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Source image tracking in tile generation (#12514)
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@ -552,8 +552,6 @@ private:
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std::vector<std::string> m_remote_media_servers;
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// Media downloader, only exists during init
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ClientMediaDownloader *m_media_downloader;
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// Set of media filenames pushed by server at runtime
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std::unordered_set<std::string> m_media_pushed_files;
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// Pending downloads of dynamic media (key: token)
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std::vector<std::pair<u32, std::shared_ptr<SingleMediaDownloader>>> m_pending_media_downloads;
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@ -171,6 +171,7 @@ struct TextureInfo
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{
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std::string name;
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video::ITexture *texture;
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std::set<std::string> sourceImages;
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TextureInfo(
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const std::string &name_,
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@ -180,6 +181,17 @@ struct TextureInfo
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texture(texture_)
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{
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}
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TextureInfo(
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const std::string &name_,
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video::ITexture *texture_,
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std::set<std::string> &sourceImages_
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):
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name(name_),
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texture(texture_),
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sourceImages(sourceImages_)
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{
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}
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};
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/*
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@ -379,19 +391,26 @@ private:
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// This should be only accessed from the main thread
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SourceImageCache m_sourcecache;
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// Rebuild images and textures from the current set of source images
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// Shall be called from the main thread.
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// You ARE expected to be holding m_textureinfo_cache_mutex
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void rebuildTexture(video::IVideoDriver *driver, TextureInfo &ti);
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// Generate a texture
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u32 generateTexture(const std::string &name);
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// Generate image based on a string like "stone.png" or "[crack:1:0".
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// if baseimg is NULL, it is created. Otherwise stuff is made on it.
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bool generateImagePart(std::string part_of_name, video::IImage *& baseimg);
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// source_image_names is important to determine when to flush the image from a cache (dynamic media)
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bool generateImagePart(std::string part_of_name, video::IImage *& baseimg, std::set<std::string> &source_image_names);
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/*! Generates an image from a full string like
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* "stone.png^mineral_coal.png^[crack:1:0".
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* Shall be called from the main thread.
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* The returned Image should be dropped.
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* source_image_names is important to determine when to flush the image from a cache (dynamic media)
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*/
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video::IImage* generateImage(const std::string &name);
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video::IImage* generateImage(const std::string &name, std::set<std::string> &source_image_names);
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// Thread-safe cache of what source images are known (true = known)
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MutexedMap<std::string, bool> m_source_image_existence;
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@ -592,7 +611,9 @@ u32 TextureSource::generateTexture(const std::string &name)
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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sanity_check(driver);
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video::IImage *img = generateImage(name);
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// passed into texture info for dynamic media tracking
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std::set<std::string> source_image_names;
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video::IImage *img = generateImage(name, source_image_names);
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video::ITexture *tex = NULL;
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@ -613,7 +634,7 @@ u32 TextureSource::generateTexture(const std::string &name)
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MutexAutoLock lock(m_textureinfo_cache_mutex);
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u32 id = m_textureinfo_cache.size();
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TextureInfo ti(name, tex);
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TextureInfo ti(name, tex, source_image_names);
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m_textureinfo_cache.push_back(ti);
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m_name_to_id[name] = id;
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@ -677,7 +698,8 @@ Palette* TextureSource::getPalette(const std::string &name)
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auto it = m_palettes.find(name);
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if (it == m_palettes.end()) {
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// Create palette
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video::IImage *img = generateImage(name);
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std::set<std::string> source_image_names; // unused, sadly.
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video::IImage *img = generateImage(name, source_image_names);
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if (!img) {
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warningstream << "TextureSource::getPalette(): palette \"" << name
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<< "\" could not be loaded." << std::endl;
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@ -749,6 +771,26 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
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m_sourcecache.insert(name, img, true);
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m_source_image_existence.set(name, true);
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// now we need to check for any textures that need updating
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MutexAutoLock lock(m_textureinfo_cache_mutex);
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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sanity_check(driver);
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// Recreate affected textures
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u32 affected = 0;
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for (TextureInfo &ti : m_textureinfo_cache) {
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if (ti.name.empty())
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continue; // Skip dummy entry
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// If the source image was used, we need to rebuild this texture
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if (ti.sourceImages.find(name) != ti.sourceImages.end()) {
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rebuildTexture(driver, ti);
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affected++;
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}
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}
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if (affected > 0)
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verbosestream << "TextureSource: inserting \"" << name << "\" caused rebuild of " << affected << " textures." << std::endl;
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}
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void TextureSource::rebuildImagesAndTextures()
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@ -765,27 +807,38 @@ void TextureSource::rebuildImagesAndTextures()
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for (TextureInfo &ti : m_textureinfo_cache) {
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if (ti.name.empty())
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continue; // Skip dummy entry
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video::IImage *img = generateImage(ti.name);
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#if ENABLE_GLES
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img = Align2Npot2(img, driver);
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#endif
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// Create texture from resulting image
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video::ITexture *t = NULL;
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if (img) {
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t = driver->addTexture(ti.name.c_str(), img);
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guiScalingCache(io::path(ti.name.c_str()), driver, img);
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img->drop();
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}
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video::ITexture *t_old = ti.texture;
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// Replace texture
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ti.texture = t;
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if (t_old)
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m_texture_trash.push_back(t_old);
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rebuildTexture(driver, ti);
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}
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}
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void TextureSource::rebuildTexture(video::IVideoDriver *driver, TextureInfo &ti)
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{
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if (ti.name.empty())
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return; // this shouldn't happen, just a precaution
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// replaces the previous sourceImages
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// shouldn't really need to be done, but can't hurt
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std::set<std::string> source_image_names;
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video::IImage *img = generateImage(ti.name, source_image_names);
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#if ENABLE_GLES
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img = Align2Npot2(img, driver);
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#endif
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// Create texture from resulting image
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video::ITexture *t = NULL;
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if (img) {
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t = driver->addTexture(ti.name.c_str(), img);
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guiScalingCache(io::path(ti.name.c_str()), driver, img);
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img->drop();
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}
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video::ITexture *t_old = ti.texture;
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// Replace texture
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ti.texture = t;
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ti.sourceImages = source_image_names;
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if (t_old)
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m_texture_trash.push_back(t_old);
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}
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inline static void applyShadeFactor(video::SColor &color, u32 factor)
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{
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u32 f = core::clamp<u32>(factor, 0, 256);
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@ -901,7 +954,7 @@ static video::IImage *createInventoryCubeImage(
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return result;
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}
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video::IImage* TextureSource::generateImage(const std::string &name)
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video::IImage* TextureSource::generateImage(const std::string &name, std::set<std::string> &source_image_names)
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{
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// Get the base image
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@ -954,7 +1007,7 @@ video::IImage* TextureSource::generateImage(const std::string &name)
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using a recursive call.
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*/
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if (last_separator_pos != -1) {
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baseimg = generateImage(name.substr(0, last_separator_pos));
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baseimg = generateImage(name.substr(0, last_separator_pos), source_image_names);
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}
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/*
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@ -972,7 +1025,7 @@ video::IImage* TextureSource::generateImage(const std::string &name)
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&& last_part_of_name[last_part_of_name.size() - 1] == paren_close) {
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std::string name2 = last_part_of_name.substr(1,
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last_part_of_name.size() - 2);
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video::IImage *tmp = generateImage(name2);
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video::IImage *tmp = generateImage(name2, source_image_names);
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if (!tmp) {
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errorstream << "generateImage(): "
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"Failed to generate \"" << name2 << "\""
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@ -987,7 +1040,7 @@ video::IImage* TextureSource::generateImage(const std::string &name)
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} else {
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baseimg = tmp;
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}
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} else if (!generateImagePart(last_part_of_name, baseimg)) {
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} else if (!generateImagePart(last_part_of_name, baseimg, source_image_names)) {
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// Generate image according to part of name
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errorstream << "generateImage(): "
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"Failed to generate \"" << last_part_of_name << "\""
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@ -1101,7 +1154,7 @@ void blitBaseImage(video::IImage* &src, video::IImage* &dst)
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}
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bool TextureSource::generateImagePart(std::string part_of_name,
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video::IImage *& baseimg)
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video::IImage *& baseimg, std::set<std::string> &source_image_names)
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{
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const char escape = '\\'; // same as in generateImage()
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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@ -1109,6 +1162,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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// Stuff starting with [ are special commands
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if (part_of_name.empty() || part_of_name[0] != '[') {
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source_image_names.insert(part_of_name);
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video::IImage *image = m_sourcecache.getOrLoad(part_of_name);
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if (image == NULL) {
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if (!part_of_name.empty()) {
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@ -1246,7 +1300,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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infostream<<"Adding \""<<filename
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<<"\" to combined ("<<x<<","<<y<<")"
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<<std::endl;
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video::IImage *img = generateImage(filename);
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video::IImage *img = generateImage(filename, source_image_names);
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if (img) {
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core::dimension2d<u32> dim = img->getDimension();
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core::position2d<s32> pos_base(x, y);
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@ -1410,15 +1464,15 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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std::string imagename_right = sf.next("{");
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// Generate images for the faces of the cube
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video::IImage *img_top = generateImage(imagename_top);
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video::IImage *img_left = generateImage(imagename_left);
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video::IImage *img_right = generateImage(imagename_right);
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video::IImage *img_top = generateImage(imagename_top, source_image_names);
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video::IImage *img_left = generateImage(imagename_left, source_image_names);
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video::IImage *img_right = generateImage(imagename_right, source_image_names);
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if (img_top == NULL || img_left == NULL || img_right == NULL) {
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errorstream << "generateImagePart(): Failed to create textures"
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<< " for inventorycube \"" << part_of_name << "\""
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<< std::endl;
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baseimg = generateImage(imagename_top);
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baseimg = generateImage(imagename_top, source_image_names);
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return true;
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}
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@ -1444,7 +1498,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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if (baseimg == NULL)
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baseimg = driver->createImage(video::ECF_A8R8G8B8, v2u32(16,16));
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video::IImage *img = generateImage(filename);
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video::IImage *img = generateImage(filename, source_image_names);
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if (img)
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{
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core::dimension2d<u32> dim = img->getDimension();
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@ -1526,7 +1580,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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sf.next(":");
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std::string filename = unescape_string(sf.next_esc(":", escape), escape);
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video::IImage *img = generateImage(filename);
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video::IImage *img = generateImage(filename, source_image_names);
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if (img) {
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apply_mask(img, baseimg, v2s32(0, 0), v2s32(0, 0),
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img->getDimension());
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@ -1592,14 +1592,6 @@ void Client::handleCommand_MediaPush(NetworkPacket *pkt)
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verbosestream << "with " << filedata.size() << " bytes ";
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verbosestream << "(cached=" << cached << ")" << std::endl;
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if (m_media_pushed_files.count(filename) != 0) {
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// Ignore (but acknowledge). Previously this was for sync purposes,
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// but even in new versions media cannot be replaced at runtime.
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if (m_proto_ver >= 40)
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sendHaveMedia({ token });
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return;
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}
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if (!filedata.empty()) {
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// LEGACY CODEPATH
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// Compute and check checksum of data
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@ -1618,7 +1610,6 @@ void Client::handleCommand_MediaPush(NetworkPacket *pkt)
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// Actually load media
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loadMedia(filedata, filename, true);
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m_media_pushed_files.insert(filename);
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// Cache file for the next time when this client joins the same server
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if (cached)
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@ -1626,8 +1617,6 @@ void Client::handleCommand_MediaPush(NetworkPacket *pkt)
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return;
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}
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m_media_pushed_files.insert(filename);
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// create a downloader for this file
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auto downloader(std::make_shared<SingleMediaDownloader>(cached));
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m_pending_media_downloads.emplace_back(token, downloader);
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