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Cap damage overlay duration to 1 second (#11871)
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@ -1859,6 +1859,8 @@ void GenericCAO::processMessage(const std::string &data)
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m_reset_textures_timer = 0.05;
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if(damage >= 2)
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m_reset_textures_timer += 0.05 * damage;
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// Cap damage overlay to 1 second
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m_reset_textures_timer = std::min(m_reset_textures_timer, 1.0f);
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updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
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}
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}
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@ -1927,6 +1929,8 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
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m_reset_textures_timer = 0.05;
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if (result.damage >= 2)
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m_reset_textures_timer += 0.05 * result.damage;
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// Cap damage overlay to 1 second
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m_reset_textures_timer = std::min(m_reset_textures_timer, 1.0f);
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updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
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}
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}
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