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Split CVertexBuffer from CMeshBuffer
This commit is contained in:
parent
538b8b9b34
commit
5d6e15bc49
@ -6,6 +6,7 @@
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#include <vector>
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#include "IMeshBuffer.h"
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#include "CVertexBuffer.h"
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namespace irr
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{
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@ -18,11 +19,17 @@ class CMeshBuffer : public IMeshBuffer
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public:
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//! Default constructor for empty meshbuffer
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CMeshBuffer() :
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ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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ChangedID_Index(1), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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{
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#ifdef _DEBUG
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setDebugName("CMeshBuffer");
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#endif
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Vertices = new CVertexBuffer<T>();
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}
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~CMeshBuffer()
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{
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Vertices->drop();
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}
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//! Get material of this meshbuffer
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@ -43,21 +50,27 @@ public:
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/** \return Pointer to vertices. */
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const void *getVertices() const override
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{
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return Vertices.data();
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return Vertices->getData();
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}
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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void *getVertices() override
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{
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return Vertices.data();
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return Vertices->getData();
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}
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//! Get number of vertices
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/** \return Number of vertices. */
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u32 getVertexCount() const override
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{
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return static_cast<u32>(Vertices.size());
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return Vertices->getCount();
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}
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// TEMPORARY helper for direct buffer acess
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inline auto &VertexBuffer()
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{
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return Vertices->Data;
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}
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//! Get type of index data which is stored in this meshbuffer.
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@ -107,11 +120,11 @@ public:
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/** should be called if the mesh changed. */
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void recalculateBoundingBox() override
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{
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if (!Vertices.empty()) {
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BoundingBox.reset(Vertices[0].Pos);
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const irr::u32 vsize = Vertices.size();
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if (Vertices->getCount()) {
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BoundingBox.reset(Vertices->getPosition(0));
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const irr::u32 vsize = Vertices->getCount();
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for (u32 i = 1; i < vsize; ++i)
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BoundingBox.addInternalPoint(Vertices[i].Pos);
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BoundingBox.addInternalPoint(Vertices->getPosition(i));
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} else
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BoundingBox.reset(0, 0, 0);
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}
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@ -120,43 +133,43 @@ public:
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/** \return Type of vertex data. */
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video::E_VERTEX_TYPE getVertexType() const override
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{
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return T::getType();
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return Vertices->getType();
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}
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//! returns position of vertex i
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const core::vector3df &getPosition(u32 i) const override
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{
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return Vertices[i].Pos;
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return Vertices->getPosition(i);
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}
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//! returns position of vertex i
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core::vector3df &getPosition(u32 i) override
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{
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return Vertices[i].Pos;
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return Vertices->getPosition(i);
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}
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//! returns normal of vertex i
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const core::vector3df &getNormal(u32 i) const override
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{
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return Vertices[i].Normal;
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return Vertices->getNormal(i);
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}
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//! returns normal of vertex i
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core::vector3df &getNormal(u32 i) override
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{
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return Vertices[i].Normal;
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return Vertices->getNormal(i);
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}
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//! returns texture coord of vertex i
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const core::vector2df &getTCoords(u32 i) const override
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{
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return Vertices[i].TCoords;
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return Vertices->getTCoords(i);
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}
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//! returns texture coord of vertex i
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core::vector2df &getTCoords(u32 i) override
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{
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return Vertices[i].TCoords;
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return Vertices->getTCoords(i);
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}
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//! Append the vertices and indices to the current buffer
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@ -169,9 +182,9 @@ public:
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const u32 indexCount = getIndexCount();
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auto *vt = static_cast<const T *>(vertices);
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Vertices.insert(Vertices.end(), vt, vt + numVertices);
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Vertices->Data.insert(Vertices->Data.end(), vt, vt + numVertices);
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for (u32 i = vertexCount; i < getVertexCount(); i++)
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BoundingBox.addInternalPoint(Vertices[i].Pos);
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BoundingBox.addInternalPoint(Vertices->getPosition(i));
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Indices.insert(Indices.end(), indices, indices + numIndices);
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if (vertexCount != 0) {
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@ -183,7 +196,7 @@ public:
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//! get the current hardware mapping hint
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E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
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{
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return MappingHint_Vertex;
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return Vertices->getHardwareMappingHint();
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}
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//! get the current hardware mapping hint
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@ -196,7 +209,7 @@ public:
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void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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{
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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MappingHint_Vertex = NewMappingHint;
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Vertices->setHardwareMappingHint(NewMappingHint);
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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MappingHint_Index = NewMappingHint;
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}
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@ -217,14 +230,14 @@ public:
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void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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{
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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++ChangedID_Vertex;
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Vertices->setDirty();
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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++ChangedID_Index;
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
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u32 getChangedID_Vertex() const override { return Vertices->getChangedID(); }
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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@ -240,18 +253,15 @@ public:
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return HWBuffer;
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}
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u32 ChangedID_Vertex;
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u32 ChangedID_Index;
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//! hardware mapping hint
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E_HARDWARE_MAPPING MappingHint_Vertex;
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E_HARDWARE_MAPPING MappingHint_Index;
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mutable void *HWBuffer;
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//! Material for this meshbuffer.
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video::SMaterial Material;
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//! Vertices of this buffer
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std::vector<T> Vertices;
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//! Vertex buffer
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CVertexBuffer<T> *Vertices;
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//! Indices into the vertices of this buffer.
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std::vector<u16> Indices;
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//! Bounding box of this meshbuffer.
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122
irr/include/CVertexBuffer.h
Normal file
122
irr/include/CVertexBuffer.h
Normal file
@ -0,0 +1,122 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include <vector>
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#include "IVertexBuffer.h"
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namespace irr
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{
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namespace scene
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{
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//! Template implementation of the IVertexBuffer interface
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template <class T>
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class CVertexBuffer : public IVertexBuffer
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{
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public:
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//! Default constructor for empty buffer
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CVertexBuffer()
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{
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#ifdef _DEBUG
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setDebugName("CVertexBuffer");
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#endif
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}
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const void *getData() const override
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{
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return Data.data();
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}
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void *getData() override
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{
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return Data.data();
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}
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u32 getCount() const override
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{
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return static_cast<u32>(Data.size());
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}
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video::E_VERTEX_TYPE getType() const override
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{
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return T::getType();
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}
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const core::vector3df &getPosition(u32 i) const override
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{
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return Data[i].Pos;
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}
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core::vector3df &getPosition(u32 i) override
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{
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return Data[i].Pos;
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}
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const core::vector3df &getNormal(u32 i) const override
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{
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return Data[i].Normal;
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}
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core::vector3df &getNormal(u32 i) override
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{
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return Data[i].Normal;
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}
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const core::vector2df &getTCoords(u32 i) const override
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{
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return Data[i].TCoords;
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}
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core::vector2df &getTCoords(u32 i) override
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{
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return Data[i].TCoords;
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}
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E_HARDWARE_MAPPING getHardwareMappingHint() const override
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{
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return MappingHint;
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}
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void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) override
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{
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MappingHint = NewMappingHint;
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}
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void setDirty() override
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{
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++ChangedID;
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}
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u32 getChangedID() const override { return ChangedID; }
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void setHWBuffer(void *ptr) const override
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{
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HWBuffer = ptr;
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}
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void *getHWBuffer() const override
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{
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return HWBuffer;
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}
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u32 ChangedID = 1;
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//! hardware mapping hint
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E_HARDWARE_MAPPING MappingHint = EHM_NEVER;
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mutable void *HWBuffer = nullptr;
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//! Vertices of this buffer
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std::vector<T> Data;
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};
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//! Standard buffer
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typedef CVertexBuffer<video::S3DVertex> SVertexBuffer;
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//! Buffer with two texture coords per vertex, e.g. for lightmaps
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typedef CVertexBuffer<video::S3DVertex2TCoords> SVertexBufferLightMap;
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//! Buffer with vertices having tangents stored, e.g. for normal mapping
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typedef CVertexBuffer<video::S3DVertexTangents> SVertexBufferTangents;
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} // end namespace scene
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} // end namespace irr
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@ -17,24 +17,47 @@ namespace scene
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class IVertexBuffer : public virtual IReferenceCounted
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{
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public:
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virtual void *getData() = 0;
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//! Get type of vertex data which is stored in this meshbuffer.
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/** \return Vertex type of this buffer. */
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virtual video::E_VERTEX_TYPE getType() const = 0;
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virtual void setType(video::E_VERTEX_TYPE vertexType) = 0;
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virtual u32 stride() const = 0;
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virtual u32 size() const = 0;
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virtual void push_back(const video::S3DVertex &element) = 0;
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virtual video::S3DVertex &operator[](const u32 index) const = 0;
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virtual video::S3DVertex &getLast() = 0;
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virtual void set_used(u32 usedNow) = 0;
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virtual void reallocate(u32 new_size) = 0;
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virtual u32 allocated_size() const = 0;
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virtual video::S3DVertex *pointer() = 0;
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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virtual const void *getData() const = 0;
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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virtual void *getData() = 0;
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//! Get amount of vertices in meshbuffer.
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/** \return Number of vertices in this buffer. */
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virtual u32 getCount() const = 0;
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//! returns position of vertex i
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virtual const core::vector3df &getPosition(u32 i) const = 0;
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//! returns position of vertex i
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virtual core::vector3df &getPosition(u32 i) = 0;
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//! returns normal of vertex i
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virtual const core::vector3df &getNormal(u32 i) const = 0;
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//! returns normal of vertex i
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virtual core::vector3df &getNormal(u32 i) = 0;
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//! returns texture coord of vertex i
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virtual const core::vector2df &getTCoords(u32 i) const = 0;
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//! returns texture coord of vertex i
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virtual core::vector2df &getTCoords(u32 i) = 0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
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virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0;
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//! flags the meshbuffer as changed, reloads hardware buffers
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virtual void setDirty() = 0;
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@ -42,6 +65,10 @@ public:
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID() const = 0;
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//! Used by the VideoDriver to remember the buffer link.
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virtual void setHWBuffer(void *ptr) const = 0;
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virtual void *getHWBuffer() const = 0;
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};
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} // end namespace scene
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@ -26,7 +26,9 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr,
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setSize(size);
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Buffer->Vertices.resize(4);
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auto &Vertices = Buffer->Vertices->Data;
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Vertices.resize(4);
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Buffer->Indices.resize(6);
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Buffer->Indices[0] = 0;
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@ -36,17 +38,17 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr,
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Buffer->Indices[4] = 3;
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Buffer->Indices[5] = 2;
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Buffer->Vertices[0].TCoords.set(1.0f, 1.0f);
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Buffer->Vertices[0].Color = colorBottom;
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Vertices[0].TCoords.set(1.0f, 1.0f);
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Vertices[0].Color = colorBottom;
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Buffer->Vertices[1].TCoords.set(1.0f, 0.0f);
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Buffer->Vertices[1].Color = colorTop;
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Vertices[1].TCoords.set(1.0f, 0.0f);
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Vertices[1].Color = colorTop;
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Buffer->Vertices[2].TCoords.set(0.0f, 0.0f);
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Buffer->Vertices[2].Color = colorTop;
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Vertices[2].TCoords.set(0.0f, 0.0f);
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Vertices[2].Color = colorTop;
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Buffer->Vertices[3].TCoords.set(0.0f, 1.0f);
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Buffer->Vertices[3].Color = colorBottom;
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Vertices[3].TCoords.set(0.0f, 1.0f);
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Vertices[3].Color = colorBottom;
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}
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CBillboardSceneNode::~CBillboardSceneNode()
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@ -114,7 +116,7 @@ void CBillboardSceneNode::updateMesh(const irr::scene::ICameraSceneNode *camera)
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view *= -1.0f;
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auto *vertices = Buffer->Vertices.data();
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auto &vertices = Buffer->Vertices->Data;
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for (s32 i = 0; i < 4; ++i)
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vertices[i].Normal = view;
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@ -211,8 +213,9 @@ void CBillboardSceneNode::getSize(f32 &height, f32 &bottomEdgeWidth,
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//! \param overallColor: the color to set
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void CBillboardSceneNode::setColor(const video::SColor &overallColor)
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{
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auto &vertices = Buffer->Vertices->Data;
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for (u32 vertex = 0; vertex < 4; ++vertex)
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Buffer->Vertices[vertex].Color = overallColor;
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vertices[vertex].Color = overallColor;
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}
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//! Set the color of the top and bottom vertices of the billboard
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@ -221,10 +224,11 @@ void CBillboardSceneNode::setColor(const video::SColor &overallColor)
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void CBillboardSceneNode::setColor(const video::SColor &topColor,
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const video::SColor &bottomColor)
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{
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Buffer->Vertices[0].Color = bottomColor;
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Buffer->Vertices[1].Color = topColor;
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Buffer->Vertices[2].Color = topColor;
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Buffer->Vertices[3].Color = bottomColor;
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auto &vertices = Buffer->Vertices->Data;
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vertices[0].Color = bottomColor;
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vertices[1].Color = topColor;
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vertices[2].Color = topColor;
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vertices[3].Color = bottomColor;
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}
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//! Gets the color of the top and bottom vertices of the billboard
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@ -233,8 +237,9 @@ void CBillboardSceneNode::setColor(const video::SColor &topColor,
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void CBillboardSceneNode::getColor(video::SColor &topColor,
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video::SColor &bottomColor) const
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{
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bottomColor = Buffer->Vertices[0].Color;
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topColor = Buffer->Vertices[1].Color;
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auto &vertices = Buffer->Vertices->Data;
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bottomColor = vertices[0].Color;
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topColor = vertices[1].Color;
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}
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//! Creates a clone of this scene node and its children.
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@ -133,7 +133,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
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SMeshBuffer *buffer = new SMeshBuffer();
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buffer->Material = mb->getMaterial();
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auto *vt = static_cast<const video::S3DVertex*>(mb->getVertices());
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buffer->Vertices.insert(buffer->Vertices.end(), vt, vt + mb->getVertexCount());
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buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
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auto *indices = mb->getIndices();
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||||
buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
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clone->addMeshBuffer(buffer);
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@ -143,7 +143,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
|
||||
SMeshBufferLightMap *buffer = new SMeshBufferLightMap();
|
||||
buffer->Material = mb->getMaterial();
|
||||
auto *vt = static_cast<const video::S3DVertex2TCoords*>(mb->getVertices());
|
||||
buffer->Vertices.insert(buffer->Vertices.end(), vt, vt + mb->getVertexCount());
|
||||
buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
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||||
auto *indices = mb->getIndices();
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||||
buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
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||||
clone->addMeshBuffer(buffer);
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||||
@ -153,7 +153,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
|
||||
SMeshBufferTangents *buffer = new SMeshBufferTangents();
|
||||
buffer->Material = mb->getMaterial();
|
||||
auto *vt = static_cast<const video::S3DVertexTangents*>(mb->getVertices());
|
||||
buffer->Vertices.insert(buffer->Vertices.end(), vt, vt + mb->getVertexCount());
|
||||
buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
|
||||
auto *indices = mb->getIndices();
|
||||
buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
|
||||
clone->addMeshBuffer(buffer);
|
||||
|
@ -228,8 +228,8 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
|
||||
if (n != currMtl->VertMap.end()) {
|
||||
vertLocation = n->second;
|
||||
} else {
|
||||
currMtl->Meshbuffer->Vertices.push_back(v);
|
||||
vertLocation = currMtl->Meshbuffer->Vertices.size() - 1;
|
||||
currMtl->Meshbuffer->VertexBuffer().push_back(v);
|
||||
vertLocation = currMtl->Meshbuffer->VertexBuffer().size() - 1;
|
||||
currMtl->VertMap.emplace(v, vertLocation);
|
||||
}
|
||||
|
||||
|
@ -178,13 +178,14 @@ void Clouds::updateMesh()
|
||||
|
||||
|
||||
auto *mb = m_meshbuffer.get();
|
||||
auto &vertices = mb->Vertices->Data;
|
||||
{
|
||||
const u32 vertex_count = num_faces_to_draw * 16 * m_cloud_radius_i * m_cloud_radius_i;
|
||||
const u32 quad_count = vertex_count / 4;
|
||||
const u32 index_count = quad_count * 6;
|
||||
|
||||
// reserve memory
|
||||
mb->Vertices.reserve(vertex_count);
|
||||
vertices.reserve(vertex_count);
|
||||
mb->Indices.reserve(index_count);
|
||||
}
|
||||
|
||||
@ -192,7 +193,7 @@ void Clouds::updateMesh()
|
||||
#define INAREA(x, z, radius) \
|
||||
((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
|
||||
|
||||
mb->Vertices.clear();
|
||||
vertices.clear();
|
||||
for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
|
||||
for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
|
||||
{
|
||||
@ -312,7 +313,7 @@ void Clouds::updateMesh()
|
||||
|
||||
for (video::S3DVertex &vertex : v) {
|
||||
vertex.Pos += pos;
|
||||
mb->Vertices.push_back(vertex);
|
||||
vertices.push_back(vertex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -134,16 +134,17 @@ Hud::Hud(Client *client, LocalPlayer *player,
|
||||
|
||||
// Prepare mesh for compass drawing
|
||||
auto &b = m_rotation_mesh_buffer;
|
||||
b.Vertices.resize(4);
|
||||
auto &vertices = b.Vertices->Data;
|
||||
vertices.resize(4);
|
||||
b.Indices.resize(6);
|
||||
|
||||
video::SColor white(255, 255, 255, 255);
|
||||
v3f normal(0.f, 0.f, 1.f);
|
||||
|
||||
b.Vertices[0] = video::S3DVertex(v3f(-1.f, -1.f, 0.f), normal, white, v2f(0.f, 1.f));
|
||||
b.Vertices[1] = video::S3DVertex(v3f(-1.f, 1.f, 0.f), normal, white, v2f(0.f, 0.f));
|
||||
b.Vertices[2] = video::S3DVertex(v3f( 1.f, 1.f, 0.f), normal, white, v2f(1.f, 0.f));
|
||||
b.Vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f));
|
||||
vertices[0] = video::S3DVertex(v3f(-1.f, -1.f, 0.f), normal, white, v2f(0.f, 1.f));
|
||||
vertices[1] = video::S3DVertex(v3f(-1.f, 1.f, 0.f), normal, white, v2f(0.f, 0.f));
|
||||
vertices[2] = video::S3DVertex(v3f( 1.f, 1.f, 0.f), normal, white, v2f(1.f, 0.f));
|
||||
vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f));
|
||||
|
||||
b.Indices[0] = 0;
|
||||
b.Indices[1] = 1;
|
||||
|
@ -555,14 +555,15 @@ v3f Minimap::getYawVec()
|
||||
scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
|
||||
{
|
||||
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
buf->Vertices.resize(4);
|
||||
auto &vertices = buf->Vertices->Data;
|
||||
vertices.resize(4);
|
||||
buf->Indices.resize(6);
|
||||
static const video::SColor c(255, 255, 255, 255);
|
||||
|
||||
buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
|
||||
buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
|
||||
buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
|
||||
buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
|
||||
vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
|
||||
vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
|
||||
vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
|
||||
vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
|
||||
|
||||
buf->Indices[0] = 0;
|
||||
buf->Indices[1] = 1;
|
||||
|
@ -830,7 +830,8 @@ void Sky::updateStars()
|
||||
warningstream << "Requested " << m_star_params.count << " stars but " << 0x4000 << " is the max\n";
|
||||
m_star_params.count = 0x4000;
|
||||
}
|
||||
m_stars->Vertices.reserve(4 * m_star_params.count);
|
||||
auto &vertices = m_stars->Vertices->Data;
|
||||
vertices.reserve(4 * m_star_params.count);
|
||||
m_stars->Indices.reserve(6 * m_star_params.count);
|
||||
|
||||
video::SColor fallback_color = m_star_params.starcolor; // used on GLES 2 “without shaders”
|
||||
@ -852,10 +853,10 @@ void Sky::updateStars()
|
||||
a.rotateVect(p1);
|
||||
a.rotateVect(p2);
|
||||
a.rotateVect(p3);
|
||||
m_stars->Vertices.push_back(video::S3DVertex(p, {}, fallback_color, {}));
|
||||
m_stars->Vertices.push_back(video::S3DVertex(p1, {}, fallback_color, {}));
|
||||
m_stars->Vertices.push_back(video::S3DVertex(p2, {}, fallback_color, {}));
|
||||
m_stars->Vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {}));
|
||||
vertices.push_back(video::S3DVertex(p, {}, fallback_color, {}));
|
||||
vertices.push_back(video::S3DVertex(p1, {}, fallback_color, {}));
|
||||
vertices.push_back(video::S3DVertex(p2, {}, fallback_color, {}));
|
||||
vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {}));
|
||||
}
|
||||
for (u16 i = 0; i < m_star_params.count; i++) {
|
||||
m_stars->Indices.push_back(i * 4 + 0);
|
||||
|
Loading…
Reference in New Issue
Block a user