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Fix singleplayer dialogs missing game customization
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c3984569c0
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@ -118,7 +118,6 @@ local function main_button_handler(this, fields, name, tabdata)
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end
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if fields["world_create"] ~= nil then
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print("create world dialog")
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local create_world_dlg = create_create_world_dlg(true)
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create_world_dlg:set_parent(this)
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create_world_dlg:show()
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@ -15,6 +15,13 @@
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function current_game()
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local last_game_id = core.setting_get("menu_last_game")
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local game, index = gamemgr.find_by_gameid(last_game_id)
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return game
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end
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local function singleplayer_refresh_gamebar()
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local old_bar = ui.find_by_name("game_button_bar")
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@ -137,11 +144,11 @@ local function main_button_handler(this, fields, name, tabdata)
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end
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if fields["world_create"] ~= nil then
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print("create world dialog")
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local create_world_dlg = create_create_world_dlg(true)
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create_world_dlg:set_parent(this)
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create_world_dlg:show()
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this:hide()
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create_world_dlg:show()
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mm_texture.update("singleplayer",current_game())
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return true
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end
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@ -156,8 +163,9 @@ local function main_button_handler(this, fields, name, tabdata)
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local index = menudata.worldlist:get_raw_index(selected)
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local delete_world_dlg = create_delete_world_dlg(world.name,index)
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delete_world_dlg:set_parent(this)
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delete_world_dlg:show()
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this:hide()
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delete_world_dlg:show()
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mm_texture.update("singleplayer",current_game())
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end
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end
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@ -173,8 +181,9 @@ local function main_button_handler(this, fields, name, tabdata)
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if (configdialog ~= nil) then
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configdialog:set_parent(this)
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configdialog:show()
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this:hide()
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configdialog:show()
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mm_texture.update("singleplayer",current_game())
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end
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end
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@ -191,13 +200,12 @@ local function on_change(type, old_tab, new_tab)
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end
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if (type == "ENTER") then
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local last_game_id = core.setting_get("menu_last_game")
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local game, index = gamemgr.find_by_gameid(last_game_id)
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local game = current_game()
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if game then
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menudata.worldlist:set_filtercriteria(game.id)
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core.set_topleft_text(game.name)
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mm_texture.update(new_tab,game)
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mm_texture.update("singleplayer",game)
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end
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buttonbar:show()
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else
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