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Translated using Weblate (Chinese (Simplified))
Currently translated at 91.1% (1194 of 1310 strings)
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@ -4,7 +4,7 @@ msgstr ""
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-12-03 18:48+0100\n"
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"PO-Revision-Date: 2024-01-27 09:30+0000\n"
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"Last-Translator: 秘密の店 <19917589166@163.com>\n"
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"Last-Translator: yue weikai <send52@outlook.com>\n"
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"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
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"minetest/minetest/zh_Hans/>\n"
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"Language: zh_CN\n"
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@ -5310,6 +5310,10 @@ msgid ""
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"is maximized is stored in window_maximized.\n"
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"(Autosaving window_maximized only works if compiled with SDL.)"
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msgstr ""
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"修改时自动保存窗口大小.\n"
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"如果为 \"true\",屏幕尺寸会保存在 screen_w 和 screen_h 中,窗口是否最大化会\n"
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"保存在 window_maximized 中.\n"
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"(自动保存 window_maximized 仅在与 SDL 一起编译时有效.)"
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#: src/settings_translation_file.cpp
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msgid "Saving map received from server"
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@ -5404,6 +5408,22 @@ msgid ""
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"Renders higher-resolution image of the scene, then scales down to reduce\n"
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"the aliasing effects. This is the slowest and the most accurate method."
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msgstr ""
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"选择要应用的抗锯齿方法。\n"
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"\n"
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"* 无 - 无反锯齿(默认值)\n"
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"\n"
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"* FSAA - 硬件提供的全屏抗锯齿(与着色器不兼容)\n"
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"又称多重采样抗锯齿 (MSAA)\n"
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"平滑块边缘,但不影响纹理内部。\n"
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"更改此选项需要重新启动。\n"
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"\n"
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"* FXAA - 快速近似抗锯齿(需要着色器)\n"
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"应用后处理滤镜来检测和平滑高对比度边缘。\n"
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"在速度和图像质量之间取得平衡。\n"
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"\n"
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"* SSAA - 超级采样抗锯齿(需要着色器)\n"
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"渲染更高分辨率的场景图像,然后缩放以减少锯齿效果。\n"
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"抗锯齿效果。这是最缓慢也是最精确的方法。"
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#: src/settings_translation_file.cpp
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msgid "Selection box border color (R,G,B)."
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@ -5529,6 +5549,9 @@ msgid ""
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"Value of 0.0 (default) means no exposure compensation.\n"
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"Range: from -1 to 1.0"
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msgstr ""
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"以 EV 为单位设置曝光补偿。\n"
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"0.0(默认值)表示无曝光补偿。\n"
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"范围:-1.0 至 1.0"
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#: src/settings_translation_file.cpp
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msgid ""
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@ -5545,14 +5568,14 @@ msgid ""
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msgstr "设定客户端传送的聊天讯息的最大字符长度。"
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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"Set the shadow strength gamma.\n"
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"Adjusts the intensity of in-game dynamic shadows.\n"
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"Lower value means lighter shadows, higher value means darker shadows."
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msgstr ""
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"设置阴影强度。\n"
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"较低的值表示较亮的阴影,较高的值表示较暗的阴影。"
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"设置阴影强度.\n"
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"较低的值表示较亮的阴影.\n"
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"较高的值表示较暗的阴影."
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#: src/settings_translation_file.cpp
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#, fuzzy
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