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Some minor cleanups from the last commit
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165498cecf
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@ -191,6 +191,7 @@ float MapgenIndev::baseTerrainLevelFromNoise(v2s16 p) {
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steepness, height_select);
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}
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float MapgenIndev::baseTerrainLevelFromMap(int index) {
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if (flags & MG_FLAT)
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return water_level;
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@ -204,6 +205,7 @@ float MapgenIndev::baseTerrainLevelFromMap(int index) {
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steepness, height_select);
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}
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float MapgenIndev::getMudAmount(int index)
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{
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if (flags & MG_FLAT)
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@ -216,6 +218,7 @@ float MapgenIndev::getMudAmount(int index)
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return noiseindev_mud->result[index];
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}
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void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
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cave.min_tunnel_diameter = 2;
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cave.max_tunnel_diameter = ps.range(2,6);
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@ -243,4 +246,4 @@ void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool
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cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
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}
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cave.large_cave_is_flat = (ps.range(0,1) == 0);
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};
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}
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@ -878,13 +878,12 @@ void MapgenV6::growGrass() {
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}
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}
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void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
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void MapgenV6::defineCave(Cave &cave, PseudoRandom ps,
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v3s16 node_min, bool large_cave) {
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cave.min_tunnel_diameter = 2;
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cave.max_tunnel_diameter = ps.range(2,6);
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cave.dswitchint = ps.range(1,14);
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//cave.tunnel_routepoints = 0;
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//cave.part_max_length_rs = 0;
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cave.flooded = large_cave && ps.range(0,4);
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cave.flooded = true; //large_cave && ps.range(0,4);
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if(large_cave){
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cave.part_max_length_rs = ps.range(2,4);
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cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
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@ -895,7 +894,8 @@ void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool lar
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cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
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}
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cave.large_cave_is_flat = (ps.range(0,1) == 0);
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};
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}
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void MapgenV6::generateCaves(int max_stone_y) {
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// 24ms @cs=8
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@ -157,7 +157,6 @@ public:
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u32 get_blockseed(u64 seed, v3s16 p);
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virtual void calculateNoise();
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int generateGround();
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void addMud();
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@ -165,7 +164,8 @@ public:
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void addDirtGravelBlobs();
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void growGrass();
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void placeTrees();
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virtual void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
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virtual void defineCave(Cave &cave, PseudoRandom ps,
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v3s16 node_min, bool large_cave);
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void generateCaves(int max_stone_y);
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};
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@ -524,7 +524,6 @@ float *Noise::perlinMap2D(float x, float y) {
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for (j = 0; j != sy; j++) {
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for (i = 0; i != sx; i++) {
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result[index] += g * buf[index];
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//dstream << "pm2d i="<<index<<" r="<< result[index]<<std::endl;
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index++;
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}
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}
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