mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Clean up sound_fade (#10119)
Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
This commit is contained in:
parent
649211bf27
commit
5bda36143f
@ -5238,9 +5238,12 @@ Sounds
|
||||
* `minetest.sound_fade(handle, step, gain)`
|
||||
* `handle` is a handle returned by `minetest.sound_play`
|
||||
* `step` determines how fast a sound will fade.
|
||||
Negative step will lower the sound volume, positive step will increase
|
||||
the sound volume.
|
||||
The gain will change by this much per second,
|
||||
until it reaches the target gain.
|
||||
Note: Older versions used a signed step. This is deprecated, but old
|
||||
code will still work. (the client uses abs(step) to correct it)
|
||||
* `gain` the target gain for the fade.
|
||||
Fading to zero will delete the sound.
|
||||
|
||||
Timing
|
||||
------
|
||||
|
@ -337,14 +337,12 @@ private:
|
||||
};
|
||||
|
||||
std::unordered_map<int, FadeState> m_sounds_fading;
|
||||
float m_fade_delay;
|
||||
public:
|
||||
OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
|
||||
m_fetcher(fetcher),
|
||||
m_device(smg->m_device.get()),
|
||||
m_context(smg->m_context.get()),
|
||||
m_next_id(1),
|
||||
m_fade_delay(0)
|
||||
m_next_id(1)
|
||||
{
|
||||
infostream << "Audio: Initialized: OpenAL " << std::endl;
|
||||
}
|
||||
@ -616,38 +614,45 @@ public:
|
||||
|
||||
void fadeSound(int soundid, float step, float gain)
|
||||
{
|
||||
m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
|
||||
// Ignore the command if step isn't valid.
|
||||
if (step == 0)
|
||||
return;
|
||||
float current_gain = getSoundGain(soundid);
|
||||
step = gain - current_gain > 0 ? abs(step) : -abs(step);
|
||||
if (m_sounds_fading.find(soundid) != m_sounds_fading.end()) {
|
||||
auto current_fade = m_sounds_fading[soundid];
|
||||
// Do not replace the fade if it's equivalent.
|
||||
if (current_fade.target_gain == gain && current_fade.step == step)
|
||||
return;
|
||||
m_sounds_fading.erase(soundid);
|
||||
}
|
||||
gain = rangelim(gain, 0, 1);
|
||||
m_sounds_fading[soundid] = FadeState(step, current_gain, gain);
|
||||
}
|
||||
|
||||
void doFades(float dtime)
|
||||
{
|
||||
m_fade_delay += dtime;
|
||||
for (auto i = m_sounds_fading.begin(); i != m_sounds_fading.end();) {
|
||||
FadeState& fade = i->second;
|
||||
assert(fade.step != 0);
|
||||
fade.current_gain += (fade.step * dtime);
|
||||
|
||||
if (m_fade_delay < 0.1f)
|
||||
return;
|
||||
|
||||
float chkGain = 0;
|
||||
for (auto i = m_sounds_fading.begin();
|
||||
i != m_sounds_fading.end();) {
|
||||
if (i->second.step < 0.f)
|
||||
chkGain = -(i->second.current_gain);
|
||||
if (fade.step < 0.f)
|
||||
fade.current_gain = std::max(fade.current_gain, fade.target_gain);
|
||||
else
|
||||
chkGain = i->second.current_gain;
|
||||
fade.current_gain = std::min(fade.current_gain, fade.target_gain);
|
||||
|
||||
if (chkGain < i->second.target_gain) {
|
||||
i->second.current_gain += (i->second.step * m_fade_delay);
|
||||
i->second.current_gain = rangelim(i->second.current_gain, 0, 1);
|
||||
|
||||
updateSoundGain(i->first, i->second.current_gain);
|
||||
++i;
|
||||
} else {
|
||||
if (i->second.target_gain <= 0.f)
|
||||
stopSound(i->first);
|
||||
if (fade.current_gain <= 0.f)
|
||||
stopSound(i->first);
|
||||
else
|
||||
updateSoundGain(i->first, fade.current_gain);
|
||||
|
||||
// The increment must happen during the erase call, or else it'll segfault.
|
||||
if (fade.current_gain == fade.target_gain)
|
||||
m_sounds_fading.erase(i++);
|
||||
}
|
||||
else
|
||||
i++;
|
||||
}
|
||||
m_fade_delay = 0;
|
||||
}
|
||||
|
||||
bool soundExists(int sound)
|
||||
|
Loading…
Reference in New Issue
Block a user