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Remove broken MINETEST_SUBGAME_PATH test
The path being tested for is in the default search path for games, so it would still pass if the env var was not working.
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parent
45561b89a4
commit
863c9b55b4
@ -48,20 +48,14 @@ static TestServerModManager g_test_instance;
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void TestServerModManager::runTests(IGameDef *gamedef)
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{
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const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
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const char *saved_env_mt_mod_path = getenv("MINETEST_MOD_PATH");
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#ifdef WIN32
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{
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std::string subgame_path("MINETEST_SUBGAME_PATH=");
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subgame_path.append(TEST_SUBGAME_PATH);
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_putenv(subgame_path.c_str());
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std::string mod_path("MINETEST_MOD_PATH=");
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mod_path.append(TEST_MOD_PATH);
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_putenv(mod_path.c_str());
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}
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#else
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setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
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setenv("MINETEST_MOD_PATH", TEST_MOD_PATH, 1);
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#endif
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@ -75,6 +69,7 @@ void TestServerModManager::runTests(IGameDef *gamedef)
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TEST(testGetModNames);
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TEST(testGetModMediaPathsWrongDir);
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TEST(testGetModMediaPaths);
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// TODO: test MINETEST_SUBGAME_PATH
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#ifdef WIN32
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{
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@ -89,10 +84,6 @@ void TestServerModManager::runTests(IGameDef *gamedef)
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_putenv(mod_path.c_str());
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}
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#else
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if (saved_env_mt_subgame_path)
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setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
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else
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unsetenv("MINETEST_SUBGAME_PATH");
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if (saved_env_mt_mod_path)
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setenv("MINETEST_MOD_PATH", saved_env_mt_mod_path, 1);
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else
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