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Fixed compile issues on windows
With latest upstream L-Systems treegen.
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@ -17,8 +17,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <irr_v3d.h>
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#include "irr_v3d.h"
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#include <stack>
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#include "util/numeric.h"
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#include "util/mathconstants.h"
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#include "noise.h"
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#include "map.h"
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#include "environment.h"
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@ -281,7 +283,7 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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for(x=-size; x<size+1; x++)
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for(y=-size; y<size+1; y++)
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for(z=-size; z<size+1; z++)
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if (abs(x) == size and abs(y) == size and abs(z) == size)
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if (abs(x) == size && abs(y) == size && abs(z) == size)
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{
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make_tree_leaves_placement(vmanip,v3f(p0.X+position.X+x+1,p0.Y+position.Y+y,p0.Z+position.Z+z),tree_definition);
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make_tree_leaves_placement(vmanip,v3f(p0.X+position.X+x-1,p0.Y+position.Y+y,p0.Z+position.Z+z),tree_definition);
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@ -343,7 +345,7 @@ void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *nd
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void make_tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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MapNode node)
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{
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v3s16 p1 = v3s16(round(p0.X),round(p0.Y),round(p0.Z));
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v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
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if(vmanip.m_area.contains(p1) == false)
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return;
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u32 vi = vmanip.m_area.index(p1);
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@ -356,7 +358,7 @@ void make_tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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void make_tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition)
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{
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v3s16 p1 = v3s16(round(p0.X),round(p0.Y),round(p0.Z));
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v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
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if(vmanip.m_area.contains(p1) == false)
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return;
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u32 vi = vmanip.m_area.index(p1);
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@ -369,7 +371,7 @@ void make_tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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void make_tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
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TreeDef &tree_definition)
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{
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v3s16 p1 = v3s16(round(p0.X),round(p0.Y),round(p0.Z));
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v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
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if(vmanip.m_area.contains(p1) == false)
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return;
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u32 vi = vmanip.m_area.index(p1);
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@ -515,4 +517,4 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
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}
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#endif
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}; // namespace treegen
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}; // namespace treegen
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