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Only fly through walls in noclip mode wich requires the noclip privilege
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parent
1d13d106dd
commit
52ba413185
@ -44,5 +44,9 @@ minetest.register_privilege("fast", {
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description = "Can walk fast using the fast_move mode",
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give_to_singleplayer = false,
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})
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minetest.register_privilege("noclip", {
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description = "Can fly through walls",
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give_to_singleplayer = false,
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})
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minetest.register_privilege("rollback", "Can use the rollback functionality")
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@ -43,6 +43,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
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settings->setDefault("keymap_freemove", "KEY_KEY_K");
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settings->setDefault("keymap_fastmove", "KEY_KEY_J");
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settings->setDefault("keymap_noclip", "KEY_KEY_H");
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settings->setDefault("keymap_screenshot", "KEY_F12");
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settings->setDefault("keymap_toggle_hud", "KEY_F1");
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settings->setDefault("keymap_toggle_chat", "KEY_F2");
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@ -95,6 +96,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("shader_path", "");
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settings->setDefault("video_driver", "opengl");
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settings->setDefault("free_move", "false");
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settings->setDefault("noclip", "false");
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settings->setDefault("continuous_forward", "false");
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settings->setDefault("fast_move", "false");
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settings->setDefault("invert_mouse", "false");
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17
src/game.cpp
17
src/game.cpp
@ -1665,6 +1665,23 @@ void the_game(
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statustext += L" (note: no 'fast' privilege)";
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
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{
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if(g_settings->getBool("noclip"))
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{
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g_settings->set("noclip","false");
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statustext = L"noclip disabled";
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statustext_time = 0;
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}
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else
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{
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g_settings->set("noclip","true");
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statustext = L"noclip enabled";
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statustext_time = 0;
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if(!client.checkPrivilege("noclip"))
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statustext += L" (note: no 'noclip' privilege)";
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
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{
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irr::video::IImage* const image = driver->createScreenShot();
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@ -46,6 +46,7 @@ enum
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GUI_ID_KEY_FLY_BUTTON,
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GUI_ID_KEY_FAST_BUTTON,
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GUI_ID_KEY_JUMP_BUTTON,
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GUI_ID_KEY_NOCLIP_BUTTON,
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GUI_ID_KEY_CHAT_BUTTON,
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GUI_ID_KEY_CMD_BUTTON,
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GUI_ID_KEY_CONSOLE_BUTTON,
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@ -362,6 +363,7 @@ void GUIKeyChangeMenu::init_keys()
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this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console");
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this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove");
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this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove");
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this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, "Toggle noclip", "keymap_noclip");
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this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect");
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this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks");
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}
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@ -73,9 +73,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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return;
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}
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// Skip collision detection if a special movement mode is used
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// Skip collision detection if noclip mode is used
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bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
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bool free_move = fly_allowed && g_settings->getBool("free_move");
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bool noclip = m_gamedef->checkLocalPrivilege("noclip") &&
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g_settings->getBool("noclip");
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bool free_move = noclip && fly_allowed && g_settings->getBool("free_move");
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if(free_move)
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{
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position += m_speed * dtime;
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@ -300,7 +302,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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Report collisions
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*/
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bool bouncy_jump = false;
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if(collision_info)
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// Dont report if flying
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if(collision_info && !g_settings->getBool("free_move"))
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{
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for(size_t i=0; i<result.collisions.size(); i++){
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const CollisionInfo &info = result.collisions[i];
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