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Remove no* prefixes from settingtypes possible flags (#15111)
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@ -1014,7 +1014,7 @@ mapgen_limit (Map generation limit) int 31007 0 31007
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# Global map generation attributes.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# and jungle grass, in all other mapgens this flag controls all decorations.
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mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
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mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores
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[*Biome API]
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@ -1033,7 +1033,7 @@ mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8,
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[*Mapgen V5]
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# Map generation attributes specific to Mapgen v5.
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mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
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mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Value >= 10.0 completely disables generation of tunnels and avoids the
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@ -1107,7 +1107,7 @@ mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2
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# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
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# the 'jungles' flag is ignored.
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# The 'temples' flag disables generation of desert temples. Normal dungeons will appear instead.
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mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees,temples jungles,biomeblend,mudflow,snowbiomes,flat,trees,temples,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees,notemples
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mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees,temples jungles,biomeblend,mudflow,snowbiomes,flat,trees,temples
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# Deserts occur when np_biome exceeds this value.
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# When the 'snowbiomes' flag is enabled, this is ignored.
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@ -1163,7 +1163,7 @@ mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 3
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# 'ridges': Rivers.
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# 'floatlands': Floating land masses in the atmosphere.
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# 'caverns': Giant caves deep underground.
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mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
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mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns
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# Y of mountain density gradient zero level. Used to shift mountains vertically.
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mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000
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@ -1297,7 +1297,7 @@ mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2
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[*Mapgen Carpathian]
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# Map generation attributes specific to Mapgen Carpathian.
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mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
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mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers
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# Defines the base ground level.
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mgcarpathian_base_level (Base ground level) float 12.0
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@ -1406,7 +1406,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50
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# Map generation attributes specific to Mapgen Flat.
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# Occasional lakes and hills can be added to the flat world.
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mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
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mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns
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# Y of flat ground.
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mgflat_ground_level (Ground level) int 8 -31000 31000
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@ -1490,7 +1490,7 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,
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# Map generation attributes specific to Mapgen Fractal.
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# 'terrain' enables the generation of non-fractal terrain:
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# ocean, islands and underground.
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mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
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mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# Value >= 10.0 completely disables generation of tunnels and avoids the
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@ -1624,7 +1624,7 @@ mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500),
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# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
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# to become shallower and occasionally dry.
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# 'altitude_dry': Reduces humidity with altitude.
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mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
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mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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# enabled. Also, the vertical distance over which humidity drops by 10 if
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