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Let node 'place' and 'dug' sounds be heard by other players
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@ -305,9 +305,6 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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return itemstack, nil
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end
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log("action", playername .. " places node "
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.. def.name .. " at " .. core.pos_to_string(place_to))
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local oldnode = core.get_node(place_to)
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local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
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@ -333,7 +330,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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z = above.z - placer_pos.z
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}
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newnode.param2 = core.dir_to_facedir(dir)
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log("action", "facedir: " .. newnode.param2)
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log("info", "facedir: " .. newnode.param2)
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end
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end
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@ -364,9 +361,20 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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return itemstack, nil
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end
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log("action", playername .. " places node "
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.. def.name .. " at " .. core.pos_to_string(place_to))
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-- Add node and update
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core.add_node(place_to, newnode)
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-- Play sound if it was done by a player
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if playername ~= "" and def.sounds and def.sounds.place then
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core.sound_play(def.sounds.place, {
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pos = place_to,
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exclude_player = playername,
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}, true)
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end
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local take_item = true
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-- Run callback
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@ -606,6 +614,14 @@ function core.node_dig(pos, node, digger)
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-- Remove node and update
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core.remove_node(pos)
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-- Play sound if it was done by a player
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if diggername ~= "" and def.sounds and def.sounds.dug then
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core.sound_play(def.sounds.dug, {
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pos = pos,
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exclude_player = diggername,
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}, true)
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end
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-- Run callback
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if def and def.after_dig_node then
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-- Copy pos and node because callback can modify them
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