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from_table: Fix crash for missing inventory or field
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parent
814ee971f7
commit
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@ -2781,8 +2781,9 @@ Can be gotten via `minetest.get_meta(pos)`.
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* `get_inventory()`: returns `InvRef`
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* `to_table()`: returns `nil` or `{fields = {...}, inventory = {list1 = {}, ...}}`
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* `from_table(nil or {})`
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* to clear metadata, use from_table(nil)
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* Any non-table value will clear the metadata
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* See "Node Metadata"
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* returns `true` on success
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### `NodeTimerRef`
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Node Timers: a high resolution persistent per-node timer.
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@ -250,7 +250,7 @@ int NodeMetaRef::l_from_table(lua_State *L)
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// clear old metadata first
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ref->m_env->getMap().removeNodeMetadata(ref->m_p);
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if(lua_isnil(L, base)){
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if (!lua_istable(L, base)) {
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// No metadata
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lua_pushboolean(L, true);
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return 1;
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@ -258,34 +258,42 @@ int NodeMetaRef::l_from_table(lua_State *L)
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// Create new metadata
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NodeMetadata *meta = getmeta(ref, true);
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if(meta == NULL){
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if (meta == NULL) {
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lua_pushboolean(L, false);
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return 1;
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}
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// Set fields
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lua_getfield(L, base, "fields");
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int fieldstable = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, fieldstable) != 0){
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// key at index -2 and value at index -1
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std::string name = lua_tostring(L, -2);
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size_t cl;
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const char *cs = lua_tolstring(L, -1, &cl);
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std::string value(cs, cl);
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meta->setString(name, value);
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lua_pop(L, 1); // removes value, keeps key for next iteration
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if (lua_istable(L, -1)) {
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int fieldstable = lua_gettop(L);
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lua_pushnil(L);
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while (lua_next(L, fieldstable) != 0) {
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// key at index -2 and value at index -1
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std::string name = lua_tostring(L, -2);
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size_t cl;
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const char *cs = lua_tolstring(L, -1, &cl);
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meta->setString(name, std::string(cs, cl));
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lua_pop(L, 1); // Remove value, keep key for next iteration
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}
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lua_pop(L, 1);
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}
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// Set inventory
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Inventory *inv = meta->getInventory();
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lua_getfield(L, base, "inventory");
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int inventorytable = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, inventorytable) != 0){
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// key at index -2 and value at index -1
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std::string name = lua_tostring(L, -2);
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read_inventory_list(L, -1, inv, name.c_str(), getServer(L));
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lua_pop(L, 1); // removes value, keeps key for next iteration
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if (lua_istable(L, -1)) {
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int inventorytable = lua_gettop(L);
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lua_pushnil(L);
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while (lua_next(L, inventorytable) != 0) {
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// key at index -2 and value at index -1
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std::string name = lua_tostring(L, -2);
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read_inventory_list(L, -1, inv, name.c_str(), getServer(L));
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lua_pop(L, 1); // Remove value, keep key for next iteration
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}
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lua_pop(L, 1);
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}
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reportMetadataChange(ref);
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lua_pushboolean(L, true);
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return 1;
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