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Use more unordered_maps to improve performance in c++11 builds
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@ -623,10 +623,8 @@ void Client::step(float dtime)
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Update positions of sounds attached to objects
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*/
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{
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for(std::map<int, u16>::iterator
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i = m_sounds_to_objects.begin();
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i != m_sounds_to_objects.end(); ++i)
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{
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for(UNORDERED_MAP<int, u16>::iterator i = m_sounds_to_objects.begin();
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i != m_sounds_to_objects.end(); ++i) {
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int client_id = i->first;
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u16 object_id = i->second;
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ClientActiveObject *cao = m_env.getActiveObject(object_id);
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@ -645,8 +643,7 @@ void Client::step(float dtime)
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m_removed_sounds_check_timer = 0;
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// Find removed sounds and clear references to them
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std::vector<s32> removed_server_ids;
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for(std::map<s32, int>::iterator
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i = m_sounds_server_to_client.begin();
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for(UNORDERED_MAP<s32, int>::iterator i = m_sounds_server_to_client.begin();
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i != m_sounds_server_to_client.end();) {
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s32 server_id = i->first;
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int client_id = i->second;
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@ -663,11 +663,11 @@ private:
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// Sounds
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float m_removed_sounds_check_timer;
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// Mapping from server sound ids to our sound ids
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std::map<s32, int> m_sounds_server_to_client;
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UNORDERED_MAP<s32, int> m_sounds_server_to_client;
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// And the other way!
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std::map<int, s32> m_sounds_client_to_server;
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UNORDERED_MAP<int, s32> m_sounds_client_to_server;
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// And relations to objects
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std::map<int, u16> m_sounds_to_objects;
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UNORDERED_MAP<int, u16> m_sounds_to_objects;
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// Privileges
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UNORDERED_SET<std::string> m_privileges;
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@ -43,12 +43,11 @@ ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
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IGameDef *gamedef, ClientEnvironment *env)
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{
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// Find factory function
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std::map<u16, Factory>::iterator n;
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n = m_types.find(type);
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UNORDERED_MAP<u16, Factory>::iterator n = m_types.find(type);
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if(n == m_types.end()) {
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// If factory is not found, just return.
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warningstream<<"ClientActiveObject: No factory for type="
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<<(int)type<<std::endl;
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warningstream << "ClientActiveObject: No factory for type="
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<< (int)type << std::endl;
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return NULL;
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}
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@ -59,8 +58,7 @@ ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
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void ClientActiveObject::registerType(u16 type, Factory f)
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{
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std::map<u16, Factory>::iterator n;
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n = m_types.find(type);
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UNORDERED_MAP<u16, Factory>::iterator n = m_types.find(type);
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if(n != m_types.end())
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return;
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m_types[type] = f;
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "activeobject.h"
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#include <map>
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#include "util/cpp11_container.h"
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/*
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@ -103,7 +104,7 @@ protected:
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ClientEnvironment *m_env;
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private:
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// Used for creating objects based on type
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static std::map<u16, Factory> m_types;
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static UNORDERED_MAP<u16, Factory> m_types;
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};
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struct DistanceSortedActiveObject
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@ -51,7 +51,7 @@ struct ToolCapabilities;
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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std::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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UNORDERED_MAP<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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SmoothTranslator::SmoothTranslator():
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vect_old(0,0,0),
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@ -812,9 +812,7 @@ void Client::handleCommand_StopSound(NetworkPacket* pkt)
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*pkt >> server_id;
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std::map<s32, int>::iterator i =
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m_sounds_server_to_client.find(server_id);
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UNORDERED_MAP<s32, int>::iterator i = m_sounds_server_to_client.find(server_id);
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if (i != m_sounds_server_to_client.end()) {
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int client_id = i->second;
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m_sound->stopSound(client_id);
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@ -244,7 +244,7 @@ bool read_schematic_def(lua_State *L, int index,
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schem->schemdata = new MapNode[numnodes];
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size_t names_base = names->size();
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std::map<std::string, content_t> name_id_map;
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UNORDERED_MAP<std::string, content_t> name_id_map;
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u32 i = 0;
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for (lua_pushnil(L); lua_next(L, -2); i++, lua_pop(L, 1)) {
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@ -266,7 +266,7 @@ bool read_schematic_def(lua_State *L, int index,
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u8 param2 = getintfield_default(L, -1, "param2", 0);
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//// Find or add new nodename-to-ID mapping
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std::map<std::string, content_t>::iterator it = name_id_map.find(name);
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UNORDERED_MAP<std::string, content_t>::iterator it = name_id_map.find(name);
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content_t name_index;
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if (it != name_id_map.end()) {
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name_index = it->second;
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@ -794,7 +794,7 @@ void Server::AsyncRunStep(bool initial_step)
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// Key = object id
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// Value = data sent by object
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std::map<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
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UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
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// Get active object messages from environment
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for(;;) {
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@ -803,7 +803,7 @@ void Server::AsyncRunStep(bool initial_step)
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break;
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std::vector<ActiveObjectMessage>* message_list = NULL;
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std::map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
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UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator n;
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n = buffered_messages.find(aom.id);
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if (n == buffered_messages.end()) {
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message_list = new std::vector<ActiveObjectMessage>;
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@ -824,7 +824,7 @@ void Server::AsyncRunStep(bool initial_step)
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std::string reliable_data;
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std::string unreliable_data;
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// Go through all objects in message buffer
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for (std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
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for (UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
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j = buffered_messages.begin();
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j != buffered_messages.end(); ++j) {
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// If object is not known by client, skip it
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@ -868,7 +868,7 @@ void Server::AsyncRunStep(bool initial_step)
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m_clients.unlock();
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// Clear buffered_messages
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for(std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
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for(UNORDERED_MAP<u16, std::vector<ActiveObjectMessage>* >::iterator
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i = buffered_messages.begin();
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i != buffered_messages.end(); ++i) {
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delete i->second;
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define UTIL_STRING_HEADER
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#include "irrlichttypes_bloated.h"
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#include "cpp11_container.h"
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#include <stdlib.h>
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#include <string>
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#include <cstring>
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@ -54,7 +55,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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(((unsigned char)(x) < 0xe0) ? 2 : \
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(((unsigned char)(x) < 0xf0) ? 3 : 4))
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typedef std::map<std::string, std::string> StringMap;
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typedef UNORDERED_MAP<std::string, std::string> StringMap;
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struct FlagDesc {
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const char *name;
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