mirror of
https://github.com/minetest/minetest.git
synced 2025-02-17 10:23:47 +01:00
Fix crash when processing empty mesh buffers
This commit is contained in:
@ -337,6 +337,8 @@ bool checkMeshNormals(scene::IMesh *mesh)
|
||||
|
||||
for (u32 i = 0; i < buffer_count; i++) {
|
||||
scene::IMeshBuffer *buffer = mesh->getMeshBuffer(i);
|
||||
if (!buffer->getVertexCount())
|
||||
continue;
|
||||
|
||||
// Here we intentionally check only first normal, assuming that if buffer
|
||||
// has it valid, then most likely all other ones are fine too. We can
|
||||
|
Reference in New Issue
Block a user