mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Biome dust placement: Improve comments, re-order some lines
This commit is contained in:
parent
5316b8fe4a
commit
86b19f2849
@ -791,6 +791,10 @@ void MapgenBasic::dustTopNodes()
|
|||||||
if (biome->c_dust == CONTENT_IGNORE)
|
if (biome->c_dust == CONTENT_IGNORE)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
// Check if mapchunk above has generated, if so, drop dust from 16 nodes
|
||||||
|
// above current mapchunk top, above decorations that will extend above
|
||||||
|
// the current mapchunk. If the mapchunk above has not generated, it
|
||||||
|
// will provide this required dust when it does.
|
||||||
u32 vi = vm->m_area.index(x, full_node_max.Y, z);
|
u32 vi = vm->m_area.index(x, full_node_max.Y, z);
|
||||||
content_t c_full_max = vm->m_data[vi].getContent();
|
content_t c_full_max = vm->m_data[vi].getContent();
|
||||||
s16 y_start;
|
s16 y_start;
|
||||||
@ -819,14 +823,15 @@ void MapgenBasic::dustTopNodes()
|
|||||||
|
|
||||||
content_t c = vm->m_data[vi].getContent();
|
content_t c = vm->m_data[vi].getContent();
|
||||||
NodeDrawType dtype = ndef->get(c).drawtype;
|
NodeDrawType dtype = ndef->get(c).drawtype;
|
||||||
// Only place on walkable cubic non-liquid nodes
|
// Only place on cubic, walkable, non-dust nodes.
|
||||||
// Dust check needed due to vertical overgeneration
|
// Dust check needed due to avoid double layer of dust caused by
|
||||||
|
// dropping dust from 16 nodes above mapchunk top.
|
||||||
if ((dtype == NDT_NORMAL ||
|
if ((dtype == NDT_NORMAL ||
|
||||||
|
dtype == NDT_ALLFACES ||
|
||||||
dtype == NDT_ALLFACES_OPTIONAL ||
|
dtype == NDT_ALLFACES_OPTIONAL ||
|
||||||
dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL ||
|
|
||||||
dtype == NDT_GLASSLIKE ||
|
dtype == NDT_GLASSLIKE ||
|
||||||
dtype == NDT_GLASSLIKE_FRAMED ||
|
dtype == NDT_GLASSLIKE_FRAMED ||
|
||||||
dtype == NDT_ALLFACES) &&
|
dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL) &&
|
||||||
ndef->get(c).walkable && c != biome->c_dust) {
|
ndef->get(c).walkable && c != biome->c_dust) {
|
||||||
VoxelArea::add_y(em, vi, 1);
|
VoxelArea::add_y(em, vi, 1);
|
||||||
vm->m_data[vi] = MapNode(biome->c_dust);
|
vm->m_data[vi] = MapNode(biome->c_dust);
|
||||||
|
Loading…
Reference in New Issue
Block a user