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tweaking mapgenv2 settings for maximum awesomeness.
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@ -2317,12 +2317,15 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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Add some random stone obstacles
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*/
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for(u32 ri=0; ri<10; ri++)
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for(u32 ri=0; ri<15; ri++)
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{
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// Randomize max height so usually stuff will be quite low
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s16 maxheight_randomized = myrand_range(0, 30);
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// The size of these could actually be m_chunksize*MAP_BLOCKSIZE*2
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v3s16 ob_size(
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myrand_range(5, stone_obstacle_max_size),
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myrand_range(0, 23),
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myrand_range(0, maxheight_randomized),
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myrand_range(5, stone_obstacle_max_size)
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);
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v2s16 ob_place(
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