Do not render objects that are invisble into the shadow map

This commit is contained in:
Rising Leaf
2023-08-26 20:12:17 +02:00
committed by GitHub
parent 54eacca287
commit 660151572f

View File

@ -474,8 +474,8 @@ void ShadowRenderer::renderShadowObjects(
m_driver->setTransform(video::ETS_PROJECTION, light.getProjectionMatrix());
for (const auto &shadow_node : m_shadow_node_array) {
// we only take care of the shadow casters
if (shadow_node.shadowMode == ESM_RECEIVE)
// we only take care of the shadow casters and only visible nodes cast shadows
if (shadow_node.shadowMode == ESM_RECEIVE || !shadow_node.node->isVisible())
continue;
// render other objects