mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Some minor cleanups from the last commit
This commit is contained in:
parent
165498cecf
commit
67228160ae
@ -191,6 +191,7 @@ float MapgenIndev::baseTerrainLevelFromNoise(v2s16 p) {
|
|||||||
steepness, height_select);
|
steepness, height_select);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
float MapgenIndev::baseTerrainLevelFromMap(int index) {
|
float MapgenIndev::baseTerrainLevelFromMap(int index) {
|
||||||
if (flags & MG_FLAT)
|
if (flags & MG_FLAT)
|
||||||
return water_level;
|
return water_level;
|
||||||
@ -204,6 +205,7 @@ float MapgenIndev::baseTerrainLevelFromMap(int index) {
|
|||||||
steepness, height_select);
|
steepness, height_select);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
float MapgenIndev::getMudAmount(int index)
|
float MapgenIndev::getMudAmount(int index)
|
||||||
{
|
{
|
||||||
if (flags & MG_FLAT)
|
if (flags & MG_FLAT)
|
||||||
@ -216,6 +218,7 @@ float MapgenIndev::getMudAmount(int index)
|
|||||||
return noiseindev_mud->result[index];
|
return noiseindev_mud->result[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
|
void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
|
||||||
cave.min_tunnel_diameter = 2;
|
cave.min_tunnel_diameter = 2;
|
||||||
cave.max_tunnel_diameter = ps.range(2,6);
|
cave.max_tunnel_diameter = ps.range(2,6);
|
||||||
@ -243,4 +246,4 @@ void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool
|
|||||||
cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
|
cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
|
||||||
}
|
}
|
||||||
cave.large_cave_is_flat = (ps.range(0,1) == 0);
|
cave.large_cave_is_flat = (ps.range(0,1) == 0);
|
||||||
};
|
}
|
||||||
|
@ -878,13 +878,12 @@ void MapgenV6::growGrass() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
|
void MapgenV6::defineCave(Cave &cave, PseudoRandom ps,
|
||||||
|
v3s16 node_min, bool large_cave) {
|
||||||
cave.min_tunnel_diameter = 2;
|
cave.min_tunnel_diameter = 2;
|
||||||
cave.max_tunnel_diameter = ps.range(2,6);
|
cave.max_tunnel_diameter = ps.range(2,6);
|
||||||
cave.dswitchint = ps.range(1,14);
|
cave.dswitchint = ps.range(1,14);
|
||||||
//cave.tunnel_routepoints = 0;
|
cave.flooded = true; //large_cave && ps.range(0,4);
|
||||||
//cave.part_max_length_rs = 0;
|
|
||||||
cave.flooded = large_cave && ps.range(0,4);
|
|
||||||
if(large_cave){
|
if(large_cave){
|
||||||
cave.part_max_length_rs = ps.range(2,4);
|
cave.part_max_length_rs = ps.range(2,4);
|
||||||
cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
|
cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
|
||||||
@ -895,7 +894,8 @@ void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool lar
|
|||||||
cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
|
cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
|
||||||
}
|
}
|
||||||
cave.large_cave_is_flat = (ps.range(0,1) == 0);
|
cave.large_cave_is_flat = (ps.range(0,1) == 0);
|
||||||
};
|
}
|
||||||
|
|
||||||
|
|
||||||
void MapgenV6::generateCaves(int max_stone_y) {
|
void MapgenV6::generateCaves(int max_stone_y) {
|
||||||
// 24ms @cs=8
|
// 24ms @cs=8
|
||||||
|
@ -157,7 +157,6 @@ public:
|
|||||||
|
|
||||||
u32 get_blockseed(u64 seed, v3s16 p);
|
u32 get_blockseed(u64 seed, v3s16 p);
|
||||||
|
|
||||||
|
|
||||||
virtual void calculateNoise();
|
virtual void calculateNoise();
|
||||||
int generateGround();
|
int generateGround();
|
||||||
void addMud();
|
void addMud();
|
||||||
@ -165,7 +164,8 @@ public:
|
|||||||
void addDirtGravelBlobs();
|
void addDirtGravelBlobs();
|
||||||
void growGrass();
|
void growGrass();
|
||||||
void placeTrees();
|
void placeTrees();
|
||||||
virtual void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
|
virtual void defineCave(Cave &cave, PseudoRandom ps,
|
||||||
|
v3s16 node_min, bool large_cave);
|
||||||
void generateCaves(int max_stone_y);
|
void generateCaves(int max_stone_y);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -524,7 +524,6 @@ float *Noise::perlinMap2D(float x, float y) {
|
|||||||
for (j = 0; j != sy; j++) {
|
for (j = 0; j != sy; j++) {
|
||||||
for (i = 0; i != sx; i++) {
|
for (i = 0; i != sx; i++) {
|
||||||
result[index] += g * buf[index];
|
result[index] += g * buf[index];
|
||||||
//dstream << "pm2d i="<<index<<" r="<< result[index]<<std::endl;
|
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user