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Translated using Weblate (German)
Currently translated at 100.0% (1355 of 1355 strings)
This commit is contained in:
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046ca78dfa
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: German (Minetest)\n"
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"Project-Id-Version: German (Minetest)\n"
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"Report-Msgid-Bugs-To: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-03-09 15:54+0100\n"
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"POT-Creation-Date: 2023-03-09 15:54+0100\n"
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"PO-Revision-Date: 2023-03-04 17:37+0000\n"
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"PO-Revision-Date: 2023-03-11 15:43+0000\n"
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"Last-Translator: Wuzzy <Wuzzy@disroot.org>\n"
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"Last-Translator: Wuzzy <Wuzzy@disroot.org>\n"
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"Language-Team: German <https://hosted.weblate.org/projects/minetest/minetest/"
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"Language-Team: German <https://hosted.weblate.org/projects/minetest/minetest/"
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"de/>\n"
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"de/>\n"
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@ -1686,9 +1686,8 @@ msgid "ok"
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msgstr "OK"
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msgstr "OK"
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#: src/client/gameui.cpp
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#: src/client/gameui.cpp
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#, fuzzy
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msgid "Chat currently disabled by game or mod"
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msgid "Chat currently disabled by game or mod"
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msgstr "Zoom ist momentan von Spiel oder Mod deaktiviert"
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msgstr "Chat ist momentan von Spiel oder Mod deaktiviert"
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#: src/client/gameui.cpp
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#: src/client/gameui.cpp
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msgid "Chat hidden"
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msgid "Chat hidden"
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@ -2374,7 +2373,6 @@ msgid "3D noise that determines number of dungeons per mapchunk."
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msgstr "3-D-Rauschen, welches die Anzahl der Verliese je Mapchunk festlegt."
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msgstr "3-D-Rauschen, welches die Anzahl der Verliese je Mapchunk festlegt."
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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msgid ""
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"3D support.\n"
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"3D support.\n"
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"Currently supported:\n"
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"Currently supported:\n"
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@ -2395,7 +2393,6 @@ msgstr ""
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"- topbottom: Bildschirm horizontal teilen.\n"
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"- topbottom: Bildschirm horizontal teilen.\n"
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"- sidebyside: Bildschirm vertikal teilen.\n"
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"- sidebyside: Bildschirm vertikal teilen.\n"
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"- crossview: Schieläugiges 3-D\n"
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"- crossview: Schieläugiges 3-D\n"
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"- pageflip: Quadbuffer-basiertes 3-D.\n"
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"Beachten Sie, dass der „interlaced“-Modus erfordert, dass Shader aktiviert "
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"Beachten Sie, dass der „interlaced“-Modus erfordert, dass Shader aktiviert "
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"sind."
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"sind."
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@ -2857,7 +2854,7 @@ msgstr "Client"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid "Client Mesh Chunksize"
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msgid "Client Mesh Chunksize"
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msgstr ""
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msgstr "Clientseitige Mesh-Chunk-Größe"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid "Client and Server"
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msgid "Client and Server"
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@ -3363,7 +3360,7 @@ msgstr "Verliesrauschen"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid "Enable Automatic Exposure"
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msgid "Enable Automatic Exposure"
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msgstr ""
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msgstr "Automatische Belichtung aktivieren"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid "Enable Bloom"
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msgid "Enable Bloom"
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@ -3401,7 +3398,7 @@ msgstr ""
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid "Enable Raytraced Culling"
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msgid "Enable Raytraced Culling"
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msgstr ""
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msgstr "Raytraced Culling aktivieren"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid ""
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msgid ""
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@ -3410,6 +3407,10 @@ msgid ""
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"automatically adjust to the brightness of the scene,\n"
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"automatically adjust to the brightness of the scene,\n"
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"simulating the behavior of human eye."
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"simulating the behavior of human eye."
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msgstr ""
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msgstr ""
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"Automatische Belichtungskorrektur aktivieren.\n"
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"Falls aktiviert, wird sich die Post-Processing-Engine automatisch\n"
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"an die Helligkeit der Szene anpassen, was das\n"
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"Verhalten des menschlichen Auges simuliert."
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid ""
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msgid ""
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@ -3598,9 +3599,8 @@ msgstr ""
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"geeignet."
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"geeignet."
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "Exposure compensation"
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msgid "Exposure compensation"
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msgstr "Belichtungsfaktor"
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msgstr "Belichtungskorrektur"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid "FPS"
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msgid "FPS"
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@ -4882,9 +4882,8 @@ msgid "Mapblock mesh generation delay"
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msgstr "Kartenblockmesh-Generierungsverzögerung"
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msgstr "Kartenblockmesh-Generierungsverzögerung"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "Mapblock mesh generation threads"
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msgid "Mapblock mesh generation threads"
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msgstr "Kartenblockmesh-Generierungsverzögerung"
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msgstr "Kartenblockmesh-Generierungsthreads"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid "Mapblock mesh generator's MapBlock cache size in MB"
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msgid "Mapblock mesh generator's MapBlock cache size in MB"
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@ -5379,6 +5378,9 @@ msgid ""
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"Value of 0 (default) will let Minetest autodetect the number of available "
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"Value of 0 (default) will let Minetest autodetect the number of available "
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"threads."
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"threads."
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msgstr ""
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msgstr ""
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"Anzahl der Threads, die für die Meshgenerierung benutzt werden.\n"
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"Der Wert 0 (Standard) sorgt dafür, dass Minetest die Anzahl verfügbarer "
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"Threads automatisch ermittelt."
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid "Opaque liquids"
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msgid "Opaque liquids"
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@ -5890,17 +5892,14 @@ msgid "Serverlist file"
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msgstr "Serverlistendatei"
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msgstr "Serverlistendatei"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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msgid ""
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"Set the exposure compensation in EV units.\n"
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"Set the exposure compensation in EV units.\n"
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"Value of 0.0 (default) means no exposure compensation.\n"
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"Value of 0.0 (default) means no exposure compensation.\n"
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"Range: from -1 to 1.0"
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"Range: from -1 to 1.0"
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msgstr ""
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msgstr ""
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"Setzt den Belichtungskorrekturfaktor.\n"
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"Setzt die Belichtungskorrektur in EV-Einheiten.\n"
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"Dieser Faktor wird zum linearen Farbwert vor\n"
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"Der Wert 0.0 (Standard) steht für keine Belichtungskorrektur.\n"
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"allen anderen Nachbearbeitungseffekten angewandt.\n"
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"Wertebereich: von -1 zu 1.0"
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"Der Wert 1.0 (Standard) steht für keine Belichtungskorrektur.\n"
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"Wertebereich: von 0.1 zu 10.0"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid ""
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msgid ""
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@ -5980,7 +5979,6 @@ msgstr ""
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"Dafür müssen Shader aktiviert sein."
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"Dafür müssen Shader aktiviert sein."
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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msgid ""
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"Set to true to render debugging breakdown of the bloom effect.\n"
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"Set to true to render debugging breakdown of the bloom effect.\n"
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"In debug mode, the screen is split into 4 quadrants:\n"
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"In debug mode, the screen is split into 4 quadrants:\n"
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@ -5988,7 +5986,7 @@ msgid ""
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"bottom-left - raw base image, bottom-right - bloom texture."
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"bottom-left - raw base image, bottom-right - bloom texture."
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msgstr ""
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msgstr ""
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"Aktivieren, um eine Debugzusammenfassung des Bloomeffekts zu rendern.\n"
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"Aktivieren, um eine Debugzusammenfassung des Bloomeffekts zu rendern.\n"
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"Im Debugmodus wird der Bildschirm in 4 Quadranten geteilt: \n"
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"Im Debugmodus wird der Bildschirm in 4 Quadranten geteilt:\n"
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"Oben links – bearbeitetes Basisbild; oben rechts – fertiges Bild;\n"
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"Oben links – bearbeitetes Basisbild; oben rechts – fertiges Bild;\n"
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"unten links – rohes Basisbild; unten rechts – Bloomtextur."
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"unten links – rohes Basisbild; unten rechts – Bloomtextur."
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@ -6082,6 +6080,12 @@ msgid ""
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"draw calls, benefiting especially high-end GPUs.\n"
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"draw calls, benefiting especially high-end GPUs.\n"
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"Systems with a low-end GPU (or no GPU) would benefit from smaller values."
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"Systems with a low-end GPU (or no GPU) would benefit from smaller values."
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msgstr ""
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msgstr ""
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"Seitenlänge eines Würfels aus Kartenblöcken, die der Client bei der\n"
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"Erzeugung von Meshes berücksichtigt.\n"
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"Größere Werte erhöhen die Ausnutzung der GPU, indem sie die Anzahl der\n"
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"Zeichnungsaufrufe reduziert, was vor allem High-End-GPUs zugute kommt.\n"
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"Für Systeme mit einer schwachen GPU (oder keiner GPU) sind kleinere Werte "
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"von Vorteil."
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid ""
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msgid ""
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@ -6457,7 +6461,6 @@ msgstr ""
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"konfiguriert werden."
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"konfiguriert werden."
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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msgid ""
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"The rendering back-end.\n"
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"The rendering back-end.\n"
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"Note: A restart is required after changing this!\n"
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"Note: A restart is required after changing this!\n"
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@ -6465,13 +6468,10 @@ msgid ""
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"Shaders are supported by OpenGL and OGLES2 (experimental)."
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"Shaders are supported by OpenGL and OGLES2 (experimental)."
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msgstr ""
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msgstr ""
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"Das Renderer-Backend.\n"
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"Das Renderer-Backend.\n"
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"Ein Neustart ist erforderlich, wenn dies geändert wird.\n"
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"Anmerkung: Ein Neustart ist nach einer Änderung notwendig!\n"
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"Anmerkung: Auf Android belassen Sie dies bei OGLES1, wenn Sie sich unsicher "
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"Auf Desktopsystemen ist OpenGL die Standardeinstellung. Bei Android ist "
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"sind.\n"
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"OGLES2 die Standardeinstellung.\n"
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"Die App könnte sonst nicht mehr starten.\n"
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"Shader werden unter OpenGL und OGLES2 (experimentell) unterstützt."
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"Auf anderen Plattformen wird OpenGL empfohlen.\n"
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"Shader werden unter OpenGL (nur Desktop) und OGLES2 (experimentell) "
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"unterstützt."
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#: src/settings_translation_file.cpp
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msgid ""
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msgid ""
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@ -6763,6 +6763,9 @@ msgid ""
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"Use raytraced occlusion culling in the new culler.\n"
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"Use raytraced occlusion culling in the new culler.\n"
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"This flag enables use of raytraced occlusion culling test"
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"This flag enables use of raytraced occlusion culling test"
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msgstr ""
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msgstr ""
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"Raytraced Occlusion Culling im neuen Culler verwenden.\n"
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"Diese Einstellung aktiviert die Verwendung vom „Raytraced Occlusion Culling "
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"Test“"
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#: src/settings_translation_file.cpp
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#: src/settings_translation_file.cpp
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msgid "Use trilinear filtering when scaling textures."
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msgid "Use trilinear filtering when scaling textures."
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