Smooth scrolling (#14562)

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grorp 2024-04-28 00:14:31 +02:00 committed by GitHub
parent 05d5dc4cec
commit 73dbd2f0ab
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5 changed files with 105 additions and 44 deletions

@ -774,9 +774,9 @@ bool GUIEditBox::processMouse(const SEvent &event)
}
case EMIE_MOUSE_WHEEL:
if (m_vscrollbar && m_vscrollbar->isVisible()) {
s32 pos = m_vscrollbar->getPos();
s32 pos = m_vscrollbar->getTargetPos();
s32 step = m_vscrollbar->getSmallStep();
m_vscrollbar->setPos(pos - event.MouseInput.Wheel * step);
m_vscrollbar->setPosInterpolated(pos - event.MouseInput.Wheel * step);
return true;
}
break;

@ -1084,7 +1084,7 @@ bool GUIHyperText::OnEvent(const SEvent &event)
checkHover(event.MouseInput.X, event.MouseInput.Y);
if (event.MouseInput.Event == EMIE_MOUSE_WHEEL && m_vscrollbar->isVisible()) {
m_vscrollbar->setPos(m_vscrollbar->getPos() -
m_vscrollbar->setPosInterpolated(m_vscrollbar->getTargetPos() -
event.MouseInput.Wheel * m_vscrollbar->getSmallStep());
m_text_scrollpos.Y = -m_vscrollbar->getPos();
m_drawer.draw(m_display_text_rect, m_text_scrollpos);

@ -12,6 +12,7 @@ the arrow buttons where there is insufficient space.
#include "guiScrollBar.h"
#include "guiButton.h"
#include "porting.h"
#include <IGUISkin.h>
GUIScrollBar::GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
@ -38,40 +39,32 @@ bool GUIScrollBar::OnEvent(const SEvent &event)
switch (event.EventType) {
case EET_KEY_INPUT_EVENT:
if (event.KeyInput.PressedDown) {
const s32 old_pos = scroll_pos;
const s32 old_pos = getTargetPos();
bool absorb = true;
switch (event.KeyInput.Key) {
case KEY_LEFT:
case KEY_UP:
setPos(scroll_pos - small_step);
setPosInterpolated(old_pos - small_step);
break;
case KEY_RIGHT:
case KEY_DOWN:
setPos(scroll_pos + small_step);
setPosInterpolated(old_pos + small_step);
break;
case KEY_HOME:
setPos(min_pos);
setPosInterpolated(min_pos);
break;
case KEY_PRIOR:
setPos(scroll_pos - large_step);
setPosInterpolated(old_pos - large_step);
break;
case KEY_END:
setPos(max_pos);
setPosInterpolated(max_pos);
break;
case KEY_NEXT:
setPos(scroll_pos + large_step);
setPosInterpolated(old_pos + large_step);
break;
default:
absorb = false;
}
if (scroll_pos != old_pos) {
SEvent e;
e.EventType = EET_GUI_EVENT;
e.GUIEvent.Caller = this;
e.GUIEvent.Element = nullptr;
e.GUIEvent.EventType = EGET_SCROLL_BAR_CHANGED;
Parent->OnEvent(e);
}
if (absorb)
return true;
}
@ -79,16 +72,9 @@ bool GUIScrollBar::OnEvent(const SEvent &event)
case EET_GUI_EVENT:
if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED) {
if (event.GUIEvent.Caller == up_button)
setPos(scroll_pos - small_step);
setPosInterpolated(getTargetPos() - small_step);
else if (event.GUIEvent.Caller == down_button)
setPos(scroll_pos + small_step);
SEvent e;
e.EventType = EET_GUI_EVENT;
e.GUIEvent.Caller = this;
e.GUIEvent.Element = nullptr;
e.GUIEvent.EventType = EGET_SCROLL_BAR_CHANGED;
Parent->OnEvent(e);
setPosInterpolated(getTargetPos() + small_step);
return true;
} else if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
if (event.GUIEvent.Caller == this)
@ -102,14 +88,7 @@ bool GUIScrollBar::OnEvent(const SEvent &event)
if (Environment->hasFocus(this)) {
s8 d = event.MouseInput.Wheel < 0 ? -1 : 1;
s8 h = is_horizontal ? 1 : -1;
setPos(getPos() + (d * small_step * h));
SEvent e;
e.EventType = EET_GUI_EVENT;
e.GUIEvent.Caller = this;
e.GUIEvent.Element = nullptr;
e.GUIEvent.EventType = EGET_SCROLL_BAR_CHANGED;
Parent->OnEvent(e);
setPosInterpolated(getTargetPos() + (d * small_step * h));
return true;
}
break;
@ -228,11 +207,45 @@ void GUIScrollBar::draw()
IGUIElement::draw();
}
static inline s32 interpolate_scroll(s32 from, s32 to, f32 amount)
{
s32 step = core::round32((to - from) * core::clamp(amount, 0.001f, 1.0f));
if (step == 0)
return to;
return from + step;
}
void GUIScrollBar::interpolatePos()
{
if (target_pos.has_value()) {
// Adjust to match 60 FPS. This also means that interpolation is
// effectively disabled at <= 30 FPS.
f32 amount = 0.5f * (last_delta_ms / 16.667f);
setPosRaw(interpolate_scroll(scroll_pos, *target_pos, amount));
if (scroll_pos == target_pos)
target_pos = std::nullopt;
SEvent e;
e.EventType = EET_GUI_EVENT;
e.GUIEvent.Caller = this;
e.GUIEvent.Element = nullptr;
e.GUIEvent.EventType = EGET_SCROLL_BAR_CHANGED;
Parent->OnEvent(e);
}
}
void GUIScrollBar::OnPostRender(u32 time_ms)
{
last_delta_ms = porting::getDeltaMs(last_time_ms, time_ms);
last_time_ms = time_ms;
interpolatePos();
}
void GUIScrollBar::updateAbsolutePosition()
{
IGUIElement::updateAbsolutePosition();
refreshControls();
setPos(scroll_pos);
updatePos();
}
s32 GUIScrollBar::getPosFromMousePos(const core::position2di &pos) const
@ -250,7 +263,12 @@ s32 GUIScrollBar::getPosFromMousePos(const core::position2di &pos) const
return core::isnotzero(range()) ? s32(f32(p) / f32(w) * range() + 0.5f) + min_pos : 0;
}
void GUIScrollBar::setPos(const s32 &pos)
void GUIScrollBar::updatePos()
{
setPosRaw(scroll_pos);
}
void GUIScrollBar::setPosRaw(const s32 &pos)
{
s32 thumb_area = 0;
s32 thumb_min = 0;
@ -276,6 +294,23 @@ void GUIScrollBar::setPos(const s32 &pos)
border_size;
}
void GUIScrollBar::setPos(const s32 &pos)
{
setPosRaw(pos);
target_pos = std::nullopt;
}
void GUIScrollBar::setPosInterpolated(const s32 &pos)
{
s32 clamped = core::s32_clamp(pos, min_pos, max_pos);
if (scroll_pos != clamped) {
target_pos = clamped;
interpolatePos();
} else {
target_pos = std::nullopt;
}
}
void GUIScrollBar::setSmallStep(const s32 &step)
{
small_step = step > 0 ? step : 10;
@ -295,7 +330,7 @@ void GUIScrollBar::setMax(const s32 &max)
bool enable = core::isnotzero(range());
up_button->setEnabled(enable);
down_button->setEnabled(enable);
setPos(scroll_pos);
updatePos();
}
void GUIScrollBar::setMin(const s32 &min)
@ -307,13 +342,13 @@ void GUIScrollBar::setMin(const s32 &min)
bool enable = core::isnotzero(range());
up_button->setEnabled(enable);
down_button->setEnabled(enable);
setPos(scroll_pos);
updatePos();
}
void GUIScrollBar::setPageSize(const s32 &size)
{
page_size = size;
setPos(scroll_pos);
updatePos();
}
void GUIScrollBar::setArrowsVisible(ArrowVisibility visible)
@ -327,6 +362,15 @@ s32 GUIScrollBar::getPos() const
return scroll_pos;
}
s32 GUIScrollBar::getTargetPos() const
{
if (target_pos.has_value()) {
s32 clamped = core::s32_clamp(*target_pos, min_pos, max_pos);
return clamped;
}
return scroll_pos;
}
void GUIScrollBar::refreshControls()
{
IGUISkin *skin = Environment->getSkin();

@ -13,6 +13,7 @@ the arrow buttons where there is insufficient space.
#pragma once
#include "irrlichttypes_extrabloated.h"
#include <optional>
class ISimpleTextureSource;
@ -33,21 +34,30 @@ public:
DEFAULT
};
virtual void draw();
virtual void updateAbsolutePosition();
virtual bool OnEvent(const SEvent &event);
virtual void draw() override;
virtual void updateAbsolutePosition() override;
virtual bool OnEvent(const SEvent &event) override;
virtual void OnPostRender(u32 time_ms) override;
s32 getMax() const { return max_pos; }
s32 getMin() const { return min_pos; }
s32 getLargeStep() const { return large_step; }
s32 getSmallStep() const { return small_step; }
s32 getPos() const;
s32 getTargetPos() const;
void setMax(const s32 &max);
void setMin(const s32 &min);
void setSmallStep(const s32 &step);
void setLargeStep(const s32 &step);
//! Sets a position immediately, aborting any ongoing interpolation.
// setPos does not send EGET_SCROLL_BAR_CHANGED events for you.
void setPos(const s32 &pos);
//! Sets a target position for interpolation.
// If you want to do an interpolated addition, use
// setPosInterpolated(getTargetPos() + x).
// setPosInterpolated takes care of sending EGET_SCROLL_BAR_CHANGED events.
void setPosInterpolated(const s32 &pos);
void setPageSize(const s32 &size);
void setArrowsVisible(ArrowVisibility visible);
@ -79,4 +89,11 @@ private:
video::SColor current_icon_color;
ISimpleTextureSource *m_tsrc;
void setPosRaw(const s32 &pos);
void updatePos();
std::optional<s32> target_pos;
u32 last_time_ms = 0;
u32 last_delta_ms = 17; // assume 60 FPS
void interpolatePos();
};

@ -869,7 +869,7 @@ bool GUITable::OnEvent(const SEvent &event)
core::position2d<s32> p(event.MouseInput.X, event.MouseInput.Y);
if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
m_scrollbar->setPos(m_scrollbar->getPos() +
m_scrollbar->setPosInterpolated(m_scrollbar->getTargetPos() +
(event.MouseInput.Wheel < 0 ? -3 : 3) *
- (s32) m_rowheight / 2);
return true;