mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Fix item duplication if player dies during interact callback (alternative) (#11662)
This commit is contained in:
parent
d4b89eb106
commit
660e63dbae
@ -499,34 +499,40 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed
|
||||
return result
|
||||
end
|
||||
end
|
||||
if itemstack:take_item():is_empty() then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local def = itemstack:get_definition()
|
||||
if itemstack:take_item() ~= nil then
|
||||
user:set_hp(user:get_hp() + hp_change)
|
||||
if def and def.sound and def.sound.eat then
|
||||
core.sound_play(def.sound.eat, {
|
||||
pos = user:get_pos(),
|
||||
max_hear_distance = 16
|
||||
}, true)
|
||||
end
|
||||
|
||||
if def and def.sound and def.sound.eat then
|
||||
core.sound_play(def.sound.eat, {
|
||||
pos = user:get_pos(),
|
||||
max_hear_distance = 16
|
||||
}, true)
|
||||
end
|
||||
|
||||
if replace_with_item then
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
-- Changing hp might kill the player causing mods to do who-knows-what to the
|
||||
-- inventory, so do this before set_hp().
|
||||
if replace_with_item then
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
-- Check if inv is null, since non-players don't have one
|
||||
if inv and inv:room_for_item("main", {name=replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
-- Check if inv is null, since non-players don't have one
|
||||
if inv and inv:room_for_item("main", {name=replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = user:get_pos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, replace_with_item)
|
||||
end
|
||||
local pos = user:get_pos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
user:set_wielded_item(itemstack)
|
||||
|
||||
user:set_hp(user:get_hp() + hp_change)
|
||||
|
||||
return nil -- don't overwrite wield item a second time
|
||||
end
|
||||
|
||||
function core.item_eat(hp_change, replace_with_item)
|
||||
|
@ -5421,7 +5421,7 @@ Inventory
|
||||
* `minetest.remove_detached_inventory(name)`
|
||||
* Returns a `boolean` indicating whether the removal succeeded.
|
||||
* `minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)`:
|
||||
returns left over ItemStack.
|
||||
returns leftover ItemStack or nil to indicate no inventory change
|
||||
* See `minetest.item_eat` and `minetest.register_on_item_eat`
|
||||
|
||||
Formspec
|
||||
@ -7542,12 +7542,15 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
|
||||
on_place = function(itemstack, placer, pointed_thing),
|
||||
-- When the 'place' key was pressed with the item in hand
|
||||
-- and a node was pointed at.
|
||||
-- Shall place item and return the leftover itemstack.
|
||||
-- Shall place item and return the leftover itemstack
|
||||
-- or nil to not modify the inventory.
|
||||
-- The placer may be any ObjectRef or nil.
|
||||
-- default: minetest.item_place
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing),
|
||||
-- Same as on_place but called when not pointing at a node.
|
||||
-- Function must return either nil if inventory shall not be modified,
|
||||
-- or an itemstack to replace the original itemstack.
|
||||
-- The user may be any ObjectRef or nil.
|
||||
-- default: nil
|
||||
|
||||
@ -7559,8 +7562,8 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
|
||||
on_use = function(itemstack, user, pointed_thing),
|
||||
-- default: nil
|
||||
-- When user pressed the 'punch/mine' key with the item in hand.
|
||||
-- Function must return either nil if no item shall be removed from
|
||||
-- inventory, or an itemstack to replace the original itemstack.
|
||||
-- Function must return either nil if inventory shall not be modified,
|
||||
-- or an itemstack to replace the original itemstack.
|
||||
-- e.g. itemstack:take_item(); return itemstack
|
||||
-- Otherwise, the function is free to do what it wants.
|
||||
-- The user may be any ObjectRef or nil.
|
||||
|
@ -921,6 +921,13 @@ bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std:
|
||||
return true;
|
||||
}
|
||||
|
||||
// Tiny helper to retrieve the selected item into an Optional
|
||||
static inline void getWieldedItem(const PlayerSAO *playersao, Optional<ItemStack> &ret)
|
||||
{
|
||||
ret = ItemStack();
|
||||
playersao->getWieldedItem(&(*ret));
|
||||
}
|
||||
|
||||
void Server::handleCommand_Interact(NetworkPacket *pkt)
|
||||
{
|
||||
/*
|
||||
@ -1228,14 +1235,17 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
||||
|
||||
// Place block or right-click object
|
||||
case INTERACT_PLACE: {
|
||||
ItemStack selected_item;
|
||||
playersao->getWieldedItem(&selected_item, nullptr);
|
||||
Optional<ItemStack> selected_item;
|
||||
getWieldedItem(playersao, selected_item);
|
||||
|
||||
// Reset build time counter
|
||||
if (pointed.type == POINTEDTHING_NODE &&
|
||||
selected_item.getDefinition(m_itemdef).type == ITEM_NODE)
|
||||
selected_item->getDefinition(m_itemdef).type == ITEM_NODE)
|
||||
getClient(peer_id)->m_time_from_building = 0.0;
|
||||
|
||||
const bool had_prediction = !selected_item->getDefinition(m_itemdef).
|
||||
node_placement_prediction.empty();
|
||||
|
||||
if (pointed.type == POINTEDTHING_OBJECT) {
|
||||
// Right click object
|
||||
|
||||
@ -1248,11 +1258,9 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
||||
<< pointed_object->getDescription() << std::endl;
|
||||
|
||||
// Do stuff
|
||||
if (m_script->item_OnSecondaryUse(
|
||||
selected_item, playersao, pointed)) {
|
||||
if (playersao->setWieldedItem(selected_item)) {
|
||||
if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
|
||||
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
|
||||
SendInventory(playersao, true);
|
||||
}
|
||||
}
|
||||
|
||||
pointed_object->rightClick(playersao);
|
||||
@ -1260,7 +1268,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
||||
// Placement was handled in lua
|
||||
|
||||
// Apply returned ItemStack
|
||||
if (playersao->setWieldedItem(selected_item))
|
||||
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
|
||||
SendInventory(playersao, true);
|
||||
}
|
||||
|
||||
@ -1272,8 +1280,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
||||
RemoteClient *client = getClient(peer_id);
|
||||
v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
|
||||
v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface);
|
||||
if (!selected_item.getDefinition(m_itemdef
|
||||
).node_placement_prediction.empty()) {
|
||||
if (had_prediction) {
|
||||
client->SetBlockNotSent(blockpos);
|
||||
if (blockpos2 != blockpos)
|
||||
client->SetBlockNotSent(blockpos2);
|
||||
@ -1287,15 +1294,15 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
||||
} // action == INTERACT_PLACE
|
||||
|
||||
case INTERACT_USE: {
|
||||
ItemStack selected_item;
|
||||
playersao->getWieldedItem(&selected_item, nullptr);
|
||||
Optional<ItemStack> selected_item;
|
||||
getWieldedItem(playersao, selected_item);
|
||||
|
||||
actionstream << player->getName() << " uses " << selected_item.name
|
||||
actionstream << player->getName() << " uses " << selected_item->name
|
||||
<< ", pointing at " << pointed.dump() << std::endl;
|
||||
|
||||
if (m_script->item_OnUse(selected_item, playersao, pointed)) {
|
||||
// Apply returned ItemStack
|
||||
if (playersao->setWieldedItem(selected_item))
|
||||
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
|
||||
SendInventory(playersao, true);
|
||||
}
|
||||
|
||||
@ -1304,16 +1311,17 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
|
||||
|
||||
// Rightclick air
|
||||
case INTERACT_ACTIVATE: {
|
||||
ItemStack selected_item;
|
||||
playersao->getWieldedItem(&selected_item, nullptr);
|
||||
Optional<ItemStack> selected_item;
|
||||
getWieldedItem(playersao, selected_item);
|
||||
|
||||
actionstream << player->getName() << " activates "
|
||||
<< selected_item.name << std::endl;
|
||||
<< selected_item->name << std::endl;
|
||||
|
||||
pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING
|
||||
|
||||
if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
|
||||
if (playersao->setWieldedItem(selected_item))
|
||||
// Apply returned ItemStack
|
||||
if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
|
||||
SendInventory(playersao, true);
|
||||
}
|
||||
|
||||
|
@ -59,13 +59,14 @@ bool ScriptApiItem::item_OnDrop(ItemStack &item,
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScriptApiItem::item_OnPlace(ItemStack &item,
|
||||
bool ScriptApiItem::item_OnPlace(Optional<ItemStack> &ret_item,
|
||||
ServerActiveObject *placer, const PointedThing &pointed)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
int error_handler = PUSH_ERROR_HANDLER(L);
|
||||
|
||||
const ItemStack &item = *ret_item;
|
||||
// Push callback function on stack
|
||||
if (!getItemCallback(item.name.c_str(), "on_place"))
|
||||
return false;
|
||||
@ -82,22 +83,25 @@ bool ScriptApiItem::item_OnPlace(ItemStack &item,
|
||||
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
|
||||
if (!lua_isnil(L, -1)) {
|
||||
try {
|
||||
item = read_item(L, -1, getServer()->idef());
|
||||
ret_item = read_item(L, -1, getServer()->idef());
|
||||
} catch (LuaError &e) {
|
||||
throw WRAP_LUAERROR(e, "item=" + item.name);
|
||||
}
|
||||
} else {
|
||||
ret_item = nullopt;
|
||||
}
|
||||
lua_pop(L, 2); // Pop item and error handler
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScriptApiItem::item_OnUse(ItemStack &item,
|
||||
bool ScriptApiItem::item_OnUse(Optional<ItemStack> &ret_item,
|
||||
ServerActiveObject *user, const PointedThing &pointed)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
int error_handler = PUSH_ERROR_HANDLER(L);
|
||||
|
||||
const ItemStack &item = *ret_item;
|
||||
// Push callback function on stack
|
||||
if (!getItemCallback(item.name.c_str(), "on_use"))
|
||||
return false;
|
||||
@ -109,22 +113,25 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
|
||||
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
|
||||
if(!lua_isnil(L, -1)) {
|
||||
try {
|
||||
item = read_item(L, -1, getServer()->idef());
|
||||
ret_item = read_item(L, -1, getServer()->idef());
|
||||
} catch (LuaError &e) {
|
||||
throw WRAP_LUAERROR(e, "item=" + item.name);
|
||||
}
|
||||
} else {
|
||||
ret_item = nullopt;
|
||||
}
|
||||
lua_pop(L, 2); // Pop item and error handler
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item,
|
||||
bool ScriptApiItem::item_OnSecondaryUse(Optional<ItemStack> &ret_item,
|
||||
ServerActiveObject *user, const PointedThing &pointed)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
int error_handler = PUSH_ERROR_HANDLER(L);
|
||||
|
||||
const ItemStack &item = *ret_item;
|
||||
if (!getItemCallback(item.name.c_str(), "on_secondary_use"))
|
||||
return false;
|
||||
|
||||
@ -134,10 +141,12 @@ bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item,
|
||||
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
|
||||
if (!lua_isnil(L, -1)) {
|
||||
try {
|
||||
item = read_item(L, -1, getServer()->idef());
|
||||
ret_item = read_item(L, -1, getServer()->idef());
|
||||
} catch (LuaError &e) {
|
||||
throw WRAP_LUAERROR(e, "item=" + item.name);
|
||||
}
|
||||
} else {
|
||||
ret_item = nullopt;
|
||||
}
|
||||
lua_pop(L, 2); // Pop item and error handler
|
||||
return true;
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
#include "irr_v3d.h"
|
||||
#include "util/Optional.h"
|
||||
|
||||
struct PointedThing;
|
||||
struct ItemStack;
|
||||
@ -35,13 +36,20 @@ class ScriptApiItem
|
||||
: virtual public ScriptApiBase
|
||||
{
|
||||
public:
|
||||
/*
|
||||
* Functions with Optional<ItemStack> are for callbacks where Lua may
|
||||
* want to prevent the engine from modifying the inventory after it's done.
|
||||
* This has a longer backstory where on_use may need to empty the player's
|
||||
* inventory without the engine interfering (see issue #6546).
|
||||
*/
|
||||
|
||||
bool item_OnDrop(ItemStack &item,
|
||||
ServerActiveObject *dropper, v3f pos);
|
||||
bool item_OnPlace(ItemStack &item,
|
||||
bool item_OnPlace(Optional<ItemStack> &item,
|
||||
ServerActiveObject *placer, const PointedThing &pointed);
|
||||
bool item_OnUse(ItemStack &item,
|
||||
bool item_OnUse(Optional<ItemStack> &item,
|
||||
ServerActiveObject *user, const PointedThing &pointed);
|
||||
bool item_OnSecondaryUse(ItemStack &item,
|
||||
bool item_OnSecondaryUse(Optional<ItemStack> &item,
|
||||
ServerActiveObject *user, const PointedThing &pointed);
|
||||
bool item_OnCraft(ItemStack &item, ServerActiveObject *user,
|
||||
const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
|
||||
|
@ -477,7 +477,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
// Create item to place
|
||||
ItemStack item(ndef->get(n).name, 1, 0, idef);
|
||||
Optional<ItemStack> item = ItemStack(ndef->get(n).name, 1, 0, idef);
|
||||
// Make pointed position
|
||||
PointedThing pointed;
|
||||
pointed.type = POINTEDTHING_NODE;
|
||||
|
@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
#include "debug.h"
|
||||
|
||||
struct nullopt_t
|
||||
@ -43,18 +44,38 @@ class Optional
|
||||
public:
|
||||
Optional() noexcept {}
|
||||
Optional(nullopt_t) noexcept {}
|
||||
|
||||
Optional(const T &value) noexcept : m_has_value(true), m_value(value) {}
|
||||
Optional(T &&value) noexcept : m_has_value(true), m_value(std::move(value)) {}
|
||||
|
||||
Optional(const Optional<T> &other) noexcept :
|
||||
m_has_value(other.m_has_value), m_value(other.m_value)
|
||||
{}
|
||||
Optional(Optional<T> &&other) noexcept :
|
||||
m_has_value(other.m_has_value), m_value(std::move(other.m_value))
|
||||
{
|
||||
other.m_has_value = false;
|
||||
}
|
||||
|
||||
void operator=(nullopt_t) noexcept { m_has_value = false; }
|
||||
Optional<T> &operator=(nullopt_t) noexcept { m_has_value = false; return *this; }
|
||||
|
||||
void operator=(const Optional<T> &other) noexcept
|
||||
Optional<T> &operator=(const Optional<T> &other) noexcept
|
||||
{
|
||||
if (&other == this)
|
||||
return *this;
|
||||
m_has_value = other.m_has_value;
|
||||
m_value = other.m_value;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Optional<T> &operator=(Optional<T> &&other) noexcept
|
||||
{
|
||||
if (&other == this)
|
||||
return *this;
|
||||
m_has_value = other.m_has_value;
|
||||
m_value = std::move(other.m_value);
|
||||
other.m_has_value = false;
|
||||
return *this;
|
||||
}
|
||||
|
||||
T &value()
|
||||
@ -71,6 +92,13 @@ public:
|
||||
|
||||
const T &value_or(const T &def) const { return m_has_value ? m_value : def; }
|
||||
|
||||
// Unchecked access consistent with std::optional
|
||||
T* operator->() { return &m_value; }
|
||||
const T* operator->() const { return &m_value; }
|
||||
|
||||
T& operator*() { return m_value; }
|
||||
const T& operator*() const { return m_value; }
|
||||
|
||||
bool has_value() const noexcept { return m_has_value; }
|
||||
|
||||
explicit operator bool() const { return m_has_value; }
|
||||
|
Loading…
Reference in New Issue
Block a user