Migrate to STL containers/algorithms.

This commit is contained in:
Ilya Zhuravlev 2012-12-20 21:19:49 +04:00 committed by kwolekr
parent e204bedf1d
commit 6a1670dbc3
63 changed files with 1330 additions and 1417 deletions

@ -117,8 +117,8 @@ void ChatBuffer::deleteOldest(u32 count)
--count;
}
m_unformatted.erase(0, del_unformatted);
m_formatted.erase(0, del_formatted);
m_unformatted.erase(m_unformatted.begin(), m_unformatted.begin() + del_unformatted);
m_formatted.erase(m_formatted.begin(), m_formatted.begin() + del_formatted);
}
void ChatBuffer::deleteByAge(f32 maxAge)
@ -232,10 +232,10 @@ void ChatBuffer::scrollTop()
}
u32 ChatBuffer::formatChatLine(const ChatLine& line, u32 cols,
core::array<ChatFormattedLine>& destination) const
std::vector<ChatFormattedLine>& destination) const
{
u32 num_added = 0;
core::array<ChatFormattedFragment> next_frags;
std::vector<ChatFormattedFragment> next_frags;
ChatFormattedLine next_line;
ChatFormattedFragment temp_frag;
u32 out_column = 0;
@ -292,7 +292,7 @@ u32 ChatBuffer::formatChatLine(const ChatLine& line, u32 cols,
frag.column = out_column;
next_line.fragments.push_back(frag);
out_column += frag.text.size();
next_frags.erase(0, 1);
next_frags.erase(next_frags.begin());
}
else
{
@ -414,7 +414,7 @@ std::wstring ChatPrompt::submit()
if (!line.empty())
m_history.push_back(line);
if (m_history.size() > m_history_limit)
m_history.erase(0);
m_history.erase(m_history.begin());
m_history_index = m_history.size();
m_view = 0;
m_cursor = 0;
@ -464,7 +464,7 @@ void ChatPrompt::historyNext()
}
}
void ChatPrompt::nickCompletion(const core::list<std::wstring>& names, bool backwards)
void ChatPrompt::nickCompletion(const std::list<std::wstring>& names, bool backwards)
{
// Two cases:
// (a) m_nick_completion_start == m_nick_completion_end == 0
@ -492,10 +492,10 @@ void ChatPrompt::nickCompletion(const core::list<std::wstring>& names, bool back
std::wstring prefix = m_line.substr(prefix_start, prefix_end - prefix_start);
// find all names that start with the selected prefix
core::array<std::wstring> completions;
for (core::list<std::wstring>::ConstIterator
std::vector<std::wstring> completions;
for (std::list<std::wstring>::const_iterator
i = names.begin();
i != names.end(); i++)
i != names.end(); ++i)
{
if (str_starts_with(*i, prefix, true))
{

@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h"
#include <string>
#include <vector>
#include <list>
// Chat console related classes, only used by the client
@ -55,7 +57,7 @@ struct ChatFormattedFragment
struct ChatFormattedLine
{
// Array of text fragments
core::array<ChatFormattedFragment> fragments;
std::vector<ChatFormattedFragment> fragments;
// true if first line of one formatted ChatLine
bool first;
};
@ -110,7 +112,7 @@ public:
// Appends the formatted lines to the destination array and
// returns the number of formatted lines.
u32 formatChatLine(const ChatLine& line, u32 cols,
core::array<ChatFormattedLine>& destination) const;
std::vector<ChatFormattedLine>& destination) const;
protected:
s32 getTopScrollPos() const;
@ -120,7 +122,7 @@ private:
// Scrollback size
u32 m_scrollback;
// Array of unformatted chat lines
core::array<ChatLine> m_unformatted;
std::vector<ChatLine> m_unformatted;
// Number of character columns in console
u32 m_cols;
@ -129,7 +131,7 @@ private:
// Scroll position (console's top line index into m_formatted)
s32 m_scroll;
// Array of formatted lines
core::array<ChatFormattedLine> m_formatted;
std::vector<ChatFormattedLine> m_formatted;
// Empty formatted line, for error returns
ChatFormattedLine m_empty_formatted_line;
};
@ -158,7 +160,7 @@ public:
void historyNext();
// Nick completion
void nickCompletion(const core::list<std::wstring>& names, bool backwards);
void nickCompletion(const std::list<std::wstring>& names, bool backwards);
// Update console size and reformat the visible portion of the prompt
void reformat(u32 cols);
@ -209,7 +211,7 @@ private:
// Currently edited line
std::wstring m_line;
// History buffer
core::array<std::wstring> m_history;
std::vector<std::wstring> m_history;
// History index (0 <= m_history_index <= m_history.size())
u32 m_history_index;
// Maximum number of history entries

@ -232,8 +232,8 @@ void * MediaFetchThread::Thread()
#if USE_CURL
CURL *curl;
CURLcode res;
for (core::list<MediaRequest>::Iterator i = m_file_requests.begin();
i != m_file_requests.end(); i++) {
for (std::list<MediaRequest>::iterator i = m_file_requests.begin();
i != m_file_requests.end(); ++i) {
curl = curl_easy_init();
assert(curl);
curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
@ -360,8 +360,8 @@ Client::~Client()
}
}
for (core::list<MediaFetchThread*>::Iterator i = m_media_fetch_threads.begin();
i != m_media_fetch_threads.end(); i++)
for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
i != m_media_fetch_threads.end(); ++i)
delete *i;
}
@ -585,7 +585,7 @@ void Client::step(float dtime)
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
core::list<v3s16> deleted_blocks;
std::list<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings->getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
@ -599,8 +599,8 @@ void Client::step(float dtime)
NOTE: This loop is intentionally iterated the way it is.
*/
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
std::list<v3s16>::iterator i = deleted_blocks.begin();
std::list<v3s16> sendlist;
for(;;)
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
@ -619,9 +619,9 @@ void Client::step(float dtime)
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
for(core::list<v3s16>::Iterator
for(std::list<v3s16>::iterator
j = sendlist.begin();
j != sendlist.end(); j++)
j != sendlist.end(); ++j)
{
writeV3S16(&reply[2+1+6*k], *j);
k++;
@ -635,7 +635,7 @@ void Client::step(float dtime)
}
sendlist.push_back(*i);
i++;
++i;
}
}
@ -727,7 +727,7 @@ void Client::step(float dtime)
<<std::endl;*/
int num_processed_meshes = 0;
while(m_mesh_update_thread.m_queue_out.size() > 0)
while(!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
@ -779,10 +779,10 @@ void Client::step(float dtime)
*/
if (m_media_receive_started) {
bool all_stopped = true;
for (core::list<MediaFetchThread*>::Iterator thread = m_media_fetch_threads.begin();
thread != m_media_fetch_threads.end(); thread++) {
for (std::list<MediaFetchThread*>::iterator thread = m_media_fetch_threads.begin();
thread != m_media_fetch_threads.end(); ++thread) {
all_stopped &= !(*thread)->IsRunning();
while ((*thread)->m_file_data.size() > 0) {
while (!(*thread)->m_file_data.empty()) {
std::pair <std::string, std::string> out = (*thread)->m_file_data.pop_front();
++m_media_received_count;
@ -803,9 +803,9 @@ void Client::step(float dtime)
}
{
core::map<std::string, std::string>::Node *n;
std::map<std::string, std::string>::iterator n;
n = m_media_name_sha1_map.find(out.first);
if(n == NULL)
if(n == m_media_name_sha1_map.end())
errorstream<<"The server sent a file that has not "
<<"been announced."<<std::endl;
else
@ -814,11 +814,11 @@ void Client::step(float dtime)
}
}
if (all_stopped) {
core::list<MediaRequest> fetch_failed;
for (core::list<MediaFetchThread*>::Iterator thread = m_media_fetch_threads.begin();
thread != m_media_fetch_threads.end(); thread++) {
for (core::list<MediaRequest>::Iterator request = (*thread)->m_failed.begin();
request != (*thread)->m_failed.end(); request++)
std::list<MediaRequest> fetch_failed;
for (std::list<MediaFetchThread*>::iterator thread = m_media_fetch_threads.begin();
thread != m_media_fetch_threads.end(); ++thread) {
for (std::list<MediaRequest>::iterator request = (*thread)->m_failed.begin();
request != (*thread)->m_failed.end(); ++request)
fetch_failed.push_back(*request);
(*thread)->m_failed.clear();
}
@ -1015,14 +1015,14 @@ void Client::deletingPeer(con::Peer *peer, bool timeout)
string name
}
*/
void Client::request_media(const core::list<MediaRequest> &file_requests)
void Client::request_media(const std::list<MediaRequest> &file_requests)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REQUEST_MEDIA);
writeU16(os, file_requests.size());
for(core::list<MediaRequest>::ConstIterator i = file_requests.begin();
i != file_requests.end(); i++) {
for(std::list<MediaRequest>::const_iterator i = file_requests.begin();
i != file_requests.end(); ++i) {
os<<serializeString(i->name);
}
@ -1622,7 +1622,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
infostream<<"Client: Received media announcement: packet size: "
<<datasize<<std::endl;
core::list<MediaRequest> file_requests;
std::list<MediaRequest> file_requests;
for(int i=0; i<num_files; i++)
{
@ -1641,7 +1641,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::string sha1_hex = hex_encode(sha1_raw);
std::ostringstream tmp_os(std::ios_base::binary);
bool found_in_cache = m_media_cache.load_sha1(sha1_raw, tmp_os);
m_media_name_sha1_map.set(name, sha1_raw);
m_media_name_sha1_map[name] = sha1_raw;
// If found in cache, try to load it from there
if(found_in_cache)
@ -1677,16 +1677,16 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
request_media(file_requests);
} else {
#if USE_CURL
core::list<MediaFetchThread*>::Iterator cur = m_media_fetch_threads.begin();
for(core::list<MediaRequest>::Iterator i = file_requests.begin();
i != file_requests.end(); i++) {
std::list<MediaFetchThread*>::iterator cur = m_media_fetch_threads.begin();
for(std::list<MediaRequest>::iterator i = file_requests.begin();
i != file_requests.end(); ++i) {
(*cur)->m_file_requests.push_back(*i);
cur++;
if (cur == m_media_fetch_threads.end())
cur = m_media_fetch_threads.begin();
}
for (core::list<MediaFetchThread*>::Iterator i = m_media_fetch_threads.begin();
i != m_media_fetch_threads.end(); i++) {
for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
i != m_media_fetch_threads.end(); ++i) {
(*i)->m_remote_url = remote_media;
(*i)->Start();
}
@ -1762,9 +1762,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
{
core::map<std::string, std::string>::Node *n;
std::map<std::string, std::string>::iterator n;
n = m_media_name_sha1_map.find(name);
if(n == NULL)
if(n == m_media_name_sha1_map.end())
errorstream<<"The server sent a file that has not "
<<"been announced."<<std::endl;
else
@ -2231,7 +2231,7 @@ void Client::sendPlayerItem(u16 item)
void Client::removeNode(v3s16 p)
{
core::map<v3s16, MapBlock*> modified_blocks;
std::map<v3s16, MapBlock*> modified_blocks;
try
{
@ -2245,12 +2245,11 @@ void Client::removeNode(v3s16 p)
// add urgent task to update the modified node
addUpdateMeshTaskForNode(p, false, true);
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock * >::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
addUpdateMeshTaskWithEdge(p);
addUpdateMeshTaskWithEdge(i->first);
}
}
@ -2258,7 +2257,7 @@ void Client::addNode(v3s16 p, MapNode n)
{
TimeTaker timer1("Client::addNode()");
core::map<v3s16, MapBlock*> modified_blocks;
std::map<v3s16, MapBlock*> modified_blocks;
try
{
@ -2268,12 +2267,11 @@ void Client::addNode(v3s16 p, MapNode n)
catch(InvalidPositionException &e)
{}
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock * >::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
addUpdateMeshTaskWithEdge(p);
addUpdateMeshTaskWithEdge(i->first);
}
}
@ -2373,7 +2371,7 @@ ClientActiveObject * Client::getSelectedActiveObject(
core::line3d<f32> shootline_on_map
)
{
core::array<DistanceSortedActiveObject> objects;
std::vector<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
@ -2381,7 +2379,7 @@ ClientActiveObject * Client::getSelectedActiveObject(
// Sort them.
// After this, the closest object is the first in the array.
objects.sort();
std::sort(objects.begin(), objects.end());
for(u32 i=0; i<objects.size(); i++)
{
@ -2420,13 +2418,13 @@ void Client::printDebugInfo(std::ostream &os)
<<std::endl;*/
}
core::list<std::wstring> Client::getConnectedPlayerNames()
std::list<std::wstring> Client::getConnectedPlayerNames()
{
core::list<Player*> players = m_env.getPlayers(true);
core::list<std::wstring> playerNames;
for(core::list<Player*>::Iterator
std::list<Player*> players = m_env.getPlayers(true);
std::list<std::wstring> playerNames;
for(std::list<Player*>::iterator
i = players.begin();
i != players.end(); i++)
i != players.end(); ++i)
{
Player *player = *i;
playerNames.push_back(narrow_to_wide(player->getName()));

@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "particles.h"
#include "util/pointedthing.h"
#include <algorithm>
struct MeshMakeData;
class MapBlockMesh;
@ -142,9 +143,9 @@ public:
void * Thread();
core::list<MediaRequest> m_file_requests;
std::list<MediaRequest> m_file_requests;
MutexedQueue<std::pair<std::string, std::string> > m_file_data;
core::list<MediaRequest> m_failed;
std::list<MediaRequest> m_failed;
std::string m_remote_url;
IGameDef *m_gamedef;
};
@ -282,7 +283,7 @@ public:
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
core::list<std::wstring> getConnectedPlayerNames();
std::list<std::wstring> getConnectedPlayerNames();
float getAnimationTime();
@ -347,7 +348,7 @@ private:
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
void request_media(const core::list<MediaRequest> &file_requests);
void request_media(const std::list<MediaRequest> &file_requests);
// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
@ -377,7 +378,7 @@ private:
MtEventManager *m_event;
MeshUpdateThread m_mesh_update_thread;
core::list<MediaFetchThread*> m_media_fetch_threads;
std::list<MediaFetchThread*> m_media_fetch_threads;
ClientEnvironment m_env;
con::Connection m_con;
IrrlichtDevice *m_device;
@ -387,7 +388,7 @@ private:
bool m_inventory_updated;
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
core::map<v3s16, bool> m_active_blocks;
std::set<v3s16> m_active_blocks;
PacketCounter m_packetcounter;
// Block mesh animation parameters
float m_animation_time;
@ -405,7 +406,7 @@ private:
Queue<ClientEvent> m_client_event_queue;
FileCache m_media_cache;
// Mapping from media file name to SHA1 checksum
core::map<std::string, std::string> m_media_name_sha1_map;
std::map<std::string, std::string> m_media_name_sha1_map;
bool m_media_receive_started;
u32 m_media_count;
u32 m_media_received_count;

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "profiler.h"
#include "settings.h"
#include "util/mathconstants.h"
#include <algorithm>
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -83,7 +84,7 @@ MapSector * ClientMap::emergeSector(v2s16 p2d)
{
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
m_sectors.insert(p2d, sector);
m_sectors[p2d] = sector;
}
return sector;
@ -164,11 +165,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
INodeDefManager *nodemgr = m_gamedef->ndef();
for(core::map<v3s16, MapBlock*>::Iterator
i = m_drawlist.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = m_drawlist.begin();
i != m_drawlist.end(); ++i)
{
MapBlock *block = i.getNode()->getValue();
MapBlock *block = i->second;
block->refDrop();
}
m_drawlist.clear();
@ -215,11 +216,11 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
// Blocks from which stuff was actually drawn
//u32 blocks_without_stuff = 0;
for(core::map<v2s16, MapSector*>::Iterator
si = m_sectors.getIterator();
si.atEnd() == false; si++)
for(std::map<v2s16, MapSector*>::iterator
si = m_sectors.begin();
si != m_sectors.end(); ++si)
{
MapSector *sector = si.getNode()->getValue();
MapSector *sector = si->second;
v2s16 sp = sector->getPos();
if(m_control.range_all == false)
@ -231,7 +232,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
continue;
}
core::list< MapBlock * > sectorblocks;
std::list< MapBlock * > sectorblocks;
sector->getBlocks(sectorblocks);
/*
@ -240,7 +241,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
u32 sector_blocks_drawn = 0;
core::list< MapBlock * >::Iterator i;
std::list< MapBlock * >::iterator i;
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
{
MapBlock *block = *i;
@ -350,7 +351,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
} // foreach sectorblocks
if(sector_blocks_drawn != 0)
m_last_drawn_sectors[sp] = true;
m_last_drawn_sectors.insert(sp);
}
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
@ -368,12 +369,12 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
struct MeshBufList
{
video::SMaterial m;
core::list<scene::IMeshBuffer*> bufs;
std::list<scene::IMeshBuffer*> bufs;
};
struct MeshBufListList
{
core::list<MeshBufList> lists;
std::list<MeshBufList> lists;
void clear()
{
@ -382,8 +383,8 @@ struct MeshBufListList
void add(scene::IMeshBuffer *buf)
{
for(core::list<MeshBufList>::Iterator i = lists.begin();
i != lists.end(); i++){
for(std::list<MeshBufList>::iterator i = lists.begin();
i != lists.end(); ++i){
MeshBufList &l = *i;
if(l.m == buf->getMaterial()){
l.bufs.push_back(buf);
@ -487,11 +488,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
MeshBufListList drawbufs;
for(core::map<v3s16, MapBlock*>::Iterator
i = m_drawlist.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = m_drawlist.begin();
i != m_drawlist.end(); ++i)
{
MapBlock *block = i.getNode()->getValue();
MapBlock *block = i->second;
// If the mesh of the block happened to get deleted, ignore it
if(block->mesh == NULL)
@ -569,11 +570,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
}
}
core::list<MeshBufList> &lists = drawbufs.lists;
std::list<MeshBufList> &lists = drawbufs.lists;
int timecheck_counter = 0;
for(core::list<MeshBufList>::Iterator i = lists.begin();
i != lists.end(); i++)
for(std::list<MeshBufList>::iterator i = lists.begin();
i != lists.end(); ++i)
{
{
timecheck_counter++;
@ -595,8 +596,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
driver->setMaterial(list.m);
for(core::list<scene::IMeshBuffer*>::Iterator j = list.bufs.begin();
j != list.bufs.end(); j++)
for(std::list<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
j != list.bufs.end(); ++j)
{
scene::IMeshBuffer *buf = *j;
driver->drawMeshBuffer(buf);
@ -769,7 +770,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
float sunlight_min_d = max_d*0.8;
if(sunlight_min_d > 35*BS)
sunlight_min_d = 35*BS;
core::array<int> values;
std::vector<int> values;
for(u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++){
v3f z_dir = z_directions[i];
z_dir.normalize();
@ -798,7 +799,7 @@ int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
}
int brightness_sum = 0;
int brightness_count = 0;
values.sort();
std::sort(values.begin(), values.end());
u32 num_values_to_use = values.size();
if(num_values_to_use >= 10)
num_values_to_use -= num_values_to_use/2;

@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "map.h"
#include <set>
#include <map>
struct MapDrawControl
{
@ -128,7 +130,7 @@ public:
// Check if sector was drawn on last render()
bool sectorWasDrawn(v2s16 p)
{
return (m_last_drawn_sectors.find(p) != NULL);
return (m_last_drawn_sectors.find(p) != m_last_drawn_sectors.end());
}
private:
@ -143,9 +145,9 @@ private:
f32 m_camera_fov;
JMutex m_camera_mutex;
core::map<v3s16, MapBlock*> m_drawlist;
std::map<v3s16, MapBlock*> m_drawlist;
core::map<v2s16, bool> m_last_drawn_sectors;
std::set<v2s16> m_last_drawn_sectors;
};
#endif

@ -43,9 +43,9 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
ClientEnvironment *env)
{
// Find factory function
core::map<u16, Factory>::Node *n;
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n == NULL)
if(n == m_types.end())
{
// If factory is not found, just return.
dstream<<"WARNING: ClientActiveObject: No factory for type="
@ -53,18 +53,18 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
return NULL;
}
Factory f = n->getValue();
Factory f = n->second;
ClientActiveObject *object = (*f)(gamedef, env);
return object;
}
void ClientActiveObject::registerType(u16 type, Factory f)
{
core::map<u16, Factory>::Node *n;
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n)
if(n != m_types.end())
return;
m_types.insert(type, f);
m_types[type] = f;
}

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
#include <map>
/*
@ -96,7 +97,7 @@ protected:
ClientEnvironment *m_env;
private:
// Used for creating objects based on type
static core::map<u16, Factory> m_types;
static std::map<u16, Factory> m_types;
};
struct DistanceSortedActiveObject
@ -110,7 +111,7 @@ struct DistanceSortedActiveObject
d = a_d;
}
bool operator < (DistanceSortedActiveObject &other)
bool operator < (const DistanceSortedActiveObject &other) const
{
return d < other.d;
}

@ -76,19 +76,20 @@ SharedBuffer<u8> makeOriginalPacket(
return b;
}
core::list<SharedBuffer<u8> > makeSplitPacket(
std::list<SharedBuffer<u8> > makeSplitPacket(
SharedBuffer<u8> data,
u32 chunksize_max,
u16 seqnum)
{
// Chunk packets, containing the TYPE_SPLIT header
core::list<SharedBuffer<u8> > chunks;
std::list<SharedBuffer<u8> > chunks;
u32 chunk_header_size = 7;
u32 maximum_data_size = chunksize_max - chunk_header_size;
u32 start = 0;
u32 end = 0;
u32 chunk_num = 0;
u16 chunk_count = 0;
do{
end = start + maximum_data_size - 1;
if(end > data.getSize() - 1)
@ -106,16 +107,15 @@ core::list<SharedBuffer<u8> > makeSplitPacket(
memcpy(&chunk[chunk_header_size], &data[start], payload_size);
chunks.push_back(chunk);
chunk_count++;
start = end + 1;
chunk_num++;
}
while(end != data.getSize() - 1);
u16 chunk_count = chunks.getSize();
core::list<SharedBuffer<u8> >::Iterator i = chunks.begin();
for(; i != chunks.end(); i++)
for(std::list<SharedBuffer<u8> >::iterator i = chunks.begin();
i != chunks.end(); ++i)
{
// Write chunk_count
writeU16(&((*i)[3]), chunk_count);
@ -124,13 +124,13 @@ core::list<SharedBuffer<u8> > makeSplitPacket(
return chunks;
}
core::list<SharedBuffer<u8> > makeAutoSplitPacket(
std::list<SharedBuffer<u8> > makeAutoSplitPacket(
SharedBuffer<u8> data,
u32 chunksize_max,
u16 &split_seqnum)
{
u32 original_header_size = 1;
core::list<SharedBuffer<u8> > list;
std::list<SharedBuffer<u8> > list;
if(data.getSize() + original_header_size > chunksize_max)
{
list = makeSplitPacket(data, chunksize_max, split_seqnum);
@ -170,11 +170,13 @@ SharedBuffer<u8> makeReliablePacket(
ReliablePacketBuffer
*/
ReliablePacketBuffer::ReliablePacketBuffer(): m_list_size(0) {}
void ReliablePacketBuffer::print()
{
core::list<BufferedPacket>::Iterator i;
i = m_list.begin();
for(; i != m_list.end(); i++)
for(std::list<BufferedPacket>::iterator i = m_list.begin();
i != m_list.end();
++i)
{
u16 s = readU16(&(i->data[BASE_HEADER_SIZE+1]));
dout_con<<s<<" ";
@ -186,13 +188,12 @@ bool ReliablePacketBuffer::empty()
}
u32 ReliablePacketBuffer::size()
{
return m_list.getSize();
return m_list_size;
}
RPBSearchResult ReliablePacketBuffer::findPacket(u16 seqnum)
{
core::list<BufferedPacket>::Iterator i;
i = m_list.begin();
for(; i != m_list.end(); i++)
std::list<BufferedPacket>::iterator i = m_list.begin();
for(; i != m_list.end(); ++i)
{
u16 s = readU16(&(i->data[BASE_HEADER_SIZE+1]));
/*dout_con<<"findPacket(): finding seqnum="<<seqnum
@ -218,8 +219,8 @@ BufferedPacket ReliablePacketBuffer::popFirst()
if(empty())
throw NotFoundException("Buffer is empty");
BufferedPacket p = *m_list.begin();
core::list<BufferedPacket>::Iterator i = m_list.begin();
m_list.erase(i);
m_list.erase(m_list.begin());
--m_list_size;
return p;
}
BufferedPacket ReliablePacketBuffer::popSeqnum(u16 seqnum)
@ -231,6 +232,7 @@ BufferedPacket ReliablePacketBuffer::popSeqnum(u16 seqnum)
}
BufferedPacket p = *r;
m_list.erase(r);
--m_list_size;
return p;
}
void ReliablePacketBuffer::insert(BufferedPacket &p)
@ -240,6 +242,7 @@ void ReliablePacketBuffer::insert(BufferedPacket &p)
assert(type == TYPE_RELIABLE);
u16 seqnum = readU16(&p.data[BASE_HEADER_SIZE+1]);
++m_list_size;
// Find the right place for the packet and insert it there
// If list is empty, just add it
@ -250,12 +253,12 @@ void ReliablePacketBuffer::insert(BufferedPacket &p)
return;
}
// Otherwise find the right place
core::list<BufferedPacket>::Iterator i;
i = m_list.begin();
std::list<BufferedPacket>::iterator i = m_list.begin();
// Find the first packet in the list which has a higher seqnum
for(; i != m_list.end(); i++){
for(; i != m_list.end(); ++i){
u16 s = readU16(&(i->data[BASE_HEADER_SIZE+1]));
if(s == seqnum){
--m_list_size;
throw AlreadyExistsException("Same seqnum in list");
}
if(seqnum_higher(s, seqnum)){
@ -271,14 +274,14 @@ void ReliablePacketBuffer::insert(BufferedPacket &p)
return;
}
// Insert before i
m_list.insert_before(i, p);
m_list.insert(i, p);
}
void ReliablePacketBuffer::incrementTimeouts(float dtime)
{
core::list<BufferedPacket>::Iterator i;
i = m_list.begin();
for(; i != m_list.end(); i++){
for(std::list<BufferedPacket>::iterator i = m_list.begin();
i != m_list.end(); ++i)
{
i->time += dtime;
i->totaltime += dtime;
}
@ -286,9 +289,9 @@ void ReliablePacketBuffer::incrementTimeouts(float dtime)
void ReliablePacketBuffer::resetTimedOuts(float timeout)
{
core::list<BufferedPacket>::Iterator i;
i = m_list.begin();
for(; i != m_list.end(); i++){
for(std::list<BufferedPacket>::iterator i = m_list.begin();
i != m_list.end(); ++i)
{
if(i->time >= timeout)
i->time = 0.0;
}
@ -296,21 +299,20 @@ void ReliablePacketBuffer::resetTimedOuts(float timeout)
bool ReliablePacketBuffer::anyTotaltimeReached(float timeout)
{
core::list<BufferedPacket>::Iterator i;
i = m_list.begin();
for(; i != m_list.end(); i++){
for(std::list<BufferedPacket>::iterator i = m_list.begin();
i != m_list.end(); ++i)
{
if(i->totaltime >= timeout)
return true;
}
return false;
}
core::list<BufferedPacket> ReliablePacketBuffer::getTimedOuts(float timeout)
std::list<BufferedPacket> ReliablePacketBuffer::getTimedOuts(float timeout)
{
core::list<BufferedPacket> timed_outs;
core::list<BufferedPacket>::Iterator i;
i = m_list.begin();
for(; i != m_list.end(); i++)
std::list<BufferedPacket> timed_outs;
for(std::list<BufferedPacket>::iterator i = m_list.begin();
i != m_list.end(); ++i)
{
if(i->time >= timeout)
timed_outs.push_back(*i);
@ -324,11 +326,10 @@ core::list<BufferedPacket> ReliablePacketBuffer::getTimedOuts(float timeout)
IncomingSplitBuffer::~IncomingSplitBuffer()
{
core::map<u16, IncomingSplitPacket*>::Iterator i;
i = m_buf.getIterator();
for(; i.atEnd() == false; i++)
for(std::map<u16, IncomingSplitPacket*>::iterator i = m_buf.begin();
i != m_buf.end(); ++i)
{
delete i.getNode()->getValue();
delete i->second;
}
}
/*
@ -346,7 +347,7 @@ SharedBuffer<u8> IncomingSplitBuffer::insert(BufferedPacket &p, bool reliable)
u16 chunk_num = readU16(&p.data[BASE_HEADER_SIZE+5]);
// Add if doesn't exist
if(m_buf.find(seqnum) == NULL)
if(m_buf.find(seqnum) == m_buf.end())
{
IncomingSplitPacket *sp = new IncomingSplitPacket();
sp->chunk_count = chunk_count;
@ -369,7 +370,7 @@ SharedBuffer<u8> IncomingSplitBuffer::insert(BufferedPacket &p, bool reliable)
// If chunk already exists, ignore it.
// Sometimes two identical packets may arrive when there is network
// lag and the server re-sends stuff.
if(sp->chunks.find(chunk_num) != NULL)
if(sp->chunks.find(chunk_num) != sp->chunks.end())
return SharedBuffer<u8>();
// Cut chunk data out of packet
@ -386,11 +387,10 @@ SharedBuffer<u8> IncomingSplitBuffer::insert(BufferedPacket &p, bool reliable)
// Calculate total size
u32 totalsize = 0;
core::map<u16, SharedBuffer<u8> >::Iterator i;
i = sp->chunks.getIterator();
for(; i.atEnd() == false; i++)
for(std::map<u16, SharedBuffer<u8> >::iterator i = sp->chunks.begin();
i != sp->chunks.end(); ++i)
{
totalsize += i.getNode()->getValue().getSize();
totalsize += i->second.getSize();
}
SharedBuffer<u8> fulldata(totalsize);
@ -407,34 +407,32 @@ SharedBuffer<u8> IncomingSplitBuffer::insert(BufferedPacket &p, bool reliable)
}
// Remove sp from buffer
m_buf.remove(seqnum);
m_buf.erase(seqnum);
delete sp;
return fulldata;
}
void IncomingSplitBuffer::removeUnreliableTimedOuts(float dtime, float timeout)
{
core::list<u16> remove_queue;
core::map<u16, IncomingSplitPacket*>::Iterator i;
i = m_buf.getIterator();
for(; i.atEnd() == false; i++)
std::list<u16> remove_queue;
for(std::map<u16, IncomingSplitPacket*>::iterator i = m_buf.begin();
i != m_buf.end(); ++i)
{
IncomingSplitPacket *p = i.getNode()->getValue();
IncomingSplitPacket *p = i->second;
// Reliable ones are not removed by timeout
if(p->reliable == true)
continue;
p->time += dtime;
if(p->time >= timeout)
remove_queue.push_back(i.getNode()->getKey());
remove_queue.push_back(i->first);
}
core::list<u16>::Iterator j;
j = remove_queue.begin();
for(; j != remove_queue.end(); j++)
for(std::list<u16>::iterator j = remove_queue.begin();
j != remove_queue.end(); ++j)
{
dout_con<<"NOTE: Removing timed out unreliable split packet"
<<std::endl;
delete m_buf[*j];
m_buf.remove(*j);
m_buf.erase(*j);
}
}
@ -556,12 +554,11 @@ Connection::~Connection()
{
stop();
// Delete peers
for(core::map<u16, Peer*>::Iterator
j = m_peers.getIterator();
j.atEnd() == false; j++)
for(std::map<u16, Peer*>::iterator
j = m_peers.begin();
j != m_peers.end(); ++j)
{
Peer *peer = j.getNode()->getValue();
delete peer;
delete j->second;
}
}
@ -591,7 +588,7 @@ void * Connection::Thread()
runTimeouts(dtime);
while(m_command_queue.size() != 0){
while(!m_command_queue.empty()){
ConnectionCommand c = m_command_queue.pop_front();
processCommand(c);
}
@ -648,18 +645,18 @@ void Connection::processCommand(ConnectionCommand &c)
void Connection::send(float dtime)
{
for(core::map<u16, Peer*>::Iterator
j = m_peers.getIterator();
j.atEnd() == false; j++)
for(std::map<u16, Peer*>::iterator
j = m_peers.begin();
j != m_peers.end(); ++j)
{
Peer *peer = j.getNode()->getValue();
Peer *peer = j->second;
peer->m_sendtime_accu += dtime;
peer->m_num_sent = 0;
peer->m_max_num_sent = peer->m_sendtime_accu *
peer->m_max_packets_per_second;
}
Queue<OutgoingPacket> postponed_packets;
while(m_outgoing_queue.size() != 0){
while(!m_outgoing_queue.empty()){
OutgoingPacket packet = m_outgoing_queue.pop_front();
Peer *peer = getPeerNoEx(packet.peer_id);
if(!peer)
@ -674,14 +671,14 @@ void Connection::send(float dtime)
postponed_packets.push_back(packet);
}
}
while(postponed_packets.size() != 0){
while(!postponed_packets.empty()){
m_outgoing_queue.push_back(postponed_packets.pop_front());
}
for(core::map<u16, Peer*>::Iterator
j = m_peers.getIterator();
j.atEnd() == false; j++)
for(std::map<u16, Peer*>::iterator
j = m_peers.begin();
j != m_peers.end(); ++j)
{
Peer *peer = j.getNode()->getValue();
Peer *peer = j->second;
peer->m_sendtime_accu -= (float)peer->m_num_sent /
peer->m_max_packets_per_second;
if(peer->m_sendtime_accu > 10. / peer->m_max_packets_per_second)
@ -751,11 +748,11 @@ void Connection::receive()
Allow only entries that have has_sent_with_id==false.
*/
core::map<u16, Peer*>::Iterator j;
j = m_peers.getIterator();
for(; j.atEnd() == false; j++)
std::map<u16, Peer*>::iterator j;
j = m_peers.begin();
for(; j != m_peers.end(); ++j)
{
Peer *peer = j.getNode()->getValue();
Peer *peer = j->second;
if(peer->has_sent_with_id)
continue;
if(peer->address == sender)
@ -766,14 +763,14 @@ void Connection::receive()
If no peer was found with the same address and port,
we shall assume it is a new peer and create an entry.
*/
if(j.atEnd())
if(j == m_peers.end())
{
// Pass on to adding the peer
}
// Else: A peer was found.
else
{
Peer *peer = j.getNode()->getValue();
Peer *peer = j->second;
peer_id = peer->id;
PrintInfo(derr_con);
derr_con<<"WARNING: Assuming unknown peer to be "
@ -797,7 +794,7 @@ void Connection::receive()
for(;;)
{
// Check if exists
if(m_peers.find(peer_id_new) == NULL)
if(m_peers.find(peer_id_new) == m_peers.end())
break;
// Check for overflow
if(peer_id_new == 65535){
@ -817,7 +814,7 @@ void Connection::receive()
// Create a peer
Peer *peer = new Peer(peer_id_new, sender);
m_peers.insert(peer->id, peer);
m_peers[peer->id] = peer;
// Create peer addition event
ConnectionEvent e;
@ -837,9 +834,9 @@ void Connection::receive()
// Go on and process whatever it sent
}
core::map<u16, Peer*>::Node *node = m_peers.find(peer_id);
std::map<u16, Peer*>::iterator node = m_peers.find(peer_id);
if(node == NULL)
if(node == m_peers.end())
{
// Peer not found
// This means that the peer id of the sender is not PEER_ID_INEXISTENT
@ -849,7 +846,7 @@ void Connection::receive()
throw InvalidIncomingDataException("Peer not found (possible timeout)");
}
Peer *peer = node->getValue();
Peer *peer = node->second;
// Validate peer address
if(peer->address != sender)
@ -902,12 +899,11 @@ void Connection::runTimeouts(float dtime)
float congestion_control_min_rate
= g_settings->getFloat("congestion_control_min_rate");
core::list<u16> timeouted_peers;
core::map<u16, Peer*>::Iterator j;
j = m_peers.getIterator();
for(; j.atEnd() == false; j++)
std::list<u16> timeouted_peers;
for(std::map<u16, Peer*>::iterator j = m_peers.begin();
j != m_peers.end(); ++j)
{
Peer *peer = j.getNode()->getValue();
Peer *peer = j->second;
// Update congestion control values
peer->congestion_control_aim_rtt = congestion_control_aim_rtt;
@ -934,8 +930,7 @@ void Connection::runTimeouts(float dtime)
float resend_timeout = peer->resend_timeout;
for(u16 i=0; i<CHANNEL_COUNT; i++)
{
core::list<BufferedPacket> timed_outs;
core::list<BufferedPacket>::Iterator j;
std::list<BufferedPacket> timed_outs;
Channel *channel = &peer->channels[i];
@ -966,8 +961,8 @@ void Connection::runTimeouts(float dtime)
channel->outgoing_reliables.resetTimedOuts(resend_timeout);
j = timed_outs.begin();
for(; j != timed_outs.end(); j++)
for(std::list<BufferedPacket>::iterator j = timed_outs.begin();
j != timed_outs.end(); ++j)
{
u16 peer_id = readPeerId(*(j->data));
u8 channel = readChannel(*(j->data));
@ -1012,8 +1007,8 @@ nextpeer:
}
// Remove timed out peers
core::list<u16>::Iterator i = timeouted_peers.begin();
for(; i != timeouted_peers.end(); i++)
for(std::list<u16>::iterator i = timeouted_peers.begin();
i != timeouted_peers.end(); ++i)
{
PrintInfo(derr_con);
derr_con<<"RunTimeouts(): Removing peer "<<(*i)<<std::endl;
@ -1041,13 +1036,13 @@ void Connection::connect(Address address)
dout_con<<getDesc()<<" connecting to "<<address.serializeString()
<<":"<<address.getPort()<<std::endl;
core::map<u16, Peer*>::Node *node = m_peers.find(PEER_ID_SERVER);
if(node != NULL){
std::map<u16, Peer*>::iterator node = m_peers.find(PEER_ID_SERVER);
if(node != m_peers.end()){
throw ConnectionException("Already connected to a server");
}
Peer *peer = new Peer(PEER_ID_SERVER, address);
m_peers.insert(peer->id, peer);
m_peers[peer->id] = peer;
// Create event
ConnectionEvent e;
@ -1072,22 +1067,20 @@ void Connection::disconnect()
writeU8(&data[1], CONTROLTYPE_DISCO);
// Send to all
core::map<u16, Peer*>::Iterator j;
j = m_peers.getIterator();
for(; j.atEnd() == false; j++)
for(std::map<u16, Peer*>::iterator j = m_peers.begin();
j != m_peers.end(); ++j)
{
Peer *peer = j.getNode()->getValue();
Peer *peer = j->second;
rawSendAsPacket(peer->id, 0, data, false);
}
}
void Connection::sendToAll(u8 channelnum, SharedBuffer<u8> data, bool reliable)
{
core::map<u16, Peer*>::Iterator j;
j = m_peers.getIterator();
for(; j.atEnd() == false; j++)
for(std::map<u16, Peer*>::iterator j = m_peers.begin();
j != m_peers.end(); ++j)
{
Peer *peer = j.getNode()->getValue();
Peer *peer = j->second;
send(peer->id, channelnum, data, reliable);
}
}
@ -1108,13 +1101,12 @@ void Connection::send(u16 peer_id, u8 channelnum,
if(reliable)
chunksize_max -= RELIABLE_HEADER_SIZE;
core::list<SharedBuffer<u8> > originals;
std::list<SharedBuffer<u8> > originals;
originals = makeAutoSplitPacket(data, chunksize_max,
channel->next_outgoing_split_seqnum);
core::list<SharedBuffer<u8> >::Iterator i;
i = originals.begin();
for(; i != originals.end(); i++)
for(std::list<SharedBuffer<u8> >::iterator i = originals.begin();
i != originals.end(); ++i)
{
SharedBuffer<u8> original = *i;
@ -1187,40 +1179,39 @@ void Connection::rawSend(const BufferedPacket &packet)
Peer* Connection::getPeer(u16 peer_id)
{
core::map<u16, Peer*>::Node *node = m_peers.find(peer_id);
std::map<u16, Peer*>::iterator node = m_peers.find(peer_id);
if(node == NULL){
if(node == m_peers.end()){
throw PeerNotFoundException("GetPeer: Peer not found (possible timeout)");
}
// Error checking
assert(node->getValue()->id == peer_id);
assert(node->second->id == peer_id);
return node->getValue();
return node->second;
}
Peer* Connection::getPeerNoEx(u16 peer_id)
{
core::map<u16, Peer*>::Node *node = m_peers.find(peer_id);
std::map<u16, Peer*>::iterator node = m_peers.find(peer_id);
if(node == NULL){
if(node == m_peers.end()){
return NULL;
}
// Error checking
assert(node->getValue()->id == peer_id);
assert(node->second->id == peer_id);
return node->getValue();
return node->second;
}
core::list<Peer*> Connection::getPeers()
std::list<Peer*> Connection::getPeers()
{
core::list<Peer*> list;
core::map<u16, Peer*>::Iterator j;
j = m_peers.getIterator();
for(; j.atEnd() == false; j++)
std::list<Peer*> list;
for(std::map<u16, Peer*>::iterator j = m_peers.begin();
j != m_peers.end(); ++j)
{
Peer *peer = j.getNode()->getValue();
Peer *peer = j->second;
list.push_back(peer);
}
return list;
@ -1228,11 +1219,10 @@ core::list<Peer*> Connection::getPeers()
bool Connection::getFromBuffers(u16 &peer_id, SharedBuffer<u8> &dst)
{
core::map<u16, Peer*>::Iterator j;
j = m_peers.getIterator();
for(; j.atEnd() == false; j++)
for(std::map<u16, Peer*>::iterator j = m_peers.begin();
j != m_peers.end(); ++j)
{
Peer *peer = j.getNode()->getValue();
Peer *peer = j->second;
for(u16 i=0; i<CHANNEL_COUNT; i++)
{
Channel *channel = &peer->channels[i];
@ -1538,7 +1528,7 @@ SharedBuffer<u8> Connection::processPacket(Channel *channel,
bool Connection::deletePeer(u16 peer_id, bool timeout)
{
if(m_peers.find(peer_id) == NULL)
if(m_peers.find(peer_id) == m_peers.end())
return false;
Peer *peer = m_peers[peer_id];
@ -1549,7 +1539,7 @@ bool Connection::deletePeer(u16 peer_id, bool timeout)
putEvent(e);
delete m_peers[peer_id];
m_peers.remove(peer_id);
m_peers.erase(peer_id);
return true;
}
@ -1557,7 +1547,7 @@ bool Connection::deletePeer(u16 peer_id, bool timeout)
ConnectionEvent Connection::getEvent()
{
if(m_event_queue.size() == 0){
if(m_event_queue.empty()){
ConnectionEvent e;
e.type = CONNEVENT_NONE;
return e;
@ -1602,8 +1592,8 @@ bool Connection::Connected()
if(m_peers.size() != 1)
return false;
core::map<u16, Peer*>::Node *node = m_peers.find(PEER_ID_SERVER);
if(node == NULL)
std::map<u16, Peer*>::iterator node = m_peers.find(PEER_ID_SERVER);
if(node == m_peers.end())
return false;
if(m_peer_id == PEER_ID_INEXISTENT)

@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/thread.h"
#include <iostream>
#include <fstream>
#include <list>
#include <map>
namespace con
{
@ -142,14 +144,14 @@ SharedBuffer<u8> makeOriginalPacket(
SharedBuffer<u8> data);
// Split data in chunks and add TYPE_SPLIT headers to them
core::list<SharedBuffer<u8> > makeSplitPacket(
std::list<SharedBuffer<u8> > makeSplitPacket(
SharedBuffer<u8> data,
u32 chunksize_max,
u16 seqnum);
// Depending on size, make a TYPE_ORIGINAL or TYPE_SPLIT packet
// Increments split_seqnum if a split packet is made
core::list<SharedBuffer<u8> > makeAutoSplitPacket(
std::list<SharedBuffer<u8> > makeAutoSplitPacket(
SharedBuffer<u8> data,
u32 chunksize_max,
u16 &split_seqnum);
@ -167,7 +169,7 @@ struct IncomingSplitPacket
reliable = false;
}
// Key is chunk number, value is data without headers
core::map<u16, SharedBuffer<u8> > chunks;
std::map<u16, SharedBuffer<u8> > chunks;
u32 chunk_count;
float time; // Seconds from adding
bool reliable; // If true, isn't deleted on timeout
@ -268,12 +270,12 @@ with a buffer in the receiving and transmitting end.
for fast access to the smallest one.
*/
typedef core::list<BufferedPacket>::Iterator RPBSearchResult;
typedef std::list<BufferedPacket>::iterator RPBSearchResult;
class ReliablePacketBuffer
{
public:
ReliablePacketBuffer();
void print();
bool empty();
u32 size();
@ -286,10 +288,11 @@ public:
void incrementTimeouts(float dtime);
void resetTimedOuts(float timeout);
bool anyTotaltimeReached(float timeout);
core::list<BufferedPacket> getTimedOuts(float timeout);
std::list<BufferedPacket> getTimedOuts(float timeout);
private:
core::list<BufferedPacket> m_list;
std::list<BufferedPacket> m_list;
u16 m_list_size;
};
/*
@ -310,7 +313,7 @@ public:
private:
// Key is seqnum
core::map<u16, IncomingSplitPacket*> m_buf;
std::map<u16, IncomingSplitPacket*> m_buf;
};
class Connection;
@ -589,7 +592,7 @@ private:
void rawSend(const BufferedPacket &packet);
Peer* getPeer(u16 peer_id);
Peer* getPeerNoEx(u16 peer_id);
core::list<Peer*> getPeers();
std::list<Peer*> getPeers();
bool getFromBuffers(u16 &peer_id, SharedBuffer<u8> &dst);
// Returns next data from a buffer if possible
// If found, returns true; if not, false.
@ -619,7 +622,7 @@ private:
UDPSocket m_socket;
u16 m_peer_id;
core::map<u16, Peer*> m_peers;
std::map<u16, Peer*> m_peers;
JMutex m_peers_mutex;
// Backwards compatibility

@ -114,7 +114,7 @@ public:
actionstream<<"A sapling grows into a tree at "
<<PP(p)<<std::endl;
core::map<v3s16, MapBlock*> modified_blocks;
std::map<v3s16, MapBlock*> modified_blocks;
v3s16 tree_p = p;
ManualMapVoxelManipulator vmanip(map);
v3s16 tree_blockp = getNodeBlockPos(tree_p);
@ -124,24 +124,19 @@ public:
vmanip.blitBackAll(&modified_blocks);
// update lighting
core::map<v3s16, MapBlock*> lighting_modified_blocks;
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
}
std::map<v3s16, MapBlock*> lighting_modified_blocks;
lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
map->updateLighting(lighting_modified_blocks, modified_blocks);
// Send a MEET_OTHER event
MapEditEvent event;
event.type = MEET_OTHER;
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
// event.modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
event.modified_blocks.insert(p, true);
event.modified_blocks.insert(i->first);
}
map->dispatchEvent(&event);
}

@ -50,7 +50,7 @@ struct ToolCapabilities;
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
std::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
/*
SmoothTranslator

@ -230,9 +230,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Neighbor liquid levels (key = relative position)
// Includes current node
core::map<v3s16, f32> neighbor_levels;
core::map<v3s16, content_t> neighbor_contents;
core::map<v3s16, u8> neighbor_flags;
std::map<v3s16, f32> neighbor_levels;
std::map<v3s16, content_t> neighbor_contents;
std::map<v3s16, u8> neighbor_flags;
const u8 neighborflag_top_is_same_liquid = 0x01;
v3s16 neighbor_dirs[9] = {
v3s16(0,0,0),
@ -273,9 +273,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
flags |= neighborflag_top_is_same_liquid;
}
neighbor_levels.insert(neighbor_dirs[i], level);
neighbor_contents.insert(neighbor_dirs[i], content);
neighbor_flags.insert(neighbor_dirs[i], flags);
neighbor_levels[neighbor_dirs[i]] = level;
neighbor_contents[neighbor_dirs[i]] = content;
neighbor_flags[neighbor_dirs[i]] = flags;
}
// Corner heights (average between four liquids)

@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "genericobject.h"
#include "util/serialize.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
/*
DummyLoadSAO

@ -130,7 +130,7 @@ void DebugStack::print(std::ostream &os, bool everything)
os<<"Probably overflown."<<std::endl;
}
core::map<threadid_t, DebugStack*> g_debug_stacks;
std::map<threadid_t, DebugStack*> g_debug_stacks;
JMutex g_debug_stacks_mutex;
void debug_stacks_init()
@ -144,12 +144,11 @@ void debug_stacks_print_to(std::ostream &os)
os<<"Debug stacks:"<<std::endl;
for(core::map<threadid_t, DebugStack*>::Iterator
i = g_debug_stacks.getIterator();
i.atEnd() == false; i++)
for(std::map<threadid_t, DebugStack*>::iterator
i = g_debug_stacks.begin();
i != g_debug_stacks.end(); ++i)
{
DebugStack *stack = i.getNode()->getValue();
stack->print(os, false);
i->second->print(os, false);
}
}
@ -159,11 +158,11 @@ void debug_stacks_print()
DEBUGPRINT("Debug stacks:\n");
for(core::map<threadid_t, DebugStack*>::Iterator
i = g_debug_stacks.getIterator();
i.atEnd() == false; i++)
for(std::map<threadid_t, DebugStack*>::iterator
i = g_debug_stacks.begin();
i != g_debug_stacks.end(); ++i)
{
DebugStack *stack = i.getNode()->getValue();
DebugStack *stack = i->second;
for(int i=0; i<DEBUGSTREAM_COUNT; i++)
{
@ -179,18 +178,18 @@ DebugStacker::DebugStacker(const char *text)
JMutexAutoLock lock(g_debug_stacks_mutex);
core::map<threadid_t, DebugStack*>::Node *n;
std::map<threadid_t, DebugStack*>::iterator n;
n = g_debug_stacks.find(threadid);
if(n != NULL)
if(n != g_debug_stacks.end())
{
m_stack = n->getValue();
m_stack = n->second;
}
else
{
/*DEBUGPRINT("Creating new debug stack for thread %x\n",
(unsigned int)threadid);*/
m_stack = new DebugStack(threadid);
g_debug_stacks.insert(threadid, m_stack);
g_debug_stacks[threadid] = m_stack;
}
if(m_stack->stack_i >= DEBUG_STACK_SIZE)
@ -224,7 +223,7 @@ DebugStacker::~DebugStacker()
/*DEBUGPRINT("Deleting debug stack for thread %x\n",
(unsigned int)threadid);*/
delete m_stack;
g_debug_stacks.remove(threadid);
g_debug_stacks.erase(threadid);
}
}

@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "threads.h"
#include "gettime.h"
#include "exceptions.h"
#include <map>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
@ -165,7 +166,7 @@ struct DebugStack
int stack_max_i; // Highest i that was seen
};
extern core::map<threadid_t, DebugStack*> g_debug_stacks;
extern std::map<threadid_t, DebugStack*> g_debug_stacks;
extern JMutex g_debug_stacks_mutex;
extern void debug_stacks_init();
@ -205,42 +206,42 @@ public:
void add(u16 command)
{
core::map<u16, u16>::Node *n = m_packets.find(command);
if(n == NULL)
std::map<u16, u16>::iterator n = m_packets.find(command);
if(n == m_packets.end())
{
m_packets[command] = 1;
}
else
{
n->setValue(n->getValue()+1);
n->second++;
}
}
void clear()
{
for(core::map<u16, u16>::Iterator
i = m_packets.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, u16>::iterator
i = m_packets.begin();
i != m_packets.end(); ++i)
{
i.getNode()->setValue(0);
i->second = 0;
}
}
void print(std::ostream &o)
{
for(core::map<u16, u16>::Iterator
i = m_packets.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, u16>::iterator
i = m_packets.begin();
i != m_packets.end(); ++i)
{
o<<"cmd "<<i.getNode()->getKey()
<<" count "<<i.getNode()->getValue()
o<<"cmd "<<i->first
<<" count "<<i->second
<<std::endl;
}
}
private:
// command, count
core::map<u16, u16> m_packets;
std::map<u16, u16> m_packets;
};
/*

@ -359,7 +359,7 @@ void *EmergeThread::Thread() {
*/
BlockMakeData data;
MapBlock *block = NULL;
core::map<v3s16, MapBlock *> modified_blocks;
std::map<v3s16, MapBlock *> modified_blocks;
if (getBlockOrStartGen(p, &block, &data, allow_generate)) {
{
@ -415,13 +415,13 @@ void *EmergeThread::Thread() {
JMutexAutoLock lock(m_server->m_con_mutex);
// Add the originally fetched block to the modified list
if (block)
modified_blocks.insert(p, block);
modified_blocks[p] = block;
// Set the modified blocks unsent for all the clients
for (core::map<u16, RemoteClient*>::Iterator
i = m_server->m_clients.getIterator();
i.atEnd() == false; i++) {
RemoteClient *client = i.getNode()->getValue();
for (std::map<u16, RemoteClient*>::iterator
i = m_server->m_clients.begin();
i != m_server->m_clients.end(); ++i) {
RemoteClient *client = i->second;
if (modified_blocks.size() > 0) {
// Remove block from sent history
client->SetBlocksNotSent(modified_blocks);

@ -58,8 +58,8 @@ Environment::Environment():
Environment::~Environment()
{
// Deallocate players
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
for(std::list<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
delete (*i);
}
@ -86,8 +86,8 @@ void Environment::removePlayer(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
re_search:
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
for(std::list<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
Player *player = *i;
if(player->peer_id != peer_id)
@ -103,8 +103,8 @@ re_search:
Player * Environment::getPlayer(u16 peer_id)
{
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
for(std::list<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
Player *player = *i;
if(player->peer_id == peer_id)
@ -115,8 +115,8 @@ Player * Environment::getPlayer(u16 peer_id)
Player * Environment::getPlayer(const char *name)
{
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
for(std::list<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
Player *player = *i;
if(strcmp(player->getName(), name) == 0)
@ -127,12 +127,12 @@ Player * Environment::getPlayer(const char *name)
Player * Environment::getRandomConnectedPlayer()
{
core::list<Player*> connected_players = getPlayers(true);
std::list<Player*> connected_players = getPlayers(true);
u32 chosen_one = myrand() % connected_players.size();
u32 j = 0;
for(core::list<Player*>::Iterator
for(std::list<Player*>::iterator
i = connected_players.begin();
i != connected_players.end(); i++)
i != connected_players.end(); ++i)
{
if(j == chosen_one)
{
@ -146,12 +146,12 @@ Player * Environment::getRandomConnectedPlayer()
Player * Environment::getNearestConnectedPlayer(v3f pos)
{
core::list<Player*> connected_players = getPlayers(true);
std::list<Player*> connected_players = getPlayers(true);
f32 nearest_d = 0;
Player *nearest_player = NULL;
for(core::list<Player*>::Iterator
for(std::list<Player*>::iterator
i = connected_players.begin();
i != connected_players.end(); i++)
i != connected_players.end(); ++i)
{
Player *player = *i;
f32 d = player->getPosition().getDistanceFrom(pos);
@ -164,17 +164,17 @@ Player * Environment::getNearestConnectedPlayer(v3f pos)
return nearest_player;
}
core::list<Player*> Environment::getPlayers()
std::list<Player*> Environment::getPlayers()
{
return m_players;
}
core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
std::list<Player*> Environment::getPlayers(bool ignore_disconnected)
{
core::list<Player*> newlist;
for(core::list<Player*>::Iterator
std::list<Player*> newlist;
for(std::list<Player*>::iterator
i = m_players.begin();
i != m_players.end(); i++)
i != m_players.end(); ++i)
{
Player *player = *i;
@ -193,7 +193,7 @@ core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
void Environment::printPlayers(std::ostream &o)
{
o<<"Players in environment:"<<std::endl;
for(core::list<Player*>::Iterator i = m_players.begin();
for(std::list<Player*>::iterator i = m_players.begin();
i != m_players.end(); i++)
{
Player *player = *i;
@ -251,7 +251,7 @@ ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
ActiveBlockList
*/
void fillRadiusBlock(v3s16 p0, s16 r, core::map<v3s16, bool> &list)
void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
{
v3s16 p;
for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
@ -259,21 +259,21 @@ void fillRadiusBlock(v3s16 p0, s16 r, core::map<v3s16, bool> &list)
for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
{
// Set in list
list[p] = true;
list.insert(p);
}
}
void ActiveBlockList::update(core::list<v3s16> &active_positions,
void ActiveBlockList::update(std::list<v3s16> &active_positions,
s16 radius,
core::map<v3s16, bool> &blocks_removed,
core::map<v3s16, bool> &blocks_added)
std::set<v3s16> &blocks_removed,
std::set<v3s16> &blocks_added)
{
/*
Create the new list
*/
core::map<v3s16, bool> newlist;
for(core::list<v3s16>::Iterator i = active_positions.begin();
i != active_positions.end(); i++)
std::set<v3s16> newlist;
for(std::list<v3s16>::iterator i = active_positions.begin();
i != active_positions.end(); ++i)
{
fillRadiusBlock(*i, radius, newlist);
}
@ -282,37 +282,37 @@ void ActiveBlockList::update(core::list<v3s16> &active_positions,
Find out which blocks on the old list are not on the new list
*/
// Go through old list
for(core::map<v3s16, bool>::Iterator i = m_list.getIterator();
i.atEnd()==false; i++)
for(std::set<v3s16>::iterator i = m_list.begin();
i != m_list.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
v3s16 p = *i;
// If not on new list, it's been removed
if(newlist.find(p) == NULL)
blocks_removed.insert(p, true);
if(newlist.find(p) == newlist.end())
blocks_removed.insert(p);
}
/*
Find out which blocks on the new list are not on the old list
*/
// Go through new list
for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
i.atEnd()==false; i++)
for(std::set<v3s16>::iterator i = newlist.begin();
i != newlist.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
v3s16 p = *i;
// If not on old list, it's been added
if(m_list.find(p) == NULL)
blocks_added.insert(p, true);
if(m_list.find(p) == m_list.end())
blocks_added.insert(p);
}
/*
Update m_list
*/
m_list.clear();
for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
i.atEnd()==false; i++)
for(std::set<v3s16>::iterator i = newlist.begin();
i != newlist.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
m_list.insert(p, true);
v3s16 p = *i;
m_list.insert(p);
}
}
@ -348,8 +348,8 @@ ServerEnvironment::~ServerEnvironment()
m_map->drop();
// Delete ActiveBlockModifiers
for(core::list<ABMWithState>::Iterator
i = m_abms.begin(); i != m_abms.end(); i++){
for(std::list<ABMWithState>::iterator
i = m_abms.begin(); i != m_abms.end(); ++i){
delete i->abm;
}
}
@ -370,7 +370,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
std::string players_path = savedir + "/players";
fs::CreateDir(players_path);
core::map<Player*, bool> saved_players;
std::set<Player*> saved_players;
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
for(u32 i=0; i<player_files.size(); i++)
@ -419,15 +419,15 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
continue;
}
player->serialize(os);
saved_players.insert(player, true);
saved_players.insert(player);
}
}
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
for(std::list<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
Player *player = *i;
if(saved_players.find(player) != NULL)
if(saved_players.find(player) != saved_players.end())
{
/*infostream<<"Player "<<player->getName()
<<" was already saved."<<std::endl;*/
@ -473,7 +473,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
continue;
}
player->serialize(os);
saved_players.insert(player, true);
saved_players.insert(player);
}
}
@ -484,8 +484,6 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
{
std::string players_path = savedir + "/players";
core::map<Player*, bool> saved_players;
std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
for(u32 i=0; i<player_files.size(); i++)
{
@ -627,7 +625,7 @@ private:
ServerEnvironment *m_env;
std::map<content_t, std::list<ActiveABM> > m_aabms;
public:
ABMHandler(core::list<ABMWithState> &abms,
ABMHandler(std::list<ABMWithState> &abms,
float dtime_s, ServerEnvironment *env,
bool use_timers):
m_env(env)
@ -635,8 +633,8 @@ public:
if(dtime_s < 0.001)
return;
INodeDefManager *ndef = env->getGameDef()->ndef();
for(core::list<ABMWithState>::Iterator
i = abms.begin(); i != abms.end(); i++){
for(std::list<ABMWithState>::iterator
i = abms.begin(); i != abms.end(); ++i){
ActiveBlockModifier *abm = i->abm;
float trigger_interval = abm->getTriggerInterval();
if(trigger_interval < 0.001)
@ -862,12 +860,12 @@ bool ServerEnvironment::removeNode(v3s16 p)
std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
{
std::set<u16> objects;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
ServerActiveObject* obj = i.getNode()->getValue();
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = i->second;
u16 id = i->first;
v3f objectpos = obj->getBasePosition();
if(objectpos.getDistanceFrom(pos) > radius)
continue;
@ -880,16 +878,16 @@ void ServerEnvironment::clearAllObjects()
{
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Removing all active objects"<<std::endl;
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
std::list<u16> objects_to_remove;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
ServerActiveObject* obj = i.getNode()->getValue();
ServerActiveObject* obj = i->second;
if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
u16 id = i.getNode()->getKey();
v3f objectpos = obj->getBasePosition();
u16 id = i->first;
v3f objectpos = obj->getBasePosition();
// Delete static object if block is loaded
if(obj->m_static_exists){
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
@ -919,13 +917,13 @@ void ServerEnvironment::clearAllObjects()
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
for(std::list<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i)
{
m_active_objects.remove(*i);
m_active_objects.erase(*i);
}
core::list<v3s16> loadable_blocks;
std::list<v3s16> loadable_blocks;
infostream<<"ServerEnvironment::clearAllObjects(): "
<<"Listing all loadable blocks"<<std::endl;
m_map->listAllLoadableBlocks(loadable_blocks);
@ -937,8 +935,8 @@ void ServerEnvironment::clearAllObjects()
u32 num_blocks_checked = 0;
u32 num_blocks_cleared = 0;
u32 num_objs_cleared = 0;
for(core::list<v3s16>::Iterator i = loadable_blocks.begin();
i != loadable_blocks.end(); i++)
for(std::list<v3s16>::iterator i = loadable_blocks.begin();
i != loadable_blocks.end(); ++i)
{
v3s16 p = *i;
MapBlock *block = m_map->emergeBlock(p, false);
@ -1002,8 +1000,8 @@ void ServerEnvironment::step(float dtime)
*/
{
ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
for(std::list<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
Player *player = *i;
@ -1027,10 +1025,10 @@ void ServerEnvironment::step(float dtime)
/*
Get player block positions
*/
core::list<v3s16> players_blockpos;
for(core::list<Player*>::Iterator
std::list<v3s16> players_blockpos;
for(std::list<Player*>::iterator
i = m_players.begin();
i != m_players.end(); i++)
i != m_players.end(); ++i)
{
Player *player = *i;
// Ignore disconnected players
@ -1045,8 +1043,8 @@ void ServerEnvironment::step(float dtime)
Update list of active blocks, collecting changes
*/
const s16 active_block_range = g_settings->getS16("active_block_range");
core::map<v3s16, bool> blocks_removed;
core::map<v3s16, bool> blocks_added;
std::set<v3s16> blocks_removed;
std::set<v3s16> blocks_added;
m_active_blocks.update(players_blockpos, active_block_range,
blocks_removed, blocks_added);
@ -1057,11 +1055,11 @@ void ServerEnvironment::step(float dtime)
// Convert active objects that are no more in active blocks to static
deactivateFarObjects(false);
for(core::map<v3s16, bool>::Iterator
i = blocks_removed.getIterator();
i.atEnd()==false; i++)
for(std::set<v3s16>::iterator
i = blocks_removed.begin();
i != blocks_removed.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
v3s16 p = *i;
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") became inactive"<<std::endl;*/
@ -1078,11 +1076,11 @@ void ServerEnvironment::step(float dtime)
Handle added blocks
*/
for(core::map<v3s16, bool>::Iterator
i = blocks_added.getIterator();
i.atEnd()==false; i++)
for(std::set<v3s16>::iterator
i = blocks_added.begin();
i != blocks_added.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
v3s16 p = *i;
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") became active"<<std::endl;*/
@ -1091,7 +1089,7 @@ void ServerEnvironment::step(float dtime)
if(block==NULL){
// Block needs to be fetched first
m_emerger->queueBlockEmerge(p, false);
m_active_blocks.m_list.remove(p);
m_active_blocks.m_list.erase(p);
continue;
}
@ -1108,11 +1106,11 @@ void ServerEnvironment::step(float dtime)
float dtime = 1.0;
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.m_list.getIterator();
i.atEnd()==false; i++)
for(std::set<v3s16>::iterator
i = m_active_blocks.m_list.begin();
i != m_active_blocks.m_list.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
v3s16 p = *i;
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
@ -1163,11 +1161,11 @@ void ServerEnvironment::step(float dtime)
// Initialize handling of ActiveBlockModifiers
ABMHandler abmhandler(m_abms, abm_interval, this, true);
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.m_list.getIterator();
i.atEnd()==false; i++)
for(std::set<v3s16>::iterator
i = m_active_blocks.m_list.begin();
i != m_active_blocks.m_list.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
v3s16 p = *i;
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
@ -1216,11 +1214,11 @@ void ServerEnvironment::step(float dtime)
send_recommended = true;
}
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
ServerActiveObject* obj = i.getNode()->getValue();
ServerActiveObject* obj = i->second;
// Remove non-peaceful mobs on peaceful mode
if(g_settings->getBool("only_peaceful_mobs")){
if(!obj->isPeaceful())
@ -1232,7 +1230,7 @@ void ServerEnvironment::step(float dtime)
// Step object
obj->step(dtime, send_recommended);
// Read messages from object
while(obj->m_messages_out.size() > 0)
while(!obj->m_messages_out.empty())
{
m_active_object_messages.push_back(
obj->m_messages_out.pop_front());
@ -1255,31 +1253,24 @@ void ServerEnvironment::step(float dtime)
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
{
core::map<u16, ServerActiveObject*>::Node *n;
std::map<u16, ServerActiveObject*>::iterator n;
n = m_active_objects.find(id);
if(n == NULL)
if(n == m_active_objects.end())
return NULL;
return n->getValue();
return n->second;
}
bool isFreeServerActiveObjectId(u16 id,
core::map<u16, ServerActiveObject*> &objects)
std::map<u16, ServerActiveObject*> &objects)
{
if(id == 0)
return false;
for(core::map<u16, ServerActiveObject*>::Iterator
i = objects.getIterator();
i.atEnd()==false; i++)
{
if(i.getNode()->getKey() == id)
return false;
}
return true;
return objects.find(id) == objects.end();
}
u16 getFreeServerActiveObjectId(
core::map<u16, ServerActiveObject*> &objects)
std::map<u16, ServerActiveObject*> &objects)
{
u16 new_id = 1;
for(;;)
@ -1351,8 +1342,8 @@ bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
inside a radius around a position
*/
void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
core::map<u16, bool> &current_objects,
core::map<u16, bool> &added_objects)
std::set<u16> &current_objects,
std::set<u16> &added_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
@ -1363,13 +1354,13 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
u16 id = i.getNode()->getKey();
u16 id = i->first;
// Get object
ServerActiveObject *object = i.getNode()->getValue();
ServerActiveObject *object = i->second;
if(object == NULL)
continue;
// Discard if removed
@ -1382,12 +1373,12 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
continue;
}
// Discard if already on current_objects
core::map<u16, bool>::Node *n;
std::set<u16>::iterator n;
n = current_objects.find(id);
if(n != NULL)
if(n != current_objects.end())
continue;
// Add to added_objects
added_objects.insert(id, false);
added_objects.insert(id);
}
}
@ -1396,8 +1387,8 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
inside a radius around a position
*/
void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
core::map<u16, bool> &current_objects,
core::map<u16, bool> &removed_objects)
std::set<u16> &current_objects,
std::set<u16> &removed_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
@ -1409,23 +1400,23 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
- object has m_removed=true, or
- object is too far away
*/
for(core::map<u16, bool>::Iterator
i = current_objects.getIterator();
i.atEnd()==false; i++)
for(std::set<u16>::iterator
i = current_objects.begin();
i != current_objects.end(); ++i)
{
u16 id = i.getNode()->getKey();
u16 id = *i;
ServerActiveObject *object = getActiveObject(id);
if(object == NULL){
infostream<<"ServerEnvironment::getRemovedActiveObjects():"
<<" object in current_objects is NULL"<<std::endl;
removed_objects.insert(id, false);
removed_objects.insert(id);
continue;
}
if(object->m_removed)
{
removed_objects.insert(id, false);
removed_objects.insert(id);
continue;
}
@ -1437,7 +1428,7 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
if(distance_f >= radius_f)
{
removed_objects.insert(id, false);
removed_objects.insert(id);
continue;
}
@ -1447,7 +1438,7 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
{
if(m_active_object_messages.size() == 0)
if(m_active_object_messages.empty())
return ActiveObjectMessage(0);
return m_active_object_messages.pop_front();
@ -1488,7 +1479,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"added (id="<<object->getId()<<")"<<std::endl;*/
m_active_objects.insert(object->getId(), object);
m_active_objects[object->getId()] = object;
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"Added id="<<object->getId()<<"; there are now "
@ -1512,7 +1503,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
if(block)
{
block->m_static_objects.m_active.insert(object->getId(), s_obj);
block->m_static_objects.m_active[object->getId()] = s_obj;
object->m_static_exists = true;
object->m_static_block = blockpos;
@ -1536,13 +1527,13 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
*/
void ServerEnvironment::removeRemovedObjects()
{
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
std::list<u16> objects_to_remove;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = i.getNode()->getValue();
u16 id = i->first;
ServerActiveObject* obj = i->second;
// This shouldn't happen but check it
if(obj == NULL)
{
@ -1593,10 +1584,10 @@ void ServerEnvironment::removeRemovedObjects()
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
for(std::list<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i)
{
m_active_objects.remove(*i);
m_active_objects.erase(*i);
}
}
@ -1663,11 +1654,11 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
}
// A list for objects that couldn't be converted to active for some
// reason. They will be stored back.
core::list<StaticObject> new_stored;
std::list<StaticObject> new_stored;
// Loop through stored static objects
for(core::list<StaticObject>::Iterator
for(std::list<StaticObject>::iterator
i = block->m_static_objects.m_stored.begin();
i != block->m_static_objects.m_stored.end(); i++)
i != block->m_static_objects.m_stored.end(); ++i)
{
/*infostream<<"Server: Creating an active object from "
<<"static data"<<std::endl;*/
@ -1696,9 +1687,9 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
// Clear stored list
block->m_static_objects.m_stored.clear();
// Add leftover failed stuff to stored list
for(core::list<StaticObject>::Iterator
for(std::list<StaticObject>::iterator
i = new_stored.begin();
i != new_stored.end(); i++)
i != new_stored.end(); ++i)
{
StaticObject &s_obj = *i;
block->m_static_objects.m_stored.push_back(s_obj);
@ -1726,12 +1717,12 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
*/
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
std::list<u16> objects_to_remove;
for(std::map<u16, ServerActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
ServerActiveObject* obj = i.getNode()->getValue();
ServerActiveObject* obj = i->second;
assert(obj);
// Do not deactivate if static data creation not allowed
@ -1742,7 +1733,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
if(!force_delete && obj->m_pending_deactivation)
continue;
u16 id = i.getNode()->getKey();
u16 id = i->first;
v3f objectpos = obj->getBasePosition();
// The block in which the object resides in
@ -1778,10 +1769,10 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
core::map<u16, StaticObject>::Node *n =
std::map<u16, StaticObject>::iterator n =
block->m_static_objects.m_active.find(id);
if(n){
StaticObject static_old = n->getValue();
if(n != block->m_static_objects.m_active.end()){
StaticObject static_old = n->second;
float save_movem = obj->getMinimumSavedMovement();
@ -1840,7 +1831,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
// This shouldn't happen, but happens rarely for some
// unknown reason. Unsuccessful attempts have been made to
// find said reason.
if(new_id && block->m_static_objects.m_active.find(new_id)){
if(new_id && block->m_static_objects.m_active.find(new_id) != block->m_static_objects.m_active.end()){
infostream<<"ServerEnv: WARNING: Performing hack #83274"
<<std::endl;
block->m_static_objects.remove(new_id);
@ -1900,10 +1891,10 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
}
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
for(std::list<u16>::iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); ++i)
{
m_active_objects.remove(*i);
m_active_objects.erase(*i);
}
}
@ -1930,15 +1921,15 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
ClientEnvironment::~ClientEnvironment()
{
// delete active objects
for(core::map<u16, ClientActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, ClientActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
delete i.getNode()->getValue();
delete i->second;
}
for(core::list<ClientSimpleObject*>::Iterator
i = m_simple_objects.begin(); i != m_simple_objects.end(); i++)
for(std::list<ClientSimpleObject*>::iterator
i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i)
{
delete *i;
}
@ -1971,8 +1962,8 @@ void ClientEnvironment::addPlayer(Player *player)
LocalPlayer * ClientEnvironment::getLocalPlayer()
{
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
for(std::list<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
Player *player = *i;
if(player->isLocal())
@ -1996,7 +1987,7 @@ void ClientEnvironment::step(float dtime)
LocalPlayer *lplayer = getLocalPlayer();
assert(lplayer);
// collision info queue
core::list<CollisionInfo> player_collisions;
std::list<CollisionInfo> player_collisions;
/*
Get the speed the player is going
@ -2113,9 +2104,9 @@ void ClientEnvironment::step(float dtime)
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
for(core::list<CollisionInfo>::Iterator
for(std::list<CollisionInfo>::iterator
i = player_collisions.begin();
i != player_collisions.end(); i++)
i != player_collisions.end(); ++i)
{
CollisionInfo &info = *i;
v3f speed_diff = info.new_speed - info.old_speed;;
@ -2179,8 +2170,8 @@ void ClientEnvironment::step(float dtime)
/*
Stuff that can be done in an arbitarily large dtime
*/
for(core::list<Player*>::Iterator i = m_players.begin();
i != m_players.end(); i++)
for(std::list<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i)
{
Player *player = *i;
v3f playerpos = player->getPosition();
@ -2214,11 +2205,11 @@ void ClientEnvironment::step(float dtime)
*/
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
for(core::map<u16, ClientActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, ClientActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
ClientActiveObject* obj = i.getNode()->getValue();
ClientActiveObject* obj = i->second;
// Step object
obj->step(dtime, this);
@ -2242,12 +2233,12 @@ void ClientEnvironment::step(float dtime)
/*
Step and handle simple objects
*/
for(core::list<ClientSimpleObject*>::Iterator
for(std::list<ClientSimpleObject*>::iterator
i = m_simple_objects.begin(); i != m_simple_objects.end();)
{
ClientSimpleObject *simple = *i;
core::list<ClientSimpleObject*>::Iterator cur = i;
i++;
std::list<ClientSimpleObject*>::iterator cur = i;
++i;
simple->step(dtime);
if(simple->m_to_be_removed){
delete simple;
@ -2263,31 +2254,24 @@ void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
core::map<u16, ClientActiveObject*>::Node *n;
std::map<u16, ClientActiveObject*>::iterator n;
n = m_active_objects.find(id);
if(n == NULL)
if(n == m_active_objects.end())
return NULL;
return n->getValue();
return n->second;
}
bool isFreeClientActiveObjectId(u16 id,
core::map<u16, ClientActiveObject*> &objects)
std::map<u16, ClientActiveObject*> &objects)
{
if(id == 0)
return false;
for(core::map<u16, ClientActiveObject*>::Iterator
i = objects.getIterator();
i.atEnd()==false; i++)
{
if(i.getNode()->getKey() == id)
return false;
}
return true;
return objects.find(id) == objects.end();
}
u16 getFreeClientActiveObjectId(
core::map<u16, ClientActiveObject*> &objects)
std::map<u16, ClientActiveObject*> &objects)
{
u16 new_id = 1;
for(;;)
@ -2326,7 +2310,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
}
infostream<<"ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects.insert(object->getId(), object);
m_active_objects[object->getId()] = object;
object->addToScene(m_smgr, m_texturesource, m_irr);
{ // Update lighting immediately
u8 light = 0;
@ -2389,7 +2373,7 @@ void ClientEnvironment::removeActiveObject(u16 id)
}
obj->removeFromScene(true);
delete obj;
m_active_objects.remove(id);
m_active_objects.erase(id);
}
void ClientEnvironment::processActiveObjectMessage(u16 id,
@ -2445,13 +2429,13 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
*/
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
core::array<DistanceSortedActiveObject> &dest)
std::vector<DistanceSortedActiveObject> &dest)
{
for(core::map<u16, ClientActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, ClientActiveObject*>::iterator
i = m_active_objects.begin();
i != m_active_objects.end(); ++i)
{
ClientActiveObject* obj = i.getNode()->getValue();
ClientActiveObject* obj = i->second;
f32 d = (obj->getPosition() - origin).getLength();
@ -2466,7 +2450,7 @@ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
ClientEnvEvent ClientEnvironment::getClientEvent()
{
if(m_client_event_queue.size() == 0)
if(m_client_event_queue.empty())
{
ClientEnvEvent event;
event.type = CEE_NONE;

@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include <set>
#include <list>
#include "irrlichttypes_extrabloated.h"
#include "player.h"
#include <ostream>
@ -73,8 +74,8 @@ public:
Player * getPlayer(const char *name);
Player * getRandomConnectedPlayer();
Player * getNearestConnectedPlayer(v3f pos);
core::list<Player*> getPlayers();
core::list<Player*> getPlayers(bool ignore_disconnected);
std::list<Player*> getPlayers();
std::list<Player*> getPlayers(bool ignore_disconnected);
void printPlayers(std::ostream &o);
u32 getDayNightRatio();
@ -102,7 +103,7 @@ public:
protected:
// peer_ids in here should be unique, except that there may be many 0s
core::list<Player*> m_players;
std::list<Player*> m_players;
// Time of day in milli-hours (0-23999); determines day and night
u32 m_time_of_day;
// Time of day in 0...1
@ -156,20 +157,20 @@ struct ABMWithState
class ActiveBlockList
{
public:
void update(core::list<v3s16> &active_positions,
void update(std::list<v3s16> &active_positions,
s16 radius,
core::map<v3s16, bool> &blocks_removed,
core::map<v3s16, bool> &blocks_added);
std::set<v3s16> &blocks_removed,
std::set<v3s16> &blocks_added);
bool contains(v3s16 p){
return (m_list.find(p) != NULL);
return (m_list.find(p) != m_list.end());
}
void clear(){
m_list.clear();
}
core::map<v3s16, bool> m_list;
std::set<v3s16> m_list;
private:
};
@ -249,16 +250,16 @@ public:
inside a radius around a position
*/
void getAddedActiveObjects(v3s16 pos, s16 radius,
core::map<u16, bool> &current_objects,
core::map<u16, bool> &added_objects);
std::set<u16> &current_objects,
std::set<u16> &added_objects);
/*
Find out what new objects have been removed from
inside a radius around a position
*/
void getRemovedActiveObjects(v3s16 pos, s16 radius,
core::map<u16, bool> &current_objects,
core::map<u16, bool> &removed_objects);
std::set<u16> &current_objects,
std::set<u16> &removed_objects);
/*
Get the next message emitted by some active object.
@ -350,7 +351,7 @@ private:
// Background block emerger (the server, in practice)
IBackgroundBlockEmerger *m_emerger;
// Active object list
core::map<u16, ServerActiveObject*> m_active_objects;
std::map<u16, ServerActiveObject*> m_active_objects;
// Outgoing network message buffer for active objects
Queue<ActiveObjectMessage> m_active_object_messages;
// Some timers
@ -368,7 +369,7 @@ private:
u32 m_game_time;
// A helper variable for incrementing the latter
float m_game_time_fraction_counter;
core::list<ABMWithState> m_abms;
std::list<ABMWithState> m_abms;
// An interval for generally sending object positions and stuff
float m_recommended_send_interval;
};
@ -463,7 +464,7 @@ public:
// Get all nearby objects
void getActiveObjects(v3f origin, f32 max_d,
core::array<DistanceSortedActiveObject> &dest);
std::vector<DistanceSortedActiveObject> &dest);
// Get event from queue. CEE_NONE is returned if queue is empty.
ClientEnvEvent getClientEvent();
@ -476,8 +477,8 @@ private:
ITextureSource *m_texturesource;
IGameDef *m_gamedef;
IrrlichtDevice *m_irr;
core::map<u16, ClientActiveObject*> m_active_objects;
core::list<ClientSimpleObject*> m_simple_objects;
std::map<u16, ClientActiveObject*> m_active_objects;
std::list<ClientSimpleObject*> m_simple_objects;
Queue<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;
IntervalLimiter m_lava_hurt_interval;

@ -112,13 +112,13 @@ struct HeightPoint
float have_sand;
float tree_amount;
};
core::map<v2s16, HeightPoint> g_heights;
std::map<v2s16, HeightPoint> g_heights;
HeightPoint ground_height(u64 seed, v2s16 p2d)
{
core::map<v2s16, HeightPoint>::Node *n = g_heights.find(p2d);
if(n)
return n->getValue();
std::map<v2s16, HeightPoint>::iterator n = g_heights.find(p2d);
if(n != g_heights.end())
return n->second;
HeightPoint hp;
s16 level = Mapgen::find_ground_level_from_noise(seed, p2d, 3);
hp.gh = (level-4)*BS;

@ -23,17 +23,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include <string>
#include "keycode.h"
#include <list>
class KeyList : protected core::list<KeyPress>
class KeyList : protected std::list<KeyPress>
{
typedef core::list<KeyPress> super;
typedef super::Iterator Iterator;
typedef super::ConstIterator ConstIterator;
typedef std::list<KeyPress> super;
typedef super::iterator iterator;
typedef super::const_iterator const_iterator;
virtual ConstIterator find(const KeyPress &key) const
virtual const_iterator find(const KeyPress &key) const
{
ConstIterator f(begin());
ConstIterator e(end());
const_iterator f(begin());
const_iterator e(end());
while (f!=e) {
if (*f == key)
return f;
@ -42,10 +43,10 @@ class KeyList : protected core::list<KeyPress>
return e;
}
virtual Iterator find(const KeyPress &key)
virtual iterator find(const KeyPress &key)
{
Iterator f(begin());
Iterator e(end());
iterator f(begin());
iterator e(end());
while (f!=e) {
if (*f == key)
return f;
@ -65,14 +66,14 @@ public:
void unset(const KeyPress &key)
{
Iterator p(find(key));
iterator p(find(key));
if (p != end())
erase(p);
}
void toggle(const KeyPress &key)
{
Iterator p(this->find(key));
iterator p(this->find(key));
if (p != end())
erase(p);
else

@ -535,7 +535,7 @@ bool GUIChatConsole::OnEvent(const SEvent& event)
{
// Tab or Shift-Tab pressed
// Nick completion
core::list<std::wstring> names = m_client->getConnectedPlayerNames();
std::list<std::wstring> names = m_client->getConnectedPlayerNames();
bool backwards = event.KeyInput.Shift;
m_chat_backend->getPrompt().nickCompletion(names, backwards);
return true;

@ -209,11 +209,11 @@ protected:
IFormSource *m_form_src;
TextDest *m_text_dst;
core::array<ListDrawSpec> m_inventorylists;
core::array<ImageDrawSpec> m_backgrounds;
core::array<ImageDrawSpec> m_images;
core::array<ImageDrawSpec> m_itemimages;
core::array<FieldSpec> m_fields;
std::vector<ListDrawSpec> m_inventorylists;
std::vector<ImageDrawSpec> m_backgrounds;
std::vector<ImageDrawSpec> m_images;
std::vector<ImageDrawSpec> m_itemimages;
std::vector<FieldSpec> m_fields;
ItemSpec *m_selected_item;
u32 m_selected_amount;

@ -211,8 +211,8 @@ public:
virtual ~CItemDefManager()
{
#ifndef SERVER
const core::list<ClientCached*> &values = m_clientcached.getValues();
for(core::list<ClientCached*>::ConstIterator
const std::list<ClientCached*> &values = m_clientcached.getValues();
for(std::list<ClientCached*>::const_iterator
i = values.begin(); i != values.end(); ++i)
{
ClientCached *cc = *i;
@ -599,7 +599,7 @@ public:
void processQueue(IGameDef *gamedef)
{
#ifndef SERVER
while(m_get_clientcached_queue.size() > 0)
while(!m_get_clientcached_queue.empty())
{
GetRequest<std::string, ClientCached*, u8, u8>
request = m_get_clientcached_queue.pop();

@ -345,17 +345,16 @@ const KeyPress NumberKey[] = {
*/
// A simple cache for quicker lookup
core::map<std::string, KeyPress> g_key_setting_cache;
std::map<std::string, KeyPress> g_key_setting_cache;
KeyPress getKeySetting(const char *settingname)
{
core::map<std::string, KeyPress>::Node *n;
std::map<std::string, KeyPress>::iterator n;
n = g_key_setting_cache.find(settingname);
if(n)
return n->getValue();
g_key_setting_cache.insert(settingname,
g_settings->get(settingname).c_str());
return g_key_setting_cache.find(settingname)->getValue();
if(n != g_key_setting_cache.end())
return n->second;
g_key_setting_cache[settingname] = g_settings->get(settingname).c_str();
return g_key_setting_cache.find(settingname)->second;
}
void clearKeyCache()

@ -58,7 +58,7 @@ LocalPlayer::~LocalPlayer()
}
void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
core::list<CollisionInfo> *collision_info)
std::list<CollisionInfo> *collision_info)
{
INodeDefManager *nodemgr = m_gamedef->ndef();

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define LOCALPLAYER_HEADER
#include "player.h"
#include <list>
class LocalPlayer : public Player
{
@ -38,7 +39,7 @@ public:
v3f overridePosition;
void move(f32 dtime, Map &map, f32 pos_max_d,
core::list<CollisionInfo> *collision_info);
std::list<CollisionInfo> *collision_info);
void move(f32 dtime, Map &map, f32 pos_max_d);
void applyControl(float dtime);

@ -700,14 +700,14 @@ void SpeedTests()
}
{
TimeTaker timer("Testing core::map speed");
TimeTaker timer("Testing std::map speed");
core::map<v2s16, f32> map1;
std::map<v2s16, f32> map1;
tempf = -324;
const s16 ii=300;
for(s16 y=0; y<ii; y++){
for(s16 x=0; x<ii; x++){
map1.insert(v2s16(x,y), tempf);
map1[v2s16(x,y)] = tempf;
tempf += 1;
}
}
@ -788,48 +788,48 @@ int main(int argc, char *argv[])
*/
// List all allowed options
core::map<std::string, ValueSpec> allowed_options;
allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options")));
allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file")));
allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)")));
allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Disable unit tests")));
allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Enable unit tests")));
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)")));
allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game) ('list' lists all)")));
allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)")));
allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console")));
allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
_("Print even more information to console")));
allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
_("Print enormous amounts of information to log and console")));
allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)")));
allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)")));
std::map<std::string, ValueSpec> allowed_options;
allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)"))));
allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Disable unit tests"))));
allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG,
_("Enable unit tests"))));
allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game) ('list' lists all)"))));
allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)"))));
allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Print even more information to console"))));
allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
_("Print enormous amounts of information to log and console"))));
allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
#ifndef SERVER
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests")));
allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
_("Address to connect to. ('' = local game)")));
allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
_("Enable random user input, for testing")));
allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
_("Run dedicated server")));
allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
_("Set player name")));
allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
_("Set password")));
allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu")));
allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
_("Address to connect to. ('' = local game)"))));
allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
_("Enable random user input, for testing"))));
allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
_("Run dedicated server"))));
allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
_("Set player name"))));
allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
#endif
Settings cmd_args;
@ -839,20 +839,20 @@ int main(int argc, char *argv[])
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
{
dstream<<_("Allowed options:")<<std::endl;
for(core::map<std::string, ValueSpec>::Iterator
i = allowed_options.getIterator();
i.atEnd() == false; i++)
for(std::map<std::string, ValueSpec>::iterator
i = allowed_options.begin();
i != allowed_options.end(); ++i)
{
std::ostringstream os1(std::ios::binary);
os1<<" --"<<i.getNode()->getKey();
if(i.getNode()->getValue().type == VALUETYPE_FLAG)
os1<<" --"<<i->first;
if(i->second.type == VALUETYPE_FLAG)
{}
else
os1<<_(" <value>");
dstream<<padStringRight(os1.str(), 24);
if(i.getNode()->getValue().help != NULL)
dstream<<i.getNode()->getValue().help;
if(i->second.help != NULL)
dstream<<i->second.help;
dstream<<std::endl;
}
@ -953,7 +953,7 @@ int main(int argc, char *argv[])
}
else
{
core::array<std::string> filenames;
std::vector<std::string> filenames;
filenames.push_back(porting::path_user +
DIR_DELIM + "minetest.conf");
// Legacy configuration file location

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "debug.h" // assert
#include "modalMenu.h"
#include "guiPauseMenu.h" //For IGameCallback
#include <list>
extern gui::IGUIEnvironment* guienv;
extern gui::IGUIStaticText *guiroot;
@ -37,15 +38,15 @@ class MainMenuManager : public IMenuManager
public:
virtual void createdMenu(GUIModalMenu *menu)
{
for(core::list<GUIModalMenu*>::Iterator
for(std::list<GUIModalMenu*>::iterator
i = m_stack.begin();
i != m_stack.end(); i++)
i != m_stack.end(); ++i)
{
assert(*i != menu);
}
if(m_stack.size() != 0)
(*m_stack.getLast())->setVisible(false);
m_stack.back()->setVisible(false);
m_stack.push_back(menu);
}
@ -55,9 +56,9 @@ public:
bool removed_entry;
do{
removed_entry = false;
for(core::list<GUIModalMenu*>::Iterator
for(std::list<GUIModalMenu*>::iterator
i = m_stack.begin();
i != m_stack.end(); i++)
i != m_stack.end(); ++i)
{
if(*i == menu)
{
@ -73,7 +74,7 @@ public:
m_stack.erase(i);*/
if(m_stack.size() != 0)
(*m_stack.getLast())->setVisible(true);
m_stack.back()->setVisible(true);
}
u32 menuCount()
@ -81,7 +82,7 @@ public:
return m_stack.size();
}
core::list<GUIModalMenu*> m_stack;
std::list<GUIModalMenu*> m_stack;
};
extern MainMenuManager g_menumgr;

@ -73,34 +73,30 @@ Map::~Map()
/*
Free all MapSectors
*/
core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
for(; i.atEnd() == false; i++)
for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
i != m_sectors.end(); ++i)
{
MapSector *sector = i.getNode()->getValue();
delete sector;
delete i->second;
}
}
void Map::addEventReceiver(MapEventReceiver *event_receiver)
{
m_event_receivers.insert(event_receiver, false);
m_event_receivers.insert(event_receiver);
}
void Map::removeEventReceiver(MapEventReceiver *event_receiver)
{
if(m_event_receivers.find(event_receiver) == NULL)
return;
m_event_receivers.remove(event_receiver);
m_event_receivers.erase(event_receiver);
}
void Map::dispatchEvent(MapEditEvent *event)
{
for(core::map<MapEventReceiver*, bool>::Iterator
i = m_event_receivers.getIterator();
i.atEnd()==false; i++)
for(std::set<MapEventReceiver*>::iterator
i = m_event_receivers.begin();
i != m_event_receivers.end(); ++i)
{
MapEventReceiver* event_receiver = i.getNode()->getKey();
event_receiver->onMapEditEvent(event);
(*i)->onMapEditEvent(event);
}
}
@ -111,12 +107,12 @@ MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
return sector;
}
core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
if(n == NULL)
if(n == m_sectors.end())
return NULL;
MapSector *sector = n->getValue();
MapSector *sector = n->second;
// Cache the last result
m_sector_cache_p = p;
@ -236,9 +232,9 @@ void Map::setNode(v3s16 p, MapNode & n)
values of from_nodes are lighting values.
*/
void Map::unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks)
std::map<v3s16, u8> & from_nodes,
std::set<v3s16> & light_sources,
std::map<v3s16, MapBlock*> & modified_blocks)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
@ -256,9 +252,7 @@ void Map::unspreadLight(enum LightBank bank,
u32 blockchangecount = 0;
core::map<v3s16, u8> unlighted_nodes;
core::map<v3s16, u8>::Iterator j;
j = from_nodes.getIterator();
std::map<v3s16, u8> unlighted_nodes;
/*
Initialize block cache
@ -268,9 +262,10 @@ void Map::unspreadLight(enum LightBank bank,
// Cache this a bit, too
bool block_checked_in_modified = false;
for(; j.atEnd() == false; j++)
for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
j != from_nodes.end(); ++j)
{
v3s16 pos = j.getNode()->getKey();
v3s16 pos = j->first;
v3s16 blockpos = getNodeBlockPos(pos);
// Only fetch a new block if the block position has changed
@ -297,7 +292,7 @@ void Map::unspreadLight(enum LightBank bank,
// Get node straight from the block
MapNode n = block->getNode(relpos);
u8 oldlight = j.getNode()->getValue();
u8 oldlight = j->second;
// Loop through 6 neighbors
for(u16 i=0; i<6; i++)
@ -354,7 +349,7 @@ void Map::unspreadLight(enum LightBank bank,
n2.setLight(bank, 0, nodemgr);
block->setNode(relpos, n2);
unlighted_nodes.insert(n2pos, current_light);
unlighted_nodes[n2pos] = current_light;
changed = true;
/*
@ -373,16 +368,16 @@ void Map::unspreadLight(enum LightBank bank,
light_sources.remove(n2pos);*/
}
else{
light_sources.insert(n2pos, true);
light_sources.insert(n2pos);
}
// Add to modified_blocks
if(changed == true && block_checked_in_modified == false)
{
// If the block is not found in modified_blocks, add.
if(modified_blocks.find(blockpos) == NULL)
if(modified_blocks.find(blockpos) == modified_blocks.end())
{
modified_blocks.insert(blockpos, block);
modified_blocks[blockpos] = block;
}
block_checked_in_modified = true;
}
@ -408,11 +403,11 @@ void Map::unspreadLight(enum LightBank bank,
*/
void Map::unLightNeighbors(enum LightBank bank,
v3s16 pos, u8 lightwas,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks)
std::set<v3s16> & light_sources,
std::map<v3s16, MapBlock*> & modified_blocks)
{
core::map<v3s16, u8> from_nodes;
from_nodes.insert(pos, lightwas);
std::map<v3s16, u8> from_nodes;
from_nodes[pos] = lightwas;
unspreadLight(bank, from_nodes, light_sources, modified_blocks);
}
@ -422,8 +417,8 @@ void Map::unLightNeighbors(enum LightBank bank,
goes on recursively.
*/
void Map::spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes,
core::map<v3s16, MapBlock*> & modified_blocks)
std::set<v3s16> & from_nodes,
std::map<v3s16, MapBlock*> & modified_blocks)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
@ -441,9 +436,7 @@ void Map::spreadLight(enum LightBank bank,
u32 blockchangecount = 0;
core::map<v3s16, bool> lighted_nodes;
core::map<v3s16, bool>::Iterator j;
j = from_nodes.getIterator();
std::set<v3s16> lighted_nodes;
/*
Initialize block cache
@ -453,12 +446,10 @@ void Map::spreadLight(enum LightBank bank,
// Cache this a bit, too
bool block_checked_in_modified = false;
for(; j.atEnd() == false; j++)
//for(; j != from_nodes.end(); j++)
for(std::set<v3s16>::iterator j = from_nodes.begin();
j != from_nodes.end(); ++j)
{
v3s16 pos = j.getNode()->getKey();
//v3s16 pos = *j;
//infostream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
v3s16 pos = *j;
v3s16 blockpos = getNodeBlockPos(pos);
// Only fetch a new block if the block position has changed
@ -525,8 +516,7 @@ void Map::spreadLight(enum LightBank bank,
*/
if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
{
lighted_nodes.insert(n2pos, true);
//lighted_nodes.push_back(n2pos);
lighted_nodes.insert(n2pos);
changed = true;
}
/*
@ -539,8 +529,7 @@ void Map::spreadLight(enum LightBank bank,
{
n2.setLight(bank, newlight, nodemgr);
block->setNode(relpos, n2);
lighted_nodes.insert(n2pos, true);
//lighted_nodes.push_back(n2pos);
lighted_nodes.insert(n2pos);
changed = true;
}
}
@ -549,9 +538,9 @@ void Map::spreadLight(enum LightBank bank,
if(changed == true && block_checked_in_modified == false)
{
// If the block is not found in modified_blocks, add.
if(modified_blocks.find(blockpos) == NULL)
if(modified_blocks.find(blockpos) == modified_blocks.end())
{
modified_blocks.insert(blockpos, block);
modified_blocks[blockpos] = block;
}
block_checked_in_modified = true;
}
@ -577,10 +566,10 @@ void Map::spreadLight(enum LightBank bank,
*/
void Map::lightNeighbors(enum LightBank bank,
v3s16 pos,
core::map<v3s16, MapBlock*> & modified_blocks)
std::map<v3s16, MapBlock*> & modified_blocks)
{
core::map<v3s16, bool> from_nodes;
from_nodes.insert(pos, true);
std::set<v3s16> from_nodes;
from_nodes.insert(pos);
spreadLight(bank, from_nodes, modified_blocks);
}
@ -635,7 +624,7 @@ v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
Mud is turned into grass in where the sunlight stops.
*/
s16 Map::propagateSunlight(v3s16 start,
core::map<v3s16, MapBlock*> & modified_blocks)
std::map<v3s16, MapBlock*> & modified_blocks)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
@ -662,7 +651,7 @@ s16 Map::propagateSunlight(v3s16 start,
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
block->setNode(relpos, n);
modified_blocks.insert(blockpos, block);
modified_blocks[blockpos] = block;
}
else
{
@ -674,8 +663,8 @@ s16 Map::propagateSunlight(v3s16 start,
}
void Map::updateLighting(enum LightBank bank,
core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks)
std::map<v3s16, MapBlock*> & a_blocks,
std::map<v3s16, MapBlock*> & modified_blocks)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
@ -688,22 +677,21 @@ void Map::updateLighting(enum LightBank bank,
//bool debug=true;
//u32 count_was = modified_blocks.size();
core::map<v3s16, MapBlock*> blocks_to_update;
std::map<v3s16, MapBlock*> blocks_to_update;
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
core::map<v3s16, u8> unlight_from;
std::map<v3s16, u8> unlight_from;
int num_bottom_invalid = 0;
{
//TimeTaker t("first stuff");
core::map<v3s16, MapBlock*>::Iterator i;
i = a_blocks.getIterator();
for(; i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator i = a_blocks.begin();
i != a_blocks.end(); ++i)
{
MapBlock *block = i.getNode()->getValue();
MapBlock *block = i->second;
for(;;)
{
@ -713,9 +701,8 @@ void Map::updateLighting(enum LightBank bank,
v3s16 pos = block->getPos();
v3s16 posnodes = block->getPosRelative();
modified_blocks.insert(pos, block);
blocks_to_update.insert(pos, block);
modified_blocks[pos] = block;
blocks_to_update[pos] = block;
/*
Clear all light from block
@ -735,7 +722,7 @@ void Map::updateLighting(enum LightBank bank,
// If node sources light, add to list
u8 source = nodemgr->get(n).light_source;
if(source != 0)
light_sources[p + posnodes] = true;
light_sources.insert(p + posnodes);
// Collect borders for unlighting
if((x==0 || x == MAP_BLOCKSIZE-1
@ -744,7 +731,7 @@ void Map::updateLighting(enum LightBank bank,
&& oldlight != 0)
{
v3s16 p_map = p + posnodes;
unlight_from.insert(p_map, oldlight);
unlight_from[p_map] = oldlight;
}
}
catch(InvalidPositionException &e)
@ -912,8 +899,8 @@ void Map::updateLighting(enum LightBank bank,
//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
}
void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks)
void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
std::map<v3s16, MapBlock*> & modified_blocks)
{
updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
@ -921,11 +908,11 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
/*
Update information about whether day and night light differ
*/
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
MapBlock *block = i.getNode()->getValue();
MapBlock *block = i->second;
block->expireDayNightDiff();
}
}
@ -933,7 +920,7 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
/*
*/
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
core::map<v3s16, MapBlock*> &modified_blocks)
std::map<v3s16, MapBlock*> &modified_blocks)
{
INodeDefManager *ndef = m_gamedef->ndef();
@ -952,7 +939,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
v3s16 bottompos = p + v3s16(0,-1,0);
bool node_under_sunlight = true;
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
/*
Collect old node for rollback
@ -994,7 +981,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * block = getBlockNoCreate(blockpos);
assert(block != NULL);
modified_blocks.insert(blockpos, block);
modified_blocks[blockpos] = block;
assert(isValidPosition(p));
@ -1078,12 +1065,11 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
/*
Update information about whether day and night light differ
*/
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
MapBlock *block = i.getNode()->getValue();
block->expireDayNightDiff();
i->second->expireDayNightDiff();
}
/*
@ -1132,7 +1118,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
/*
*/
void Map::removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks)
std::map<v3s16, MapBlock*> &modified_blocks)
{
INodeDefManager *ndef = m_gamedef->ndef();
@ -1166,7 +1152,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
{
}
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
enum LightBank banks[] =
{
@ -1214,7 +1200,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * block = getBlockNoCreate(blockpos);
assert(block != NULL);
modified_blocks.insert(blockpos, block);
modified_blocks[blockpos] = block;
/*
If the removed node was under sunlight, propagate the
@ -1270,12 +1256,11 @@ void Map::removeNodeAndUpdate(v3s16 p,
/*
Update information about whether day and night light differ
*/
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
MapBlock *block = i.getNode()->getValue();
block->expireDayNightDiff();
i->second->expireDayNightDiff();
}
/*
@ -1330,15 +1315,15 @@ bool Map::addNodeWithEvent(v3s16 p, MapNode n)
bool succeeded = true;
try{
core::map<v3s16, MapBlock*> modified_blocks;
std::map<v3s16, MapBlock*> modified_blocks;
addNodeAndUpdate(p, n, modified_blocks);
// Copy modified_blocks to event
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd()==false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
event.modified_blocks.insert(i.getNode()->getKey(), false);
event.modified_blocks.erase(i->first);
}
}
catch(InvalidPositionException &e){
@ -1358,15 +1343,15 @@ bool Map::removeNodeWithEvent(v3s16 p)
bool succeeded = true;
try{
core::map<v3s16, MapBlock*> modified_blocks;
std::map<v3s16, MapBlock*> modified_blocks;
removeNodeAndUpdate(p, modified_blocks);
// Copy modified_blocks to event
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd()==false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
event.modified_blocks.insert(i.getNode()->getKey(), false);
event.modified_blocks.erase(i->first);
}
}
catch(InvalidPositionException &e){
@ -1439,33 +1424,31 @@ bool Map::getDayNightDiff(v3s16 blockpos)
Updates usage timers
*/
void Map::timerUpdate(float dtime, float unload_timeout,
core::list<v3s16> *unloaded_blocks)
std::list<v3s16> *unloaded_blocks)
{
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
// Profile modified reasons
Profiler modprofiler;
core::list<v2s16> sector_deletion_queue;
std::list<v2s16> sector_deletion_queue;
u32 deleted_blocks_count = 0;
u32 saved_blocks_count = 0;
u32 block_count_all = 0;
core::map<v2s16, MapSector*>::Iterator si;
beginSave();
si = m_sectors.getIterator();
for(; si.atEnd() == false; si++)
for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si)
{
MapSector *sector = si.getNode()->getValue();
MapSector *sector = si->second;
bool all_blocks_deleted = true;
core::list<MapBlock*> blocks;
std::list<MapBlock*> blocks;
sector->getBlocks(blocks);
for(core::list<MapBlock*>::Iterator i = blocks.begin();
i != blocks.end(); i++)
for(std::list<MapBlock*>::iterator i = blocks.begin();
i != blocks.end(); ++i)
{
MapBlock *block = (*i);
@ -1501,7 +1484,7 @@ void Map::timerUpdate(float dtime, float unload_timeout,
if(all_blocks_deleted)
{
sector_deletion_queue.push_back(si.getNode()->getKey());
sector_deletion_queue.push_back(si->first);
}
}
endSave();
@ -1526,17 +1509,17 @@ void Map::timerUpdate(float dtime, float unload_timeout,
}
}
void Map::deleteSectors(core::list<v2s16> &list)
void Map::deleteSectors(std::list<v2s16> &list)
{
core::list<v2s16>::Iterator j;
for(j=list.begin(); j!=list.end(); j++)
for(std::list<v2s16>::iterator j = list.begin();
j != list.end(); ++j)
{
MapSector *sector = m_sectors[*j];
// If sector is in sector cache, remove it from there
if(m_sector_cache == sector)
m_sector_cache = NULL;
// Remove from map and delete
m_sectors.remove(*j);
m_sectors.erase(*j);
delete sector;
}
}
@ -1642,7 +1625,7 @@ const v3s16 g_7dirs[7] =
#define D_TOP 6
#define D_SELF 1
void Map::transformLiquidsFinite(core::map<v3s16, MapBlock*> & modified_blocks)
void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
@ -1663,7 +1646,7 @@ void Map::transformLiquidsFinite(core::map<v3s16, MapBlock*> & modified_blocks)
UniqueQueue<v3s16> must_reflow, must_reflow_second;
// List of MapBlocks that will require a lighting update (due to lava)
core::map<v3s16, MapBlock*> lighting_modified_blocks;
std::map<v3s16, MapBlock*> lighting_modified_blocks;
while(m_transforming_liquid.size() > 0)
{
@ -1904,7 +1887,7 @@ void Map::transformLiquidsFinite(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL) {
modified_blocks.insert(blockpos, block);
modified_blocks[blockpos] = block;
// If node emits light, MapBlock requires lighting update
if(nodemgr->get(n0).light_source != 0)
lighting_modified_blocks[block->getPos()] = block;
@ -1925,11 +1908,11 @@ void Map::transformLiquidsFinite(core::map<v3s16, MapBlock*> & modified_blocks)
updateLighting(lighting_modified_blocks, modified_blocks);
}
void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
{
if (g_settings->getBool("liquid_finite")) return Map::transformLiquidsFinite(modified_blocks);
INodeDefManager *nodemgr = m_gamedef->ndef();
DSTACK(__FUNCTION_NAME);
@ -1945,7 +1928,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
UniqueQueue<v3s16> must_reflow;
// List of MapBlocks that will require a lighting update (due to lava)
core::map<v3s16, MapBlock*> lighting_modified_blocks;
std::map<v3s16, MapBlock*> lighting_modified_blocks;
while(m_transforming_liquid.size() != 0)
{
@ -2165,7 +2148,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL) {
modified_blocks.insert(blockpos, block);
modified_blocks[blockpos] = block;
// If node emits light, MapBlock requires lighting update
if(nodemgr->get(n0).light_source != 0)
lighting_modified_blocks[block->getPos()] = block;
@ -2571,7 +2554,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
}
MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks)
std::map<v3s16, MapBlock*> &changed_blocks)
{
v3s16 blockpos_min = data->blockpos_min;
v3s16 blockpos_max = data->blockpos_max;
@ -2676,10 +2659,10 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
/*
Go through changed blocks
*/
for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator i = changed_blocks.begin();
i != changed_blocks.end(); ++i)
{
MapBlock *block = i.getNode()->getValue();
MapBlock *block = i->second;
assert(block);
/*
Update day/night difference cache of the MapBlocks
@ -2797,7 +2780,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
/*
Insert to container
*/
m_sectors.insert(p2d, sector);
m_sectors[p2d] = sector;
return sector;
}
@ -2808,7 +2791,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
*/
MapBlock * ServerMap::generateBlock(
v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks
std::map<v3s16, MapBlock*> &modified_blocks
)
{
DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
@ -3008,7 +2991,7 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
}
/*if(allow_generate)
{
core::map<v3s16, MapBlock*> modified_blocks;
std::map<v3s16, MapBlock*> modified_blocks;
MapBlock *block = generateBlock(p, modified_blocks);
if(block)
{
@ -3017,11 +3000,11 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
event.p = p;
// Copy modified_blocks to event
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd()==false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
event.modified_blocks.insert(i.getNode()->getKey(), false);
event.modified_blocks.erase(i->first);
}
// Queue event
@ -3262,10 +3245,10 @@ void ServerMap::save(ModifiedState save_level)
// Don't do anything with sqlite unless something is really saved
bool save_started = false;
core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
for(; i.atEnd() == false; i++)
for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
i != m_sectors.end(); ++i)
{
ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
ServerMapSector *sector = (ServerMapSector*)i->second;
assert(sector->getId() == MAPSECTOR_SERVER);
if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
@ -3273,11 +3256,11 @@ void ServerMap::save(ModifiedState save_level)
saveSectorMeta(sector);
sector_meta_count++;
}
core::list<MapBlock*> blocks;
std::list<MapBlock*> blocks;
sector->getBlocks(blocks);
core::list<MapBlock*>::Iterator j;
for(j=blocks.begin(); j!=blocks.end(); j++)
for(std::list<MapBlock*>::iterator j = blocks.begin();
j != blocks.end(); ++j)
{
MapBlock *block = *j;
@ -3350,7 +3333,7 @@ v3s16 ServerMap::getIntegerAsBlock(sqlite3_int64 i)
return v3s16(x,y,z);
}
void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
void ServerMap::listAllLoadableBlocks(std::list<v3s16> &dst)
{
if(loadFromFolders()){
errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
@ -3487,7 +3470,7 @@ MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load
<<" Continuing with a sector with no metadata."
<<std::endl;*/
sector = new ServerMapSector(this, p2d, m_gamedef);
m_sectors.insert(p2d, sector);
m_sectors[p2d] = sector;
}
else
{
@ -3987,9 +3970,9 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
u8 flags = 0;
MapBlock *block;
v3s16 p(x,y,z);
core::map<v3s16, u8>::Node *n;
std::map<v3s16, u8>::iterator n;
n = m_loaded_blocks.find(p);
if(n != NULL)
if(n != m_loaded_blocks.end())
continue;
bool block_data_inexistent = false;
@ -4017,7 +4000,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
if(block_data_inexistent)
{
flags |= VMANIP_BLOCK_DATA_INEXIST;
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
// Fill with VOXELFLAG_INEXISTENT
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
@ -4033,7 +4016,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
}*/
m_loaded_blocks.insert(p, flags);
m_loaded_blocks[p] = flags;
}
//infostream<<"emerge done"<<std::endl;
@ -4045,7 +4028,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
run on background.
*/
void MapVoxelManipulator::blitBack
(core::map<v3s16, MapBlock*> & modified_blocks)
(std::map<v3s16, MapBlock*> & modified_blocks)
{
if(m_area.getExtent() == v3s16(0,0,0))
return;
@ -4156,9 +4139,9 @@ void ManualMapVoxelManipulator::initialEmerge(
u8 flags = 0;
MapBlock *block;
v3s16 p(x,y,z);
core::map<v3s16, u8>::Node *n;
std::map<v3s16, u8>::iterator n;
n = m_loaded_blocks.find(p);
if(n != NULL)
if(n != m_loaded_blocks.end())
continue;
bool block_data_inexistent = false;
@ -4199,12 +4182,12 @@ void ManualMapVoxelManipulator::initialEmerge(
flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
}*/
m_loaded_blocks.insert(p, flags);
m_loaded_blocks[p] = flags;
}
}
void ManualMapVoxelManipulator::blitBackAll(
core::map<v3s16, MapBlock*> * modified_blocks)
std::map<v3s16, MapBlock*> * modified_blocks)
{
if(m_area.getExtent() == v3s16(0,0,0))
return;
@ -4212,37 +4195,22 @@ void ManualMapVoxelManipulator::blitBackAll(
/*
Copy data of all blocks
*/
for(core::map<v3s16, u8>::Iterator
i = m_loaded_blocks.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, u8>::iterator
i = m_loaded_blocks.begin();
i != m_loaded_blocks.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
u8 flags = i.getNode()->getValue();
bool existed = !(flags & VMANIP_BLOCK_DATA_INEXIST);
v3s16 p = i->first;
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
if(existed == false)
{
// The Great Bug was found using this
/*infostream<<"ManualMapVoxelManipulator::blitBackAll: "
<<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
continue;
}
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if(block == NULL)
{
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": got NULL block "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
continue;
}
block->copyFrom(*this);
if(modified_blocks)
modified_blocks->insert(p, block);
(*modified_blocks)[p] = block;
}
}

@ -25,6 +25,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <jthread.h>
#include <iostream>
#include <sstream>
#include <set>
#include <map>
#include <list>
#include "irrlichttypes_bloated.h"
#include "mapnode.h"
@ -75,7 +78,7 @@ struct MapEditEvent
MapEditEventType type;
v3s16 p;
MapNode n;
core::map<v3s16, bool> modified_blocks;
std::set<v3s16> modified_blocks;
u16 already_known_by_peer;
MapEditEvent():
@ -90,14 +93,7 @@ struct MapEditEvent
event->type = type;
event->p = p;
event->n = n;
for(core::map<v3s16, bool>::Iterator
i = modified_blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
bool v = i.getNode()->getValue();
event->modified_blocks.insert(p, v);
}
event->modified_blocks = modified_blocks;
return event;
}
@ -117,11 +113,11 @@ struct MapEditEvent
case MEET_OTHER:
{
VoxelArea a;
for(core::map<v3s16, bool>::Iterator
i = modified_blocks.getIterator();
i.atEnd()==false; i++)
for(std::set<v3s16>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
v3s16 p = *i;
v3s16 np1 = p*MAP_BLOCKSIZE;
v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
a.addPoint(np1);
@ -186,7 +182,7 @@ public:
*/
virtual MapSector * emergeSector(v2s16 p){ return NULL; }
virtual MapSector * emergeSector(v2s16 p,
core::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
@ -212,42 +208,42 @@ public:
MapNode getNodeNoEx(v3s16 p);
void unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks);
std::map<v3s16, u8> & from_nodes,
std::set<v3s16> & light_sources,
std::map<v3s16, MapBlock*> & modified_blocks);
void unLightNeighbors(enum LightBank bank,
v3s16 pos, u8 lightwas,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks);
std::set<v3s16> & light_sources,
std::map<v3s16, MapBlock*> & modified_blocks);
void spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes,
core::map<v3s16, MapBlock*> & modified_blocks);
std::set<v3s16> & from_nodes,
std::map<v3s16, MapBlock*> & modified_blocks);
void lightNeighbors(enum LightBank bank,
v3s16 pos,
core::map<v3s16, MapBlock*> & modified_blocks);
std::map<v3s16, MapBlock*> & modified_blocks);
v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p);
s16 propagateSunlight(v3s16 start,
core::map<v3s16, MapBlock*> & modified_blocks);
std::map<v3s16, MapBlock*> & modified_blocks);
void updateLighting(enum LightBank bank,
core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
std::map<v3s16, MapBlock*> & a_blocks,
std::map<v3s16, MapBlock*> & modified_blocks);
void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
void updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
std::map<v3s16, MapBlock*> & modified_blocks);
/*
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
core::map<v3s16, MapBlock*> &modified_blocks);
std::map<v3s16, MapBlock*> &modified_blocks);
void removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks);
std::map<v3s16, MapBlock*> &modified_blocks);
/*
Wrappers for the latter ones.
@ -281,12 +277,12 @@ public:
Saves modified blocks before unloading on MAPTYPE_SERVER.
*/
void timerUpdate(float dtime, float unload_timeout,
core::list<v3s16> *unloaded_blocks=NULL);
std::list<v3s16> *unloaded_blocks=NULL);
// Deletes sectors and their blocks from memory
// Takes cache into account
// If deleted sector is in sector cache, clears cache
void deleteSectors(core::list<v2s16> &list);
void deleteSectors(std::list<v2s16> &list);
#if 0
/*
@ -301,8 +297,8 @@ public:
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
void transformLiquidsFinite(core::map<v3s16, MapBlock*> & modified_blocks);
void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks);
void transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks);
/*
Node metadata
@ -325,7 +321,7 @@ public:
/*
Misc.
*/
core::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
std::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
/*
Variables
@ -340,9 +336,9 @@ protected:
IGameDef *m_gamedef;
core::map<MapEventReceiver*, bool> m_event_receivers;
std::set<MapEventReceiver*> m_event_receivers;
core::map<v2s16, MapSector*> m_sectors;
std::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted
MapSector *m_sector_cache;
@ -385,13 +381,7 @@ public:
*/
bool initBlockMake(BlockMakeData *data, v3s16 blockpos);
MapBlock *finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks);
// A non-threaded wrapper to the above - DEFUNCT
/* MapBlock * generateBlock(
v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks
);*/
std::map<v3s16, MapBlock*> &changed_blocks);
/*
Get a block from somewhere.
@ -444,9 +434,7 @@ public:
void save(ModifiedState save_level);
//void loadAll();
void listAllLoadableBlocks(core::list<v3s16> &dst);
void listAllLoadableBlocks(std::list<v3s16> &dst);
// Saves map seed and possibly other stuff
void saveMapMeta();
void loadMapMeta();
@ -538,15 +526,15 @@ public:
virtual void emerge(VoxelArea a, s32 caller_id=-1);
void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
void blitBack(std::map<v3s16, MapBlock*> & modified_blocks);
protected:
Map *m_map;
/*
key = blockpos
value = flags describing the block
*/
core::map<v3s16, u8> m_loaded_blocks;
protected:
Map *m_map;
std::map<v3s16, u8> m_loaded_blocks;
};
class ManualMapVoxelManipulator : public MapVoxelManipulator
@ -563,7 +551,7 @@ public:
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
// This is much faster with big chunks of generated data
void blitBackAll(core::map<v3s16, MapBlock*> * modified_blocks);
void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks);
protected:
bool m_create_area;

@ -168,7 +168,7 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p)
if black_air_left!=NULL, it is set to true if non-sunlighted
air is left in block.
*/
bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
bool remove_light, bool *black_air_left)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
@ -287,7 +287,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
if(diminish_light(current_light) != 0)
{
light_sources.insert(pos_relative + pos, true);
light_sources.insert(pos_relative + pos);
}
if(current_light == 0 && stopped_to_solid_object)

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <jmutex.h>
#include <jmutexautolock.h>
#include <exception>
#include <set>
#include "debug.h"
#include "irrlichttypes.h"
#include "irr_v3d.h"
@ -352,7 +353,7 @@ public:
}
// See comments in mapblock.cpp
bool propagateSunlight(core::map<v3s16, bool> & light_sources,
bool propagateSunlight(std::set<v3s16> & light_sources,
bool remove_light=false, bool *black_air_left=NULL);
// Copies data to VoxelManipulator to getPosRelative()

@ -445,7 +445,7 @@ struct FastFace
};
static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
v3f p, v3s16 dir, v3f scale, u8 light_source, core::array<FastFace> &dest)
v3f p, v3s16 dir, v3f scale, u8 light_source, std::vector<FastFace> &dest)
{
FastFace face;
@ -745,7 +745,7 @@ static void updateFastFaceRow(
v3f translate_dir_f,
v3s16 face_dir,
v3f face_dir_f,
core::array<FastFace> &dest)
std::vector<FastFace> &dest)
{
v3s16 p = startpos;
@ -897,7 +897,7 @@ static void updateFastFaceRow(
}
static void updateAllFastFaceRows(MeshMakeData *data,
core::array<FastFace> &dest)
std::vector<FastFace> &dest)
{
/*
Go through every y,z and get top(y+) faces in rows of x+
@ -962,7 +962,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
// 24-155ms for MAP_BLOCKSIZE=32 (NOTE: probably outdated)
//TimeTaker timer1("MapBlockMesh()");
core::array<FastFace> fastfaces_new;
std::vector<FastFace> fastfaces_new;
/*
We are including the faces of the trailing edges of the block.
@ -1124,8 +1124,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
m_mesh->addMeshBuffer(buf);
// Mesh grabbed it
buf->drop();
buf->append(p.vertices.pointer(), p.vertices.size(),
p.indices.pointer(), p.indices.size());
buf->append(&p.vertices[0], p.vertices.size(),
&p.indices[0], p.indices.size());
}
/*

@ -143,13 +143,13 @@ private:
struct PreMeshBuffer
{
TileSpec tile;
core::array<u16> indices;
core::array<video::S3DVertex> vertices;
std::vector<u16> indices;
std::vector<video::S3DVertex> vertices;
};
struct MeshCollector
{
core::array<PreMeshBuffer> prebuffers;
std::vector<PreMeshBuffer> prebuffers;
void append(const TileSpec &material,
const video::S3DVertex *vertices, u32 numVertices,

@ -2275,8 +2275,8 @@ void make_block(BlockMakeData *data)
{
enum LightBank bank = banks[i];
core::map<v3s16, bool> light_sources;
core::map<v3s16, u8> unlight_from;
std::set<v3s16> light_sources;
std::map<v3s16, u8> unlight_from;
voxalgo::clearLightAndCollectSources(vmanip, a, bank, ndef,
light_sources, unlight_from);

@ -1422,8 +1422,8 @@ void MapgenV6::makeChunk(BlockMakeData *data)
{
enum LightBank bank = banks[i];
core::map<v3s16, bool> light_sources;
core::map<v3s16, u8> unlight_from;
std::set<v3s16> light_sources;
std::map<v3s16, u8> unlight_from;
voxalgo::clearLightAndCollectSources(vmanip, a, bank, ndef,
light_sources, unlight_from);

@ -45,10 +45,10 @@ void MapSector::deleteBlocks()
m_block_cache = NULL;
// Delete all
core::map<s16, MapBlock*>::Iterator i = m_blocks.getIterator();
for(; i.atEnd() == false; i++)
for(std::map<s16, MapBlock*>::iterator i = m_blocks.begin();
i != m_blocks.end(); ++i)
{
delete i.getNode()->getValue();
delete i->second;
}
// Clear container
@ -64,14 +64,14 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
}
// If block doesn't exist, return NULL
core::map<s16, MapBlock*>::Node *n = m_blocks.find(y);
if(n == NULL)
std::map<s16, MapBlock*>::iterator n = m_blocks.find(y);
if(n == m_blocks.end())
{
block = NULL;
}
// If block exists, return it
else{
block = n->getValue();
block = n->second;
}
// Cache the last result
@ -101,7 +101,7 @@ MapBlock * MapSector::createBlankBlock(s16 y)
{
MapBlock *block = createBlankBlockNoInsert(y);
m_blocks.insert(y, block);
m_blocks[y] = block;
return block;
}
@ -119,7 +119,7 @@ void MapSector::insertBlock(MapBlock *block)
assert(p2d == m_pos);
// Insert into container
m_blocks.insert(block_y, block);
m_blocks[block_y] = block;
}
void MapSector::deleteBlock(MapBlock *block)
@ -130,23 +130,18 @@ void MapSector::deleteBlock(MapBlock *block)
m_block_cache = NULL;
// Remove from container
m_blocks.remove(block_y);
m_blocks.erase(block_y);
// Delete
delete block;
}
void MapSector::getBlocks(core::list<MapBlock*> &dest)
void MapSector::getBlocks(std::list<MapBlock*> &dest)
{
core::list<MapBlock*> ref_list;
core::map<s16, MapBlock*>::Iterator bi;
bi = m_blocks.getIterator();
for(; bi.atEnd() == false; bi++)
for(std::map<s16, MapBlock*>::iterator bi = m_blocks.begin();
bi != m_blocks.end(); ++bi)
{
MapBlock *b = bi.getNode()->getValue();
dest.push_back(b);
dest.push_back(bi->second);
}
}
@ -189,7 +184,7 @@ ServerMapSector* ServerMapSector::deSerialize(
std::istream &is,
Map *parent,
v2s16 p2d,
core::map<v2s16, MapSector*> & sectors,
std::map<v2s16, MapSector*> & sectors,
IGameDef *gamedef
)
{
@ -219,22 +214,22 @@ ServerMapSector* ServerMapSector::deSerialize(
ServerMapSector *sector = NULL;
core::map<v2s16, MapSector*>::Node *n = sectors.find(p2d);
std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);
if(n != NULL)
if(n != sectors.end())
{
dstream<<"WARNING: deSerializing existent sectors not supported "
"at the moment, because code hasn't been tested."
<<std::endl;
MapSector *sector = n->getValue();
MapSector *sector = n->second;
assert(sector->getId() == MAPSECTOR_SERVER);
return (ServerMapSector*)sector;
}
else
{
sector = new ServerMapSector(parent, p2d, gamedef);
sectors.insert(p2d, sector);
sectors[p2d] = sector;
}
/*

@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h"
#include "exceptions.h"
#include <ostream>
#include <map>
#include <list>
class MapBlock;
class Map;
@ -60,7 +62,7 @@ public:
void deleteBlock(MapBlock *block);
void getBlocks(core::list<MapBlock*> &dest);
void getBlocks(std::list<MapBlock*> &dest);
// Always false at the moment, because sector contains no metadata.
bool differs_from_disk;
@ -68,7 +70,7 @@ public:
protected:
// The pile of MapBlocks
core::map<s16, MapBlock*> m_blocks;
std::map<s16, MapBlock*> m_blocks;
Map *m_parent;
// Position on parent (in MapBlock widths)
@ -110,7 +112,7 @@ public:
std::istream &is,
Map *parent,
v2s16 p2d,
core::map<v2s16, MapSector*> & sectors,
std::map<v2s16, MapSector*> & sectors,
IGameDef *gamedef
);

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <map>
#include <exception>
#include <list>
class ModError : public std::exception
{
@ -68,7 +69,6 @@ struct ModSpec
{}
};
std::map<std::string,ModSpec> getModsInPath(std::string path);
// expands modpack contents, but does not replace them.
@ -140,6 +140,4 @@ private:
};
#endif

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h"
#include <iostream>
#include <map>
#include <vector>
struct ObjectProperties
{
@ -35,8 +36,8 @@ struct ObjectProperties
std::string visual;
std::string mesh;
v2f visual_size;
core::array<std::string> textures;
core::array<video::SColor> colors;
std::vector<std::string> textures;
std::vector<video::SColor> colors;
v2s16 spritediv;
v2s16 initial_sprite_basepos;
bool is_visible;

@ -45,21 +45,21 @@ public:
JMutexAutoLock lock(m_mutex);
{
/* No average shall have been used; mark add used as -2 */
core::map<std::string, int>::Node *n = m_avgcounts.find(name);
if(n == NULL)
std::map<std::string, int>::iterator n = m_avgcounts.find(name);
if(n == m_avgcounts.end())
m_avgcounts[name] = -2;
else{
if(n->getValue() == -1)
n->setValue(-2);
assert(n->getValue() == -2);
if(n->second == -1)
n->second = -2;
assert(n->second == -2);
}
}
{
core::map<std::string, float>::Node *n = m_data.find(name);
if(n == NULL)
std::map<std::string, float>::iterator n = m_data.find(name);
if(n == m_data.end())
m_data[name] = value;
else
n->setValue(n->getValue() + value);
n->second += value;
}
}
@ -67,35 +67,32 @@ public:
{
JMutexAutoLock lock(m_mutex);
{
core::map<std::string, int>::Node *n = m_avgcounts.find(name);
if(n == NULL)
std::map<std::string, int>::iterator n = m_avgcounts.find(name);
if(n == m_avgcounts.end())
m_avgcounts[name] = 1;
else{
/* No add shall have been used */
assert(n->getValue() != -2);
if(n->getValue() <= 0)
n->setValue(1);
else
n->setValue(n->getValue() + 1);
assert(n->second != -2);
n->second = std::max(n->second, 0) + 1;
}
}
{
core::map<std::string, float>::Node *n = m_data.find(name);
if(n == NULL)
std::map<std::string, float>::iterator n = m_data.find(name);
if(n == m_data.end())
m_data[name] = value;
else
n->setValue(n->getValue() + value);
n->second += value;
}
}
void clear()
{
JMutexAutoLock lock(m_mutex);
for(core::map<std::string, float>::Iterator
i = m_data.getIterator();
i.atEnd() == false; i++)
for(std::map<std::string, float>::iterator
i = m_data.begin();
i != m_data.end(); ++i)
{
i.getNode()->setValue(0);
i->second = 0;
}
m_avgcounts.clear();
}
@ -112,9 +109,9 @@ public:
u32 minindex, maxindex;
paging(m_data.size(), page, pagecount, minindex, maxindex);
for(core::map<std::string, float>::Iterator
i = m_data.getIterator();
i.atEnd() == false; i++)
for(std::map<std::string, float>::iterator
i = m_data.begin();
i != m_data.end(); ++i)
{
if(maxindex == 0)
break;
@ -126,12 +123,12 @@ public:
continue;
}
std::string name = i.getNode()->getKey();
std::string name = i->first;
int avgcount = 1;
core::map<std::string, int>::Node *n = m_avgcounts.find(name);
if(n){
if(n->getValue() >= 1)
avgcount = n->getValue();
std::map<std::string, int>::iterator n = m_avgcounts.find(name);
if(n != m_avgcounts.end()){
if(n->second >= 1)
avgcount = n->second;
}
o<<" "<<name<<": ";
s32 clampsize = 40;
@ -143,7 +140,7 @@ public:
else
o<<" ";
}
o<<(i.getNode()->getValue() / avgcount);
o<<(i->second / avgcount);
o<<std::endl;
}
}
@ -169,8 +166,8 @@ public:
private:
JMutex m_mutex;
core::map<std::string, float> m_data;
core::map<std::string, int> m_avgcounts;
std::map<std::string, float> m_data;
std::map<std::string, int> m_avgcounts;
std::map<std::string, float> m_graphvalues;
};

@ -895,24 +895,24 @@ static int l_get_modpath(lua_State *L)
static int l_get_modnames(lua_State *L)
{
// Get a list of mods
core::list<std::string> mods_unsorted, mods_sorted;
std::list<std::string> mods_unsorted, mods_sorted;
get_server(L)->getModNames(mods_unsorted);
// Take unsorted items from mods_unsorted and sort them into
// mods_sorted; not great performance but the number of mods on a
// server will likely be small.
for(core::list<std::string>::Iterator i = mods_unsorted.begin();
i != mods_unsorted.end(); i++)
for(std::list<std::string>::iterator i = mods_unsorted.begin();
i != mods_unsorted.end(); ++i)
{
bool added = false;
for(core::list<std::string>::Iterator x = mods_sorted.begin();
x != mods_unsorted.end(); x++)
for(std::list<std::string>::iterator x = mods_sorted.begin();
x != mods_unsorted.end(); ++x)
{
// I doubt anybody using Minetest will be using
// anything not ASCII based :)
if((*i).compare(*x) <= 0)
{
mods_sorted.insert_before(x, *i);
mods_sorted.insert(x, *i);
added = true;
break;
}
@ -929,7 +929,7 @@ static int l_get_modnames(lua_State *L)
// Package them up for Lua
lua_newtable(L);
int new_table = lua_gettop(L);
core::list<std::string>::Iterator i = mods_sorted.begin();
std::list<std::string>::iterator i = mods_sorted.begin();
while(i != mods_sorted.end())
{
lua_pushvalue(L, insertion_func);
@ -939,7 +939,7 @@ static int l_get_modnames(lua_State *L)
{
script_error(L, "error: %s", lua_tostring(L, -1));
}
i++;
++i;
}
return 1;
}

@ -532,10 +532,10 @@ int EnvRef::l_find_node_near(lua_State *L)
}
for(int d=1; d<=radius; d++){
core::list<v3s16> list;
std::list<v3s16> list;
getFacePositions(list, d);
for(core::list<v3s16>::Iterator i = list.begin();
i != list.end(); i++){
for(std::list<v3s16>::iterator i = list.begin();
i != list.end(); ++i){
v3s16 p = pos + (*i);
content_t c = env->getMap().getNodeNoEx(p).getContent();
if(filter.count(c) != 0){

@ -126,7 +126,7 @@ v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
}
void RemoteClient::GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest)
std::vector<PrioritySortedBlockTransfer> &dest)
{
DSTACK(__FUNCTION_NAME);
@ -274,11 +274,11 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
Get the border/face dot coordinates of a "d-radiused"
box
*/
core::list<v3s16> list;
std::list<v3s16> list;
getFacePositions(list, d);
core::list<v3s16>::Iterator li;
for(li=list.begin(); li!=list.end(); li++)
std::list<v3s16>::iterator li;
for(li=list.begin(); li!=list.end(); ++li)
{
v3s16 p = *li + center;
@ -305,7 +305,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
}
// Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != NULL)
if(m_blocks_sending.find(p) != m_blocks_sending.end())
continue;
/*
@ -382,7 +382,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
Don't send already sent blocks
*/
{
if(m_blocks_sent.find(p) != NULL)
if(m_blocks_sent.find(p) != m_blocks_sent.end())
{
continue;
}
@ -554,21 +554,21 @@ queue_full_break:
void RemoteClient::GotBlock(v3s16 p)
{
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sending.find(p) != m_blocks_sending.end())
m_blocks_sending.erase(p);
else
{
/*infostream<<"RemoteClient::GotBlock(): Didn't find in"
" m_blocks_sending"<<std::endl;*/
m_excess_gotblocks++;
}
m_blocks_sent.insert(p, true);
m_blocks_sent.insert(p);
}
void RemoteClient::SentBlock(v3s16 p)
{
if(m_blocks_sending.find(p) == NULL)
m_blocks_sending.insert(p, 0.0);
if(m_blocks_sending.find(p) == m_blocks_sending.end())
m_blocks_sending[p] = 0.0;
else
infostream<<"RemoteClient::SentBlock(): Sent block"
" already in m_blocks_sending"<<std::endl;
@ -578,26 +578,26 @@ void RemoteClient::SetBlockNotSent(v3s16 p)
{
m_nearest_unsent_d = 0;
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
if(m_blocks_sending.find(p) != m_blocks_sending.end())
m_blocks_sending.erase(p);
if(m_blocks_sent.find(p) != m_blocks_sent.end())
m_blocks_sent.erase(p);
}
void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
{
m_nearest_unsent_d = 0;
for(core::map<v3s16, MapBlock*>::Iterator
i = blocks.getIterator();
i.atEnd()==false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = blocks.begin();
i != blocks.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
v3s16 p = i->first;
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
if(m_blocks_sending.find(p) != m_blocks_sending.end())
m_blocks_sending.erase(p);
if(m_blocks_sent.find(p) != m_blocks_sent.end())
m_blocks_sent.erase(p);
}
}
@ -854,13 +854,13 @@ Server::~Server()
/*
Send the message to clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
RemoteClient *client = i->second;
assert(client->peer_id == i->first);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
@ -909,13 +909,13 @@ Server::~Server()
{
JMutexAutoLock clientslock(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
// Delete client
delete i.getNode()->getValue();
delete i->second;
}
}
@ -1073,11 +1073,11 @@ void Server::AsyncRunStep()
//JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
RemoteClient *client = i->second;
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
// Send as reliable
@ -1117,11 +1117,11 @@ void Server::AsyncRunStep()
ScopeProfiler sp(g_profiler, "Server: handle players");
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
RemoteClient *client = i->second;
PlayerSAO *playersao = getPlayerSAO(client->peer_id);
if(playersao == NULL)
continue;
@ -1161,7 +1161,7 @@ void Server::AsyncRunStep()
ScopeProfiler sp(g_profiler, "Server: liquid transform");
core::map<v3s16, MapBlock*> modified_blocks;
std::map<v3s16, MapBlock*> modified_blocks;
m_env->getMap().transformLiquids(modified_blocks);
#if 0
/*
@ -1186,11 +1186,11 @@ void Server::AsyncRunStep()
JMutexAutoLock lock2(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
RemoteClient *client = i->second;
if(modified_blocks.size() > 0)
{
@ -1212,12 +1212,12 @@ void Server::AsyncRunStep()
m_clients_number = 0;
if(m_clients.size() != 0)
infostream<<"Players:"<<std::endl;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
//u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
RemoteClient *client = i->second;
Player *player = m_env->getPlayer(client->peer_id);
if(player==NULL)
continue;
@ -1259,11 +1259,11 @@ void Server::AsyncRunStep()
s16 radius = g_settings->getS16("active_object_send_range_blocks");
radius *= MAP_BLOCKSIZE;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
RemoteClient *client = i->second;
// If definitions and textures have not been sent, don't
// send objects either
@ -1281,8 +1281,8 @@ void Server::AsyncRunStep()
}
v3s16 pos = floatToInt(player->getPosition(), BS);
core::map<u16, bool> removed_objects;
core::map<u16, bool> added_objects;
std::set<u16> removed_objects;
std::set<u16> added_objects;
m_env->getRemovedActiveObjects(pos, radius,
client->m_known_objects, removed_objects);
m_env->getAddedActiveObjects(pos, radius,
@ -1302,20 +1302,20 @@ void Server::AsyncRunStep()
// Handle removed objects
writeU16((u8*)buf, removed_objects.size());
data_buffer.append(buf, 2);
for(core::map<u16, bool>::Iterator
i = removed_objects.getIterator();
i.atEnd()==false; i++)
for(std::set<u16>::iterator
i = removed_objects.begin();
i != removed_objects.end(); ++i)
{
// Get object
u16 id = i.getNode()->getKey();
u16 id = *i;
ServerActiveObject* obj = m_env->getActiveObject(id);
// Add to data buffer for sending
writeU16((u8*)buf, i.getNode()->getKey());
writeU16((u8*)buf, id);
data_buffer.append(buf, 2);
// Remove from known objects
client->m_known_objects.remove(i.getNode()->getKey());
client->m_known_objects.erase(id);
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
@ -1324,12 +1324,12 @@ void Server::AsyncRunStep()
// Handle added objects
writeU16((u8*)buf, added_objects.size());
data_buffer.append(buf, 2);
for(core::map<u16, bool>::Iterator
i = added_objects.getIterator();
i.atEnd()==false; i++)
for(std::set<u16>::iterator
i = added_objects.begin();
i != added_objects.end(); ++i)
{
// Get object
u16 id = i.getNode()->getKey();
u16 id = *i;
ServerActiveObject* obj = m_env->getActiveObject(id);
// Get object type
@ -1353,7 +1353,7 @@ void Server::AsyncRunStep()
data_buffer.append(serializeLongString(""));
// Add to known objects
client->m_known_objects.insert(i.getNode()->getKey(), false);
client->m_known_objects.insert(id);
if(obj)
obj->m_known_by_count++;
@ -1412,7 +1412,7 @@ void Server::AsyncRunStep()
// Key = object id
// Value = data sent by object
core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
std::map<u16, std::list<ActiveObjectMessage>* > buffered_messages;
// Get active object messages from environment
for(;;)
@ -1421,43 +1421,43 @@ void Server::AsyncRunStep()
if(aom.id == 0)
break;
core::list<ActiveObjectMessage>* message_list = NULL;
core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
std::list<ActiveObjectMessage>* message_list = NULL;
std::map<u16, std::list<ActiveObjectMessage>* >::iterator n;
n = buffered_messages.find(aom.id);
if(n == NULL)
if(n == buffered_messages.end())
{
message_list = new core::list<ActiveObjectMessage>;
buffered_messages.insert(aom.id, message_list);
message_list = new std::list<ActiveObjectMessage>;
buffered_messages[aom.id] = message_list;
}
else
{
message_list = n->getValue();
message_list = n->second;
}
message_list->push_back(aom);
}
// Route data to every client
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
RemoteClient *client = i->second;
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
j = buffered_messages.getIterator();
j.atEnd()==false; j++)
for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
j = buffered_messages.begin();
j != buffered_messages.end(); ++j)
{
// If object is not known by client, skip it
u16 id = j.getNode()->getKey();
if(client->m_known_objects.find(id) == NULL)
u16 id = j->first;
if(client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
// Get message list of object
core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
std::list<ActiveObjectMessage>* list = j->second;
// Go through every message
for(core::list<ActiveObjectMessage>::Iterator
k = list->begin(); k != list->end(); k++)
for(std::list<ActiveObjectMessage>::iterator
k = list->begin(); k != list->end(); ++k)
{
// Compose the full new data with header
ActiveObjectMessage aom = *k;
@ -1508,11 +1508,11 @@ void Server::AsyncRunStep()
}
// Clear buffered_messages
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
i = buffered_messages.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
i = buffered_messages.begin();
i != buffered_messages.end(); ++i)
{
delete i.getNode()->getValue();
delete i->second;
}
}
@ -1546,7 +1546,7 @@ void Server::AsyncRunStep()
// Players far away from the change are stored here.
// Instead of sending the changes, MapBlocks are set not sent
// for them.
core::list<u16> far_players;
std::list<u16> far_players;
if(event->type == MEET_ADDNODE)
{
@ -1580,12 +1580,11 @@ void Server::AsyncRunStep()
{
infostream<<"Server: MEET_OTHER"<<std::endl;
prof.add("MEET_OTHER", 1);
for(core::map<v3s16, bool>::Iterator
i = event->modified_blocks.getIterator();
i.atEnd()==false; i++)
for(std::set<v3s16>::iterator
i = event->modified_blocks.begin();
i != event->modified_blocks.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
setBlockNotSent(p);
setBlockNotSent(*i);
}
}
else
@ -1601,19 +1600,18 @@ void Server::AsyncRunStep()
if(far_players.size() > 0)
{
// Convert list format to that wanted by SetBlocksNotSent
core::map<v3s16, MapBlock*> modified_blocks2;
for(core::map<v3s16, bool>::Iterator
i = event->modified_blocks.getIterator();
i.atEnd()==false; i++)
std::map<v3s16, MapBlock*> modified_blocks2;
for(std::set<v3s16>::iterator
i = event->modified_blocks.begin();
i != event->modified_blocks.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
modified_blocks2.insert(p,
m_env->getMap().getBlockNoCreateNoEx(p));
modified_blocks2[*i] =
m_env->getMap().getBlockNoCreateNoEx(*i);
}
// Set blocks not sent
for(core::list<u16>::Iterator
for(std::list<u16>::iterator
i = far_players.begin();
i != far_players.end(); i++)
i != far_players.end(); ++i)
{
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
@ -1792,7 +1790,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
u8 client_max = data[2];
u8 our_max = SER_FMT_VER_HIGHEST;
// Use the highest version supported by both
u8 deployed = core::min_(client_max, our_max);
u8 deployed = std::min(client_max, our_max);
// If it's lower than the lowest supported, give up.
if(deployed < SER_FMT_VER_LOWEST)
deployed = SER_FMT_VER_INVALID;
@ -2143,12 +2141,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
*/
{
std::ostringstream os(std::ios_base::binary);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
RemoteClient *client = i->second;
assert(client->peer_id == i->first);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
@ -2520,13 +2518,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/*
Send the message to clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
RemoteClient *client = i->second;
assert(client->peer_id == i->first);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
@ -2651,7 +2649,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
core::list<MediaRequest> tosend;
std::list<MediaRequest> tosend;
u16 numfiles = readU16(is);
infostream<<"Sending "<<numfiles<<" files to "
@ -3189,19 +3187,19 @@ void Server::setInventoryModified(const InventoryLocation &loc)
}
}
core::list<PlayerInfo> Server::getPlayerInfo()
std::list<PlayerInfo> Server::getPlayerInfo()
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
core::list<PlayerInfo> list;
std::list<PlayerInfo> list;
core::list<Player*> players = m_env->getPlayers();
std::list<Player*> players = m_env->getPlayers();
core::list<Player*>::Iterator i;
std::list<Player*>::iterator i;
for(i = players.begin();
i != players.end(); i++)
i != players.end(); ++i)
{
PlayerInfo info;
@ -3470,13 +3468,13 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, co
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
RemoteClient *client = i->second;
assert(client->peer_id == i->first);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
@ -3595,10 +3593,10 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
}
else
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator(); i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin(); i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
RemoteClient *client = i->second;
Player *player = m_env->getPlayer(client->peer_id);
if(!player)
continue;
@ -3668,7 +3666,7 @@ void Server::stopSound(s32 handle)
}
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
core::list<u16> *far_players, float far_d_nodes)
std::list<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
@ -3681,13 +3679,13 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
RemoteClient *client = i->second;
assert(client->peer_id == i->first);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
@ -3717,18 +3715,18 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
}
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
core::list<u16> *far_players, float far_d_nodes)
std::list<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
RemoteClient *client = i->second;
assert(client->peer_id == i->first);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
@ -3768,11 +3766,11 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
void Server::setBlockNotSent(v3s16 p)
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
RemoteClient *client = i->second;
client->SetBlockNotSent(p);
}
}
@ -3839,19 +3837,19 @@ void Server::SendBlocks(float dtime)
ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
core::array<PrioritySortedBlockTransfer> queue;
std::vector<PrioritySortedBlockTransfer> queue;
s32 total_sending = 0;
{
ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
RemoteClient *client = i->second;
assert(client->peer_id == i->first);
// If definitions and textures have not been sent, don't
// send MapBlocks either
@ -3870,7 +3868,7 @@ void Server::SendBlocks(float dtime)
// Sort.
// Lowest priority number comes first.
// Lowest is most important.
queue.sort();
std::sort(queue.begin(), queue.end());
for(u32 i=0; i<queue.size(); i++)
{
@ -4017,7 +4015,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
<<std::endl;
core::list<SendableMediaAnnouncement> file_announcements;
std::list<SendableMediaAnnouncement> file_announcements;
for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
i != m_media.end(); i++){
@ -4043,9 +4041,9 @@ void Server::sendMediaAnnouncement(u16 peer_id)
writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
writeU16(os, file_announcements.size());
for(core::list<SendableMediaAnnouncement>::Iterator
for(std::list<SendableMediaAnnouncement>::iterator
j = file_announcements.begin();
j != file_announcements.end(); j++){
j != file_announcements.end(); ++j){
os<<serializeString(j->name);
os<<serializeString(j->sha1_digest);
}
@ -4074,7 +4072,7 @@ struct SendableMedia
};
void Server::sendRequestedMedia(u16 peer_id,
const core::list<MediaRequest> &tosend)
const std::list<MediaRequest> &tosend)
{
DSTACK(__FUNCTION_NAME);
@ -4086,13 +4084,13 @@ void Server::sendRequestedMedia(u16 peer_id,
// Put 5kB in one bunch (this is not accurate)
u32 bytes_per_bunch = 5000;
core::array< core::list<SendableMedia> > file_bunches;
file_bunches.push_back(core::list<SendableMedia>());
std::vector< std::list<SendableMedia> > file_bunches;
file_bunches.push_back(std::list<SendableMedia>());
u32 file_size_bunch_total = 0;
for(core::list<MediaRequest>::ConstIterator i = tosend.begin();
i != tosend.end(); i++)
for(std::list<MediaRequest>::const_iterator i = tosend.begin();
i != tosend.end(); ++i)
{
if(m_media.find(i->name) == m_media.end()){
errorstream<<"Server::sendRequestedMedia(): Client asked for "
@ -4138,7 +4136,7 @@ void Server::sendRequestedMedia(u16 peer_id,
// Start next bunch if got enough data
if(file_size_bunch_total >= bytes_per_bunch){
file_bunches.push_back(core::list<SendableMedia>());
file_bunches.push_back(std::list<SendableMedia>());
file_size_bunch_total = 0;
}
@ -4169,9 +4167,9 @@ void Server::sendRequestedMedia(u16 peer_id,
writeU16(os, i);
writeU32(os, file_bunches[i].size());
for(core::list<SendableMedia>::Iterator
for(std::list<SendableMedia>::iterator
j = file_bunches[i].begin();
j != file_bunches[i].end(); j++){
j != file_bunches[i].end(); ++j){
os<<serializeString(j->name);
os<<serializeLongString(j->data);
}
@ -4212,10 +4210,10 @@ void Server::sendDetachedInventoryToAll(const std::string &name)
{
DSTACK(__FUNCTION_NAME);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++){
RemoteClient *client = i.getNode()->getValue();
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i){
RemoteClient *client = i->second;
sendDetachedInventory(name, client->peer_id);
}
}
@ -4299,11 +4297,11 @@ RemoteClient* Server::getClient(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock lock(m_con_mutex);
core::map<u16, RemoteClient*>::Node *n;
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(peer_id);
// A client should exist for all peers
assert(n != NULL);
return n->getValue();
assert(n != m_clients.end());
return n->second;
}
std::wstring Server::getStatusString()
@ -4315,15 +4313,15 @@ std::wstring Server::getStatusString()
// Uptime
os<<L", uptime="<<m_uptime.get();
// Information about clients
core::map<u16, RemoteClient*>::Iterator i;
std::map<u16, RemoteClient*>::iterator i;
bool first;
os<<L", clients={";
for(i = m_clients.getIterator(), first = true;
i.atEnd() == false; i++)
for(i = m_clients.begin(), first = true;
i != m_clients.end(); ++i)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
RemoteClient *client = i->second;
assert(client->peer_id == i->first);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
@ -4363,10 +4361,10 @@ bool Server::checkPriv(const std::string &name, const std::string &priv)
void Server::reportPrivsModified(const std::string &name)
{
if(name == ""){
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++){
RemoteClient *client = i.getNode()->getValue();
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i){
RemoteClient *client = i->second;
Player *player = m_env->getPlayer(client->peer_id);
reportPrivsModified(player->getName());
}
@ -4579,11 +4577,11 @@ const ModSpec* Server::getModSpec(const std::string &modname)
}
return NULL;
}
void Server::getModNames(core::list<std::string> &modlist)
void Server::getModNames(std::list<std::string> &modlist)
{
for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
{
modlist.push_back((*i).name);
modlist.push_back(i->name);
}
}
std::string Server::getBuiltinLuaPath()
@ -4733,15 +4731,15 @@ void Server::handlePeerChange(PeerChange &c)
*/
// Error check
core::map<u16, RemoteClient*>::Node *n;
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(c.peer_id);
// The client shouldn't already exist
assert(n == NULL);
assert(n == m_clients.end());
// Create client
RemoteClient *client = new RemoteClient();
client->peer_id = c.peer_id;
m_clients.insert(client->peer_id, client);
m_clients[client->peer_id] = client;
} // PEER_ADDED
else if(c.type == PEER_REMOVED)
@ -4751,22 +4749,22 @@ void Server::handlePeerChange(PeerChange &c)
*/
// Error check
core::map<u16, RemoteClient*>::Node *n;
std::map<u16, RemoteClient*>::iterator n;
n = m_clients.find(c.peer_id);
// The client should exist
assert(n != NULL);
assert(n != m_clients.end());
/*
Mark objects to be not known by the client
*/
RemoteClient *client = n->getValue();
RemoteClient *client = n->second;
// Handle objects
for(core::map<u16, bool>::Iterator
i = client->m_known_objects.getIterator();
i.atEnd()==false; i++)
for(std::set<u16>::iterator
i = client->m_known_objects.begin();
i != client->m_known_objects.end(); ++i)
{
// Get object
u16 id = i.getNode()->getKey();
u16 id = *i;
ServerActiveObject* obj = m_env->getActiveObject(id);
if(obj && obj->m_known_by_count > 0)
@ -4824,12 +4822,12 @@ void Server::handlePeerChange(PeerChange &c)
if(player != NULL)
{
std::ostringstream os(std::ios_base::binary);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
RemoteClient *client = i->second;
assert(client->peer_id == i->first);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
@ -4849,7 +4847,7 @@ void Server::handlePeerChange(PeerChange &c)
// Delete client
delete m_clients[c.peer_id];
m_clients.remove(c.peer_id);
m_clients.erase(c.peer_id);
// Send player info to all remaining clients
//SendPlayerInfos();

@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h"
#include "rollback_interface.h" // Needed for rollbackRevertActions()
#include <list> // Needed for rollbackRevertActions()
#include <algorithm>
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -166,7 +167,7 @@ struct PrioritySortedBlockTransfer
pos = a_pos;
peer_id = a_peer_id;
}
bool operator < (PrioritySortedBlockTransfer &other)
bool operator < (const PrioritySortedBlockTransfer &other) const
{
return priority < other.priority;
}
@ -271,14 +272,14 @@ public:
dtime is used for resetting send radius at slow interval
*/
void GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest);
std::vector<PrioritySortedBlockTransfer> &dest);
void GotBlock(v3s16 p);
void SentBlock(v3s16 p);
void SetBlockNotSent(v3s16 p);
void SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks);
void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
s32 SendingCount()
{
@ -314,7 +315,7 @@ public:
List of active objects that the client knows of.
Value is dummy.
*/
core::map<u16, bool> m_known_objects;
std::set<u16> m_known_objects;
private:
/*
@ -326,7 +327,7 @@ private:
Key is position, value is dummy.
No MapBlock* is stored here because the blocks can get deleted.
*/
core::map<v3s16, bool> m_blocks_sent;
std::set<v3s16> m_blocks_sent;
s16 m_nearest_unsent_d;
v3s16 m_last_center;
float m_nearest_unsent_reset_timer;
@ -339,7 +340,7 @@ private:
Block is removed when GOTBLOCKS is received.
Value is time from sending. (not used at the moment)
*/
core::map<v3s16, float> m_blocks_sending;
std::map<v3s16, float> m_blocks_sending;
/*
Count of excess GotBlocks().
@ -381,7 +382,7 @@ public:
void Receive();
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
core::list<PlayerInfo> getPlayerInfo();
std::list<PlayerInfo> getPlayerInfo();
// Environment must be locked when called
void setTimeOfDay(u32 time)
@ -494,7 +495,7 @@ public:
IWritableCraftDefManager* getWritableCraftDefManager();
const ModSpec* getModSpec(const std::string &modname);
void getModNames(core::list<std::string> &modlist);
void getModNames(std::list<std::string> &modlist);
std::string getBuiltinLuaPath();
std::string getWorldPath(){ return m_path_world; }
@ -553,9 +554,9 @@ private:
*/
// Envlock and conlock should be locked when calling these
void sendRemoveNode(v3s16 p, u16 ignore_id=0,
core::list<u16> *far_players=NULL, float far_d_nodes=100);
std::list<u16> *far_players=NULL, float far_d_nodes=100);
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
core::list<u16> *far_players=NULL, float far_d_nodes=100);
std::list<u16> *far_players=NULL, float far_d_nodes=100);
void setBlockNotSent(v3s16 p);
// Environment and Connection must be locked when called
@ -567,7 +568,7 @@ private:
void fillMediaCache();
void sendMediaAnnouncement(u16 peer_id);
void sendRequestedMedia(u16 peer_id,
const core::list<MediaRequest> &tosend);
const std::list<MediaRequest> &tosend);
void sendDetachedInventory(const std::string &name, u16 peer_id);
void sendDetachedInventoryToAll(const std::string &name);
@ -655,7 +656,7 @@ private:
con::Connection m_con;
JMutex m_con_mutex;
// Connected clients (behind the con mutex)
core::map<u16, RemoteClient*> m_clients;
std::map<u16, RemoteClient*> m_clients;
u16 m_clients_number; //for announcing masterserver
// Bann checking
@ -735,7 +736,7 @@ private:
*/
// Mod parent directory paths
core::list<std::string> m_modspaths;
std::list<std::string> m_modspaths;
bool m_shutdown_requested;

@ -43,9 +43,9 @@ ServerActiveObject* ServerActiveObject::create(u8 type,
const std::string &data)
{
// Find factory function
core::map<u16, Factory>::Node *n;
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n == NULL)
if(n == m_types.end())
{
// If factory is not found, just return.
dstream<<"WARNING: ServerActiveObject: No factory for type="
@ -53,18 +53,18 @@ ServerActiveObject* ServerActiveObject::create(u8 type,
return NULL;
}
Factory f = n->getValue();
Factory f = n->second;
ServerActiveObject *object = (*f)(env, pos, data);
return object;
}
void ServerActiveObject::registerType(u16 type, Factory f)
{
core::map<u16, Factory>::Node *n;
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n)
if(n != m_types.end())
return;
m_types.insert(type, f);
m_types[type] = f;
}
float ServerActiveObject::getMinimumSavedMovement()

@ -235,7 +235,7 @@ protected:
private:
// Used for creating objects based on type
static core::map<u16, Factory> m_types;
static std::map<u16, Factory> m_types;
};
#endif

@ -33,6 +33,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "util/string.h"
#include "porting.h"
#include <list>
#include <map>
#include <set>
enum ValueType
{
@ -63,12 +66,12 @@ public:
{
JMutexAutoLock lock(m_mutex);
for(core::map<std::string, std::string>::Iterator
i = m_settings.getIterator();
i.atEnd() == false; i++)
for(std::map<std::string, std::string>::iterator
i = m_settings.begin();
i != m_settings.end(); ++i)
{
std::string name = i.getNode()->getKey();
std::string value = i.getNode()->getValue();
std::string name = i->first;
std::string value = i->second;
os<<name<<" = "<<value<<"\n";
}
}
@ -76,12 +79,11 @@ public:
// return all keys used
std::vector<std::string> getNames(){
std::vector<std::string> names;
for(core::map<std::string, std::string>::Iterator
i = m_settings.getIterator();
i.atEnd() == false; i++)
for(std::map<std::string, std::string>::iterator
i = m_settings.begin();
i != m_settings.end(); ++i)
{
std::string name = i.getNode()->getKey();
names.push_back(name);
names.push_back(i->first);
}
return names;
}
@ -89,7 +91,7 @@ public:
// remove a setting
bool remove(const std::string& name)
{
return m_settings.remove(name);
return m_settings.erase(name);
}
@ -188,8 +190,8 @@ public:
Returns false on EOF
*/
bool getUpdatedConfigObject(std::istream &is,
core::list<std::string> &dst,
core::map<std::string, bool> &updated,
std::list<std::string> &dst,
std::set<std::string> &updated,
bool &value_changed)
{
JMutexAutoLock lock(m_mutex);
@ -228,7 +230,7 @@ public:
std::string value = sf.next("\n");
value = trim(value);
if(m_settings.find(name))
if(m_settings.find(name) != m_settings.end())
{
std::string newvalue = m_settings[name];
@ -242,7 +244,7 @@ public:
dst.push_back(name + " = " + newvalue + line_end);
updated[name] = true;
updated.insert(name);
}
else //file contains a setting which is not in m_settings
value_changed=true;
@ -260,8 +262,8 @@ public:
infostream<<"Updating configuration file: \""
<<filename<<"\""<<std::endl;
core::list<std::string> objects;
core::map<std::string, bool> updated;
std::list<std::string> objects;
std::set<std::string> updated;
bool something_actually_changed = false;
// Read and modify stuff
@ -286,11 +288,11 @@ public:
// If something not yet determined to have been changed, check if
// any new stuff was added
if(!something_actually_changed){
for(core::map<std::string, std::string>::Iterator
i = m_settings.getIterator();
i.atEnd() == false; i++)
for(std::map<std::string, std::string>::iterator
i = m_settings.begin();
i != m_settings.end(); ++i)
{
if(updated.find(i.getNode()->getKey()))
if(updated.find(i->first) != updated.end())
continue;
something_actually_changed = true;
break;
@ -318,9 +320,9 @@ public:
/*
Write updated stuff
*/
for(core::list<std::string>::Iterator
for(std::list<std::string>::iterator
i = objects.begin();
i != objects.end(); i++)
i != objects.end(); ++i)
{
os<<(*i);
}
@ -328,14 +330,14 @@ public:
/*
Write stuff that was not already in the file
*/
for(core::map<std::string, std::string>::Iterator
i = m_settings.getIterator();
i.atEnd() == false; i++)
for(std::map<std::string, std::string>::iterator
i = m_settings.begin();
i != m_settings.end(); ++i)
{
if(updated.find(i.getNode()->getKey()))
if(updated.find(i->first) != updated.end())
continue;
std::string name = i.getNode()->getKey();
std::string value = i.getNode()->getValue();
std::string name = i->first;
std::string value = i->second;
infostream<<"Adding \""<<name<<"\" = \""<<value<<"\""
<<std::endl;
os<<name<<" = "<<value<<"\n";
@ -351,7 +353,7 @@ public:
returns true on success
*/
bool parseCommandLine(int argc, char *argv[],
core::map<std::string, ValueSpec> &allowed_options)
std::map<std::string, ValueSpec> &allowed_options)
{
int nonopt_index = 0;
int i=1;
@ -379,16 +381,16 @@ public:
std::string name = argname.substr(2);
core::map<std::string, ValueSpec>::Node *n;
std::map<std::string, ValueSpec>::iterator n;
n = allowed_options.find(name);
if(n == NULL)
if(n == allowed_options.end())
{
errorstream<<"Unknown command-line parameter \""
<<argname<<"\""<<std::endl;
return false;
}
ValueType type = n->getValue().type;
ValueType type = n->second.type;
std::string value = "";
@ -444,25 +446,25 @@ public:
{
JMutexAutoLock lock(m_mutex);
return (m_settings.find(name) || m_defaults.find(name));
return (m_settings.find(name) != m_settings.end() || m_defaults.find(name) != m_defaults.end());
}
std::string get(std::string name)
{
JMutexAutoLock lock(m_mutex);
core::map<std::string, std::string>::Node *n;
std::map<std::string, std::string>::iterator n;
n = m_settings.find(name);
if(n == NULL)
if(n == m_settings.end())
{
n = m_defaults.find(name);
if(n == NULL)
if(n == m_defaults.end())
{
throw SettingNotFoundException("Setting not found");
}
}
return n->getValue();
return n->second;
}
bool getBool(std::string name)
@ -919,19 +921,8 @@ fail:
if(&other == this)
return;
for(core::map<std::string, std::string>::Iterator
i = other.m_settings.getIterator();
i.atEnd() == false; i++)
{
m_settings[i.getNode()->getKey()] = i.getNode()->getValue();
}
for(core::map<std::string, std::string>::Iterator
i = other.m_defaults.getIterator();
i.atEnd() == false; i++)
{
m_defaults[i.getNode()->getKey()] = i.getNode()->getValue();
}
m_settings.insert(other.m_settings.begin(), other.m_settings.end());
m_defaults.insert(other.m_defaults.begin(), other.m_defaults.end());
return;
}
@ -944,21 +935,7 @@ fail:
if(&other == this)
return *this;
for(core::map<std::string, std::string>::Iterator
i = other.m_settings.getIterator();
i.atEnd() == false; i++)
{
m_settings.insert(i.getNode()->getKey(),
i.getNode()->getValue());
}
for(core::map<std::string, std::string>::Iterator
i = other.m_defaults.getIterator();
i.atEnd() == false; i++)
{
m_defaults.insert(i.getNode()->getKey(),
i.getNode()->getValue());
}
update(other);
return *this;
@ -979,8 +956,8 @@ fail:
}
private:
core::map<std::string, std::string> m_settings;
core::map<std::string, std::string> m_defaults;
std::map<std::string, std::string> m_settings;
std::map<std::string, std::string> m_defaults;
// All methods that access m_settings/m_defaults directly should lock this.
JMutex m_mutex;
};

@ -125,10 +125,10 @@ public:
const std::string &filename)
{
std::string combined = name_of_shader + DIR_DELIM + filename;
core::map<std::string, std::string>::Node *n;
std::map<std::string, std::string>::iterator n;
n = m_programs.find(combined);
if(n)
return n->getValue();
if(n != m_programs.end())
return n->second;
return "";
}
// Primarily fetches from cache, secondarily tries to read from filesystem
@ -136,10 +136,10 @@ public:
const std::string &filename)
{
std::string combined = name_of_shader + DIR_DELIM + filename;
core::map<std::string, std::string>::Node *n;
std::map<std::string, std::string>::iterator n;
n = m_programs.find(combined);
if(n)
return n->getValue();
if(n != m_programs.end())
return n->second;
std::string path = getShaderPath(name_of_shader, filename);
if(path == ""){
infostream<<"SourceShaderCache::getOrLoad(): No path found for \""
@ -156,7 +156,7 @@ public:
return "";
}
private:
core::map<std::string, std::string> m_programs;
std::map<std::string, std::string> m_programs;
std::string readFile(const std::string &path)
{
std::ifstream is(path.c_str(), std::ios::binary);
@ -332,9 +332,9 @@ private:
// A shader id is index in this array.
// The first position contains a dummy shader.
core::array<ShaderInfo> m_shaderinfo_cache;
std::vector<ShaderInfo> m_shaderinfo_cache;
// Maps a shader name to an index in the former.
core::map<std::string, u32> m_name_to_id;
std::map<std::string, u32> m_name_to_id;
// The two former containers are behind this mutex
JMutex m_shaderinfo_cache_mutex;
@ -343,7 +343,7 @@ private:
// Global constant setters
// TODO: Delete these in the destructor
core::array<IShaderConstantSetter*> m_global_setters;
std::vector<IShaderConstantSetter*> m_global_setters;
};
IWritableShaderSource* createShaderSource(IrrlichtDevice *device)
@ -399,10 +399,10 @@ u32 ShaderSource::getShaderId(const std::string &name)
See if shader already exists
*/
JMutexAutoLock lock(m_shaderinfo_cache_mutex);
core::map<std::string, u32>::Node *n;
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if(n != NULL)
return n->getValue();
if(n != m_name_to_id.end())
return n->second;
}
/*
@ -471,12 +471,12 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name)
{
JMutexAutoLock lock(m_shaderinfo_cache_mutex);
core::map<std::string, u32>::Node *n;
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if(n != NULL){
if(n != m_name_to_id.end()){
/*infostream<<"getShaderIdDirect(): \""<<name
<<"\" found in cache"<<std::endl;*/
return n->getValue();
return n->second;
}
}
@ -494,7 +494,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name)
u32 id = m_shaderinfo_cache.size();
m_shaderinfo_cache.push_back(info);
m_name_to_id.insert(name, id);
m_name_to_id[name] = id;
/*infostream<<"getShaderIdDirect(): "
<<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
@ -531,7 +531,7 @@ void ShaderSource::processQueue()
/*
Fetch shaders
*/
if(m_get_shader_queue.size() > 0){
if(!m_get_shader_queue.empty()){
GetRequest<std::string, u32, u8, u8>
request = m_get_shader_queue.pop();

@ -58,18 +58,18 @@ void StaticObjectList::serialize(std::ostream &os)
u16 count = m_stored.size() + m_active.size();
writeU16((u8*)buf, count);
os.write(buf, 2);
for(core::list<StaticObject>::Iterator
for(std::list<StaticObject>::iterator
i = m_stored.begin();
i != m_stored.end(); i++)
i != m_stored.end(); ++i)
{
StaticObject &s_obj = *i;
s_obj.serialize(os);
}
for(core::map<u16, StaticObject>::Iterator
i = m_active.getIterator();
i.atEnd()==false; i++)
for(std::map<u16, StaticObject>::iterator
i = m_active.begin();
i != m_active.end(); ++i)
{
StaticObject s_obj = i.getNode()->getValue();
StaticObject s_obj = i->second;
s_obj.serialize(os);
}
}

@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h"
#include <string>
#include <sstream>
#include <list>
#include <map>
#include "debug.h"
struct StaticObject
@ -62,27 +64,27 @@ public:
}
else
{
if(m_active.find(id) != NULL)
if(m_active.find(id) != m_active.end())
{
dstream<<"ERROR: StaticObjectList::insert(): "
<<"id already exists"<<std::endl;
assert(0);
return;
}
m_active.insert(id, obj);
m_active[id] = obj;
}
}
void remove(u16 id)
{
assert(id != 0);
if(m_active.find(id) == NULL)
if(m_active.find(id) == m_active.end())
{
dstream<<"WARNING: StaticObjectList::remove(): id="<<id
<<" not found"<<std::endl;
return;
}
m_active.remove(id);
m_active.erase(id);
}
void serialize(std::ostream &os);
@ -93,8 +95,8 @@ public:
from m_stored and inserted to m_active.
The caller directly manipulates these containers.
*/
core::list<StaticObject> m_stored;
core::map<u16, StaticObject> m_active;
std::list<StaticObject> m_stored;
std::map<u16, StaticObject> m_active;
private:
};

@ -42,6 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/serialize.h"
#include "noise.h" // PseudoRandom used for random data for compression
#include "clientserver.h" // LATEST_PROTOCOL_VERSION
#include <algorithm>
/*
Asserts that the exception occurs
@ -508,26 +509,26 @@ struct TestVoxelManipulator: public TestBase
// An area that is 1 bigger in x+ and z-
VoxelArea d(v3s16(-2,-2,-3), v3s16(3,2,2));
core::list<VoxelArea> aa;
std::list<VoxelArea> aa;
d.diff(c, aa);
// Correct results
core::array<VoxelArea> results;
std::vector<VoxelArea> results;
results.push_back(VoxelArea(v3s16(-2,-2,-3),v3s16(3,2,-3)));
results.push_back(VoxelArea(v3s16(3,-2,-2),v3s16(3,2,2)));
UASSERT(aa.size() == results.size());
infostream<<"Result of diff:"<<std::endl;
for(core::list<VoxelArea>::Iterator
i = aa.begin(); i != aa.end(); i++)
for(std::list<VoxelArea>::const_iterator
i = aa.begin(); i != aa.end(); ++i)
{
i->print(infostream);
infostream<<std::endl;
s32 j = results.linear_search(*i);
UASSERT(j != -1);
results.erase(j, 1);
std::vector<VoxelArea>::iterator j = std::find(results.begin(), results.end(), *i);
UASSERT(j != results.end());
results.erase(j);
}
@ -582,7 +583,7 @@ struct TestVoxelAlgorithms: public TestBase
}
VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, true, light_sources, ndef);
@ -593,7 +594,7 @@ struct TestVoxelAlgorithms: public TestBase
}
v.setNodeNoRef(v3s16(0,0,0), MapNode(CONTENT_STONE));
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, true, light_sources, ndef);
@ -602,7 +603,7 @@ struct TestVoxelAlgorithms: public TestBase
== LIGHT_SUN);
}
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, false, light_sources, ndef);
@ -612,7 +613,7 @@ struct TestVoxelAlgorithms: public TestBase
}
v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_STONE));
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, true, light_sources, ndef);
@ -621,7 +622,7 @@ struct TestVoxelAlgorithms: public TestBase
== 0);
}
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, false, light_sources, ndef);
@ -635,14 +636,14 @@ struct TestVoxelAlgorithms: public TestBase
v.setNodeNoRef(v3s16(1,-1,2), n);
}
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, true, light_sources, ndef);
UASSERT(res.bottom_sunlight_valid == true);
}
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, false, light_sources, ndef);
@ -654,14 +655,14 @@ struct TestVoxelAlgorithms: public TestBase
v.setNodeNoRef(v3s16(1,-1,2), n);
}
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, true, light_sources, ndef);
UASSERT(res.bottom_sunlight_valid == false);
}
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, false, light_sources, ndef);
@ -669,7 +670,7 @@ struct TestVoxelAlgorithms: public TestBase
}
v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_IGNORE));
{
core::map<v3s16, bool> light_sources;
std::set<v3s16> light_sources;
voxalgo::setLight(v, a, 0, ndef);
voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
v, a, true, light_sources, ndef);
@ -697,16 +698,16 @@ struct TestVoxelAlgorithms: public TestBase
v.setNode(v3s16(1,1,2), n);
}
{
core::map<v3s16, bool> light_sources;
core::map<v3s16, u8> unlight_from;
std::set<v3s16> light_sources;
std::map<v3s16, u8> unlight_from;
voxalgo::clearLightAndCollectSources(v, a, LIGHTBANK_DAY,
ndef, light_sources, unlight_from);
//v.print(dstream, ndef, VOXELPRINT_LIGHT_DAY);
UASSERT(v.getNode(v3s16(0,1,1)).getLight(LIGHTBANK_DAY, ndef)
== 0);
UASSERT(light_sources.find(v3s16(1,1,1)) != NULL);
UASSERT(light_sources.find(v3s16(1,1,1)) != light_sources.end());
UASSERT(light_sources.size() == 1);
UASSERT(unlight_from.find(v3s16(1,1,2)) != NULL);
UASSERT(unlight_from.find(v3s16(1,1,2)) != unlight_from.end());
UASSERT(unlight_from.size() == 1);
}
}

@ -206,10 +206,10 @@ public:
{
assert(img);
// Remove old image
core::map<std::string, video::IImage*>::Node *n;
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
if(n){
video::IImage *oldimg = n->getValue();
if(n != m_images.end()){
video::IImage *oldimg = n->second;
if(oldimg)
oldimg->drop();
}
@ -229,20 +229,20 @@ public:
}
video::IImage* get(const std::string &name)
{
core::map<std::string, video::IImage*>::Node *n;
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
if(n)
return n->getValue();
if(n != m_images.end())
return n->second;
return NULL;
}
// Primarily fetches from cache, secondarily tries to read from filesystem
video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
{
core::map<std::string, video::IImage*>::Node *n;
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
if(n){
n->getValue()->grab(); // Grab for caller
return n->getValue();
if(n != m_images.end()){
n->second->grab(); // Grab for caller
return n->second;
}
video::IVideoDriver* driver = device->getVideoDriver();
std::string path = getTexturePath(name.c_str());
@ -263,7 +263,7 @@ public:
return img;
}
private:
core::map<std::string, video::IImage*> m_images;
std::map<std::string, video::IImage*> m_images;
};
/*
@ -417,9 +417,9 @@ private:
// A texture id is index in this array.
// The first position contains a NULL texture.
core::array<SourceAtlasPointer> m_atlaspointer_cache;
std::vector<SourceAtlasPointer> m_atlaspointer_cache;
// Maps a texture name to an index in the former.
core::map<std::string, u32> m_name_to_id;
std::map<std::string, u32> m_name_to_id;
// The two former containers are behind this mutex
JMutex m_atlaspointer_cache_mutex;
@ -465,11 +465,11 @@ u32 TextureSource::getTextureId(const std::string &name)
See if texture already exists
*/
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
core::map<std::string, u32>::Node *n;
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if(n != NULL)
if(n != m_name_to_id.end())
{
return n->getValue();
return n->second;
}
}
@ -579,13 +579,13 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
{
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
core::map<std::string, u32>::Node *n;
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if(n != NULL)
if(n != m_name_to_id.end())
{
/*infostream<<"getTextureIdDirect(): \""<<name
<<"\" found in cache"<<std::endl;*/
return n->getValue();
return n->second;
}
}
@ -724,7 +724,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
baseimg_dim = baseimg->getDimension();
SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
m_atlaspointer_cache.push_back(nap);
m_name_to_id.insert(name, id);
m_name_to_id[name] = id;
/*infostream<<"getTextureIdDirect(): "
<<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
@ -769,7 +769,7 @@ void TextureSource::processQueue()
/*
Fetch textures
*/
if(m_get_texture_queue.size() > 0)
if(!m_get_texture_queue.empty())
{
GetRequest<std::string, u32, u8, u8>
request = m_get_texture_queue.pop();
@ -872,7 +872,7 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
main content features
*/
core::map<std::string, bool> sourcelist;
std::set<std::string> sourcelist;
for(u16 j=0; j<MAX_CONTENT+1; j++)
{
@ -882,16 +882,16 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
for(u32 i=0; i<6; i++)
{
std::string name = f.tiledef[i].name;
sourcelist[name] = true;
sourcelist.insert(name);
}
}
infostream<<"Creating texture atlas out of textures: ";
for(core::map<std::string, bool>::Iterator
i = sourcelist.getIterator();
i.atEnd() == false; i++)
for(std::set<std::string>::iterator
i = sourcelist.begin();
i != sourcelist.end(); ++i)
{
std::string name = i.getNode()->getKey();
std::string name = *i;
infostream<<"\""<<name<<"\" ";
}
infostream<<std::endl;
@ -910,11 +910,11 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
pos_in_atlas.X = column_padding;
pos_in_atlas.Y = padding;
for(core::map<std::string, bool>::Iterator
i = sourcelist.getIterator();
i.atEnd() == false; i++)
for(std::set<std::string>::iterator
i = sourcelist.begin();
i != sourcelist.end(); ++i)
{
std::string name = i.getNode()->getKey();
std::string name = *i;
// Generate image by name
video::IImage *img2 = generate_image_from_scratch(name, m_device,
@ -1026,11 +1026,11 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
bool reuse_old_id = false;
u32 id = m_atlaspointer_cache.size();
// Check old id without fetching a texture
core::map<std::string, u32>::Node *n;
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
// If it exists, we will replace the old definition
if(n){
id = n->getValue();
if(n != m_name_to_id.end()){
id = n->second;
reuse_old_id = true;
/*infostream<<"TextureSource::buildMainAtlas(): "
<<"Replacing old AtlasPointer"<<std::endl;*/
@ -1066,12 +1066,12 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
/*
Second pass: set texture pointer in generated AtlasPointers
*/
for(core::map<std::string, bool>::Iterator
i = sourcelist.getIterator();
i.atEnd() == false; i++)
for(std::set<std::string>::iterator
i = sourcelist.begin();
i != sourcelist.end(); ++i)
{
std::string name = i.getNode()->getKey();
if(m_name_to_id.find(name) == NULL)
std::string name = *i;
if(m_name_to_id.find(name) == m_name_to_id.end())
continue;
u32 id = m_name_to_id[name];
//infostream<<"id of name "<<name<<" is "<<id<<std::endl;

@ -114,7 +114,7 @@ void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition)
{
ServerMap *map = &env->getServerMap();
core::map<v3s16, MapBlock*> modified_blocks;
std::map<v3s16, MapBlock*> modified_blocks;
ManualMapVoxelManipulator vmanip(map);
v3s16 tree_blockp = getNodeBlockPos(p0);
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,3,1));
@ -122,23 +122,17 @@ void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeD
vmanip.blitBackAll(&modified_blocks);
// update lighting
core::map<v3s16, MapBlock*> lighting_modified_blocks;
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
}
std::map<v3s16, MapBlock*> lighting_modified_blocks;
lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
map->updateLighting(lighting_modified_blocks, modified_blocks);
// Send a MEET_OTHER event
MapEditEvent event;
event.type = MEET_OTHER;
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
for(std::map<v3s16, MapBlock*>::iterator
i = modified_blocks.begin();
i != modified_blocks.end(); ++i)
{
v3s16 p = i.getNode()->getKey();
event.modified_blocks.insert(p, true);
event.modified_blocks.insert(i->first);
}
map->dispatchEvent(&event);
}

@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <jmutex.h>
#include <jmutexautolock.h>
#include "../porting.h" // For sleep_ms
#include <list>
#include <vector>
/*
Queue with unique values with fast checking of value existence
@ -43,11 +45,11 @@ public:
bool push_back(Value value)
{
// Check if already exists
if(m_map.find(value) != NULL)
if(m_map.find(value) != m_map.end())
return false;
// Add
m_map.insert(value, 0);
m_map[value] = 0;
m_list.push_back(value);
return true;
@ -55,22 +57,21 @@ public:
Value pop_front()
{
typename core::list<Value>::Iterator i = m_list.begin();
typename std::list<Value>::iterator i = m_list.begin();
Value value = *i;
m_map.remove(value);
m_map.erase(value);
m_list.erase(i);
return value;
}
u32 size()
{
assert(m_list.size() == m_map.size());
return m_list.size();
return m_map.size();
}
private:
core::map<Value, u8> m_map;
core::list<Value> m_list;
std::map<Value, u8> m_map;
std::list<Value> m_list;
};
#if 1
@ -95,31 +96,31 @@ public:
{
JMutexAutoLock lock(m_mutex);
typename core::map<Key, Value>::Node *n;
typename std::map<Key, Value>::iterator n;
n = m_values.find(name);
if(n == NULL)
if(n == m_values.end())
return false;
if(result != NULL)
*result = n->getValue();
*result = n->second;
return true;
}
core::list<Value> getValues()
std::list<Value> getValues()
{
core::list<Value> result;
for(typename core::map<Key, Value>::Iterator
i = m_values.getIterator();
i.atEnd() == false; i++){
result.push_back(i.getNode()->getValue());
std::list<Value> result;
for(typename std::map<Key, Value>::iterator
i = m_values.begin();
i != m_values.end(); ++i){
result.push_back(i->second);
}
return result;
}
private:
core::map<Key, Value> m_values;
std::map<Key, Value> m_values;
JMutex m_mutex;
};
#endif
@ -163,10 +164,10 @@ public:
u32 getId(const T &value)
{
JMutexAutoLock lock(m_mutex);
typename core::map<T, u32>::Node *n;
typename std::map<T, u32>::iterator n;
n = m_value_to_id.find(value);
if(n != NULL)
return n->getValue();
if(n != m_value_to_id.end())
return n->second;
m_id_to_value.push_back(value);
u32 new_id = m_id_to_value.size();
m_value_to_id.insert(value, new_id);
@ -176,8 +177,8 @@ public:
private:
JMutex m_mutex;
// Values are stored here at id-1 position (id 1 = [0])
core::array<T> m_id_to_value;
core::map<T, u32> m_value_to_id;
std::vector<T> m_id_to_value;
std::map<T, u32> m_value_to_id;
};
/*
@ -187,39 +188,52 @@ template<typename T>
class Queue
{
public:
Queue():
m_list_size(0)
{}
void push_back(T t)
{
m_list.push_back(t);
++m_list_size;
}
T pop_front()
{
if(m_list.size() == 0)
if(m_list.empty())
throw ItemNotFoundException("Queue: queue is empty");
typename core::list<T>::Iterator begin = m_list.begin();
typename std::list<T>::iterator begin = m_list.begin();
T t = *begin;
m_list.erase(begin);
--m_list_size;
return t;
}
T pop_back()
{
if(m_list.size() == 0)
if(m_list.empty())
throw ItemNotFoundException("Queue: queue is empty");
typename core::list<T>::Iterator last = m_list.getLast();
typename std::list<T>::iterator last = m_list.back();
T t = *last;
m_list.erase(last);
--m_list_size;
return t;
}
u32 size()
{
return m_list.size();
return m_list_size;
}
bool empty()
{
return m_list.empty();
}
protected:
core::list<T> m_list;
std::list<T> m_list;
u32 m_list_size;
};
/*
@ -234,10 +248,10 @@ public:
{
m_mutex.Init();
}
u32 size()
bool empty()
{
JMutexAutoLock lock(m_mutex);
return m_list.size();
return m_list.empty();
}
void push_back(T t)
{
@ -253,9 +267,9 @@ public:
{
JMutexAutoLock lock(m_mutex);
if(m_list.size() > 0)
if(!m_list.empty())
{
typename core::list<T>::Iterator begin = m_list.begin();
typename std::list<T>::iterator begin = m_list.begin();
T t = *begin;
m_list.erase(begin);
return t;
@ -279,9 +293,9 @@ public:
{
JMutexAutoLock lock(m_mutex);
if(m_list.size() > 0)
if(!m_list.empty())
{
typename core::list<T>::Iterator last = m_list.getLast();
typename std::list<T>::iterator last = m_list.back();
T t = *last;
m_list.erase(last);
return t;
@ -302,14 +316,14 @@ public:
return m_mutex;
}
core::list<T> & getList()
std::list<T> & getList()
{
return m_list;
}
protected:
JMutex m_mutex;
core::list<T> m_list;
std::list<T> m_list;
};
#endif

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
// Calculate the borders of a "d-radius" cube
void getFacePositions(core::list<v3s16> &list, u16 d)
void getFacePositions(std::list<v3s16> &list, u16 d)
{
if(d == 0)
{

@ -25,9 +25,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../irr_v3d.h"
#include "../irr_aabb3d.h"
#include <irrList.h>
#include <list>
// Calculate the borders of a "d-radius" cube
void getFacePositions(core::list<v3s16> &list, u16 d);
void getFacePositions(std::list<v3s16> &list, u16 d);
class IndentationRaiser
{

@ -120,7 +120,7 @@ class GetResult
public:
Key key;
T item;
core::list<CallerInfo<Caller, CallerData> > callers;
std::list<CallerInfo<Caller, CallerData> > callers;
};
template<typename Key, typename T, typename Caller, typename CallerData>
@ -152,16 +152,16 @@ public:
Key key;
ResultQueue<Key, T, Caller, CallerData> *dest;
core::list<CallerInfo<Caller, CallerData> > callers;
std::list<CallerInfo<Caller, CallerData> > callers;
};
template<typename Key, typename T, typename Caller, typename CallerData>
class RequestQueue
{
public:
u32 size()
bool empty()
{
return m_queue.size();
return m_queue.empty();
}
void add(Key key, Caller caller, CallerData callerdata,
@ -172,17 +172,17 @@ public:
/*
If the caller is already on the list, only update CallerData
*/
for(typename core::list< GetRequest<Key, T, Caller, CallerData> >::Iterator
for(typename std::list< GetRequest<Key, T, Caller, CallerData> >::iterator
i = m_queue.getList().begin();
i != m_queue.getList().end(); i++)
i != m_queue.getList().end(); ++i)
{
GetRequest<Key, T, Caller, CallerData> &request = *i;
if(request.key == key)
{
for(typename core::list< CallerInfo<Caller, CallerData> >::Iterator
for(typename std::list< CallerInfo<Caller, CallerData> >::iterator
i = request.callers.begin();
i != request.callers.end(); i++)
i != request.callers.end(); ++i)
{
CallerInfo<Caller, CallerData> &ca = *i;
if(ca.caller == caller)

@ -302,7 +302,7 @@ void VoxelManipulator::clearFlag(u8 flags)
}
void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr)
std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
{
v3s16 dirs[6] = {
v3s16(0,0,1), // back
@ -360,7 +360,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
}
}
else{
light_sources.insert(n2pos, true);
light_sources.insert(n2pos);
}
}
}
@ -384,24 +384,16 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
values of from_nodes are lighting values.
*/
void VoxelManipulator::unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr)
std::map<v3s16, u8> & from_nodes,
std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
{
if(from_nodes.size() == 0)
return;
core::map<v3s16, u8>::Iterator j;
j = from_nodes.getIterator();
for(; j.atEnd() == false; j++)
for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
j != from_nodes.end(); ++j)
{
v3s16 pos = j.getNode()->getKey();
//MapNode &n = m_data[m_area.index(pos)];
u8 oldlight = j.getNode()->getValue();
unspreadLight(bank, pos, oldlight, light_sources, nodemgr);
unspreadLight(bank, j->first, j->second, light_sources, nodemgr);
}
}
#endif
@ -609,7 +601,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
goes on recursively.
*/
void VoxelManipulator::spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr)
std::set<v3s16> & from_nodes, INodeDefManager *nodemgr)
{
const v3s16 dirs[6] = {
v3s16(0,0,1), // back
@ -623,13 +615,12 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
if(from_nodes.size() == 0)
return;
core::map<v3s16, bool> lighted_nodes;
core::map<v3s16, bool>::Iterator j;
j = from_nodes.getIterator();
std::set<v3s16> lighted_nodes;
for(; j.atEnd() == false; j++)
for(std::set<v3s16>::iterator j = from_nodes.begin();
j != from_nodes.end(); ++j)
{
v3s16 pos = j.getNode()->getKey();
v3s16 pos = *j;
emerge(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
@ -666,7 +657,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
*/
if(light2 > undiminish_light(oldlight))
{
lighted_nodes.insert(n2pos, true);
lighted_nodes.insert(n2pos);
}
/*
If the neighbor is dimmer than how much light this node
@ -677,7 +668,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
if(nodemgr->get(n2).light_propagates)
{
n2.setLight(bank, newlight, nodemgr);
lighted_nodes.insert(n2pos, true);
lighted_nodes.insert(n2pos);
}
}
}

@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include "debug.h"
#include "mapnode.h"
#include <set>
#include <list>
class INodeDefManager;
@ -186,7 +188,7 @@ public:
a: area inside *this
*/
void diff(const VoxelArea &a, core::list<VoxelArea> &result)
void diff(const VoxelArea &a, std::list<VoxelArea> &result)
{
/*
This can result in a maximum of 6 areas
@ -519,14 +521,14 @@ public:
// TODO: Move to voxelalgorithms.h
void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
void unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
std::map<v3s16, u8> & from_nodes,
std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
void spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr);
std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);
/*
Virtual functions

@ -39,8 +39,8 @@ void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
enum LightBank bank, INodeDefManager *ndef,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, u8> & unlight_from)
std::set<v3s16> & light_sources,
std::map<v3s16, u8> & unlight_from)
{
// The full area we shall touch
VoxelArea required_a = a;
@ -60,7 +60,7 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
// If node sources light, add to list
u8 source = ndef->get(n).light_source;
if(source != 0)
light_sources[p] = true;
light_sources.insert(p);
// Collect borders for unlighting
if((x==a.MinEdge.X || x == a.MaxEdge.X
@ -68,14 +68,14 @@ void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
|| z==a.MinEdge.Z || z == a.MaxEdge.Z)
&& oldlight != 0)
{
unlight_from.insert(p, oldlight);
unlight_from[p] = oldlight;
}
}
}
SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
bool inexistent_top_provides_sunlight,
core::map<v3s16, bool> & light_sources,
std::set<v3s16> & light_sources,
INodeDefManager *ndef)
{
// Return values
@ -127,7 +127,7 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
n.setLight(LIGHTBANK_DAY, incoming_light, ndef);
if(diminish_light(incoming_light) != 0)
light_sources.insert(p, true);
light_sources.insert(p);
}
// Check validity of sunlight at top of block below if it

@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxel.h"
#include "mapnode.h"
#include <set>
#include <map>
namespace voxalgo
{
@ -33,8 +35,8 @@ void setLight(VoxelManipulator &v, VoxelArea a, u8 light,
void clearLightAndCollectSources(VoxelManipulator &v, VoxelArea a,
enum LightBank bank, INodeDefManager *ndef,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, u8> & unlight_from);
std::set<v3s16> & light_sources,
std::map<v3s16, u8> & unlight_from);
struct SunlightPropagateResult
{
@ -47,7 +49,7 @@ struct SunlightPropagateResult
SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a,
bool inexistent_top_provides_sunlight,
core::map<v3s16, bool> & light_sources,
std::set<v3s16> & light_sources,
INodeDefManager *ndef);
} // namespace voxalgo