Add better documentation for alternate drop definition to lua_api.txt.

This commit is contained in:
Diego Martínez 2014-10-02 13:30:32 -03:00 committed by ShadowNinja
parent f48f686930
commit 5baf379f40

@ -2423,7 +2423,6 @@ Node definition (register_node)
diggable = true, -- If false, can never be dug diggable = true, -- If false, can never be dug
climbable = false, -- If true, can be climbed on (ladder) climbable = false, -- If true, can be climbed on (ladder)
buildable_to = false, -- If true, placed nodes can replace this node buildable_to = false, -- If true, placed nodes can replace this node
drop = "", -- alternatively drop = { max_items = ..., items = { ... } }
liquidtype = "none", -- "none"/"source"/"flowing" liquidtype = "none", -- "none"/"source"/"flowing"
liquid_alternative_flowing = "", -- Flowing version of source liquid liquid_alternative_flowing = "", -- Flowing version of source liquid
liquid_alternative_source = "", -- Source version of flowing liquid liquid_alternative_source = "", -- Source version of flowing liquid
@ -2446,6 +2445,17 @@ Node definition (register_node)
dug = <SimpleSoundSpec>, dug = <SimpleSoundSpec>,
place = <SimpleSoundSpec>, place = <SimpleSoundSpec>,
}, },
drop = "", -- Name of dropped node when dug. Default is the node itself.
-- Alternatively:
drop = {
max_items = 1, -- Maximum number of items to drop.
items = { -- Choose max_items randomly from this list.
{
items = {"foo:bar", "baz:frob"}, -- Choose one item randomly from this list.
rarity = 1, -- Probability of getting is 1 / rarity.
},
},
},
on_construct = func(pos), on_construct = func(pos),
^ Node constructor; always called after adding node ^ Node constructor; always called after adding node