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Add comments for translators (#9510)
* Add translator comments for "special" strings * Add translator comments for some "tricky" strings
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@ -639,12 +639,23 @@ local function create_change_setting_formspec(dialogdata)
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-- Flags
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formspec = table.concat(fields)
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.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;"
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--[[~ "defaults" is a noise parameter flag.
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It describes the default processing options
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for noise settings in main menu -> "All Settings". ]]
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.. fgettext("defaults") .. ";" -- defaults
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.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
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.. "checkbox[5," .. height - 0.6 .. ";cb_eased;"
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--[[~ "eased" is a noise parameter flag.
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It is used to make the map smoother and
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can be enabled in noise settings in
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main menu -> "All Settings". ]]
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.. fgettext("eased") .. ";" -- eased
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.. tostring(flags["eased"] == true) .. "]"
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.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;"
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--[[~ "absvalue" is a noise parameter flag.
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It is short for "absolute value".
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It can be enabled in noise settings in
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main menu -> "All Settings". ]]
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.. fgettext("absvalue") .. ";" -- absvalue
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.. tostring(flags["absvalue"] == true) .. "]"
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height = height + 1
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@ -78,6 +78,7 @@ local function get_formspec(tabview, name, tabdata)
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"text,align=right,padding=0.25;" .. -- clients_max
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image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
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image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
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--~ PvP = Player versus Player
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image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
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"color,span=1;" ..
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"text,padding=1]" ..
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@ -194,6 +194,14 @@ void FontEngine::readSettings()
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m_default_size[FM_Fallback] = m_settings->getU16("fallback_font_size");
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m_default_size[FM_Mono] = m_settings->getU16("mono_font_size");
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/*~ DO NOT TRANSLATE THIS LITERALLY!
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This is a special string. Put either "no" or "yes"
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into the translation field (literally).
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Choose "yes" if the language requires use of the fallback
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font, "no" otherwise.
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The fallback font is (normally) required for languages with
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non-Latin script, like Chinese.
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When in doubt, test your translation. */
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m_currentMode = is_yes(gettext("needs_fallback_font")) ?
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FM_Fallback : FM_Standard;
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@ -4184,6 +4184,7 @@ void Game::showPauseMenu()
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<< strgettext("- Creative Mode: ") << creative << "\n";
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if (!simple_singleplayer_mode) {
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const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
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//~ PvP = Player versus Player
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os << strgettext("- PvP: ") << pvp << "\n"
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<< strgettext("- Public: ") << announced << "\n";
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std::string server_name = g_settings->get("server_name");
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@ -109,6 +109,7 @@ static const struct table_key table[] = {
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DEFINEKEY1(KEY_RETURN, N_("Return"))
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DEFINEKEY1(KEY_SHIFT, N_("Shift"))
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DEFINEKEY1(KEY_CONTROL, N_("Control"))
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//~ Key name, common on Windows keyboards
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DEFINEKEY1(KEY_MENU, N_("Menu"))
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DEFINEKEY1(KEY_PAUSE, N_("Pause"))
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DEFINEKEY1(KEY_CAPITAL, N_("Caps Lock"))
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@ -121,7 +122,9 @@ static const struct table_key table[] = {
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DEFINEKEY1(KEY_UP, N_("Up"))
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DEFINEKEY1(KEY_RIGHT, N_("Right"))
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DEFINEKEY1(KEY_DOWN, N_("Down"))
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//~ Key name
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DEFINEKEY1(KEY_SELECT, N_("Select"))
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//~ "Print screen" key
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DEFINEKEY1(KEY_PRINT, N_("Print"))
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DEFINEKEY1(KEY_EXECUT, N_("Execute"))
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DEFINEKEY1(KEY_SNAPSHOT, N_("Snapshot"))
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@ -134,6 +134,8 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
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return retval;
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m_jni_field_name = field_name;
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/*~ Imperative, as in "Enter/type in text".
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Don't forget the space. */
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std::string message = gettext("Enter ");
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std::string label = wide_to_utf8(getLabelByID(hovered->getID()));
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if (label.empty())
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@ -135,6 +135,9 @@ void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
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<< m_recommended_send_interval<<std::endl;
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// Reply to server
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/*~ DO NOT TRANSLATE THIS LITERALLY!
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This is a special string which needs to contain the translation's
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language code (e.g. "de" for German). */
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std::string lang = gettext("LANG_CODE");
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if (lang == "LANG_CODE")
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lang = "";
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@ -49,6 +49,7 @@ cd ..
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# --package-name
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potfile=po/minetest.pot
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xgettext --package-name=minetest \
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--add-comments='~' \
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--sort-by-file \
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--add-location=file \
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--keyword=N_ \
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