fix memory leak in itemdef

cleanup useless code
This commit is contained in:
sapier 2013-04-07 22:02:57 +02:00 committed by kwolekr
parent 5743ef4e64
commit 7a32698312

@ -226,6 +226,12 @@ class CItemDefManager: public IWritableItemDefManager
public:
CItemDefManager()
{
for (std::map<std::string, ItemDefinition*>::iterator iter =
m_item_definitions.begin(); iter != m_item_definitions.end();
iter ++) {
delete iter->second;
}
m_item_definitions.clear();
#ifndef SERVER
m_main_thread = get_current_thread_id();
#endif
@ -241,6 +247,7 @@ public:
{
ClientCached *cc = *i;
cc->wield_mesh->drop();
delete cc;
}
#endif
}
@ -328,11 +335,7 @@ public:
}
// Create a wield mesh
if(cc->wield_mesh != NULL)
{
cc->wield_mesh->drop();
cc->wield_mesh = NULL;
}
assert(cc->wield_mesh == NULL);
if(def->type == ITEM_NODE && def->wield_image == "")
{
need_node_mesh = true;
@ -436,16 +439,16 @@ public:
/*
Use the node mesh as the wield mesh
*/
if(cc->wield_mesh == NULL)
{
// Scale to proper wield mesh proportions
scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
* def->wield_scale);
cc->wield_mesh = node_mesh;
cc->wield_mesh->grab();
}
// falling outside of here deletes node_mesh
//no way reference count can be smaller than 2 in this place!
assert(cc->wield_mesh->getReferenceCount() >= 2);
}
// Put in cache