mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
SAPI: Mark all Lua API functions requiring envlock
This commit is contained in:
parent
3936a5e3f7
commit
54f1267c2c
@ -36,10 +36,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "emerge.h"
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#include "pathfinder.h"
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#define GET_ENV_PTR ServerEnvironment* env = \
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dynamic_cast<ServerEnvironment*>(getEnv(L)); \
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if (env == NULL) return 0
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///////////////////////////////////////////////////////////////////////////////
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@ -658,7 +654,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
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// returns world-specific PerlinNoise
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int ModApiEnvMod::l_get_perlin(lua_State *L)
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{
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GET_ENV_PTR;
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GET_ENV_PTR_NO_MAP_LOCK;
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NoiseParams params;
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@ -684,7 +680,7 @@ int ModApiEnvMod::l_get_perlin(lua_State *L)
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// returns world-specific PerlinNoiseMap
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int ModApiEnvMod::l_get_perlin_map(lua_State *L)
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{
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GET_ENV_PTR;
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GET_ENV_PTR_NO_MAP_LOCK;
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NoiseParams np;
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if (!read_noiseparams(L, 1, &np))
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@ -945,6 +941,7 @@ int ModApiEnvMod::l_forceload_free_block(lua_State *L)
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// get_us_time()
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int ModApiEnvMod::l_get_us_time(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushnumber(L, porting::getTimeUs());
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return 1;
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}
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define API_FCT(name) registerFunction(L, #name, l_##name,top)
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#define ASYNC_API_FCT(name) engine.registerFunction(#name, l_##name)
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#define MAP_LOCK_REQUIRED
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#define NO_MAP_LOCK_REQUIRED
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/*
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@ -45,4 +46,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#endif
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*/
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#define GET_ENV_PTR_NO_MAP_LOCK \
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ServerEnvironment *env = (ServerEnvironment *)getEnv(L); \
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if (env == NULL) \
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return 0
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#define GET_ENV_PTR \
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MAP_LOCK_REQUIRED; \
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GET_ENV_PTR_NO_MAP_LOCK
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#endif /* L_INTERNAL_H_ */
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@ -491,6 +491,7 @@ int ModApiInventory::l_get_inventory(lua_State *L)
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std::string type = checkstringfield(L, 1, "type");
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if(type == "node"){
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MAP_LOCK_REQUIRED;
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lua_getfield(L, 1, "pos");
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v3s16 pos = check_v3s16(L, -1);
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loc.setNodeMeta(pos);
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@ -514,7 +515,7 @@ int ModApiInventory::l_get_inventory(lua_State *L)
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InvRef::create(L, loc);
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else
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lua_pushnil(L);
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return 1;
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return 1;
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// END NO_MAP_LOCK_REQUIRED;
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}
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}
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@ -454,6 +454,8 @@ size_t get_biome_list(lua_State *L, int index,
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// returns the biome id used in biomemap
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int ModApiMapgen::l_get_biome_id(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *biome_str = lua_tostring(L, 1);
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if (!biome_str)
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return 0;
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@ -463,7 +465,7 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
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if (!bmgr)
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return 0;
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Biome *biome = (Biome *) bmgr->getByName(biome_str);
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Biome *biome = (Biome *)bmgr->getByName(biome_str);
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if (!biome || biome->index == OBJDEF_INVALID_INDEX)
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return 0;
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@ -478,6 +480,8 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
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// returns the requested object used during map generation
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int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *mgobjstr = lua_tostring(L, 1);
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int mgobjint;
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@ -588,6 +592,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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int ModApiMapgen::l_get_mapgen_params(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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MapgenParams *params = &getServer(L)->getEmergeManager()->params;
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lua_newtable(L);
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@ -616,6 +622,8 @@ int ModApiMapgen::l_get_mapgen_params(lua_State *L)
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// set mapgen parameters
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int ModApiMapgen::l_set_mapgen_params(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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if (!lua_istable(L, 1))
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return 0;
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@ -664,6 +672,8 @@ int ModApiMapgen::l_set_mapgen_params(lua_State *L)
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// set global config values for noise parameters
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int ModApiMapgen::l_set_noiseparams(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char *name = luaL_checkstring(L, 1);
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NoiseParams np;
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@ -681,6 +691,8 @@ int ModApiMapgen::l_set_noiseparams(lua_State *L)
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// get_noiseparams(name)
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int ModApiMapgen::l_get_noiseparams(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string name = luaL_checkstring(L, 1);
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NoiseParams np;
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@ -695,6 +707,8 @@ int ModApiMapgen::l_get_noiseparams(lua_State *L)
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// set_gen_notify(flags, {deco_id_table})
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int ModApiMapgen::l_set_gen_notify(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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u32 flags = 0, flagmask = 0;
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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@ -719,6 +733,8 @@ int ModApiMapgen::l_set_gen_notify(lua_State *L)
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// get_gen_notify()
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int ModApiMapgen::l_get_gen_notify(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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push_flags_string(L, flagdesc_gennotify, emerge->gen_notify_on,
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emerge->gen_notify_on);
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@ -738,6 +754,8 @@ int ModApiMapgen::l_get_gen_notify(lua_State *L)
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// register_biome({lots of stuff})
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int ModApiMapgen::l_register_biome(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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int index = 1;
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luaL_checktype(L, index, LUA_TTABLE);
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@ -762,6 +780,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
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// register_decoration({lots of stuff})
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int ModApiMapgen::l_register_decoration(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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int index = 1;
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luaL_checktype(L, index, LUA_TTABLE);
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@ -902,6 +922,8 @@ bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic
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// register_ore({lots of stuff})
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int ModApiMapgen::l_register_ore(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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int index = 1;
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luaL_checktype(L, index, LUA_TTABLE);
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@ -1030,6 +1052,8 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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// register_schematic({schematic}, replacements={})
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int ModApiMapgen::l_register_schematic(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
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StringMap replace_names;
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@ -1055,6 +1079,8 @@ int ModApiMapgen::l_register_schematic(lua_State *L)
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// clear_registered_biomes()
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int ModApiMapgen::l_clear_registered_biomes(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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bmgr->clear();
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return 0;
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@ -1064,6 +1090,8 @@ int ModApiMapgen::l_clear_registered_biomes(lua_State *L)
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// clear_registered_decorations()
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int ModApiMapgen::l_clear_registered_decorations(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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DecorationManager *dmgr = getServer(L)->getEmergeManager()->decomgr;
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dmgr->clear();
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return 0;
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@ -1073,6 +1101,8 @@ int ModApiMapgen::l_clear_registered_decorations(lua_State *L)
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// clear_registered_ores()
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int ModApiMapgen::l_clear_registered_ores(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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OreManager *omgr = getServer(L)->getEmergeManager()->oremgr;
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omgr->clear();
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return 0;
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@ -1082,6 +1112,8 @@ int ModApiMapgen::l_clear_registered_ores(lua_State *L)
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// clear_registered_schematics()
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int ModApiMapgen::l_clear_registered_schematics(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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SchematicManager *smgr = getServer(L)->getEmergeManager()->schemmgr;
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smgr->clear();
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return 0;
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@ -1091,6 +1123,8 @@ int ModApiMapgen::l_clear_registered_schematics(lua_State *L)
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// generate_ores(vm, p1, p2, [ore_id])
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int ModApiMapgen::l_generate_ores(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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Mapgen mg;
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@ -1115,6 +1149,8 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
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// generate_decorations(vm, p1, p2, [deco_id])
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int ModApiMapgen::l_generate_decorations(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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Mapgen mg;
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@ -1139,6 +1175,8 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
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// create_schematic(p1, p2, probability_list, filename, y_slice_prob_list)
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int ModApiMapgen::l_create_schematic(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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const char *filename = luaL_checkstring(L, 4);
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@ -1202,6 +1240,8 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
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// place_schematic(p, schematic, rotation, replacement)
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int ModApiMapgen::l_place_schematic(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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Map *map = &(getEnv(L)->getMap());
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SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
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@ -1240,6 +1280,8 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
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// serialize_schematic(schematic, format, options={...})
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int ModApiMapgen::l_serialize_schematic(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
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//// Read options
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@ -82,6 +82,8 @@ int NodeMetaRef::gc_object(lua_State *L) {
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// get_string(self, name)
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int NodeMetaRef::l_get_string(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = luaL_checkstring(L, 2);
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@ -98,6 +100,8 @@ int NodeMetaRef::l_get_string(lua_State *L)
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// set_string(self, name, var)
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int NodeMetaRef::l_set_string(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = luaL_checkstring(L, 2);
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size_t len = 0;
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@ -115,6 +119,8 @@ int NodeMetaRef::l_set_string(lua_State *L)
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// get_int(self, name)
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int NodeMetaRef::l_get_int(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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@ -131,6 +137,8 @@ int NodeMetaRef::l_get_int(lua_State *L)
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// set_int(self, name, var)
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int NodeMetaRef::l_set_int(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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int a = lua_tointeger(L, 3);
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@ -147,6 +155,8 @@ int NodeMetaRef::l_set_int(lua_State *L)
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// get_float(self, name)
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int NodeMetaRef::l_get_float(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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@ -163,6 +173,8 @@ int NodeMetaRef::l_get_float(lua_State *L)
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// set_float(self, name, var)
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int NodeMetaRef::l_set_float(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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std::string name = lua_tostring(L, 2);
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float a = lua_tonumber(L, 3);
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@ -179,6 +191,8 @@ int NodeMetaRef::l_set_float(lua_State *L)
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// get_inventory(self)
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int NodeMetaRef::l_get_inventory(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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getmeta(ref, true); // try to ensure the metadata exists
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InvRef::createNodeMeta(L, ref->m_p);
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@ -188,6 +202,8 @@ int NodeMetaRef::l_get_inventory(lua_State *L)
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// to_table(self)
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int NodeMetaRef::l_to_table(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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NodeMetadata *meta = getmeta(ref, true);
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@ -230,6 +246,8 @@ int NodeMetaRef::l_to_table(lua_State *L)
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// from_table(self, table)
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int NodeMetaRef::l_from_table(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkobject(L, 1);
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int base = 2;
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@ -39,6 +39,7 @@ NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg)
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int NodeTimerRef::l_set(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -50,6 +51,7 @@ int NodeTimerRef::l_set(lua_State *L)
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int NodeTimerRef::l_start(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -60,6 +62,7 @@ int NodeTimerRef::l_start(lua_State *L)
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int NodeTimerRef::l_stop(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -69,6 +72,7 @@ int NodeTimerRef::l_stop(lua_State *L)
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int NodeTimerRef::l_is_started(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -80,6 +84,7 @@ int NodeTimerRef::l_is_started(lua_State *L)
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int NodeTimerRef::l_get_timeout(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -91,6 +96,7 @@ int NodeTimerRef::l_get_timeout(lua_State *L)
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int NodeTimerRef::l_get_elapsed(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -410,6 +410,7 @@ const luaL_reg LuaPerlinNoiseMap::methods[] = {
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int LuaPseudoRandom::l_next(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPseudoRandom *o = checkobject(L, 1);
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int min = 0;
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int max = 32767;
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@ -437,6 +438,8 @@ int LuaPseudoRandom::l_next(lua_State *L)
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int LuaPseudoRandom::create_object(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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int seed = luaL_checknumber(L, 1);
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LuaPseudoRandom *o = new LuaPseudoRandom(seed);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
@ -532,6 +535,8 @@ int LuaPcgRandom::l_rand_normal_dist(lua_State *L)
|
||||
|
||||
int LuaPcgRandom::create_object(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
lua_Integer seed = luaL_checknumber(L, 1);
|
||||
LuaPcgRandom *o = lua_isnumber(L, 2) ?
|
||||
new LuaPcgRandom(seed, lua_tointeger(L, 2)) :
|
||||
|
@ -31,10 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "hud.h"
|
||||
#include "scripting_game.h"
|
||||
|
||||
#define GET_ENV_PTR ServerEnvironment* env = \
|
||||
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
|
||||
if (env == NULL) return 0
|
||||
|
||||
struct EnumString es_HudElementType[] =
|
||||
{
|
||||
{HUD_ELEM_IMAGE, "image"},
|
||||
@ -132,7 +128,6 @@ int ObjectRef::gc_object(lua_State *L) {
|
||||
// remove(self)
|
||||
int ObjectRef::l_remove(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
GET_ENV_PTR;
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
@ -409,6 +404,7 @@ int ObjectRef::l_get_armor_groups(lua_State *L)
|
||||
// physics_override_gravity, sneak, sneak_glitch)
|
||||
int ObjectRef::l_set_physics_override(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
PlayerSAO *co = (PlayerSAO *) getobject(ref);
|
||||
if (co == NULL) return 0;
|
||||
@ -441,6 +437,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
|
||||
// get_physics_override(self)
|
||||
int ObjectRef::l_get_physics_override(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
PlayerSAO *co = (PlayerSAO *)getobject(ref);
|
||||
if (co == NULL)
|
||||
@ -509,7 +506,7 @@ int ObjectRef::l_get_animation(lua_State *L)
|
||||
// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
|
||||
int ObjectRef::l_set_local_animation(lua_State *L)
|
||||
{
|
||||
//NO_MAP_LOCK_REQUIRED;
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -534,7 +531,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
|
||||
// get_local_animation(self)
|
||||
int ObjectRef::l_get_local_animation(lua_State *L)
|
||||
{
|
||||
//NO_MAP_LOCK_REQUIRED
|
||||
NO_MAP_LOCK_REQUIRED
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -555,7 +552,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
|
||||
// set_eye_offset(self, v3f first pv, v3f third pv)
|
||||
int ObjectRef::l_set_eye_offset(lua_State *L)
|
||||
{
|
||||
//NO_MAP_LOCK_REQUIRED;
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -585,7 +582,7 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
|
||||
// get_eye_offset(self)
|
||||
int ObjectRef::l_get_eye_offset(lua_State *L)
|
||||
{
|
||||
//NO_MAP_LOCK_REQUIRED;
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -642,7 +639,6 @@ int ObjectRef::l_get_bone_position(lua_State *L)
|
||||
// set_attach(self, parent, bone, position, rotation)
|
||||
int ObjectRef::l_set_attach(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
GET_ENV_PTR;
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
@ -681,7 +677,6 @@ int ObjectRef::l_set_attach(lua_State *L)
|
||||
// get_attach(self)
|
||||
int ObjectRef::l_get_attach(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
GET_ENV_PTR;
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
@ -709,7 +704,6 @@ int ObjectRef::l_get_attach(lua_State *L)
|
||||
// set_detach(self)
|
||||
int ObjectRef::l_set_detach(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
GET_ENV_PTR;
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
@ -1137,6 +1131,7 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
|
||||
// hud_add(self, form)
|
||||
int ObjectRef::l_hud_add(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1199,6 +1194,7 @@ int ObjectRef::l_hud_add(lua_State *L)
|
||||
// hud_remove(self, id)
|
||||
int ObjectRef::l_hud_remove(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1218,6 +1214,7 @@ int ObjectRef::l_hud_remove(lua_State *L)
|
||||
// hud_change(self, id, stat, data)
|
||||
int ObjectRef::l_hud_change(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1294,6 +1291,7 @@ int ObjectRef::l_hud_change(lua_State *L)
|
||||
// hud_get(self, id)
|
||||
int ObjectRef::l_hud_get(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1344,6 +1342,7 @@ int ObjectRef::l_hud_get(lua_State *L)
|
||||
// hud_set_flags(self, flags)
|
||||
int ObjectRef::l_hud_set_flags(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1369,6 +1368,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
|
||||
|
||||
int ObjectRef::l_hud_get_flags(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1394,6 +1394,7 @@ int ObjectRef::l_hud_get_flags(lua_State *L)
|
||||
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
||||
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1411,6 +1412,7 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
||||
// hud_get_hotbar_itemcount(self)
|
||||
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1425,6 +1427,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
|
||||
// hud_set_hotbar_image(self, name)
|
||||
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1439,6 +1442,7 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
|
||||
// hud_get_hotbar_image(self)
|
||||
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1452,6 +1456,7 @@ int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
|
||||
// hud_set_hotbar_selected_image(self, name)
|
||||
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1466,6 +1471,7 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
|
||||
// hud_get_hotbar_selected_image(self)
|
||||
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1479,6 +1485,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
|
||||
// set_sky(self, bgcolor, type, list)
|
||||
int ObjectRef::l_set_sky(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1517,6 +1524,7 @@ int ObjectRef::l_set_sky(lua_State *L)
|
||||
// get_sky(self)
|
||||
int ObjectRef::l_get_sky(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1544,6 +1552,7 @@ int ObjectRef::l_get_sky(lua_State *L)
|
||||
// override_day_night_ratio(self, brightness=0...1)
|
||||
int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
@ -1566,6 +1575,7 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
||||
// get_day_night_ratio(self)
|
||||
int ObjectRef::l_get_day_night_ratio(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
|
@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
// texture = e.g."default_wood.png"
|
||||
int ModApiParticles::l_add_particle(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
|
||||
// Get parameters
|
||||
v3f pos, vel, acc;
|
||||
pos = vel = acc = v3f(0, 0, 0);
|
||||
@ -119,6 +121,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
|
||||
// texture = e.g."default_wood.png"
|
||||
int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
|
||||
// Get parameters
|
||||
u16 amount = 1;
|
||||
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
|
||||
@ -208,6 +212,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
// player (string) is optional
|
||||
int ModApiParticles::l_delete_particlespawner(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
|
||||
// Get parameters
|
||||
u32 id = luaL_checknumber(L, 1);
|
||||
std::string playername = "";
|
||||
|
@ -38,6 +38,8 @@ void push_RollbackNode(lua_State *L, RollbackNode &node)
|
||||
// rollback_get_node_actions(pos, range, seconds, limit) -> {{actor, pos, time, oldnode, newnode}, ...}
|
||||
int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
int range = luaL_checknumber(L, 2);
|
||||
time_t seconds = (time_t) luaL_checknumber(L, 3);
|
||||
@ -79,6 +81,8 @@ int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
|
||||
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
|
||||
int ModApiRollback::l_rollback_revert_actions_by(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
|
||||
std::string actor = luaL_checkstring(L, 1);
|
||||
int seconds = luaL_checknumber(L, 2);
|
||||
Server *server = getServer(L);
|
||||
|
@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
// request_shutdown()
|
||||
int ModApiServer::l_request_shutdown(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
const char *msg = lua_tolstring(L, 1, NULL);
|
||||
bool reconnect = lua_toboolean(L, 2);
|
||||
getServer(L)->requestShutdown(msg ? msg : "", reconnect);
|
||||
|
@ -260,6 +260,8 @@ int ModApiUtil::l_is_yes(lua_State *L)
|
||||
|
||||
int ModApiUtil::l_get_builtin_path(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
std::string path = porting::path_share + DIR_DELIM + "builtin";
|
||||
lua_pushstring(L, path.c_str());
|
||||
return 1;
|
||||
@ -268,6 +270,8 @@ int ModApiUtil::l_get_builtin_path(lua_State *L)
|
||||
// compress(data, method, level)
|
||||
int ModApiUtil::l_compress(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
size_t size;
|
||||
const char *data = luaL_checklstring(L, 1, &size);
|
||||
|
||||
@ -287,6 +291,8 @@ int ModApiUtil::l_compress(lua_State *L)
|
||||
// decompress(data, method)
|
||||
int ModApiUtil::l_decompress(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
size_t size;
|
||||
const char *data = luaL_checklstring(L, 1, &size);
|
||||
|
||||
|
@ -28,10 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "server.h"
|
||||
#include "mapgen.h"
|
||||
|
||||
#define GET_ENV_PTR ServerEnvironment* env = \
|
||||
dynamic_cast<ServerEnvironment*>(getEnv(L)); \
|
||||
if (env == NULL) return 0
|
||||
|
||||
// garbage collector
|
||||
int LuaVoxelManip::gc_object(lua_State *L)
|
||||
{
|
||||
@ -43,6 +39,8 @@ int LuaVoxelManip::gc_object(lua_State *L)
|
||||
|
||||
int LuaVoxelManip::l_read_from_map(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
@ -108,6 +106,8 @@ int LuaVoxelManip::l_set_data(lua_State *L)
|
||||
|
||||
int LuaVoxelManip::l_write_to_map(lua_State *L)
|
||||
{
|
||||
MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
MMVManip *vm = o->vm;
|
||||
|
||||
@ -119,23 +119,25 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
|
||||
int LuaVoxelManip::l_get_node_at(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
GET_ENV_PTR;
|
||||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
v3s16 pos = check_v3s16(L, 2);
|
||||
|
||||
pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef());
|
||||
pushnode(L, o->vm->getNodeNoExNoEmerge(pos), ndef);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaVoxelManip::l_set_node_at(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
GET_ENV_PTR;
|
||||
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
v3s16 pos = check_v3s16(L, 2);
|
||||
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
|
||||
MapNode n = readnode(L, 3, ndef);
|
||||
|
||||
o->vm->setNodeNoEmerge(pos, n);
|
||||
|
||||
@ -313,14 +315,12 @@ int LuaVoxelManip::l_set_param2_data(lua_State *L)
|
||||
|
||||
int LuaVoxelManip::l_update_map(lua_State *L)
|
||||
{
|
||||
GET_ENV_PTR;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
if (o->is_mapgen_vm)
|
||||
return 0;
|
||||
|
||||
Environment *env = getEnv(L);
|
||||
if (!env)
|
||||
return 0;
|
||||
|
||||
Map *map = &(env->getMap());
|
||||
|
||||
// TODO: Optimize this by using Mapgen::calcLighting() instead
|
||||
@ -359,6 +359,8 @@ int LuaVoxelManip::l_was_modified(lua_State *L)
|
||||
|
||||
int LuaVoxelManip::l_get_emerged_area(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
LuaVoxelManip *o = checkobject(L, 1);
|
||||
|
||||
push_v3s16(L, o->vm->m_area.MinEdge);
|
||||
@ -400,11 +402,7 @@ LuaVoxelManip::~LuaVoxelManip()
|
||||
// Creates an LuaVoxelManip and leaves it on top of stack
|
||||
int LuaVoxelManip::create_object(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
Environment *env = getEnv(L);
|
||||
if (!env)
|
||||
return 0;
|
||||
GET_ENV_PTR;
|
||||
|
||||
Map *map = &(env->getMap());
|
||||
LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
|
||||
|
Loading…
Reference in New Issue
Block a user