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Refactor tile.cpp/h parts except texturesource.cpp
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aaf77025b6
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879f7e9f03
@ -273,16 +273,14 @@ void imageScaleNNAA(video::IImage *src, const core::rect<s32> &srcrect, video::I
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}
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}
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/**
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* Check and align image to npot2 if required by hardware
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/* Check and align image to npot2 if required by hardware
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* @param image image to check for npot2 alignment
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* @param driver driver to use for image operations
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* @return image or copy of image aligned to npot2
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*/
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video::IImage *Align2Npot2(video::IImage *image,
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video::IVideoDriver *driver)
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video::IImage *Align2Npot2(video::IImage *image, video::IVideoDriver *driver)
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{
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if (image == NULL)
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if (image == nullptr)
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return image;
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if (driver->queryFeature(video::EVDF_TEXTURE_NPOT))
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@ -304,7 +302,7 @@ video::IImage *Align2Npot2(video::IImage *image,
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driver->createImage(video::ECF_A8R8G8B8,
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core::dimension2d<u32>(width, height));
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if (targetimage != NULL)
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if (targetimage != nullptr)
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image->copyToScaling(targetimage);
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image->drop();
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return targetimage;
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@ -23,77 +23,51 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "filesys.h"
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#include "porting.h"
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#include <vector>
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/*
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A cache from texture name to texture path
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*/
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// A cache from texture name to texture path
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static MutexedMap<std::string, std::string> g_texturename_to_path_cache;
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/*
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Replaces the filename extension.
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eg:
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std::string image = "a/image.png"
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replace_ext(image, "jpg")
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-> image = "a/image.jpg"
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Returns true on success.
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*/
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static bool replace_ext(std::string &path, const char *ext)
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void clearTextureNameCache()
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{
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if (ext == NULL)
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return false;
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// Find place of last dot, fail if \ or / found.
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s32 last_dot_i = -1;
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for (s32 i=path.size()-1; i>=0; i--)
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{
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if (path[i] == '.')
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{
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last_dot_i = i;
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break;
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}
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if (path[i] == '\\' || path[i] == '/')
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break;
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}
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// If not found, return an empty string
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if (last_dot_i == -1)
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return false;
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// Else make the new path
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path = path.substr(0, last_dot_i+1) + ext;
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return true;
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g_texturename_to_path_cache.clear();
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}
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/*
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Find out the full path of an image by trying different filename
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extensions.
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If failed, return "".
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*/
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std::string getImagePath(std::string path)
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// Find out the full path of an image by trying different filename extensions.
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// If failed, return "".
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std::string getImagePath(std::string_view path)
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{
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// A NULL-ended list of possible image extensions
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const char *extensions[] = { "png", "jpg", "bmp", "tga", NULL };
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// If there is no extension, assume PNG
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if (removeStringEnd(path, extensions).empty())
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path = path + ".png";
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// Check paths until something is found to exist
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const char **ext = extensions;
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do{
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bool r = replace_ext(path, *ext);
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if (!r)
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return "";
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if (fs::PathExists(path))
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return path;
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// (In newer C++ versions a fixed size array and ranges::subrange could be used
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// or just modernise removeStringEnd.)
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static const char *extensions[] = {".png", ".jpg", ".bmp", ".tga", nullptr};
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// Remove present extension
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std::string_view stripped_path = removeStringEnd(path, extensions);
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// If there is no known extension, assume it has been omitted.
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if (stripped_path.empty())
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stripped_path = path;
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for (const char *ext : extensions) {
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if (!ext)
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break;
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std::string extended_path(stripped_path);
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extended_path.append(ext);
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if (fs::PathExists(extended_path))
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return extended_path;
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}
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while((++ext) != NULL);
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return "";
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}
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/*
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Gets the path to a texture by first checking if the texture exists
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in texture_path and if not, using the data path.
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Checks all supported extensions by replacing the original extension.
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If not found, returns "".
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Utilizes a thread-safe cache.
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/* Gets the path to a texture by first checking if the texture exists
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* in texture_path and if not, using the data path.
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*
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* Checks all supported extensions by replacing the original extension.
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*
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* If not found, returns "".
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*
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* Utilizes a thread-safe cache.
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*/
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std::string getTexturePath(const std::string &filename, bool *is_base_pack)
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{
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@ -103,35 +77,26 @@ std::string getTexturePath(const std::string &filename, bool *is_base_pack)
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// is_base_pack is only passed when initializing the textures the first time
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if (is_base_pack)
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*is_base_pack = false;
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/*
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Check from cache
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*/
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// Check from cache
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bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
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if (incache)
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return fullpath;
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/*
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Check from texture_path
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*/
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// Check from texture_path setting
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for (const auto &path : getTextureDirs()) {
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std::string testpath = path + DIR_DELIM;
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testpath.append(filename);
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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fullpath = getImagePath(path + DIR_DELIM + filename);
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if (!fullpath.empty())
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break;
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}
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/*
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Check from default data directory
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*/
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if (fullpath.empty())
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{
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// Check from default data directory i.e. .../minetest/textures/base/pack
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if (fullpath.empty()) {
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std::string base_path = porting::path_share + DIR_DELIM + "textures"
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+ DIR_DELIM + "base" + DIR_DELIM + "pack";
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std::string testpath = base_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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fullpath = getImagePath(base_path + DIR_DELIM + filename);
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if (is_base_pack && !fullpath.empty())
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*is_base_pack = true;
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}
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@ -143,11 +108,6 @@ std::string getTexturePath(const std::string &filename, bool *is_base_pack)
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return fullpath;
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}
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void clearTextureNameCache()
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{
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g_texturename_to_path_cache.clear();
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}
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std::vector<std::string> getTextureDirs()
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{
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return fs::GetRecursiveDirs(g_settings->get("texture_path"));
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@ -27,7 +27,7 @@ void clearTextureNameCache();
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// Find out the full path of an image by trying different filename extensions.
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// If failed, return "".
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std::string getImagePath(std::string path);
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std::string getImagePath(std::string_view path);
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/* Gets the path to a texture by first checking if the texture exists
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* in texture_path and if not, using the data path.
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@ -1 +1,66 @@
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// Empty after splitting tile.h
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "tile.h"
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// Sets everything else except the texture in the material
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void TileLayer::applyMaterialOptions(video::SMaterial &material) const
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{
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switch (material_type) {
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case TILE_MATERIAL_OPAQUE:
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case TILE_MATERIAL_LIQUID_OPAQUE:
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case TILE_MATERIAL_WAVING_LIQUID_OPAQUE:
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material.MaterialType = video::EMT_SOLID;
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break;
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case TILE_MATERIAL_BASIC:
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case TILE_MATERIAL_WAVING_LEAVES:
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case TILE_MATERIAL_WAVING_PLANTS:
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case TILE_MATERIAL_WAVING_LIQUID_BASIC:
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material.MaterialTypeParam = 0.5;
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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break;
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case TILE_MATERIAL_ALPHA:
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case TILE_MATERIAL_LIQUID_TRANSPARENT:
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case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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break;
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default:
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break;
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}
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
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if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
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material.TextureLayers[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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}
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if (!(material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) {
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material.TextureLayers[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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}
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}
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void TileLayer::applyMaterialOptionsWithShaders(video::SMaterial &material) const
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{
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
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if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
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material.TextureLayers[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[1].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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}
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if (!(material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) {
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material.TextureLayers[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[1].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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}
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}
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@ -96,50 +96,9 @@ struct TileLayer
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}
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// Sets everything else except the texture in the material
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void applyMaterialOptions(video::SMaterial &material) const
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{
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switch (material_type) {
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case TILE_MATERIAL_OPAQUE:
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case TILE_MATERIAL_LIQUID_OPAQUE:
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case TILE_MATERIAL_WAVING_LIQUID_OPAQUE:
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material.MaterialType = video::EMT_SOLID;
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break;
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case TILE_MATERIAL_BASIC:
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case TILE_MATERIAL_WAVING_LEAVES:
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case TILE_MATERIAL_WAVING_PLANTS:
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case TILE_MATERIAL_WAVING_LIQUID_BASIC:
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material.MaterialTypeParam = 0.5;
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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break;
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case TILE_MATERIAL_ALPHA:
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case TILE_MATERIAL_LIQUID_TRANSPARENT:
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case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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break;
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default:
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break;
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}
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
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if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
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material.TextureLayers[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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}
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if (!(material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) {
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material.TextureLayers[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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}
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}
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void applyMaterialOptions(video::SMaterial &material) const;
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void applyMaterialOptionsWithShaders(video::SMaterial &material) const
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{
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
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if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
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material.TextureLayers[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[1].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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}
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if (!(material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) {
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material.TextureLayers[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayers[1].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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}
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}
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void applyMaterialOptionsWithShaders(video::SMaterial &material) const;
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bool isTransparent() const
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{
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