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Fix some warnings on some compilers
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
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365f7a5bfe
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@ -103,6 +103,7 @@ struct InventoryAction
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virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
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virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
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IGameDef *gamedef) = 0;
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IGameDef *gamedef) = 0;
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virtual void clientApply(InventoryManager *mgr, IGameDef *gamedef) = 0;
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virtual void clientApply(InventoryManager *mgr, IGameDef *gamedef) = 0;
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virtual ~InventoryAction() {};
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};
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};
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struct IMoveAction : public InventoryAction
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struct IMoveAction : public InventoryAction
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@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Map;
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class Map;
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class IGameDef;
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class IGameDef;
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class CollisionInfo;
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struct CollisionInfo;
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class Player
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class Player
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{
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{
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@ -30,7 +30,7 @@ class ServerActiveObject;
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class ServerRemotePlayer;
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class ServerRemotePlayer;
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typedef struct lua_State lua_State;
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typedef struct lua_State lua_State;
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struct LuaEntityProperties;
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struct LuaEntityProperties;
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class ItemStack;
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struct ItemStack;
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struct PointedThing;
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struct PointedThing;
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//class IGameDef;
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//class IGameDef;
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@ -42,7 +42,7 @@ Some planning
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*/
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*/
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class ServerEnvironment;
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class ServerEnvironment;
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class ItemStack;
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struct ItemStack;
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class Player;
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class Player;
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struct ToolDiggingProperties;
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struct ToolDiggingProperties;
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