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Make core.item_place_node return position of placed node. (#7713)
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@ -259,7 +259,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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prevent_after_place)
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local def = itemstack:get_definition()
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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return itemstack, false
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return itemstack, nil
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end
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local under = pointed_thing.under
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@ -272,7 +272,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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if not oldnode_under or not oldnode_above then
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log("info", playername .. " tried to place"
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.. " node in unloaded position " .. core.pos_to_string(above))
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return itemstack, false
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return itemstack, nil
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end
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local olddef_under = core.registered_nodes[oldnode_under.name]
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@ -284,7 +284,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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log("info", playername .. " tried to place"
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.. " node in invalid position " .. core.pos_to_string(above)
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.. ", replacing " .. oldnode_above.name)
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return itemstack, false
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return itemstack, nil
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end
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-- Place above pointed node
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@ -302,7 +302,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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.. " at protected position "
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.. core.pos_to_string(place_to))
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core.record_protection_violation(place_to, playername)
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return itemstack
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return itemstack, nil
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end
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log("action", playername .. " places node "
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@ -361,7 +361,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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not builtin_shared.check_attached_node(place_to, newnode) then
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log("action", "attached node " .. def.name ..
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" can not be placed at " .. core.pos_to_string(place_to))
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return itemstack, false
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return itemstack, nil
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end
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-- Add node and update
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@ -395,7 +395,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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if take_item then
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itemstack:take_item()
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end
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return itemstack, true
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return itemstack, place_to
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end
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-- deprecated, item_place does not call this
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@ -416,7 +416,7 @@ function core.item_place(itemstack, placer, pointed_thing, param2)
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local nn = n.name
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if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
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return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
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placer, itemstack, pointed_thing) or itemstack, false
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placer, itemstack, pointed_thing) or itemstack, nil
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end
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end
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@ -424,7 +424,7 @@ function core.item_place(itemstack, placer, pointed_thing, param2)
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if itemstack:get_definition().type == "node" then
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return core.item_place_node(itemstack, placer, pointed_thing, param2)
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end
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return itemstack
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return itemstack, nil
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end
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function core.item_secondary_use(itemstack, placer)
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@ -4859,7 +4859,8 @@ Defaults for the `on_place` and `on_drop` item definition functions
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* `param2` overrides `facedir` and wallmounted `param2`
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* `prevent_after_place`: if set to `true`, `after_place_node` is not called
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for the newly placed node to prevent a callback and placement loop
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* returns `itemstack, success`
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* returns `itemstack, position`
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* `position`: the location the node was placed to. `nil` if nothing was placed.
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* `minetest.item_place_object(itemstack, placer, pointed_thing)`
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* Place item as-is
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* returns the leftover itemstack
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@ -4869,7 +4870,8 @@ Defaults for the `on_place` and `on_drop` item definition functions
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* Calls `on_rightclick` of `pointed_thing.under` if defined instead
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* **Note**: is not called when wielded item overrides `on_place`
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* `param2` overrides facedir and wallmounted `param2`
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* returns `itemstack, success`
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* returns `itemstack, position`
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* `position`: the location the node was placed to. `nil` if nothing was placed.
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* `minetest.item_drop(itemstack, dropper, pos)`
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* Drop the item
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* returns the leftover itemstack
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