mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
This commit is contained in:
parent
fad263dec9
commit
792752997c
@ -318,6 +318,10 @@ void Client::step(float dtime)
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initial_step = false;
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}
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else if(m_state == LC_Created) {
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if (m_is_registration_confirmation_state) {
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// Waiting confirmation
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return;
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}
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if(counter <= 0.0) {
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@ -974,6 +978,18 @@ void Client::sendInit(const std::string &playerName)
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Send(&pkt);
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}
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void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
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{
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m_chosen_auth_mech = chosen_auth_mechanism;
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m_is_registration_confirmation_state = true;
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}
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void Client::confirmRegistration()
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{
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m_is_registration_confirmation_state = false;
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startAuth(m_chosen_auth_mech);
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}
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void Client::startAuth(AuthMechanism chosen_auth_mechanism)
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{
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m_chosen_auth_mech = chosen_auth_mechanism;
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@ -345,6 +345,9 @@ public:
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{ return m_proto_ver; }
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bool connectedToServer();
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void confirmRegistration();
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bool m_is_registration_confirmation_state = false;
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bool m_simple_singleplayer_mode;
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float mediaReceiveProgress();
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@ -448,6 +451,7 @@ private:
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static AuthMechanism choseAuthMech(const u32 mechs);
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void sendInit(const std::string &playerName);
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void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
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void startAuth(AuthMechanism chosen_auth_mechanism);
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void sendDeletedBlocks(std::vector<v3s16> &blocks);
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void sendGotBlocks(v3s16 block);
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@ -410,6 +410,26 @@ void RenderingEngine::_draw_load_screen(const std::wstring &text,
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guitext->remove();
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}
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/*
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Draws the menu scene including (optional) cloud background.
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*/
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void RenderingEngine::_draw_menu_scene(gui::IGUIEnvironment *guienv,
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float dtime, bool clouds)
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{
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bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
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if (cloud_menu_background) {
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g_menuclouds->step(dtime * 3);
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g_menuclouds->render();
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get_video_driver()->beginScene(
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true, true, video::SColor(255, 140, 186, 250));
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g_menucloudsmgr->drawAll();
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} else
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get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
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guienv->drawAll();
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get_video_driver()->endScene();
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}
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std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
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{
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IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
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@ -110,6 +110,12 @@ public:
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text, guienv, tsrc, dtime, percent, clouds);
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}
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inline static void draw_menu_scene(
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gui::IGUIEnvironment *guienv, float dtime, bool clouds)
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{
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s_singleton->_draw_menu_scene(guienv, dtime, clouds);
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}
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inline static void draw_scene(video::SColor skycolor, bool show_hud,
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bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
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{
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@ -138,6 +144,9 @@ private:
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ITextureSource *tsrc, float dtime = 0, int percent = 0,
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bool clouds = true);
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void _draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime = 0,
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bool clouds = true);
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void _draw_scene(video::SColor skycolor, bool show_hud, bool show_minimap,
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bool draw_wield_tool, bool draw_crosshair);
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42
src/game.cpp
42
src/game.cpp
@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "gettext.h"
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#include "gui/guiChatConsole.h"
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#include "gui/guiConfirmRegistration.h"
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#include "gui/guiFormSpecMenu.h"
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#include "gui/guiKeyChangeMenu.h"
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#include "gui/guiPasswordChange.h"
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@ -1302,6 +1303,7 @@ private:
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EventManager *eventmgr = nullptr;
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QuicktuneShortcutter *quicktune = nullptr;
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bool registration_confirmation_shown = false;
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std::unique_ptr<GameUI> m_game_ui;
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GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
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@ -1900,10 +1902,10 @@ bool Game::initGui()
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bool Game::connectToServer(const std::string &playername,
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const std::string &password, std::string *address, u16 port,
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bool *connect_ok, bool *aborted)
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bool *connect_ok, bool *connection_aborted)
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{
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*connect_ok = false; // Let's not be overly optimistic
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*aborted = false;
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*connection_aborted = false;
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bool local_server_mode = false;
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showOverlayMessage("Resolving address...", 0, 15);
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@ -1946,6 +1948,8 @@ bool Game::connectToServer(const std::string &playername,
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if (!client)
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return false;
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client->m_simple_singleplayer_mode = simple_singleplayer_mode;
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infostream << "Connecting to server at ";
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connect_address.print(&infostream);
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infostream << std::endl;
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@ -1985,6 +1989,9 @@ bool Game::connectToServer(const std::string &playername,
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}
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// Break conditions
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if (*connection_aborted)
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break;
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if (client->accessDenied()) {
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*error_message = "Access denied. Reason: "
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+ client->accessDeniedReason();
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@ -1994,21 +2001,32 @@ bool Game::connectToServer(const std::string &playername,
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}
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if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
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*aborted = true;
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*connection_aborted = true;
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infostream << "Connect aborted [Escape]" << std::endl;
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break;
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}
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wait_time += dtime;
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// Only time out if we aren't waiting for the server we started
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if (!address->empty() && wait_time > 10) {
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*error_message = "Connection timed out.";
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errorstream << *error_message << std::endl;
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break;
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}
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if (client->m_is_registration_confirmation_state) {
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if (registration_confirmation_shown) {
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// Keep drawing the GUI
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RenderingEngine::draw_menu_scene(guienv, dtime, true);
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} else {
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registration_confirmation_shown = true;
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(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
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&g_menumgr, client, playername, password, *address, connection_aborted))->drop();
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}
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} else {
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wait_time += dtime;
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// Only time out if we aren't waiting for the server we started
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if (!address->empty() && wait_time > 10) {
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*error_message = "Connection timed out.";
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errorstream << *error_message << std::endl;
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break;
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}
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// Update status
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showOverlayMessage("Connecting to server...", dtime, 20);
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// Update status
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showOverlayMessage("Connecting to server...", dtime, 20);
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}
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}
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} catch (con::PeerNotFoundException &e) {
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// TODO: Should something be done here? At least an info/error
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@ -1,5 +1,6 @@
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set(gui_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/guiChatConsole.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/guiConfirmRegistration.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/guiEditBoxWithScrollbar.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/guiEngine.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/guiFormSpecMenu.cpp
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231
src/gui/guiConfirmRegistration.cpp
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231
src/gui/guiConfirmRegistration.cpp
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@ -0,0 +1,231 @@
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/*
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Minetest
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Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
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<muhammadrifqipriyosusanto@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiConfirmRegistration.h"
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#include "client.h"
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "gettext.h"
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// Continuing from guiPasswordChange.cpp
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const int ID_confirmPassword = 262;
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const int ID_confirm = 263;
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const int ID_message = 264;
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const int ID_cancel = 265;
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GUIConfirmRegistration::GUIConfirmRegistration(gui::IGUIEnvironment *env,
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gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, Client *client,
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const std::string &playername, const std::string &password,
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const std::string &address, bool *aborted) :
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GUIModalMenu(env, parent, id, menumgr),
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m_client(client), m_playername(playername), m_password(password),
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m_address(address), m_aborted(aborted)
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{
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}
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GUIConfirmRegistration::~GUIConfirmRegistration()
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{
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removeChildren();
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}
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void GUIConfirmRegistration::removeChildren()
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{
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const core::list<gui::IGUIElement *> &children = getChildren();
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core::list<gui::IGUIElement *> children_copy;
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for (gui::IGUIElement *i : children)
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children_copy.push_back(i);
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for (gui::IGUIElement *i : children_copy)
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i->remove();
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}
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void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
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{
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acceptInput();
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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core::rect<s32> rect(screensize.X / 2 - 600 / 2, screensize.Y / 2 - 300 / 2,
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screensize.X / 2 + 600 / 2, screensize.Y / 2 + 300 / 2);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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v2s32 topleft_client(0, 0);
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const wchar_t *text;
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/*
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Add stuff
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*/
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s32 ypos = 30;
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{
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std::string address = m_address;
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if (address.empty())
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address = "localhost";
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core::rect<s32> rect(0, 0, 540, 90);
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rect += topleft_client + v2s32(30, ypos);
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static const std::string info_text_template = strgettext(
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"You are about to join this server (%1$s) with the "
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"name \"%2$s\" the first time. If you proceed, a "
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"new account using your credentials will be created "
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"on this server.\n"
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"Please type your password once again to confirm "
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"account creation or cancel to abort.");
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char info_text_buf[1024];
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snprintf(info_text_buf, sizeof(info_text_buf), info_text_template.c_str(),
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address.c_str(), m_playername.c_str());
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Environment->addStaticText(narrow_to_wide_c(info_text_buf), rect, false,
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true, this, -1);
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}
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ypos += 120;
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{
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core::rect<s32> rect(0, 0, 540, 30);
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rect += topleft_client + v2s32(30, ypos);
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gui::IGUIEditBox *e = Environment->addEditBox(m_pass_confirm.c_str(),
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rect, true, this, ID_confirmPassword);
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e->setPasswordBox(true);
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}
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ypos += 90;
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{
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core::rect<s32> rect(0, 0, 230, 35);
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rect = rect + v2s32(size.X / 2 - 220, ypos);
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text = wgettext("Register and Join");
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Environment->addButton(rect, this, ID_confirm, text);
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delete[] text;
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}
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{
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core::rect<s32> rect(0, 0, 120, 35);
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rect = rect + v2s32(size.X / 2 + 70, ypos);
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text = wgettext("Cancel");
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Environment->addButton(rect, this, ID_cancel, text);
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delete[] text;
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}
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{
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core::rect<s32> rect(0, 0, 200, 20);
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rect += topleft_client + v2s32(30, ypos - 40);
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text = wgettext("Passwords do not match!");
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IGUIElement *e = Environment->addStaticText(
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text, rect, false, true, this, ID_message);
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e->setVisible(false);
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delete[] text;
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}
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}
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void GUIConfirmRegistration::drawMenu()
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{
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gui::IGUISkin *skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver *driver = Environment->getVideoDriver();
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video::SColor bgcolor(140, 0, 0, 0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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gui::IGUIElement::draw();
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}
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void GUIConfirmRegistration::closeMenu(bool goNext)
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{
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quitMenu();
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if (goNext) {
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m_client->confirmRegistration();
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} else {
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*m_aborted = true;
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infostream << "Connect aborted [Escape]" << std::endl;
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}
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}
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void GUIConfirmRegistration::acceptInput()
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{
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gui::IGUIElement *e;
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e = getElementFromId(ID_confirmPassword);
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if (e)
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m_pass_confirm = e->getText();
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}
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bool GUIConfirmRegistration::processInput()
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{
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std::wstring m_password_ws = narrow_to_wide(m_password);
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if (m_password_ws != m_pass_confirm) {
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gui::IGUIElement *e = getElementFromId(ID_message);
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if (e)
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e->setVisible(true);
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return false;
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}
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return true;
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}
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bool GUIConfirmRegistration::OnEvent(const SEvent &event)
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{
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if (event.EventType == EET_KEY_INPUT_EVENT) {
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if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
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closeMenu(false);
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return true;
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}
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if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
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acceptInput();
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if (processInput())
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closeMenu(true);
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return true;
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}
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}
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if (event.EventType != EET_GUI_EVENT)
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return Parent ? Parent->OnEvent(event) : false;
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if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
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if (!canTakeFocus(event.GUIEvent.Element)) {
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dstream << "GUIConfirmRegistration: Not allowing focus "
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"change."
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<< std::endl;
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// Returning true disables focus change
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return true;
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}
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} else if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
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switch (event.GUIEvent.Caller->getID()) {
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case ID_confirm:
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acceptInput();
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if (processInput())
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closeMenu(true);
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return true;
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case ID_cancel:
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closeMenu(false);
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return true;
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}
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} else if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
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switch (event.GUIEvent.Caller->getID()) {
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case ID_confirmPassword:
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acceptInput();
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if (processInput())
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closeMenu(true);
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return true;
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}
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}
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return false;
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}
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61
src/gui/guiConfirmRegistration.h
Normal file
61
src/gui/guiConfirmRegistration.h
Normal file
@ -0,0 +1,61 @@
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/*
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Minetest
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Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
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<muhammadrifqipriyosusanto@gmail.com>
|
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|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include <string>
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class Client;
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class GUIConfirmRegistration : public GUIModalMenu
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{
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public:
|
||||
GUIConfirmRegistration(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
|
||||
s32 id, IMenuManager *menumgr, Client *client,
|
||||
const std::string &playername, const std::string &password,
|
||||
const std::string &address, bool *aborted);
|
||||
~GUIConfirmRegistration();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
void closeMenu(bool goNext);
|
||||
|
||||
void acceptInput();
|
||||
|
||||
bool processInput();
|
||||
|
||||
bool OnEvent(const SEvent &event);
|
||||
|
||||
private:
|
||||
Client *m_client = nullptr;
|
||||
const std::string &m_playername;
|
||||
const std::string &m_password;
|
||||
const std::string &m_address;
|
||||
bool *m_aborted = nullptr;
|
||||
std::wstring m_pass_confirm = L"";
|
||||
};
|
@ -96,7 +96,12 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
|
||||
|
||||
// Authenticate using that method, or abort if there wasn't any method found
|
||||
if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
|
||||
startAuth(chosen_auth_mechanism);
|
||||
if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP
|
||||
&& !m_simple_singleplayer_mode) {
|
||||
promptConfirmRegistration(chosen_auth_mechanism);
|
||||
} else {
|
||||
startAuth(chosen_auth_mechanism);
|
||||
}
|
||||
} else {
|
||||
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
|
||||
m_access_denied = true;
|
||||
|
Loading…
Reference in New Issue
Block a user