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@ -60,7 +60,6 @@ end
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core.registered_globalsteps, core.register_globalstep = make_registration()
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core.registered_on_shutdown, core.register_on_shutdown = make_registration()
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core.registered_on_connect, core.register_on_connect = make_registration()
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core.registered_on_receiving_chat_message, core.register_on_receiving_chat_message = make_registration()
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core.registered_on_sending_chat_message, core.register_on_sending_chat_message = make_registration()
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core.registered_on_death, core.register_on_death = make_registration()
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@ -7,9 +7,8 @@ dofile("preview:example.lua")
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core.register_on_shutdown(function()
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print("[PREVIEW] shutdown client")
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end)
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local id = 0
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core.register_on_connect(function()
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print("[PREVIEW] Player connection completed")
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local id = nil
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local server_info = core.get_server_info()
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print("Server version: " .. server_info.protocol_version)
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print("Server ip: " .. server_info.ip)
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@ -22,7 +21,6 @@ core.register_on_connect(function()
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mod_channel:send_all("preview talk to experimental")
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end
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end)
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end)
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core.after(1, function()
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id = core.localplayer:hud_add({
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@ -651,8 +651,6 @@ Call these functions only at load time!
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* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
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callbacks **will likely not be run**. Data should be saved at
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semi-frequent intervals as well as on server shutdown.
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* `minetest.register_on_connect(func())`
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* Called at the end of client connection (when player is loaded onto map)
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* `minetest.register_on_receiving_chat_message(func(message))`
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* Called always when a client receive a message
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* Return `true` to mark the message as handled, which means that it will not be shown to chat
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@ -784,8 +782,6 @@ Call these functions only at load time!
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* Client joins channel `channel_name`, and creates it, if necessary. You
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should listen from incoming messages with `minetest.register_on_modchannel_message`
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call to receive incoming messages. Warning, this function is asynchronous.
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* You should use a minetest.register_on_connect(function() ... end) to perform
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a successful channel join on client startup.
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### Particles
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* `minetest.add_particle(particle definition)`
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@ -935,18 +931,7 @@ Please do not try to access the reference until the camera is initialized, other
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* Returns aspect ratio of screen
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### LocalPlayer
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An interface to retrieve information about the player. The player is
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not accessible until the client is fully done loading and therefore
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not at module init time.
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To get the localplayer handle correctly, use `on_connect()` as follows:
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```lua
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local localplayer
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minetest.register_on_connect(function()
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localplayer = minetest.localplayer
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end)
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```
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An interface to retrieve information about the player.
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Methods:
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@ -1698,7 +1698,6 @@ void Client::afterContentReceived()
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if (g_settings->getBool("enable_client_modding")) {
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m_script->on_client_ready(m_env.getLocalPlayer());
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m_script->on_connect();
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}
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text = wgettext("Done!");
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@ -36,17 +36,6 @@ void ScriptApiClient::on_shutdown()
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runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
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}
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void ScriptApiClient::on_connect()
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{
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SCRIPTAPI_PRECHECKHEADER
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// get registered connect hooks
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_connect");
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// Call callback
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runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
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}
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bool ScriptApiClient::on_sending_message(const std::string &message)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -40,8 +40,6 @@ public:
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// Calls on_shutdown handlers
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void on_shutdown();
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void on_connect();
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// Chat message handlers
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bool on_sending_message(const std::string &message);
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bool on_receiving_message(const std::string &message);
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