mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Set ambient light in inventory cube generation
This commit is contained in:
parent
fcecaddb56
commit
74f4a0ece8
@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
inline bool replace_ext(std::string &path, const char *ext)
|
||||
{
|
||||
if(ext == NULL)
|
||||
return false;
|
||||
// Find place of last dot, fail if \ or / found.
|
||||
s32 last_dot_i = -1;
|
||||
for(s32 i=path.size()-1; i>=0; i--)
|
||||
@ -1098,6 +1100,8 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
|
||||
v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
|
||||
|
||||
smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
|
||||
|
||||
// Render scene
|
||||
driver->beginScene(true, true, video::SColor(0,0,0,0));
|
||||
smgr->drawAll();
|
||||
|
Loading…
Reference in New Issue
Block a user