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Exception handling in Lua setting get
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234bf99743
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@ -1316,7 +1316,8 @@ minetest.register_on_respawnplayer(function(player)
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end)
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-- Example setting get
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print("max_users = " .. dump(minetest.setting_get("max_users")))
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print("setting max_users = " .. dump(minetest.setting_get("max_users")))
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print("setting asdf = " .. dump(minetest.setting_get("asdf")))
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--
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-- Done, print some random stuff
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@ -861,8 +861,12 @@ static int l_register_on_respawnplayer(lua_State *L)
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static int l_setting_get(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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std::string value = g_settings->get(name);
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lua_pushstring(L, value.c_str());
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try{
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std::string value = g_settings->get(name);
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lua_pushstring(L, value.c_str());
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} catch(SettingNotFoundException &e){
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lua_pushnil(L);
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}
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return 1;
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}
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@ -870,8 +874,12 @@ static int l_setting_get(lua_State *L)
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static int l_setting_getbool(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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bool value = g_settings->getBool(name);
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lua_pushboolean(L, value);
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try{
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bool value = g_settings->getBool(name);
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lua_pushboolean(L, value);
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} catch(SettingNotFoundException &e){
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lua_pushnil(L);
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}
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return 1;
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}
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