mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Cavegen: Merge instances of repetitive surface level-finding code
This commit is contained in:
parent
a605d69092
commit
68b1cd8d1b
@ -147,31 +147,10 @@ void CavesRandomWalk::makeTunnel(bool dirswitch)
|
||||
|
||||
// Do not make caves that are above ground.
|
||||
// It is only necessary to check the startpoint and endpoint.
|
||||
v3s16 orpi(orp.X, orp.Y, orp.Z);
|
||||
v3s16 veci(vec.X, vec.Y, vec.Z);
|
||||
v3s16 p;
|
||||
|
||||
p = orpi + veci + of + rs / 2;
|
||||
if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
|
||||
p.X >= node_min.X && p.X <= node_max.X) {
|
||||
u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X);
|
||||
s16 h = mg->heightmap[index];
|
||||
if (h < p.Y)
|
||||
return;
|
||||
} else if (p.Y > water_level) {
|
||||
return; // If it's not in our heightmap, use a simple heuristic
|
||||
}
|
||||
|
||||
p = orpi + of + rs / 2;
|
||||
if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
|
||||
p.X >= node_min.X && p.X <= node_max.X) {
|
||||
u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X);
|
||||
s16 h = mg->heightmap[index];
|
||||
if (h < p.Y)
|
||||
return;
|
||||
} else if (p.Y > water_level) {
|
||||
v3s16 p1 = v3s16(orp.X, orp.Y, orp.Z) + of + rs / 2;
|
||||
v3s16 p2 = v3s16(vec.X, vec.Y, vec.Z) + p1;
|
||||
if (isPosAboveSurface(p1) || isPosAboveSurface(p2))
|
||||
return;
|
||||
}
|
||||
|
||||
vec += main_direction;
|
||||
|
||||
@ -274,6 +253,22 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
|
||||
}
|
||||
|
||||
|
||||
inline bool CavesRandomWalk::isPosAboveSurface(v3s16 p)
|
||||
{
|
||||
if (heightmap != NULL &&
|
||||
p.Z >= node_min.Z && p.Z <= node_max.Z &&
|
||||
p.X >= node_min.X && p.X <= node_max.X) {
|
||||
u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X);
|
||||
if (heightmap[index] < p.Y)
|
||||
return true;
|
||||
} else if (p.Y > water_level) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// CavesV6
|
||||
////
|
||||
@ -448,39 +443,18 @@ void CavesV6::makeTunnel(bool dirswitch)
|
||||
);
|
||||
}
|
||||
|
||||
// Do not make caves that are entirely above ground, to fix
|
||||
// shadow bugs caused by overgenerated large caves.
|
||||
// Do not make caves that are entirely above ground, to fix shadow bugs
|
||||
// caused by overgenerated large caves.
|
||||
// It is only necessary to check the startpoint and endpoint.
|
||||
v3s16 orpi(orp.X, orp.Y, orp.Z);
|
||||
v3s16 veci(vec.X, vec.Y, vec.Z);
|
||||
s16 h1;
|
||||
s16 h2;
|
||||
v3s16 p1 = v3s16(orp.X, orp.Y, orp.Z) + of + rs / 2;
|
||||
v3s16 p2 = v3s16(vec.X, vec.Y, vec.Z) + p1;
|
||||
|
||||
v3s16 p1 = orpi + veci + of + rs / 2;
|
||||
if (p1.Z >= node_min.Z && p1.Z <= node_max.Z &&
|
||||
p1.X >= node_min.X && p1.X <= node_max.X) {
|
||||
u32 index1 = (p1.Z - node_min.Z) * ystride +
|
||||
(p1.X - node_min.X);
|
||||
h1 = heightmap[index1];
|
||||
} else {
|
||||
h1 = water_level; // If not in heightmap
|
||||
}
|
||||
|
||||
v3s16 p2 = orpi + of + rs / 2;
|
||||
if (p2.Z >= node_min.Z && p2.Z <= node_max.Z &&
|
||||
p2.X >= node_min.X && p2.X <= node_max.X) {
|
||||
u32 index2 = (p2.Z - node_min.Z) * ystride +
|
||||
(p2.X - node_min.X);
|
||||
h2 = heightmap[index2];
|
||||
} else {
|
||||
h2 = water_level;
|
||||
}
|
||||
|
||||
// If startpoint and endpoint are above ground,
|
||||
// disable placing of nodes in carveRoute while
|
||||
// still running all pseudorandom calls to ensure
|
||||
// caves consistent with existing worlds.
|
||||
bool tunnel_above_ground = p1.Y > h1 && p2.Y > h2;
|
||||
// If startpoint and endpoint are above ground, disable placement of nodes
|
||||
// in carveRoute while still running all PseudoRandom calls to ensure caves
|
||||
// are consistent with existing worlds.
|
||||
bool tunnel_above_ground =
|
||||
p1.Y > getSurfaceFromHeightmap(p1) &&
|
||||
p2.Y > getSurfaceFromHeightmap(p2);
|
||||
|
||||
vec += main_direction;
|
||||
|
||||
@ -588,3 +562,16 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline s16 CavesV6::getSurfaceFromHeightmap(v3s16 p)
|
||||
{
|
||||
if (heightmap != NULL &&
|
||||
p.Z >= node_min.Z && p.Z <= node_max.Z &&
|
||||
p.X >= node_min.X && p.X <= node_max.X) {
|
||||
u32 index = (p.Z - node_min.Z) * ystride + (p.X - node_min.X);
|
||||
return heightmap[index];
|
||||
} else {
|
||||
return water_level;
|
||||
}
|
||||
}
|
||||
|
@ -71,6 +71,9 @@ public:
|
||||
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
|
||||
void makeTunnel(bool dirswitch);
|
||||
void carveRoute(v3f vec, float f, bool randomize_xz);
|
||||
|
||||
private:
|
||||
inline bool isPosAboveSurface(v3s16 p);
|
||||
};
|
||||
|
||||
/*
|
||||
@ -140,6 +143,8 @@ public:
|
||||
private:
|
||||
void makeTunnel(bool dirswitch);
|
||||
void carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground);
|
||||
|
||||
inline s16 getSurfaceFromHeightmap(v3s16 p);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user