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Convert sound_play uses in builtin to ephemeral
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c10e188594
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@ -128,7 +128,7 @@ core.register_entity(":__builtin:falling_node", {
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meta:from_table(self.meta)
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meta:from_table(self.meta)
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end
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end
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if def.sounds and def.sounds.place then
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if def.sounds and def.sounds.place then
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core.sound_play(def.sounds.place, {pos = np})
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core.sound_play(def.sounds.place, {pos = np}, true)
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end
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end
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end
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end
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self.object:remove()
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self.object:remove()
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@ -154,7 +154,7 @@ local function convert_to_falling_node(pos, node)
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local def = core.registered_nodes[node.name]
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local def = core.registered_nodes[node.name]
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if def and def.sounds and def.sounds.fall then
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if def and def.sounds and def.sounds.fall then
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core.sound_play(def.sounds.fall, {pos = pos})
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core.sound_play(def.sounds.fall, {pos = pos}, true)
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end
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end
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obj:get_luaentity():set_node(node, metatable)
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obj:get_luaentity():set_node(node, metatable)
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@ -187,7 +187,7 @@ local function drop_attached_node(p)
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def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
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def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
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end
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end
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if def and def.sounds and def.sounds.fall then
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if def and def.sounds and def.sounds.fall then
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core.sound_play(def.sounds.fall, {pos = p})
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core.sound_play(def.sounds.fall, {pos = p}, true)
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end
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end
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core.remove_node(p)
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core.remove_node(p)
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for _, item in pairs(drops) do
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for _, item in pairs(drops) do
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@ -475,7 +475,10 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed
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user:set_hp(user:get_hp() + hp_change)
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user:set_hp(user:get_hp() + hp_change)
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if def and def.sound and def.sound.eat then
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if def and def.sound and def.sound.eat then
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minetest.sound_play(def.sound.eat, { pos = user:get_pos(), max_hear_distance = 16 })
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core.sound_play(def.sound.eat, {
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pos = user:get_pos(),
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max_hear_distance = 16
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}, true)
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end
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end
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if replace_with_item then
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if replace_with_item then
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@ -582,7 +585,10 @@ function core.node_dig(pos, node, digger)
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if not core.settings:get_bool("creative_mode") then
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if not core.settings:get_bool("creative_mode") then
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wielded:add_wear(dp.wear)
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wielded:add_wear(dp.wear)
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if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
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core.sound_play(wdef.sound.breaks, {
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pos = pos,
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gain = 0.5
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}, true)
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end
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end
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end
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end
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end
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end
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