mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
implemented rats in new system to verify that it works
This commit is contained in:
parent
08bbf96877
commit
5a4d8ffad3
@ -24,6 +24,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "utility.h"
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#include "environment.h"
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/*
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ClientActiveObject
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*/
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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ClientActiveObject::ClientActiveObject(u16 id):
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@ -231,8 +235,9 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr)
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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// Initialize with the stick texture
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buf->getMaterial().setTexture
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(0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
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(0, driver->getTexture(porting::getDataPath("stick.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -313,19 +318,12 @@ void ItemCAO::processMessage(const std::string &data)
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{
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dstream<<"ItemCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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char buf[4];
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// command
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is.read(buf, 1);
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u8 cmd = buf[0];
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u8 cmd = readU8(is);
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if(cmd == 0)
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{
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// pos
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is.read(buf, 4);
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m_position.X = (float)readS32((u8*)buf)/1000.0;
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is.read(buf, 4);
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m_position.Y = (float)readS32((u8*)buf)/1000.0;
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is.read(buf, 4);
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m_position.Z = (float)readS32((u8*)buf)/1000.0;
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m_position = readV3F1000(is);
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updateNodePos();
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}
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}
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@ -336,20 +334,13 @@ void ItemCAO::initialize(const std::string &data)
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{
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std::istringstream is(data, std::ios::binary);
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char buf[4];
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// version
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is.read(buf, 1);
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u8 version = buf[0];
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u8 version = readU8(is);
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// check version
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if(version != 0)
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return;
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// pos
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is.read(buf, 4);
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m_position.X = (float)readS32((u8*)buf)/1000.0;
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is.read(buf, 4);
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m_position.Y = (float)readS32((u8*)buf)/1000.0;
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is.read(buf, 4);
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m_position.Z = (float)readS32((u8*)buf)/1000.0;
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m_position = readV3F1000(is);
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// inventorystring
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m_inventorystring = deSerializeString(is);
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}
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@ -400,4 +391,164 @@ void ItemCAO::initialize(const std::string &data)
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}
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/*
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RatCAO
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*/
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#include "inventory.h"
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// Prototype
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RatCAO proto_RatCAO;
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RatCAO::RatCAO():
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ClientActiveObject(0),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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RatCAO::~RatCAO()
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{
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}
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ClientActiveObject* RatCAO::create()
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{
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return new RatCAO();
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}
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void RatCAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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buf->getMaterial().setTexture
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(0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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// Set it to use the materials of the meshbuffers directly.
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// This is needed for changing the texture in the future
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m_node->setReadOnlyMaterials(true);
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updateNodePos();
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}
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void RatCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void RatCAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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return;
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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scene::IMesh *mesh = m_node->getMesh();
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if(mesh == NULL)
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return;
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u16 mc = mesh->getMeshBufferCount();
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for(u16 j=0; j<mc; j++)
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{
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
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video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
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u16 vc = buf->getVertexCount();
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for(u16 i=0; i<vc; i++)
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{
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vertices[i].Color = color;
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}
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}
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}
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v3s16 RatCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void RatCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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//m_node->setPosition(m_position);
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m_node->setPosition(pos_translator.vect_show);
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v3f rot = m_node->getRotation();
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rot.Y = 180.0 - m_yaw;
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m_node->setRotation(rot);
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}
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void RatCAO::step(float dtime, ClientEnvironment *env)
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{
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pos_translator.translate(dtime);
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updateNodePos();
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}
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void RatCAO::processMessage(const std::string &data)
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{
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//dstream<<"RatCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
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if(cmd == 0)
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{
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// pos
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m_position = readV3F1000(is);
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pos_translator.update(m_position);
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// yaw
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m_yaw = readF1000(is);
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updateNodePos();
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}
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}
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void RatCAO::initialize(const std::string &data)
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{
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//dstream<<"RatCAO: Got init data"<<std::endl;
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{
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std::istringstream is(data, std::ios::binary);
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// version
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u8 version = readU8(is);
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// check version
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if(version != 0)
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return;
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// pos
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m_position = readV3F1000(is);
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pos_translator.init(m_position);
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}
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updateNodePos();
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}
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@ -35,6 +35,63 @@ Some planning
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*/
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/*
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SmoothTranslator
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*/
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struct SmoothTranslator
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{
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v3f vect_old;
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f32 anim_counter;
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f32 anim_time;
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f32 anim_time_counter;
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v3f vect_show;
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v3f vect_aim;
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SmoothTranslator():
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vect_old(0,0,0),
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anim_counter(0),
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anim_time(0),
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anim_time_counter(0),
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vect_show(0,0,0),
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vect_aim(0,0,0)
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{}
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void init(v3f vect)
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{
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vect_old = vect;
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vect_show = vect;
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vect_aim = vect;
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}
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void update(v3f vect_new)
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{
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vect_old = vect_show;
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vect_aim = vect_new;
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if(anim_time < 0.001 || anim_time > 1.0)
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anim_time = anim_time_counter;
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else
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
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anim_time_counter = 0;
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anim_counter = 0;
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}
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void translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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anim_counter = anim_counter + dtime;
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v3f vect_move = vect_aim - vect_old;
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f32 moveratio = 1.0;
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if(anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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// Move a bit less than should, to avoid oscillation
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moveratio = moveratio * 0.8;
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if(moveratio > 1.5)
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moveratio = 1.5;
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vect_show = vect_old + vect_move * moveratio;
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}
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};
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class ClientEnvironment;
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class ClientActiveObject : public ActiveObject
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@ -168,5 +225,47 @@ private:
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std::string m_inventorystring;
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};
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/*
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RatCAO
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*/
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class RatCAO : public ClientActiveObject
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{
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public:
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RatCAO();
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virtual ~RatCAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_RAT;
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}
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static ClientActiveObject* create();
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void addToScene(scene::ISceneManager *smgr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return m_position;}
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private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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float m_yaw;
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SmoothTranslator pos_translator;
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};
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#endif
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184
src/collision.cpp
Normal file
184
src/collision.cpp
Normal file
@ -0,0 +1,184 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "collision.h"
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#include "mapblock.h"
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#include "map.h"
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collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
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const core::aabbox3d<f32> &box_0,
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f32 dtime, v3f &pos_f, v3f &speed_f)
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{
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collisionMoveResult result;
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v3f oldpos_f = pos_f;
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v3s16 oldpos_i = floatToInt(oldpos_f, BS);
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/*
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Calculate new position
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*/
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pos_f += speed_f * dtime;
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/*
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Collision detection
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*/
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// position in nodes
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v3s16 pos_i = floatToInt(pos_f, BS);
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/*
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Collision uncertainty radius
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Make it a bit larger than the maximum distance of movement
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*/
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f32 d = pos_max_d * 1.1;
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// A fairly large value in here makes moving smoother
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//f32 d = 0.15*BS;
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// This should always apply, otherwise there are glitches
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assert(d > pos_max_d);
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/*
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Calculate collision box
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*/
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core::aabbox3d<f32> box = box_0;
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box.MaxEdge += pos_f;
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box.MinEdge += pos_f;
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core::aabbox3d<f32> oldbox = box_0;
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oldbox.MaxEdge += oldpos_f;
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oldbox.MinEdge += oldpos_f;
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/*
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If the object lies on a walkable node, this is set to true.
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*/
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result.touching_ground = false;
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/*
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Go through every node around the object
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*/
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for(s16 y = oldpos_i.Y - 1; y <= oldpos_i.Y + 2; y++)
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for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++)
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for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++)
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{
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try{
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// Object collides into walkable nodes
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if(content_walkable(map->getNode(v3s16(x,y,z)).d) == false)
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continue;
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}
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catch(InvalidPositionException &e)
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{
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// Doing nothing here will block the object from
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// walking over map borders
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}
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core::aabbox3d<f32> nodebox = getNodeBox(v3s16(x,y,z), BS);
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/*
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See if the object is touching ground.
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Object touches ground if object's minimum Y is near node's
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maximum Y and object's X-Z-area overlaps with the node's
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X-Z-area.
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Use 0.15*BS so that it is easier to get on a node.
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*/
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if(
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//fabs(nodebox.MaxEdge.Y-box.MinEdge.Y) < d
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fabs(nodebox.MaxEdge.Y-box.MinEdge.Y) < 0.15*BS
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&& nodebox.MaxEdge.X-d > box.MinEdge.X
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&& nodebox.MinEdge.X+d < box.MaxEdge.X
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&& nodebox.MaxEdge.Z-d > box.MinEdge.Z
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&& nodebox.MinEdge.Z+d < box.MaxEdge.Z
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){
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result.touching_ground = true;
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}
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// If object doesn't intersect with node, ignore node.
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if(box.intersectsWithBox(nodebox) == false)
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continue;
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/*
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Go through every axis
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*/
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v3f dirs[3] = {
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v3f(0,0,1), // back-front
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v3f(0,1,0), // top-bottom
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v3f(1,0,0), // right-left
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};
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for(u16 i=0; i<3; i++)
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{
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/*
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Calculate values along the axis
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*/
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f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[i]);
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f32 nodemin = nodebox.MinEdge.dotProduct(dirs[i]);
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f32 objectmax = box.MaxEdge.dotProduct(dirs[i]);
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f32 objectmin = box.MinEdge.dotProduct(dirs[i]);
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f32 objectmax_old = oldbox.MaxEdge.dotProduct(dirs[i]);
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f32 objectmin_old = oldbox.MinEdge.dotProduct(dirs[i]);
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/*
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Check collision for the axis.
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Collision happens when object is going through a surface.
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*/
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bool negative_axis_collides =
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(nodemax > objectmin && nodemax <= objectmin_old + d
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&& speed_f.dotProduct(dirs[i]) < 0);
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bool positive_axis_collides =
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(nodemin < objectmax && nodemin >= objectmax_old - d
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&& speed_f.dotProduct(dirs[i]) > 0);
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||||
bool main_axis_collides =
|
||||
negative_axis_collides || positive_axis_collides;
|
||||
|
||||
/*
|
||||
Check overlap of object and node in other axes
|
||||
*/
|
||||
bool other_axes_overlap = true;
|
||||
for(u16 j=0; j<3; j++)
|
||||
{
|
||||
if(j == i)
|
||||
continue;
|
||||
f32 nodemax = nodebox.MaxEdge.dotProduct(dirs[j]);
|
||||
f32 nodemin = nodebox.MinEdge.dotProduct(dirs[j]);
|
||||
f32 objectmax = box.MaxEdge.dotProduct(dirs[j]);
|
||||
f32 objectmin = box.MinEdge.dotProduct(dirs[j]);
|
||||
if(!(nodemax - d > objectmin && nodemin + d < objectmax))
|
||||
{
|
||||
other_axes_overlap = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
If this is a collision, revert the pos_f in the main
|
||||
direction.
|
||||
*/
|
||||
if(other_axes_overlap && main_axis_collides)
|
||||
{
|
||||
speed_f -= speed_f.dotProduct(dirs[i]) * dirs[i];
|
||||
pos_f -= pos_f.dotProduct(dirs[i]) * dirs[i];
|
||||
pos_f += oldpos_f.dotProduct(dirs[i]) * dirs[i];
|
||||
}
|
||||
|
||||
}
|
||||
} // xyz
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
43
src/collision.h
Normal file
43
src/collision.h
Normal file
@ -0,0 +1,43 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef COLLISION_HEADER
|
||||
#define COLLISION_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
|
||||
class Map;
|
||||
|
||||
struct collisionMoveResult
|
||||
{
|
||||
bool touching_ground;
|
||||
|
||||
collisionMoveResult():
|
||||
touching_ground(false)
|
||||
{}
|
||||
};
|
||||
|
||||
collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
|
||||
const core::aabbox3d<f32> &box_0,
|
||||
f32 dtime, v3f &pos_f, v3f &speed_f);
|
||||
//{return collisionMoveResult();}
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -189,7 +189,8 @@ u32 Environment::getDayNightRatio()
|
||||
ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
|
||||
m_map(map),
|
||||
m_server(server),
|
||||
m_random_spawn_timer(3)
|
||||
m_random_spawn_timer(3),
|
||||
m_send_recommended_timer(0)
|
||||
{
|
||||
}
|
||||
|
||||
@ -422,19 +423,25 @@ void ServerEnvironment::step(float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
//if(g_settings.getBool("enable_experimental"))
|
||||
{
|
||||
|
||||
/*
|
||||
Step active objects
|
||||
*/
|
||||
|
||||
bool send_recommended = false;
|
||||
m_send_recommended_timer += dtime;
|
||||
if(m_send_recommended_timer > 0.2)
|
||||
{
|
||||
m_send_recommended_timer = 0;
|
||||
send_recommended = true;
|
||||
}
|
||||
|
||||
for(core::map<u16, ServerActiveObject*>::Iterator
|
||||
i = m_active_objects.getIterator();
|
||||
i.atEnd()==false; i++)
|
||||
{
|
||||
ServerActiveObject* obj = i.getNode()->getValue();
|
||||
// Step object, putting messages directly to the queue
|
||||
obj->step(dtime, m_active_object_messages);
|
||||
obj->step(dtime, m_active_object_messages, send_recommended);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -460,6 +467,19 @@ void ServerEnvironment::step(float dtime)
|
||||
// If not m_removed, don't remove.
|
||||
if(obj->m_removed == false)
|
||||
continue;
|
||||
// Delete static data from block
|
||||
if(obj->m_static_exists)
|
||||
{
|
||||
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
|
||||
if(block)
|
||||
{
|
||||
block->m_static_objects.remove(id);
|
||||
block->setChangedFlag();
|
||||
}
|
||||
}
|
||||
// If m_known_by_count > 0, don't actually remove.
|
||||
if(obj->m_known_by_count > 0)
|
||||
continue;
|
||||
// Delete
|
||||
delete obj;
|
||||
// Id to be removed from m_active_objects
|
||||
@ -633,6 +653,9 @@ void ServerEnvironment::step(float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
if(g_settings.getBool("enable_experimental"))
|
||||
{
|
||||
|
||||
/*
|
||||
TEST CODE
|
||||
*/
|
||||
@ -668,7 +691,8 @@ void ServerEnvironment::step(float dtime)
|
||||
|
||||
//TestSAO *obj = new TestSAO(this, 0, pos);
|
||||
//ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
|
||||
//addActiveObject(obj);
|
||||
ServerActiveObject *obj = new RatSAO(this, 0, pos);
|
||||
addActiveObject(obj);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -1082,6 +1106,7 @@ void ClientEnvironment::step(float dtime)
|
||||
/*
|
||||
Step active objects
|
||||
*/
|
||||
|
||||
for(core::map<u16, ClientActiveObject*>::Iterator
|
||||
i = m_active_objects.getIterator();
|
||||
i.atEnd()==false; i++)
|
||||
|
@ -153,6 +153,7 @@ private:
|
||||
core::map<u16, ServerActiveObject*> m_active_objects;
|
||||
Queue<ActiveObjectMessage> m_active_object_messages;
|
||||
float m_random_spawn_timer;
|
||||
float m_send_recommended_timer;
|
||||
};
|
||||
|
||||
#ifndef SERVER
|
||||
|
@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "debug.h"
|
||||
#include <sstream>
|
||||
#include "main.h"
|
||||
#include "serverobject.h"
|
||||
|
||||
/*
|
||||
InventoryItem
|
||||
@ -90,6 +91,19 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
||||
}
|
||||
}
|
||||
|
||||
ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
|
||||
{
|
||||
/*
|
||||
Create an ItemSAO
|
||||
*/
|
||||
// Get item string
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
serialize(os);
|
||||
// Create object
|
||||
ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
|
||||
return obj;
|
||||
}
|
||||
|
||||
/*
|
||||
MaterialItem
|
||||
*/
|
||||
@ -124,6 +138,48 @@ InventoryItem *MaterialItem::createCookResult()
|
||||
CraftItem
|
||||
*/
|
||||
|
||||
#ifndef SERVER
|
||||
video::ITexture * CraftItem::getImage()
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
return NULL;
|
||||
|
||||
std::string name;
|
||||
|
||||
if(m_subname == "Stick")
|
||||
name = "stick.png";
|
||||
else if(m_subname == "lump_of_coal")
|
||||
name = "lump_of_coal.png";
|
||||
else if(m_subname == "lump_of_iron")
|
||||
name = "lump_of_iron.png";
|
||||
else if(m_subname == "steel_ingot")
|
||||
name = "steel_ingot.png";
|
||||
else if(m_subname == "rat")
|
||||
name = "rat.png";
|
||||
else
|
||||
name = "cloud.png";
|
||||
|
||||
// Get such a texture
|
||||
//return g_irrlicht->getTexture(name);
|
||||
return g_texturesource->getTextureRaw(name);
|
||||
}
|
||||
#endif
|
||||
|
||||
ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
|
||||
{
|
||||
// Special cases
|
||||
if(m_subname == "rat")
|
||||
{
|
||||
ServerActiveObject *obj = new RatSAO(env, id, pos);
|
||||
return obj;
|
||||
}
|
||||
// Default
|
||||
else
|
||||
{
|
||||
return InventoryItem::createSAO(env, id, pos);
|
||||
}
|
||||
}
|
||||
|
||||
bool CraftItem::isCookable()
|
||||
{
|
||||
if(m_subname == "lump_of_iron")
|
||||
@ -144,6 +200,7 @@ InventoryItem *CraftItem::createCookResult()
|
||||
|
||||
/*
|
||||
MapBlockObjectItem
|
||||
TODO: Remove
|
||||
*/
|
||||
#ifndef SERVER
|
||||
video::ITexture * MapBlockObjectItem::getImage()
|
||||
|
@ -35,6 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#define QUANTITY_ITEM_MAX_COUNT 99
|
||||
|
||||
class ServerActiveObject;
|
||||
class ServerEnvironment;
|
||||
|
||||
class InventoryItem
|
||||
{
|
||||
public:
|
||||
@ -54,6 +57,12 @@ public:
|
||||
#endif
|
||||
// Shall return a text to show in the GUI
|
||||
virtual std::string getText() { return ""; }
|
||||
// Creates an object from the item, to be placed in the world.
|
||||
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
|
||||
|
||||
/*
|
||||
Quantity methods
|
||||
*/
|
||||
|
||||
// Shall return true if the item can be add()ed to the other
|
||||
virtual bool addableTo(InventoryItem *other)
|
||||
@ -61,9 +70,6 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
Quantity methods
|
||||
*/
|
||||
u16 getCount()
|
||||
{
|
||||
return m_count;
|
||||
@ -175,6 +181,7 @@ private:
|
||||
u8 m_content;
|
||||
};
|
||||
|
||||
//TODO: Remove
|
||||
class MapBlockObjectItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
@ -262,28 +269,7 @@ public:
|
||||
return new CraftItem(m_subname, m_count);
|
||||
}
|
||||
#ifndef SERVER
|
||||
video::ITexture * getImage()
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
return NULL;
|
||||
|
||||
std::string name;
|
||||
|
||||
if(m_subname == "Stick")
|
||||
name = "stick.png";
|
||||
else if(m_subname == "lump_of_coal")
|
||||
name = "lump_of_coal.png";
|
||||
else if(m_subname == "lump_of_iron")
|
||||
name = "lump_of_iron.png";
|
||||
else if(m_subname == "steel_ingot")
|
||||
name = "steel_ingot.png";
|
||||
else
|
||||
name = "cloud.png";
|
||||
|
||||
// Get such a texture
|
||||
//return g_irrlicht->getTexture(name);
|
||||
return g_texturesource->getTextureRaw(name);
|
||||
}
|
||||
video::ITexture * getImage();
|
||||
#endif
|
||||
std::string getText()
|
||||
{
|
||||
@ -291,6 +277,9 @@ public:
|
||||
os<<m_count;
|
||||
return os.str();
|
||||
}
|
||||
|
||||
ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
|
||||
|
||||
virtual bool addableTo(InventoryItem *other)
|
||||
{
|
||||
if(std::string(other->getName()) != "CraftItem")
|
||||
|
@ -1295,7 +1295,7 @@ MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
|
||||
if(dummy == false)
|
||||
reallocate();
|
||||
|
||||
m_spawn_timer = -10000;
|
||||
//m_spawn_timer = -10000;
|
||||
|
||||
#ifndef SERVER
|
||||
m_mesh_expired = false;
|
||||
@ -1687,7 +1687,8 @@ void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio)
|
||||
Step objects
|
||||
*/
|
||||
m_objects.step(dtime, server, daynight_ratio);
|
||||
|
||||
|
||||
#if 0
|
||||
/*
|
||||
Spawn some objects at random.
|
||||
|
||||
@ -1724,6 +1725,7 @@ void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
setChangedFlag();
|
||||
}
|
||||
|
@ -729,10 +729,11 @@ private:
|
||||
// Whether day and night lighting differs
|
||||
bool m_day_night_differs;
|
||||
|
||||
// TODO: Remove this
|
||||
MapBlockObjectList m_objects;
|
||||
|
||||
// Object spawning stuff
|
||||
float m_spawn_timer;
|
||||
//float m_spawn_timer;
|
||||
|
||||
#ifndef SERVER // Only on client
|
||||
/*
|
||||
|
@ -2045,28 +2045,26 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
dout_server<<"Player inventory has no free space"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip if object has been removed
|
||||
if(obj->m_removed)
|
||||
return;
|
||||
|
||||
/*
|
||||
Create the inventory item
|
||||
*/
|
||||
InventoryItem *item = NULL;
|
||||
// If it is an item-object, take the item from it
|
||||
if(obj->getType() == ACTIVEOBJECT_TYPE_ITEM
|
||||
&& obj->m_removed == false)
|
||||
{
|
||||
item = ((ItemSAO*)obj)->createInventoryItem();
|
||||
}
|
||||
InventoryItem *item = obj->createPickedUpItem();
|
||||
|
||||
if(item)
|
||||
{
|
||||
// Add to inventory and send inventory
|
||||
ilist->addItem(item);
|
||||
SendInventory(player->peer_id);
|
||||
|
||||
// Remove object from environment
|
||||
obj->m_removed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove object from environment
|
||||
obj->m_removed = true;
|
||||
}
|
||||
}
|
||||
else if(command == TOSERVER_GROUND_ACTION)
|
||||
@ -2448,15 +2446,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
|
||||
|
||||
/*
|
||||
Create an ItemSAO
|
||||
Create the object
|
||||
*/
|
||||
// Get item string
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
item->serialize(os);
|
||||
dout_server<<"Item string is \""<<os.str()<<"\""<<std::endl;
|
||||
// Create object
|
||||
ServerActiveObject *obj = new ItemSAO
|
||||
(&m_env, 0, pos, os.str());
|
||||
ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
|
||||
|
||||
if(obj == NULL)
|
||||
{
|
||||
@ -2471,11 +2463,22 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
|
||||
dout_server<<"Placed object"<<std::endl;
|
||||
|
||||
InventoryList *ilist = player->inventory.getList("main");
|
||||
if(g_settings.getBool("creative_mode") == false && ilist)
|
||||
// If item has count<=1, delete it
|
||||
if(item->getCount() <= 1)
|
||||
{
|
||||
// Remove from inventory and send inventory
|
||||
ilist->deleteItem(item_i);
|
||||
InventoryList *ilist = player->inventory.getList("main");
|
||||
if(g_settings.getBool("creative_mode") == false && ilist)
|
||||
{
|
||||
// Remove from inventory and send inventory
|
||||
ilist->deleteItem(item_i);
|
||||
// Send inventory
|
||||
SendInventory(peer_id);
|
||||
}
|
||||
}
|
||||
// Else decrement it
|
||||
else
|
||||
{
|
||||
item->remove(1);
|
||||
// Send inventory
|
||||
SendInventory(peer_id);
|
||||
}
|
||||
|
@ -91,7 +91,8 @@ ServerActiveObject* TestSAO::create(ServerEnvironment *env, u16 id, v3f pos,
|
||||
return new TestSAO(env, id, pos);
|
||||
}
|
||||
|
||||
void TestSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
|
||||
void TestSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
|
||||
bool send_recommended)
|
||||
{
|
||||
m_age += dtime;
|
||||
if(m_age > 10)
|
||||
@ -104,6 +105,9 @@ void TestSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
|
||||
if(m_base_position.Y > 8*BS)
|
||||
m_base_position.Y = 2*BS;
|
||||
|
||||
if(send_recommended == false)
|
||||
return;
|
||||
|
||||
m_timer1 -= dtime;
|
||||
if(m_timer1 < 0.0)
|
||||
{
|
||||
@ -137,7 +141,8 @@ ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
|
||||
const std::string inventorystring):
|
||||
ServerActiveObject(env, id, pos),
|
||||
m_inventorystring(inventorystring),
|
||||
m_speed_f(0,0,0)
|
||||
m_speed_f(0,0,0),
|
||||
m_last_sent_position(0,0,0)
|
||||
{
|
||||
dstream<<"Server: ItemSAO created with inventorystring=\""
|
||||
<<m_inventorystring<<"\""<<std::endl;
|
||||
@ -161,7 +166,8 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
|
||||
return new ItemSAO(env, id, pos, inventorystring);
|
||||
}
|
||||
|
||||
void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
|
||||
void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
|
||||
bool send_recommended)
|
||||
{
|
||||
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
|
||||
collisionMoveResult moveresult;
|
||||
@ -177,9 +183,13 @@ void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
|
||||
moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
|
||||
box, dtime, pos_f, m_speed_f);
|
||||
|
||||
if(pos_f.getDistanceFrom(pos_f_old) > 0.01*BS)
|
||||
if(send_recommended == false)
|
||||
return;
|
||||
|
||||
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
|
||||
{
|
||||
setBasePosition(pos_f);
|
||||
m_last_sent_position = pos_f;
|
||||
|
||||
std::ostringstream os(std::ios::binary);
|
||||
char buf[6];
|
||||
@ -250,4 +260,180 @@ InventoryItem * ItemSAO::createInventoryItem()
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
RatSAO
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0));
|
||||
|
||||
RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos):
|
||||
ServerActiveObject(env, id, pos),
|
||||
m_speed_f(0,0,0)
|
||||
{
|
||||
dstream<<"Server: RatSAO created"<<std::endl;
|
||||
ServerActiveObject::registerType(getType(), create);
|
||||
|
||||
m_oldpos = v3f(0,0,0);
|
||||
m_last_sent_position = v3f(0,0,0);
|
||||
m_yaw = 0;
|
||||
m_counter1 = 0;
|
||||
m_counter2 = 0;
|
||||
m_age = 0;
|
||||
m_touching_ground = false;
|
||||
}
|
||||
|
||||
ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos,
|
||||
const std::string &data)
|
||||
{
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
char buf[1];
|
||||
// read version
|
||||
is.read(buf, 1);
|
||||
u8 version = buf[0];
|
||||
// check if version is supported
|
||||
if(version != 0)
|
||||
return NULL;
|
||||
return new RatSAO(env, id, pos);
|
||||
}
|
||||
|
||||
void RatSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
|
||||
bool send_recommended)
|
||||
{
|
||||
/*
|
||||
The AI
|
||||
*/
|
||||
|
||||
m_age += dtime;
|
||||
if(m_age > 60)
|
||||
{
|
||||
// Die
|
||||
m_removed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Apply gravity
|
||||
m_speed_f.Y -= dtime*9.81*BS;
|
||||
|
||||
/*
|
||||
Move around if some player is close
|
||||
*/
|
||||
bool player_is_close = false;
|
||||
// Check connected players
|
||||
core::list<Player*> players = m_env->getPlayers(true);
|
||||
core::list<Player*>::Iterator i;
|
||||
for(i = players.begin();
|
||||
i != players.end(); i++)
|
||||
{
|
||||
Player *player = *i;
|
||||
v3f playerpos = player->getPosition();
|
||||
if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
|
||||
{
|
||||
player_is_close = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(player_is_close == false)
|
||||
{
|
||||
m_speed_f.X = 0;
|
||||
m_speed_f.Z = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Move around
|
||||
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
||||
f32 speed = 2*BS;
|
||||
m_speed_f.X = speed * dir.X;
|
||||
m_speed_f.Z = speed * dir.Z;
|
||||
|
||||
if(m_touching_ground && (m_oldpos - m_base_position).getLength()
|
||||
< dtime*speed/2)
|
||||
{
|
||||
m_counter1 -= dtime;
|
||||
if(m_counter1 < 0.0)
|
||||
{
|
||||
m_counter1 += 1.0;
|
||||
m_speed_f.Y = 5.0*BS;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
m_counter2 -= dtime;
|
||||
if(m_counter2 < 0.0)
|
||||
{
|
||||
m_counter2 += (float)(myrand()%100)/100*3.0;
|
||||
m_yaw += ((float)(myrand()%200)-100)/100*180;
|
||||
m_yaw = wrapDegrees(m_yaw);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_oldpos = m_base_position;
|
||||
|
||||
/*
|
||||
Move it, with collision detection
|
||||
*/
|
||||
|
||||
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
|
||||
collisionMoveResult moveresult;
|
||||
// Maximum movement without glitches
|
||||
f32 pos_max_d = BS*0.25;
|
||||
// Limit speed
|
||||
if(m_speed_f.getLength()*dtime > pos_max_d)
|
||||
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
|
||||
v3f pos_f = getBasePosition();
|
||||
v3f pos_f_old = pos_f;
|
||||
moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
|
||||
box, dtime, pos_f, m_speed_f);
|
||||
m_touching_ground = moveresult.touching_ground;
|
||||
|
||||
setBasePosition(pos_f);
|
||||
|
||||
if(send_recommended == false)
|
||||
return;
|
||||
|
||||
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
|
||||
{
|
||||
m_last_sent_position = pos_f;
|
||||
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command (0 = update position)
|
||||
writeU8(os, 0);
|
||||
// pos
|
||||
writeV3F1000(os, m_base_position);
|
||||
// yaw
|
||||
writeF1000(os, m_yaw);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
messages.push_back(aom);
|
||||
}
|
||||
}
|
||||
|
||||
std::string RatSAO::getClientInitializationData()
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// version
|
||||
writeU8(os, 0);
|
||||
// pos
|
||||
writeV3F1000(os, m_base_position);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string RatSAO::getStaticData()
|
||||
{
|
||||
dstream<<__FUNCTION_NAME<<std::endl;
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// version
|
||||
writeU8(os, 0);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
InventoryItem* RatSAO::createPickedUpItem()
|
||||
{
|
||||
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
return item;
|
||||
}
|
||||
|
||||
|
||||
|
@ -40,6 +40,38 @@ Some planning
|
||||
|
||||
*/
|
||||
|
||||
#if 0
|
||||
class IntervalLimiter
|
||||
{
|
||||
public:
|
||||
IntervalLimiter():
|
||||
m_accumulator(0)
|
||||
{
|
||||
}
|
||||
/*
|
||||
dtime: time from last call to this method
|
||||
wanted_interval: interval wanted
|
||||
return value:
|
||||
true: action should be skipped
|
||||
false: action should be done and dtime has been set
|
||||
*/
|
||||
bool step(float &dtime, float wanted_interval)
|
||||
{
|
||||
accumulator += dtime;
|
||||
if(accumulator < wanted_interval)
|
||||
{
|
||||
dtime = 0;
|
||||
return true;
|
||||
}
|
||||
accumulator -= wanted-interval;
|
||||
dtime = wanted_interval;
|
||||
return false;
|
||||
}
|
||||
protected:
|
||||
float m_accumulator;
|
||||
};
|
||||
#endif
|
||||
|
||||
class ServerEnvironment;
|
||||
class InventoryItem;
|
||||
|
||||
@ -67,8 +99,15 @@ public:
|
||||
/*
|
||||
Step object in time.
|
||||
Messages added to messages are sent to client over network.
|
||||
|
||||
send_recommended:
|
||||
True at around 5 times a second, same for all objects.
|
||||
This is used to let objects send most of the data at the
|
||||
same time so that the data can be combined in a single
|
||||
packet.
|
||||
*/
|
||||
virtual void step(float dtime, Queue<ActiveObjectMessage> &messages){}
|
||||
virtual void step(float dtime, Queue<ActiveObjectMessage> &messages,
|
||||
bool send_recommended){}
|
||||
|
||||
/*
|
||||
The return value of this is passed to the client-side object
|
||||
@ -83,6 +122,12 @@ public:
|
||||
*/
|
||||
virtual std::string getStaticData(){return "";}
|
||||
|
||||
/*
|
||||
Item that the player gets when this object is picked up.
|
||||
If NULL, object cannot be picked up.
|
||||
*/
|
||||
virtual InventoryItem* createPickedUpItem(){return NULL;}
|
||||
|
||||
// Number of players which know about this object
|
||||
u16 m_known_by_count;
|
||||
/*
|
||||
@ -129,7 +174,8 @@ public:
|
||||
{return ACTIVEOBJECT_TYPE_TEST;}
|
||||
static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
|
||||
const std::string &data);
|
||||
void step(float dtime, Queue<ActiveObjectMessage> &messages);
|
||||
void step(float dtime, Queue<ActiveObjectMessage> &messages,
|
||||
bool send_recommended);
|
||||
private:
|
||||
float m_timer1;
|
||||
float m_age;
|
||||
@ -144,13 +190,40 @@ public:
|
||||
{return ACTIVEOBJECT_TYPE_ITEM;}
|
||||
static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
|
||||
const std::string &data);
|
||||
void step(float dtime, Queue<ActiveObjectMessage> &messages);
|
||||
void step(float dtime, Queue<ActiveObjectMessage> &messages,
|
||||
bool send_recommended);
|
||||
std::string getClientInitializationData();
|
||||
std::string getStaticData();
|
||||
InventoryItem* createInventoryItem();
|
||||
InventoryItem* createPickedUpItem(){return createInventoryItem();}
|
||||
private:
|
||||
std::string m_inventorystring;
|
||||
v3f m_speed_f;
|
||||
v3f m_last_sent_position;
|
||||
};
|
||||
|
||||
class RatSAO : public ServerActiveObject
|
||||
{
|
||||
public:
|
||||
RatSAO(ServerEnvironment *env, u16 id, v3f pos);
|
||||
u8 getType() const
|
||||
{return ACTIVEOBJECT_TYPE_RAT;}
|
||||
static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
|
||||
const std::string &data);
|
||||
void step(float dtime, Queue<ActiveObjectMessage> &messages,
|
||||
bool send_recommended);
|
||||
std::string getClientInitializationData();
|
||||
std::string getStaticData();
|
||||
InventoryItem* createPickedUpItem();
|
||||
private:
|
||||
v3f m_speed_f;
|
||||
v3f m_oldpos;
|
||||
v3f m_last_sent_position;
|
||||
float m_yaw;
|
||||
float m_counter1;
|
||||
float m_counter2;
|
||||
float m_age;
|
||||
bool m_touching_ground;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -95,8 +95,6 @@ inline u8 readU8(u8 *data)
|
||||
return (data[0]<<0);
|
||||
}
|
||||
|
||||
// Signed variants of the above
|
||||
|
||||
inline void writeS32(u8 *data, s32 i){
|
||||
writeU32(data, (u32)i);
|
||||
}
|
||||
@ -104,6 +102,13 @@ inline s32 readS32(u8 *data){
|
||||
return (s32)readU32(data);
|
||||
}
|
||||
|
||||
inline void writeF1000(u8 *data, f32 i){
|
||||
writeS32(data, i*1000);
|
||||
}
|
||||
inline f32 readF1000(u8 *data){
|
||||
return (f32)readS32(data)/1000.;
|
||||
}
|
||||
|
||||
inline void writeS16(u8 *data, s16 i){
|
||||
writeU16(data, (u16)i);
|
||||
}
|
||||
@ -117,7 +122,6 @@ inline void writeV3S32(u8 *data, v3s32 p)
|
||||
writeS32(&data[4], p.Y);
|
||||
writeS32(&data[8], p.Z);
|
||||
}
|
||||
|
||||
inline v3s32 readV3S32(u8 *data)
|
||||
{
|
||||
v3s32 p;
|
||||
@ -127,6 +131,21 @@ inline v3s32 readV3S32(u8 *data)
|
||||
return p;
|
||||
}
|
||||
|
||||
inline void writeV3F1000(u8 *data, v3f p)
|
||||
{
|
||||
writeF1000(&data[0], p.X);
|
||||
writeF1000(&data[4], p.Y);
|
||||
writeF1000(&data[8], p.Z);
|
||||
}
|
||||
inline v3f readV3F1000(u8 *data)
|
||||
{
|
||||
v3f p;
|
||||
p.X = (float)readF1000(&data[0]);
|
||||
p.Y = (float)readF1000(&data[4]);
|
||||
p.Z = (float)readF1000(&data[8]);
|
||||
return p;
|
||||
}
|
||||
|
||||
inline void writeV2S16(u8 *data, v2s16 p)
|
||||
{
|
||||
writeS16(&data[0], p.X);
|
||||
@ -171,6 +190,62 @@ inline v3s16 readV3S16(u8 *data)
|
||||
return p;
|
||||
}
|
||||
|
||||
/*
|
||||
The above stuff directly interfaced to iostream
|
||||
*/
|
||||
|
||||
inline void writeU8(std::ostream &os, u8 p)
|
||||
{
|
||||
char buf[1];
|
||||
writeU8((u8*)buf, p);
|
||||
os.write(buf, 1);
|
||||
}
|
||||
inline u8 readU8(std::istream &is)
|
||||
{
|
||||
char buf[1];
|
||||
is.read(buf, 1);
|
||||
return readU8((u8*)buf);
|
||||
}
|
||||
|
||||
inline void writeU16(std::ostream &os, u16 p)
|
||||
{
|
||||
char buf[2];
|
||||
writeU16((u8*)buf, p);
|
||||
os.write(buf, 2);
|
||||
}
|
||||
inline u16 readU16(std::istream &is)
|
||||
{
|
||||
char buf[12];
|
||||
is.read(buf, 12);
|
||||
return readU16((u8*)buf);
|
||||
}
|
||||
|
||||
inline void writeF1000(std::ostream &os, f32 p)
|
||||
{
|
||||
char buf[2];
|
||||
writeF1000((u8*)buf, p);
|
||||
os.write(buf, 2);
|
||||
}
|
||||
inline f32 readF1000(std::istream &is)
|
||||
{
|
||||
char buf[12];
|
||||
is.read(buf, 12);
|
||||
return readF1000((u8*)buf);
|
||||
}
|
||||
|
||||
inline void writeV3F1000(std::ostream &os, v3f p)
|
||||
{
|
||||
char buf[12];
|
||||
writeV3F1000((u8*)buf, p);
|
||||
os.write(buf, 12);
|
||||
}
|
||||
inline v3f readV3F1000(std::istream &is)
|
||||
{
|
||||
char buf[12];
|
||||
is.read(buf, 12);
|
||||
return readV3F1000((u8*)buf);
|
||||
}
|
||||
|
||||
/*
|
||||
None of these are used at the moment
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user