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Adding LuaError on attempt to assign vectors with values out of range
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@ -23,6 +23,7 @@ extern "C" {
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}
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#include "util/numeric.h"
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#include "util/serialize.h"
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#include "util/string.h"
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#include "common/c_converter.h"
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#include "constants.h"
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@ -37,6 +38,14 @@ extern "C" {
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} \
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} while(0)
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#define CHECK_POS_COORD(name) CHECK_TYPE(-1, "position coordinate '" name "'", LUA_TNUMBER)
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#define CHECK_FLOAT_RANGE(value, name) \
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if (value < F1000_MIN || value > F1000_MAX) { \
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std::ostringstream error_text; \
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error_text << "Invalid float vector dimension range '" name "' " << \
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"(expected " << F1000_MIN << " < " name " < " << F1000_MAX << \
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" got " << value << ")." << std::endl; \
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throw LuaError(error_text.str()); \
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}
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#define CHECK_POS_TAB(index) CHECK_TYPE(index, "position", LUA_TTABLE)
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@ -170,14 +179,17 @@ v3f check_v3f(lua_State *L, int index)
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lua_getfield(L, index, "x");
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CHECK_POS_COORD("x");
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pos.X = lua_tonumber(L, -1);
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CHECK_FLOAT_RANGE(pos.X, "x")
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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CHECK_POS_COORD("y");
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pos.Y = lua_tonumber(L, -1);
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CHECK_FLOAT_RANGE(pos.Y, "y")
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lua_pop(L, 1);
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lua_getfield(L, index, "z");
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CHECK_POS_COORD("z");
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pos.Z = lua_tonumber(L, -1);
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CHECK_FLOAT_RANGE(pos.Z, "z")
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lua_pop(L, 1);
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return pos;
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}
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@ -606,10 +606,10 @@ int ObjectRef::l_set_bone_position(lua_State *L)
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bone = lua_tostring(L, 2);
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v3f position = v3f(0, 0, 0);
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if (!lua_isnil(L, 3))
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position = read_v3f(L, 3);
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position = check_v3f(L, 3);
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v3f rotation = v3f(0, 0, 0);
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if (!lua_isnil(L, 4))
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rotation = read_v3f(L, 4);
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rotation = check_v3f(L, 4);
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co->setBonePosition(bone, position, rotation);
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return 0;
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}
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