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mapgen parameter tweaking
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@ -2018,7 +2018,7 @@ double base_rock_level_2d(u64 seed, v2s16 p)
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{
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// The base ground level
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double base = (double)WATER_LEVEL - 4.0 + 25. * noise2d_perlin(
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0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
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0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
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(seed>>32)+654879876, 6, 0.6);
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/*// A bit hillier one
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@ -2050,7 +2050,7 @@ double base_rock_level_2d(u64 seed, v2s16 p)
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//double b = 20;
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// Offset to more low
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double a_off = -0.15;
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double a_off = -0.2;
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// High/low selector
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/*double a = 0.5 + b * (a_off + noise2d_perlin(
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0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
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