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Android settings: Develop adaptive HUD scaling (#7784)
Use font size 14 for phones. Use x_inches < 3.7 instead of < 3.5 for small phones. Add a new category x_inches < 6 for larger phones. Use HUD scaling 0.85 for larger phones. Use desktop defaults for tablets.
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@ -400,6 +400,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("high_precision_fpu", "true");
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settings->setDefault("enable_console", "false");
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// Altered settings for Android
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#ifdef __ANDROID__
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settings->setDefault("screen_w", "0");
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settings->setDefault("screen_h", "0");
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@ -421,23 +422,31 @@ void set_default_settings(Settings *settings)
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settings->setDefault("pause_fps_max", "10");
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settings->setDefault("max_objects_per_block", "20");
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settings->setDefault("sqlite_synchronous", "1");
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settings->setDefault("gui_scaling", "1.1");
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settings->setDefault("server_map_save_interval", "15");
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settings->setDefault("client_mapblock_limit", "1000");
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settings->setDefault("active_block_range", "2");
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settings->setDefault("chunksize", "5");
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settings->setDefault("viewing_range", "50");
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settings->setDefault("curl_verify_cert","false");
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// Check for a device with a small screen
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// Apply settings according to screen size
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float x_inches = ((double) porting::getDisplaySize().X /
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(160 * porting::getDisplayDensity()));
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if (x_inches < 3.5) {
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if (x_inches < 3.7f) {
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settings->setDefault("hud_scaling", "0.6");
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} else if (x_inches < 4.5) {
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settings->setDefault("font_size", "14");
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settings->setDefault("mono_font_size", "14");
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} else if (x_inches < 4.5f) {
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settings->setDefault("hud_scaling", "0.7");
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settings->setDefault("font_size", "14");
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settings->setDefault("mono_font_size", "14");
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} else if (x_inches < 6.0f) {
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settings->setDefault("hud_scaling", "0.85");
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settings->setDefault("font_size", "14");
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settings->setDefault("mono_font_size", "14");
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}
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settings->setDefault("curl_verify_cert","false");
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// Tablets >= 6.0 use non-Android defaults for these settings
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#else
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settings->setDefault("screen_dpi", "72");
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#endif
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