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This enforces the fog_distance (if set) at the server, so that a hacked client could not cheat and retrieve blocks beyond the set distance.
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@ -180,7 +180,12 @@ void RemoteClient::GetNextBlocks (
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s32 new_nearest_unsent_d = -1;
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s32 new_nearest_unsent_d = -1;
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// Get view range and camera fov (radians) from the client
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// Get view range and camera fov (radians) from the client
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s16 fog_distance = sao->getPlayer()->getSkyParams().fog_distance;
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s16 wanted_range = sao->getWantedRange() + 1;
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s16 wanted_range = sao->getWantedRange() + 1;
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if (fog_distance >= 0) {
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// enforce if limited by mod
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wanted_range = std::min<unsigned>(wanted_range, std::ceil((float)fog_distance / MAP_BLOCKSIZE));
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}
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float camera_fov = sao->getFov();
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float camera_fov = sao->getFov();
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/*
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/*
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