mirror of
https://github.com/minetest/minetest.git
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909 lines
24 KiB
C++
909 lines
24 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include "scriptapi_env.h"
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#include "nodedef.h"
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#include "gamedef.h"
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#include "map.h"
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#include "daynightratio.h"
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#include "content_sao.h"
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#include "script.h"
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#include "treegen.h"
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#include "util/pointedthing.h"
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#include "scriptapi_types.h"
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#include "scriptapi_noise.h"
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#include "scriptapi_nodemeta.h"
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#include "scriptapi_nodetimer.h"
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#include "scriptapi_object.h"
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#include "scriptapi_common.h"
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#include "scriptapi_item.h"
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#include "scriptapi_node.h"
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//TODO
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extern void scriptapi_run_callbacks(lua_State *L, int nargs,
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RunCallbacksMode mode);
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class LuaABM : public ActiveBlockModifier
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{
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private:
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lua_State *m_lua;
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int m_id;
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std::set<std::string> m_trigger_contents;
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std::set<std::string> m_required_neighbors;
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float m_trigger_interval;
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u32 m_trigger_chance;
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public:
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LuaABM(lua_State *L, int id,
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const std::set<std::string> &trigger_contents,
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const std::set<std::string> &required_neighbors,
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float trigger_interval, u32 trigger_chance):
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m_lua(L),
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m_id(id),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance)
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{
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}
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virtual std::set<std::string> getTriggerContents()
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{
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return m_trigger_contents;
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}
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virtual std::set<std::string> getRequiredNeighbors()
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{
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return m_required_neighbors;
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}
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virtual float getTriggerInterval()
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{
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return m_trigger_interval;
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}
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virtual u32 getTriggerChance()
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{
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return m_trigger_chance;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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lua_State *L = m_lua;
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_abms
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_abms");
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luaL_checktype(L, -1, LUA_TTABLE);
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int registered_abms = lua_gettop(L);
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// Get minetest.registered_abms[m_id]
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lua_pushnumber(L, m_id);
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lua_gettable(L, registered_abms);
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if(lua_isnil(L, -1))
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assert(0);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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push_v3s16(L, p);
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pushnode(L, n, env->getGameDef()->ndef());
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lua_pushnumber(L, active_object_count);
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lua_pushnumber(L, active_object_count_wider);
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if(lua_pcall(L, 4, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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};
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/*
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EnvRef
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*/
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int EnvRef::gc_object(lua_State *L) {
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EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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EnvRef* EnvRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(EnvRef**)ud; // unbox pointer
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}
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// Exported functions
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// EnvRef:set_node(pos, node)
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_set_node(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 2);
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MapNode n = readnode(L, 3, ndef);
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// Do it
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bool succeeded = env->setNode(pos, n);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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int EnvRef::l_add_node(lua_State *L)
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{
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return l_set_node(L);
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}
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// EnvRef:remove_node(pos)
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_remove_node(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// parameters
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v3s16 pos = read_v3s16(L, 2);
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// Do it
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bool succeeded = env->removeNode(pos);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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// EnvRef:get_node(pos)
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_get_node(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3s16 pos = read_v3s16(L, 2);
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// Do it
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MapNode n = env->getMap().getNodeNoEx(pos);
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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return 1;
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}
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// EnvRef:get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_get_node_or_nil(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3s16 pos = read_v3s16(L, 2);
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// Do it
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try{
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MapNode n = env->getMap().getNode(pos);
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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return 1;
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} catch(InvalidPositionException &e)
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{
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lua_pushnil(L);
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return 1;
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}
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}
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// EnvRef:get_node_light(pos, timeofday)
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// pos = {x=num, y=num, z=num}
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// timeofday: nil = current time, 0 = night, 0.5 = day
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int EnvRef::l_get_node_light(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
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v3s16 pos = read_v3s16(L, 2);
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u32 time_of_day = env->getTimeOfDay();
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if(lua_isnumber(L, 3))
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time_of_day = 24000.0 * lua_tonumber(L, 3);
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time_of_day %= 24000;
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u32 dnr = time_to_daynight_ratio(time_of_day, true);
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MapNode n = env->getMap().getNodeNoEx(pos);
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try{
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MapNode n = env->getMap().getNode(pos);
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INodeDefManager *ndef = env->getGameDef()->ndef();
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lua_pushinteger(L, n.getLightBlend(dnr, ndef));
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return 1;
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} catch(InvalidPositionException &e)
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{
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lua_pushnil(L);
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return 1;
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}
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}
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// EnvRef:place_node(pos, node)
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_place_node(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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v3s16 pos = read_v3s16(L, 2);
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MapNode n = readnode(L, 3, env->getGameDef()->ndef());
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// Don't attempt to load non-loaded area as of now
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MapNode n_old = env->getMap().getNodeNoEx(pos);
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if(n_old.getContent() == CONTENT_IGNORE){
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lua_pushboolean(L, false);
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return 1;
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}
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// Create item to place
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INodeDefManager *ndef = get_server(L)->ndef();
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IItemDefManager *idef = get_server(L)->idef();
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ItemStack item(ndef->get(n).name, 1, 0, "", idef);
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// Make pointed position
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PointedThing pointed;
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pointed.type = POINTEDTHING_NODE;
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pointed.node_abovesurface = pos;
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pointed.node_undersurface = pos + v3s16(0,-1,0);
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// Place it with a NULL placer (appears in Lua as a non-functional
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// ObjectRef)
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bool success = scriptapi_item_on_place(L, item, NULL, pointed);
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lua_pushboolean(L, success);
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return 1;
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}
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// EnvRef:dig_node(pos)
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_dig_node(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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v3s16 pos = read_v3s16(L, 2);
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// Don't attempt to load non-loaded area as of now
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MapNode n = env->getMap().getNodeNoEx(pos);
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if(n.getContent() == CONTENT_IGNORE){
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lua_pushboolean(L, false);
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return 1;
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}
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// Dig it out with a NULL digger (appears in Lua as a
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// non-functional ObjectRef)
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bool success = scriptapi_node_on_dig(L, pos, n, NULL);
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lua_pushboolean(L, success);
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return 1;
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}
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// EnvRef:punch_node(pos)
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_punch_node(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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v3s16 pos = read_v3s16(L, 2);
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// Don't attempt to load non-loaded area as of now
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MapNode n = env->getMap().getNodeNoEx(pos);
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if(n.getContent() == CONTENT_IGNORE){
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lua_pushboolean(L, false);
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return 1;
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}
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// Punch it with a NULL puncher (appears in Lua as a non-functional
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// ObjectRef)
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bool success = scriptapi_node_on_punch(L, pos, n, NULL);
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lua_pushboolean(L, success);
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return 1;
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}
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// EnvRef:get_meta(pos)
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int EnvRef::l_get_meta(lua_State *L)
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{
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//infostream<<"EnvRef::l_get_meta()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
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v3s16 p = read_v3s16(L, 2);
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NodeMetaRef::create(L, p, env);
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return 1;
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}
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// EnvRef:get_node_timer(pos)
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int EnvRef::l_get_node_timer(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
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v3s16 p = read_v3s16(L, 2);
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NodeTimerRef::create(L, p, env);
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return 1;
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}
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// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_add_entity(lua_State *L)
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{
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//infostream<<"EnvRef::l_add_entity()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3f pos = checkFloatPos(L, 2);
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// content
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const char *name = luaL_checkstring(L, 3);
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// Do it
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
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int objectid = env->addActiveObject(obj);
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// If failed to add, return nothing (reads as nil)
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if(objectid == 0)
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return 0;
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// Return ObjectRef
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objectref_get_or_create(L, obj);
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return 1;
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}
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// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_add_item(lua_State *L)
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{
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//infostream<<"EnvRef::l_add_item()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// pos
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v3f pos = checkFloatPos(L, 2);
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// item
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ItemStack item = read_item(L, 3);
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if(item.empty() || !item.isKnown(get_server(L)->idef()))
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return 0;
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// Use minetest.spawn_item to spawn a __builtin:item
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "spawn_item");
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if(lua_isnil(L, -1))
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return 0;
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lua_pushvalue(L, 2);
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lua_pushstring(L, item.getItemString().c_str());
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if(lua_pcall(L, 2, 1, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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return 1;
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/*lua_pushvalue(L, 1);
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lua_pushstring(L, "__builtin:item");
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lua_pushstring(L, item.getItemString().c_str());
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return l_add_entity(L);*/
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/*// Do it
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ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
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int objectid = env->addActiveObject(obj);
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// If failed to add, return nothing (reads as nil)
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if(objectid == 0)
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return 0;
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// Return ObjectRef
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objectref_get_or_create(L, obj);
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return 1;*/
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}
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// EnvRef:add_rat(pos)
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_add_rat(lua_State *L)
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{
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infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
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<<" Doing nothing."<<std::endl;
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return 0;
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}
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// EnvRef:add_firefly(pos)
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// pos = {x=num, y=num, z=num}
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int EnvRef::l_add_firefly(lua_State *L)
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{
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infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
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<<" Doing nothing."<<std::endl;
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return 0;
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}
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// EnvRef:get_player_by_name(name)
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int EnvRef::l_get_player_by_name(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
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const char *name = luaL_checkstring(L, 2);
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Player *player = env->getPlayer(name);
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if(player == NULL){
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lua_pushnil(L);
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return 1;
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}
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PlayerSAO *sao = player->getPlayerSAO();
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if(sao == NULL){
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lua_pushnil(L);
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return 1;
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}
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// Put player on stack
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objectref_get_or_create(L, sao);
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return 1;
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}
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// EnvRef:get_objects_inside_radius(pos, radius)
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int EnvRef::l_get_objects_inside_radius(lua_State *L)
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{
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// Get the table insert function
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lua_getglobal(L, "table");
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lua_getfield(L, -1, "insert");
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int table_insert = lua_gettop(L);
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// Get environemnt
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
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v3f pos = checkFloatPos(L, 2);
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float radius = luaL_checknumber(L, 3) * BS;
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std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
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lua_newtable(L);
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int table = lua_gettop(L);
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for(std::set<u16>::const_iterator
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i = ids.begin(); i != ids.end(); i++){
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ServerActiveObject *obj = env->getActiveObject(*i);
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// Insert object reference into table
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, table);
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objectref_get_or_create(L, obj);
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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return 1;
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}
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// EnvRef:set_timeofday(val)
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// val = 0...1
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int EnvRef::l_set_timeofday(lua_State *L)
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{
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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// Do it
|
|
float timeofday_f = luaL_checknumber(L, 2);
|
|
assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
|
|
int timeofday_mh = (int)(timeofday_f * 24000.0);
|
|
// This should be set directly in the environment but currently
|
|
// such changes aren't immediately sent to the clients, so call
|
|
// the server instead.
|
|
//env->setTimeOfDay(timeofday_mh);
|
|
get_server(L)->setTimeOfDay(timeofday_mh);
|
|
return 0;
|
|
}
|
|
|
|
// EnvRef:get_timeofday() -> 0...1
|
|
int EnvRef::l_get_timeofday(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
// Do it
|
|
int timeofday_mh = env->getTimeOfDay();
|
|
float timeofday_f = (float)timeofday_mh / 24000.0;
|
|
lua_pushnumber(L, timeofday_f);
|
|
return 1;
|
|
}
|
|
|
|
|
|
// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
int EnvRef::l_find_node_near(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
v3s16 pos = read_v3s16(L, 2);
|
|
int radius = luaL_checkinteger(L, 3);
|
|
std::set<content_t> filter;
|
|
if(lua_istable(L, 4)){
|
|
int table = 4;
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(lua_tostring(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, 4)){
|
|
ndef->getIds(lua_tostring(L, 4), filter);
|
|
}
|
|
|
|
for(int d=1; d<=radius; d++){
|
|
std::list<v3s16> list;
|
|
getFacePositions(list, d);
|
|
for(std::list<v3s16>::iterator i = list.begin();
|
|
i != list.end(); ++i){
|
|
v3s16 p = pos + (*i);
|
|
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
|
if(filter.count(c) != 0){
|
|
push_v3s16(L, p);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
int EnvRef::l_find_nodes_in_area(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
INodeDefManager *ndef = get_server(L)->ndef();
|
|
v3s16 minp = read_v3s16(L, 2);
|
|
v3s16 maxp = read_v3s16(L, 3);
|
|
std::set<content_t> filter;
|
|
if(lua_istable(L, 4)){
|
|
int table = 4;
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(lua_tostring(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, 4)){
|
|
ndef->getIds(lua_tostring(L, 4), filter);
|
|
}
|
|
|
|
// Get the table insert function
|
|
lua_getglobal(L, "table");
|
|
lua_getfield(L, -1, "insert");
|
|
int table_insert = lua_gettop(L);
|
|
|
|
lua_newtable(L);
|
|
int table = lua_gettop(L);
|
|
for(s16 x=minp.X; x<=maxp.X; x++)
|
|
for(s16 y=minp.Y; y<=maxp.Y; y++)
|
|
for(s16 z=minp.Z; z<=maxp.Z; z++)
|
|
{
|
|
v3s16 p(x,y,z);
|
|
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
|
if(filter.count(c) != 0){
|
|
lua_pushvalue(L, table_insert);
|
|
lua_pushvalue(L, table);
|
|
push_v3s16(L, p);
|
|
if(lua_pcall(L, 2, 0, 0))
|
|
script_error(L, "error: %s", lua_tostring(L, -1));
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
|
|
// returns world-specific PerlinNoise
|
|
int EnvRef::l_get_perlin(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
|
|
int seeddiff = luaL_checkint(L, 2);
|
|
int octaves = luaL_checkint(L, 3);
|
|
float persistence = luaL_checknumber(L, 4);
|
|
float scale = luaL_checknumber(L, 5);
|
|
|
|
LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
|
luaL_getmetatable(L, "PerlinNoise");
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:get_perlin_map(noiseparams, size)
|
|
// returns world-specific PerlinNoiseMap
|
|
int EnvRef::l_get_perlin_map(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if (env == NULL)
|
|
return 0;
|
|
|
|
NoiseParams *np = read_noiseparams(L, 2);
|
|
if (!np)
|
|
return 0;
|
|
v3s16 size = read_v3s16(L, 3);
|
|
|
|
int seed = (int)(env->getServerMap().getSeed());
|
|
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
|
luaL_getmetatable(L, "PerlinNoiseMap");
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
// EnvRef:clear_objects()
|
|
// clear all objects in the environment
|
|
int EnvRef::l_clear_objects(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
o->m_env->clearAllObjects();
|
|
return 0;
|
|
}
|
|
|
|
int EnvRef::l_spawn_tree(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, 1);
|
|
ServerEnvironment *env = o->m_env;
|
|
if(env == NULL) return 0;
|
|
v3s16 p0 = read_v3s16(L, 2);
|
|
|
|
treegen::TreeDef tree_def;
|
|
std::string trunk,leaves,fruit;
|
|
INodeDefManager *ndef = env->getGameDef()->ndef();
|
|
|
|
if(lua_istable(L, 3))
|
|
{
|
|
getstringfield(L, 3, "axiom", tree_def.initial_axiom);
|
|
getstringfield(L, 3, "rules_a", tree_def.rules_a);
|
|
getstringfield(L, 3, "rules_b", tree_def.rules_b);
|
|
getstringfield(L, 3, "rules_c", tree_def.rules_c);
|
|
getstringfield(L, 3, "rules_d", tree_def.rules_d);
|
|
getstringfield(L, 3, "trunk", trunk);
|
|
tree_def.trunknode=ndef->getId(trunk);
|
|
getstringfield(L, 3, "leaves", leaves);
|
|
tree_def.leavesnode=ndef->getId(leaves);
|
|
tree_def.leaves2_chance=0;
|
|
getstringfield(L, 3, "leaves2", leaves);
|
|
if (leaves !="")
|
|
{
|
|
tree_def.leaves2node=ndef->getId(leaves);
|
|
getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
|
|
}
|
|
getintfield(L, 3, "angle", tree_def.angle);
|
|
getintfield(L, 3, "iterations", tree_def.iterations);
|
|
getintfield(L, 3, "random_level", tree_def.iterations_random_level);
|
|
getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
|
|
getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
|
|
tree_def.fruit_chance=0;
|
|
getstringfield(L, 3, "fruit", fruit);
|
|
if (fruit != "")
|
|
{
|
|
tree_def.fruitnode=ndef->getId(fruit);
|
|
getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
|
|
}
|
|
getintfield(L, 3, "seed", tree_def.seed);
|
|
}
|
|
else
|
|
return 0;
|
|
treegen::spawn_ltree (env, p0, ndef, tree_def);
|
|
return 1;
|
|
}
|
|
|
|
|
|
EnvRef::EnvRef(ServerEnvironment *env):
|
|
m_env(env)
|
|
{
|
|
//infostream<<"EnvRef created"<<std::endl;
|
|
}
|
|
|
|
EnvRef::~EnvRef()
|
|
{
|
|
//infostream<<"EnvRef destructing"<<std::endl;
|
|
}
|
|
|
|
// Creates an EnvRef and leaves it on top of stack
|
|
// Not callable from Lua; all references are created on the C side.
|
|
void EnvRef::create(lua_State *L, ServerEnvironment *env)
|
|
{
|
|
EnvRef *o = new EnvRef(env);
|
|
//infostream<<"EnvRef::create: o="<<o<<std::endl;
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, className);
|
|
lua_setmetatable(L, -2);
|
|
}
|
|
|
|
void EnvRef::set_null(lua_State *L)
|
|
{
|
|
EnvRef *o = checkobject(L, -1);
|
|
o->m_env = NULL;
|
|
}
|
|
|
|
void EnvRef::Register(lua_State *L)
|
|
{
|
|
lua_newtable(L);
|
|
int methodtable = lua_gettop(L);
|
|
luaL_newmetatable(L, className);
|
|
int metatable = lua_gettop(L);
|
|
|
|
lua_pushliteral(L, "__metatable");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
|
|
|
lua_pushliteral(L, "__index");
|
|
lua_pushvalue(L, methodtable);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pushliteral(L, "__gc");
|
|
lua_pushcfunction(L, gc_object);
|
|
lua_settable(L, metatable);
|
|
|
|
lua_pop(L, 1); // drop metatable
|
|
|
|
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
|
lua_pop(L, 1); // drop methodtable
|
|
|
|
// Cannot be created from Lua
|
|
//lua_register(L, className, create_object);
|
|
}
|
|
|
|
const char EnvRef::className[] = "EnvRef";
|
|
const luaL_reg EnvRef::methods[] = {
|
|
luamethod(EnvRef, set_node),
|
|
luamethod(EnvRef, add_node),
|
|
luamethod(EnvRef, remove_node),
|
|
luamethod(EnvRef, get_node),
|
|
luamethod(EnvRef, get_node_or_nil),
|
|
luamethod(EnvRef, get_node_light),
|
|
luamethod(EnvRef, place_node),
|
|
luamethod(EnvRef, dig_node),
|
|
luamethod(EnvRef, punch_node),
|
|
luamethod(EnvRef, add_entity),
|
|
luamethod(EnvRef, add_item),
|
|
luamethod(EnvRef, add_rat),
|
|
luamethod(EnvRef, add_firefly),
|
|
luamethod(EnvRef, get_meta),
|
|
luamethod(EnvRef, get_node_timer),
|
|
luamethod(EnvRef, get_player_by_name),
|
|
luamethod(EnvRef, get_objects_inside_radius),
|
|
luamethod(EnvRef, set_timeofday),
|
|
luamethod(EnvRef, get_timeofday),
|
|
luamethod(EnvRef, find_node_near),
|
|
luamethod(EnvRef, find_nodes_in_area),
|
|
luamethod(EnvRef, get_perlin),
|
|
luamethod(EnvRef, get_perlin_map),
|
|
luamethod(EnvRef, clear_objects),
|
|
luamethod(EnvRef, spawn_tree),
|
|
{0,0}
|
|
};
|
|
|
|
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
|
|
u32 blockseed)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_environment_on_generated"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_on_generateds
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_on_generateds");
|
|
// Call callbacks
|
|
push_v3s16(L, minp);
|
|
push_v3s16(L, maxp);
|
|
lua_pushnumber(L, blockseed);
|
|
scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
|
|
}
|
|
|
|
void scriptapi_environment_step(lua_State *L, float dtime)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
//infostream<<"scriptapi_environment_step"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Get minetest.registered_globalsteps
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_globalsteps");
|
|
// Call callbacks
|
|
lua_pushnumber(L, dtime);
|
|
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
|
}
|
|
|
|
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
|
|
{
|
|
realitycheck(L);
|
|
assert(lua_checkstack(L, 20));
|
|
verbosestream<<"scriptapi_add_environment"<<std::endl;
|
|
StackUnroller stack_unroller(L);
|
|
|
|
// Create EnvRef on stack
|
|
EnvRef::create(L, env);
|
|
int envref = lua_gettop(L);
|
|
|
|
// minetest.env = envref
|
|
lua_getglobal(L, "minetest");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushvalue(L, envref);
|
|
lua_setfield(L, -2, "env");
|
|
|
|
// Store environment as light userdata in registry
|
|
lua_pushlightuserdata(L, env);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
|
|
|
|
/*
|
|
Add ActiveBlockModifiers to environment
|
|
*/
|
|
|
|
// Get minetest.registered_abms
|
|
lua_getglobal(L, "minetest");
|
|
lua_getfield(L, -1, "registered_abms");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
int registered_abms = lua_gettop(L);
|
|
|
|
if(lua_istable(L, registered_abms)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
int id = lua_tonumber(L, -2);
|
|
int current_abm = lua_gettop(L);
|
|
|
|
std::set<std::string> trigger_contents;
|
|
lua_getfield(L, current_abm, "nodenames");
|
|
if(lua_istable(L, -1)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
trigger_contents.insert(lua_tostring(L, -1));
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, -1)){
|
|
trigger_contents.insert(lua_tostring(L, -1));
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
std::set<std::string> required_neighbors;
|
|
lua_getfield(L, current_abm, "neighbors");
|
|
if(lua_istable(L, -1)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table) != 0){
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
required_neighbors.insert(lua_tostring(L, -1));
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if(lua_isstring(L, -1)){
|
|
required_neighbors.insert(lua_tostring(L, -1));
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
float trigger_interval = 10.0;
|
|
getfloatfield(L, current_abm, "interval", trigger_interval);
|
|
|
|
int trigger_chance = 50;
|
|
getintfield(L, current_abm, "chance", trigger_chance);
|
|
|
|
LuaABM *abm = new LuaABM(L, id, trigger_contents,
|
|
required_neighbors, trigger_interval, trigger_chance);
|
|
|
|
env->addActiveBlockModifier(abm);
|
|
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|