mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Replace worldlist by generic filterlist implementation
This commit is contained in:
parent
5c7ecdb7c5
commit
868f35e27a
@ -10,6 +10,7 @@ dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
|
||||
local menu = {}
|
||||
local tabbuilder = {}
|
||||
local menubar = {}
|
||||
local worldlist = nil
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function render_favourite(spec,render_details)
|
||||
@ -166,7 +167,7 @@ function menu.update_gametype()
|
||||
|
||||
local gamedetails = menu.lastgame()
|
||||
engine.set_topleft_text(gamedetails.name)
|
||||
worldlist.set_gamefilter(gamedetails.id)
|
||||
filterlist.set_filtercriteria(worldlist,gamedetails.id)
|
||||
|
||||
--background
|
||||
local background_set = false
|
||||
@ -208,7 +209,7 @@ end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function menu.reset_gametype()
|
||||
worldlist.set_gamefilter(nil)
|
||||
filterlist.set_filtercriteria(worldlist,nil)
|
||||
menu.game_last_check = nil
|
||||
|
||||
local path_background_texture = menu.basetexturedir .. "menu_background.png"
|
||||
@ -246,6 +247,27 @@ end
|
||||
function init_globals()
|
||||
--init gamedata
|
||||
gamedata.worldindex = 0
|
||||
|
||||
worldlist = filterlist.create(
|
||||
engine.get_worlds,
|
||||
compare_worlds,
|
||||
function(element,uid)
|
||||
if element.name == uid then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end, --unique id compare fct
|
||||
function(element,gameid)
|
||||
if element.gameid == gameid then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end --filter fct
|
||||
)
|
||||
|
||||
filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
|
||||
filterlist.set_sortmode(worldlist,"alphabetic")
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
@ -309,7 +331,7 @@ end
|
||||
function menu.render_world_list()
|
||||
local retval = ""
|
||||
|
||||
local current_worldlist = worldlist.get_list()
|
||||
local current_worldlist = filterlist.get_list(worldlist)
|
||||
|
||||
for i,v in ipairs(current_worldlist) do
|
||||
if retval ~= "" then
|
||||
@ -371,7 +393,7 @@ end
|
||||
--------------------------------------------------------------------------------
|
||||
function menu.update_last_game()
|
||||
|
||||
local current_world = worldlist.get_raw_world(
|
||||
local current_world = filterlist.get_raw_element(worldlist,
|
||||
engine.setting_get("mainmenu_last_selected_world")
|
||||
)
|
||||
|
||||
@ -397,17 +419,17 @@ function menu.handle_key_up_down(fields,textlist,settingname)
|
||||
if oldidx > 1 then
|
||||
local newidx = oldidx -1
|
||||
engine.setting_set(settingname,
|
||||
worldlist.get_engine_index(newidx))
|
||||
filterlist.get_engine_index(worldlist,newidx))
|
||||
end
|
||||
end
|
||||
|
||||
if fields["key_down"] then
|
||||
local oldidx = engine.get_textlist_index(textlist)
|
||||
|
||||
if oldidx < worldlist.size() then
|
||||
if oldidx < filterlist.size(worldlist) then
|
||||
local newidx = oldidx + 1
|
||||
engine.setting_set(settingname,
|
||||
worldlist.get_engine_index(newidx))
|
||||
filterlist.get_engine_index(worldlist,newidx))
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -508,7 +530,7 @@ end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function tabbuilder.dialog_delete_world()
|
||||
return "label[2,2;Delete World \"" .. worldlist.get_raw_list()[menu.world_to_del].name .. "\"?]"..
|
||||
return "label[2,2;Delete World \"" .. filterlist.get_raw_list(worldlist)[menu.world_to_del].name .. "\"?]"..
|
||||
"button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
|
||||
"button[6,4.2;2.8,0.5;world_delete_cancel;No]"
|
||||
end
|
||||
@ -570,7 +592,7 @@ function tabbuilder.handle_create_world_buttons(fields)
|
||||
|
||||
local message = nil
|
||||
|
||||
if not worldlist.exists(worldname) then
|
||||
if not filterlist.uid_exists(worldlist,worldname) then
|
||||
engine.setting_set("mg_name",fields["dd_mapgen"])
|
||||
message = engine.create_world(worldname,gameindex)
|
||||
else
|
||||
@ -583,9 +605,9 @@ function tabbuilder.handle_create_world_buttons(fields)
|
||||
menu.last_game = gameindex
|
||||
engine.setting_set("main_menu_last_game_idx",gameindex)
|
||||
|
||||
worldlist.refresh()
|
||||
filterlist.refresh(worldlist)
|
||||
engine.setting_set("mainmenu_last_selected_world",
|
||||
worldlist.engine_index_by_name(worldname))
|
||||
filterlist.engine_index_by_uid(worldlist,worldname))
|
||||
end
|
||||
else
|
||||
gamedata.errormessage = "No worldname given or no game selected"
|
||||
@ -608,10 +630,10 @@ function tabbuilder.handle_delete_world_buttons(fields)
|
||||
|
||||
if fields["world_delete_confirm"] then
|
||||
if menu.world_to_del > 0 and
|
||||
menu.world_to_del <= #worldlist.get_raw_list() then
|
||||
menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
|
||||
engine.delete_world(menu.world_to_del)
|
||||
menu.world_to_del = 0
|
||||
worldlist.refresh()
|
||||
filterlist.refresh(worldlist)
|
||||
end
|
||||
end
|
||||
|
||||
@ -756,7 +778,7 @@ function tabbuilder.handle_server_buttons(fields)
|
||||
end
|
||||
if event.typ == "CHG" then
|
||||
engine.setting_set("mainmenu_last_selected_world",
|
||||
worldlist.get_engine_index(engine.get_textlist_index("srv_worlds")))
|
||||
filterlist.get_engine_index(worldlist,engine.get_textlist_index("srv_worlds")))
|
||||
end
|
||||
end
|
||||
|
||||
@ -783,7 +805,7 @@ function tabbuilder.handle_server_buttons(fields)
|
||||
gamedata.password = fields["te_passwd"]
|
||||
gamedata.port = fields["te_serverport"]
|
||||
gamedata.address = ""
|
||||
gamedata.selected_world = worldlist.get_engine_index(selected)
|
||||
gamedata.selected_world = filterlist.get_engine_index(worldlist,selected)
|
||||
|
||||
menu.update_last_game(gamedata.selected_world)
|
||||
engine.start()
|
||||
@ -799,12 +821,12 @@ function tabbuilder.handle_server_buttons(fields)
|
||||
if fields["world_delete"] ~= nil then
|
||||
local selected = engine.get_textlist_index("srv_worlds")
|
||||
if selected > 0 and
|
||||
selected <= worldlist.size() then
|
||||
local world = worldlist.get_list()[selected]
|
||||
selected <= filterlist.size(worldlist) then
|
||||
local world = filterlist.get_list(worldlist)[selected]
|
||||
if world ~= nil and
|
||||
world.name ~= nil and
|
||||
world.name ~= "" then
|
||||
menu.world_to_del = worldlist.get_engine_index(selected)
|
||||
menu.world_to_del = filterlist.get_engine_index(worldlist,selected)
|
||||
tabbuilder.current_tab = "dialog_delete_world"
|
||||
tabbuilder.is_dialog = true
|
||||
tabbuilder.show_buttons = false
|
||||
@ -817,7 +839,7 @@ function tabbuilder.handle_server_buttons(fields)
|
||||
if fields["world_configure"] ~= nil then
|
||||
selected = engine.get_textlist_index("srv_worlds")
|
||||
if selected > 0 then
|
||||
modmgr.world_config_selected_world = worldlist.get_engine_index(selected)
|
||||
modmgr.world_config_selected_world = filterlist.get_engine_index(worldlist,selected)
|
||||
if modmgr.init_worldconfig() then
|
||||
tabbuilder.current_tab = "dialog_configure_world"
|
||||
tabbuilder.is_dialog = true
|
||||
@ -897,7 +919,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
|
||||
|
||||
if event.typ == "CHG" then
|
||||
engine.setting_set("mainmenu_last_selected_world",
|
||||
worldlist.get_engine_index(engine.get_textlist_index("sp_worlds")))
|
||||
filterlist.get_engine_index(worldlist,engine.get_textlist_index("sp_worlds")))
|
||||
end
|
||||
end
|
||||
|
||||
@ -916,7 +938,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
|
||||
fields["key_enter"] then
|
||||
local selected = engine.get_textlist_index("sp_worlds")
|
||||
if selected > 0 then
|
||||
gamedata.selected_world = worldlist.get_engine_index(selected)
|
||||
gamedata.selected_world = filterlist.get_engine_index(worldlist,selected)
|
||||
gamedata.singleplayer = true
|
||||
|
||||
menu.update_last_game(gamedata.selected_world)
|
||||
@ -934,12 +956,12 @@ function tabbuilder.handle_singleplayer_buttons(fields)
|
||||
if fields["world_delete"] ~= nil then
|
||||
local selected = engine.get_textlist_index("sp_worlds")
|
||||
if selected > 0 and
|
||||
selected <= worldlist.size() then
|
||||
local world = worldlist.get_list()[selected]
|
||||
selected <= filterlist.size(worldlist) then
|
||||
local world = filterlist.get_list(worldlist)[selected]
|
||||
if world ~= nil and
|
||||
world.name ~= nil and
|
||||
world.name ~= "" then
|
||||
menu.world_to_del = worldlist.get_engine_index(selected)
|
||||
menu.world_to_del = filterlist.get_engine_index(worldlist,selected)
|
||||
tabbuilder.current_tab = "dialog_delete_world"
|
||||
tabbuilder.is_dialog = true
|
||||
tabbuilder.show_buttons = false
|
||||
@ -952,7 +974,7 @@ function tabbuilder.handle_singleplayer_buttons(fields)
|
||||
if fields["world_configure"] ~= nil then
|
||||
selected = engine.get_textlist_index("sp_worlds")
|
||||
if selected > 0 then
|
||||
modmgr.world_config_selected_world = worldlist.get_engine_index(selected)
|
||||
modmgr.world_config_selected_world = filterlist.get_engine_index(worldlist,selected)
|
||||
if modmgr.init_worldconfig() then
|
||||
tabbuilder.current_tab = "dialog_configure_world"
|
||||
tabbuilder.is_dialog = true
|
||||
@ -1102,7 +1124,7 @@ end
|
||||
--------------------------------------------------------------------------------
|
||||
function tabbuilder.tab_server()
|
||||
|
||||
local index = worldlist.get_current_index(
|
||||
local index = filterlist.get_current_index(worldlist,
|
||||
tonumber(engine.setting_get("mainmenu_last_selected_world"))
|
||||
)
|
||||
|
||||
@ -1154,7 +1176,7 @@ end
|
||||
--------------------------------------------------------------------------------
|
||||
function tabbuilder.tab_singleplayer()
|
||||
|
||||
local index = worldlist.get_current_index(
|
||||
local index = filterlist.get_current_index(worldlist,
|
||||
tonumber(engine.setting_get("mainmenu_last_selected_world"))
|
||||
)
|
||||
|
||||
@ -1300,6 +1322,7 @@ engine.event_handler = function(event)
|
||||
tabbuilder.is_dialog = false
|
||||
tabbuilder.show_buttons = true
|
||||
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
|
||||
menu.update_gametype()
|
||||
update_menu()
|
||||
else
|
||||
engine.close()
|
||||
@ -1313,7 +1336,6 @@ end
|
||||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
init_globals()
|
||||
worldlist.init()
|
||||
menu.init()
|
||||
tabbuilder.init()
|
||||
menubar.refresh()
|
||||
|
@ -1,80 +1,105 @@
|
||||
worldlist = {}
|
||||
--------------------------------------------------------------------------------
|
||||
-- Generic implementation of a filter/sortable list --
|
||||
--------------------------------------------------------------------------------
|
||||
filterlist = {}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.refresh()
|
||||
worldlist.m_raw_worldlist = engine.get_worlds()
|
||||
worldlist.process()
|
||||
function filterlist.refresh(this)
|
||||
this.m_raw_list = this.m_raw_list_fct()
|
||||
filterlist.process(this)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.init()
|
||||
worldlist.m_gamefilter = nil
|
||||
worldlist.m_sortmode = "alphabetic"
|
||||
function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct)
|
||||
|
||||
worldlist.m_processed_worldlist = nil
|
||||
worldlist.m_raw_worldlist = engine.get_worlds()
|
||||
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
|
||||
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
|
||||
|
||||
local this = {}
|
||||
|
||||
this.m_raw_list_fct = raw_fct
|
||||
this.m_compare_fct = compare_fct
|
||||
this.m_filter_fct = filter_fct
|
||||
this.m_uid_match_fct = uid_match_fct
|
||||
|
||||
this.m_filtercriteria = nil
|
||||
|
||||
this.m_sortmode = "none"
|
||||
this.m_sort_list = {}
|
||||
|
||||
|
||||
|
||||
worldlist.process()
|
||||
this.m_processed_list = nil
|
||||
this.m_raw_list = this.m_raw_list_fct()
|
||||
|
||||
filterlist.process(this)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.set_gamefilter(gameid)
|
||||
if gameid == worldlist.m_gamefilter then
|
||||
function filterlist.add_sort_mechanism(this,name,fct)
|
||||
this.m_sort_list[name] = fct
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.set_filtercriteria(this,criteria)
|
||||
if criteria == this.m_filtercriteria then
|
||||
return
|
||||
end
|
||||
worldlist.m_gamefilter = gameid
|
||||
worldlist.process()
|
||||
this.m_filtercriteria = criteria
|
||||
filterlist.process(this)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_gamefilter()
|
||||
return worldlist.m_gamefilter
|
||||
function filterlist.get_filtercriteria(this)
|
||||
return this.m_filtercriteria
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
--supported sort mode "alphabetic|none"
|
||||
function worldlist.set_sortmode(mode)
|
||||
if (mode == worldlist.m_sortmode) then
|
||||
function filterlist.set_sortmode(this,mode)
|
||||
if (mode == this.m_sortmode) then
|
||||
return
|
||||
end
|
||||
worldlist.m_sortmode = mode
|
||||
worldlist.process()
|
||||
this.m_sortmode = mode
|
||||
filterlist.process(this)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_list()
|
||||
return worldlist.m_processed_worldlist
|
||||
function filterlist.get_list(this)
|
||||
return this.m_processed_list
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_raw_list()
|
||||
return worldlist.m_raw_worldlist
|
||||
function filterlist.get_raw_list(this)
|
||||
return this.m_raw_list
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_raw_world(idx)
|
||||
function filterlist.get_raw_element(this,idx)
|
||||
if type(idx) ~= "number" then
|
||||
idx = tonumber(idx)
|
||||
end
|
||||
|
||||
if idx ~= nil and idx > 0 and idx < #worldlist.m_raw_worldlist then
|
||||
return worldlist.m_raw_worldlist[idx]
|
||||
if idx ~= nil and idx > 0 and idx < #this.m_raw_list then
|
||||
return this.m_raw_list[idx]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_engine_index(worldlistindex)
|
||||
assert(worldlist.m_processed_worldlist ~= nil)
|
||||
function filterlist.get_engine_index(this,listindex)
|
||||
assert(this.m_processed_list ~= nil)
|
||||
|
||||
if worldlistindex ~= nil and worldlistindex > 0 and
|
||||
worldlistindex <= #worldlist.m_processed_worldlist then
|
||||
local entry = worldlist.m_processed_worldlist[worldlistindex]
|
||||
if listindex ~= nil and listindex > 0 and
|
||||
listindex <= #this.m_processed_list then
|
||||
local entry = this.m_processed_list[listindex]
|
||||
|
||||
for i,v in ipairs(worldlist.m_raw_worldlist) do
|
||||
for i,v in ipairs(this.m_raw_list) do
|
||||
|
||||
if worldlist.compare(v,entry) then
|
||||
if this.m_compare_fct(v,entry) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
@ -84,16 +109,16 @@ function worldlist.get_engine_index(worldlistindex)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.get_current_index(worldlistindex)
|
||||
assert(worldlist.m_processed_worldlist ~= nil)
|
||||
function filterlist.get_current_index(this,listindex)
|
||||
assert(this.m_processed_list ~= nil)
|
||||
|
||||
if worldlistindex ~= nil and worldlistindex > 0 and
|
||||
worldlistindex <= #worldlist.m_raw_worldlist then
|
||||
local entry = worldlist.m_raw_worldlist[worldlistindex]
|
||||
if listindex ~= nil and listindex > 0 and
|
||||
listindex <= #this.m_raw_list then
|
||||
local entry = this.m_raw_list[listindex]
|
||||
|
||||
for i,v in ipairs(worldlist.m_processed_worldlist) do
|
||||
for i,v in ipairs(this.m_processed_list) do
|
||||
|
||||
if worldlist.compare(v,entry) then
|
||||
if this.m_compare_fct(v,entry) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
@ -103,37 +128,82 @@ function worldlist.get_current_index(worldlistindex)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.process()
|
||||
assert(worldlist.m_raw_worldlist ~= nil)
|
||||
function filterlist.process(this)
|
||||
assert(this.m_raw_list ~= nil)
|
||||
|
||||
if worldlist.m_sortmode == "none" and
|
||||
worldlist.m_gamefilter == nil then
|
||||
worldlist.m_processed_worldlist = worldlist.m_raw_worldlist
|
||||
if this.m_sortmode == "none" and
|
||||
this.m_filtercriteria == nil then
|
||||
this.m_processed_list = this.m_raw_list
|
||||
return
|
||||
end
|
||||
|
||||
worldlist.m_processed_worldlist = {}
|
||||
this.m_processed_list = {}
|
||||
|
||||
for i,v in ipairs(worldlist.m_raw_worldlist) do
|
||||
for i,v in ipairs(this.m_raw_list) do
|
||||
|
||||
if worldlist.m_gamefilter == nil or
|
||||
v.gameid == worldlist.m_gamefilter then
|
||||
table.insert(worldlist.m_processed_worldlist,v)
|
||||
if this.m_filtercriteria == nil or
|
||||
this.m_filter_fct(v,this.m_filtercriteria) then
|
||||
table.insert(this.m_processed_list,v)
|
||||
end
|
||||
end
|
||||
|
||||
if worldlist.m_sortmode == "none" then
|
||||
if this.m_sortmode == "none" then
|
||||
return
|
||||
end
|
||||
|
||||
if worldlist.m_sortmode == "alphabetic" then
|
||||
worldlist.sort_alphabetic()
|
||||
if this.m_sort_list[this.m_sortmode] ~= nil and
|
||||
type(this.m_sort_list[this.m_sortmode]) == "function" then
|
||||
|
||||
this.m_sort_list[this.m_sortmode](this)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.compare(world1,world2)
|
||||
function filterlist.size(this)
|
||||
if this.m_processed_list == nil then
|
||||
return 0
|
||||
end
|
||||
|
||||
return #this.m_processed_list
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.uid_exists_raw(this,uid)
|
||||
for i,v in ipairs(this.m_raw_list) do
|
||||
if this.m_uid_match_fct(v,uid) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function filterlist.engine_index_by_uid(this, uid)
|
||||
local elementcount = 0
|
||||
local elementidx = 0
|
||||
for i,v in ipairs(this.m_raw_list) do
|
||||
if this.m_uid_match_fct(v,uid) then
|
||||
elementcount = elementcount +1
|
||||
elementidx = i
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If there are more elements than one with same name uid can't decide which
|
||||
-- one is meant. This shouldn't be possible but just for sure.
|
||||
if elementcount > 1 then
|
||||
elementidx=0
|
||||
end
|
||||
|
||||
return elementidx
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- COMMON helper functions --
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function compare_worlds(world1,world2)
|
||||
|
||||
if world1.path ~= world2.path then
|
||||
return false
|
||||
@ -151,50 +221,9 @@ function worldlist.compare(world1,world2)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.size()
|
||||
if worldlist.m_processed_worldlist == nil then
|
||||
return 0
|
||||
end
|
||||
|
||||
return #worldlist.m_processed_worldlist
|
||||
end
|
||||
function sort_worlds_alphabetic(this)
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.exists(worldname)
|
||||
for i,v in ipairs(worldlist.m_raw_worldlist) do
|
||||
if v.name == worldname then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.engine_index_by_name(worldname)
|
||||
local worldcount = 0
|
||||
local worldidx = 0
|
||||
for i,v in ipairs(worldlist.m_raw_worldlist) do
|
||||
if v.name == worldname then
|
||||
worldcount = worldcount +1
|
||||
worldidx = i
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If there are more worlds than one with same name we can't decide which
|
||||
-- one is meant. This shouldn't be possible but just for sure.
|
||||
if worldcount > 1 then
|
||||
worldidx=0
|
||||
end
|
||||
|
||||
return worldidx
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function worldlist.sort_alphabetic()
|
||||
|
||||
table.sort(worldlist.m_processed_worldlist, function(a, b)
|
||||
table.sort(this.m_processed_list, function(a, b)
|
||||
local n1 = a.name
|
||||
local n2 = b.name
|
||||
local count = math.min(#n1, #n2)
|
||||
|
Loading…
Reference in New Issue
Block a user