Fix no_texture.png activation w/ simple leaves

This commit is contained in:
Wuzzy 2021-10-21 23:01:31 +02:00 committed by sfan5
parent a78124831f
commit d4b89eb106

@ -809,10 +809,6 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
TileDef tdef_spec[6];
for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) {
tdef_spec[j] = tiledef_special[j];
if (tdef_spec[j].name.empty()) {
tdef_spec[j].name = "no_texture.png";
tdef_spec[j].backface_culling = false;
}
}
bool is_liquid = false;