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Avoid jittering when player is attached (#12439)
* Avoid very jittering when player is attached. Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Vitaliy <numzer0@yandex.ru>
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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <unordered_map>
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#include <map>
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#include "irrlichttypes.h"
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class TestClientActiveObjectMgr;
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@ -38,8 +38,7 @@ public:
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T *getActiveObject(u16 id)
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{
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typename std::unordered_map<u16, T *>::const_iterator n =
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m_active_objects.find(id);
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auto n = m_active_objects.find(id);
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return (n != m_active_objects.end() ? n->second : nullptr);
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}
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@ -62,5 +61,5 @@ protected:
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return id != 0 && m_active_objects.find(id) == m_active_objects.end();
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}
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std::unordered_map<u16, T *> m_active_objects;
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std::map<u16, T *> m_active_objects; // ordered to fix #10985
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};
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