Do not increase breath if at full breath.

Prevents the server from sending TOCLIENT_BREATH packets
every 0.5seconds, if there is no reason to.
This commit is contained in:
Auke Kok 2017-03-10 23:37:30 -08:00 committed by Auke Kok
parent f83d8687a7
commit 6738c7e9a3

@ -965,7 +965,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If player is alive & no drowning, breath
if (m_hp > 0 && c.drowning == 0)
if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0)
setBreath(m_breath + 1);
}