tweaking mapgenv2 settings for maximum awesomeness.

This commit is contained in:
Perttu Ahola 2011-02-01 17:42:39 +02:00
parent 39faa654bf
commit 6834b39c96

@ -2317,12 +2317,15 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
Add some random stone obstacles Add some random stone obstacles
*/ */
for(u32 ri=0; ri<10; ri++) for(u32 ri=0; ri<15; ri++)
{ {
// Randomize max height so usually stuff will be quite low
s16 maxheight_randomized = myrand_range(0, 30);
// The size of these could actually be m_chunksize*MAP_BLOCKSIZE*2 // The size of these could actually be m_chunksize*MAP_BLOCKSIZE*2
v3s16 ob_size( v3s16 ob_size(
myrand_range(5, stone_obstacle_max_size), myrand_range(5, stone_obstacle_max_size),
myrand_range(0, 23), myrand_range(0, maxheight_randomized),
myrand_range(5, stone_obstacle_max_size) myrand_range(5, stone_obstacle_max_size)
); );
v2s16 ob_place( v2s16 ob_place(