Optimise MapBlockMesh related functions

Directely or indirectly optimises the following functions:

* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
This commit is contained in:
gregorycu 2015-02-23 23:20:06 +10:00 committed by Craig Robbins
parent 3b6480c5b0
commit 577701cabd
5 changed files with 35 additions and 12 deletions

@ -248,7 +248,7 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
for (u32 i = 0; i < 8; i++)
{
MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]);
const MapNode &n = data->m_vmanip.getNodeRefUnsafeCheckFlags(p - dirs8[i]);
// if it's CONTENT_IGNORE we can't do any light calculations
if (n.getContent() == CONTENT_IGNORE) {
@ -438,8 +438,6 @@ struct FastFace
static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
v3f p, v3s16 dir, v3f scale, u8 light_source, std::vector<FastFace> &dest)
{
FastFace face;
// Position is at the center of the cube.
v3f pos = p * BS;
@ -590,6 +588,10 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
u8 alpha = tile.alpha;
dest.push_back(FastFace());
FastFace& face = *dest.rbegin();
face.vertices[0] = video::S3DVertex(vertex_pos[0], normal,
MapBlock_LightColor(alpha, li0, light_source),
core::vector2d<f32>(x0+w*abs_scale, y0+h));
@ -604,7 +606,6 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
core::vector2d<f32>(x0+w*abs_scale, y0));
face.tile = tile;
dest.push_back(face);
}
/*
@ -745,8 +746,8 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
static void getTileInfo(
// Input:
MeshMakeData *data,
v3s16 p,
v3s16 face_dir,
const v3s16 &p,
const v3s16 &face_dir,
// Output:
bool &makes_face,
v3s16 &p_corrected,
@ -760,14 +761,20 @@ static void getTileInfo(
INodeDefManager *ndef = data->m_gamedef->ndef();
v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p);
MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
// Don't even try to get n1 if n0 is already CONTENT_IGNORE
if (n0.getContent() == CONTENT_IGNORE ) {
if (n0.getContent() == CONTENT_IGNORE) {
makes_face = false;
return;
}
const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir);
if (n1.getContent() == CONTENT_IGNORE) {
makes_face = false;
return;
}
MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
// This is hackish
bool equivalent = false;
@ -1037,6 +1044,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
//TimeTaker timer1("MapBlockMesh()");
std::vector<FastFace> fastfaces_new;
fastfaces_new.reserve(512);
/*
We are including the faces of the trailing edges of the block.

@ -104,7 +104,7 @@ u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
return MYMAX(f.light_source, light);
}
u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f)
u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) const
{
return MYMAX(f->light_source,
bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);

@ -217,7 +217,7 @@ struct MapNode
* @pre f != NULL
* @pre f->param_type == CPT_LIGHT
*/
u8 getLightNoChecks(LightBank bank, const ContentFeatures *f);
u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const;
bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const;

@ -621,6 +621,8 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
}
#endif
const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE);
#if 1
/*
Lights neighbors of from_nodes, collects all them and then

@ -413,10 +413,21 @@ public:
}
// Stuff explodes if non-emerged area is touched with this.
// Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
MapNode & getNodeRefUnsafe(v3s16 p)
MapNode & getNodeRefUnsafe(const v3s16 &p)
{
return m_data[m_area.index(p)];
}
const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p)
{
s32 index = m_area.index(p);
if (m_flags[index] & VOXELFLAG_NO_DATA)
return ContentIgnoreNode;
return m_data[index];
}
u8 & getFlagsRefUnsafe(v3s16 p)
{
return m_flags[m_area.index(p)];
@ -569,6 +580,8 @@ public:
*/
u8 *m_flags;
static const MapNode ContentIgnoreNode;
//TODO: Use these or remove them
//TODO: Would these make any speed improvement?
//bool m_pressure_route_valid;