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Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443)
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@ -6880,6 +6880,10 @@ Player properties need to be saved manually.
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shaded = true,
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-- Setting this to 'false' disables diffuse lighting of entity
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show_on_minimap = false,
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-- Defaults to true for players, false for other entities.
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-- If set to true the entity will show as a marker on the minimap.
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}
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Entity definition
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@ -169,8 +169,6 @@ public:
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void removeNametag(Nametag *nametag);
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const std::list<Nametag *> &getNametags() { return m_nametags; }
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void drawNametags();
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inline void addArmInertia(f32 player_yaw);
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@ -326,6 +326,8 @@ Client::~Client()
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}
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delete m_minimap;
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m_minimap = nullptr;
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delete m_media_downloader;
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}
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@ -47,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <algorithm>
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#include <cmath>
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#include "client/shader.h"
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#include "client/minimap.h"
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class Settings;
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struct ToolCapabilities;
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@ -566,6 +567,9 @@ void GenericCAO::removeFromScene(bool permanent)
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m_client->getCamera()->removeNametag(m_nametag);
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m_nametag = nullptr;
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}
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if (m_marker && m_client->getMinimap())
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m_client->getMinimap()->removeMarker(&m_marker);
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}
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void GenericCAO::addToScene(ITextureSource *tsrc)
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@ -794,6 +798,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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node->setParent(m_matrixnode);
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updateNametag();
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updateMarker();
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updateNodePos();
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updateAnimation();
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updateBonePosition();
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@ -885,6 +890,23 @@ u16 GenericCAO::getLightPosition(v3s16 *pos)
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return 3;
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}
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void GenericCAO::updateMarker()
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{
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if (!m_prop.show_on_minimap) {
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if (m_marker)
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m_client->getMinimap()->removeMarker(&m_marker);
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return;
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}
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if (m_marker)
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return;
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scene::ISceneNode *node = getSceneNode();
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if (!node)
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return;
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m_marker = m_client->getMinimap()->addMarker(node);
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}
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void GenericCAO::updateNametag()
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{
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if (m_is_local_player) // No nametag for local player
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@ -1576,6 +1598,8 @@ void GenericCAO::processMessage(const std::string &data)
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u8 cmd = readU8(is);
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if (cmd == AO_CMD_SET_PROPERTIES) {
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ObjectProperties newprops;
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newprops.show_on_minimap = m_is_player; // default
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newprops.deSerialize(is);
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// Check what exactly changed
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@ -1609,6 +1633,8 @@ void GenericCAO::processMessage(const std::string &data)
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if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
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m_prop.nametag = m_name;
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if (m_is_local_player)
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m_prop.show_on_minimap = false;
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if (expire_visuals) {
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expireVisuals();
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@ -1621,6 +1647,7 @@ void GenericCAO::processMessage(const std::string &data)
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updateTextures(m_current_texture_modifier);
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}
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updateNametag();
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updateMarker();
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}
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} else if (cmd == AO_CMD_UPDATE_POSITION) {
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// Not sent by the server if this object is an attachment.
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Camera;
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class Client;
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struct Nametag;
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struct MinimapMarker;
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/*
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SmoothTranslator
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@ -84,6 +85,7 @@ private:
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scene::IBillboardSceneNode *m_spritenode = nullptr;
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scene::IDummyTransformationSceneNode *m_matrixnode = nullptr;
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Nametag *m_nametag = nullptr;
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MinimapMarker *m_marker = nullptr;
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v3f m_position = v3f(0.0f, 10.0f * BS, 0);
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v3f m_velocity;
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v3f m_acceleration;
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@ -254,6 +256,8 @@ public:
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void updateNametag();
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void updateMarker();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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@ -252,6 +252,10 @@ Minimap::~Minimap()
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driver->removeTexture(data->minimap_overlay_square);
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driver->removeTexture(data->object_marker_red);
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for (MinimapMarker *m : m_markers)
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delete m;
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m_markers.clear();
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delete data;
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delete m_minimap_update_thread;
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}
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@ -678,21 +682,34 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
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}
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}
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MinimapMarker* Minimap::addMarker(scene::ISceneNode *parent_node)
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{
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MinimapMarker *m = new MinimapMarker(parent_node);
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m_markers.push_back(m);
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return m;
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}
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void Minimap::removeMarker(MinimapMarker **m)
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{
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m_markers.remove(*m);
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delete *m;
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*m = nullptr;
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}
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void Minimap::updateActiveMarkers()
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{
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video::IImage *minimap_mask = data->minimap_shape_round ?
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data->minimap_mask_round : data->minimap_mask_square;
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const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
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m_active_markers.clear();
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v3f cam_offset = intToFloat(client->getCamera()->getOffset(), BS);
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v3s16 pos_offset = data->pos - v3s16(data->mode.map_size / 2,
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data->mode.scan_height / 2,
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data->mode.map_size / 2);
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for (Nametag *nametag : nametags) {
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v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() +
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intToFloat(client->getCamera()->getOffset(), BS), BS);
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pos -= data->pos - v3s16(data->mode.map_size / 2,
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data->mode.scan_height / 2,
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data->mode.map_size / 2);
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for (MinimapMarker *marker : m_markers) {
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v3s16 pos = floatToInt(marker->parent_node->getAbsolutePosition() +
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cam_offset, BS) - pos_offset;
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if (pos.X < 0 || pos.X > data->mode.map_size ||
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pos.Y < 0 || pos.Y > data->mode.scan_height ||
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pos.Z < 0 || pos.Z > data->mode.map_size) {
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@ -48,6 +48,13 @@ struct MinimapModeDef {
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u16 scale;
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};
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struct MinimapMarker {
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MinimapMarker(scene::ISceneNode *parent_node):
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parent_node(parent_node)
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{
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}
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scene::ISceneNode *parent_node;
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};
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struct MinimapPixel {
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//! The topmost node that the minimap displays.
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MapNode n;
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@ -142,6 +149,9 @@ public:
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scene::SMeshBuffer *getMinimapMeshBuffer();
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MinimapMarker* addMarker(scene::ISceneNode *parent_node);
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void removeMarker(MinimapMarker **marker);
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void updateActiveMarkers();
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void drawMinimap();
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void drawMinimap(core::rect<s32> rect);
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@ -162,5 +172,6 @@ private:
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u16 m_surface_mode_scan_height;
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f32 m_angle;
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std::mutex m_mutex;
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std::list<MinimapMarker*> m_markers;
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std::list<v2f> m_active_markers;
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};
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@ -70,6 +70,7 @@ std::string ObjectProperties::dump()
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os << ", use_texture_alpha=" << use_texture_alpha;
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os << ", damage_texture_modifier=" << damage_texture_modifier;
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os << ", shaded=" << shaded;
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os << ", show_on_minimap=" << show_on_minimap;
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return os.str();
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}
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@ -118,6 +119,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeU8(os, use_texture_alpha);
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os << serializeString16(damage_texture_modifier);
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writeU8(os, shaded);
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writeU8(os, show_on_minimap);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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@ -174,7 +176,11 @@ void ObjectProperties::deSerialize(std::istream &is)
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damage_texture_modifier = deSerializeString16(is);
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u8 tmp = readU8(is);
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if (is.eof())
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throw SerializationError("");
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return;
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shaded = tmp;
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tmp = readU8(is);
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if (is.eof())
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return;
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show_on_minimap = tmp;
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} catch (SerializationError &e) {}
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}
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@ -62,6 +62,7 @@ struct ObjectProperties
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float zoom_fov = 0.0f;
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bool use_texture_alpha = false;
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bool shaded = true;
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bool show_on_minimap = false;
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ObjectProperties();
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std::string dump();
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@ -331,6 +331,7 @@ void read_object_properties(lua_State *L, int index,
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getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
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getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);
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getboolfield(L, -1, "shaded", prop->shaded);
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getboolfield(L, -1, "show_on_minimap", prop->show_on_minimap);
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getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
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}
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@ -419,6 +420,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "shaded");
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lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size());
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lua_setfield(L, -2, "damage_texture_modifier");
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lua_pushboolean(L, prop->show_on_minimap);
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lua_setfield(L, -2, "show_on_minimap");
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}
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/******************************************************************************/
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@ -55,6 +55,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
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m_prop.backface_culling = false;
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m_prop.makes_footstep_sound = true;
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m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
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m_prop.show_on_minimap = true;
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m_hp = m_prop.hp_max;
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m_breath = m_prop.breath_max;
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// Disable zoom in survival mode using a value of 0
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