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Touchscreen: Fix virtual joystick sometimes going backwards
This fixes a regression introduced by 34286d77c7ee65be480a372233c5ab7c4b81d9db / #14075.
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@ -237,7 +237,9 @@ float RealInputHandler::getMovementDirection()
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if (x != 0 || z != 0) /* If there is a keyboard event, it takes priority */
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if (x != 0 || z != 0) /* If there is a keyboard event, it takes priority */
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return std::atan2(x, z);
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return std::atan2(x, z);
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else if (g_touchscreengui && g_touchscreengui->getMovementDirection())
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// `getMovementDirection() == 0` means forward, so we cannot use
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// `getMovementDirection()` as a condition.
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else if (g_touchscreengui && g_touchscreengui->getMovementSpeed())
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return g_touchscreengui->getMovementDirection();
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return g_touchscreengui->getMovementDirection();
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return joystick.getMovementDirection();
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return joystick.getMovementDirection();
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}
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}
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