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Fix no_texture.png activation w/ simple leaves
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@ -809,10 +809,6 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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TileDef tdef_spec[6];
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for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) {
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tdef_spec[j] = tiledef_special[j];
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if (tdef_spec[j].name.empty()) {
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tdef_spec[j].name = "no_texture.png";
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tdef_spec[j].backface_culling = false;
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}
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}
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bool is_liquid = false;
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